MikeTheDuke Posted January 25, 2013 Share Posted January 25, 2013 Hello, Maybe this has been suggested already i didn't find it on search so here it goes! Are there any plans for a 64 bit client? The reason why i'm asking this is, SWTOR requires a huge amount of RAM (more then what a 32 bit application may use), and that's why there is always 2 processes running. What could be the advantages? - People with 64 bit Operating Systems (i'm one of them), could use their full memory without additional tricks! - The game it self would be faster, since it wouldn't need those 2 process and underling communication mechanisms. With the growing demands of games, 64 bit clients must be used whenever possible! Failing to do so is putting a serious stop to permanence and scalability of a game (or any other application). Now i know this is no small thing, depending on how you do it, it can be hard or very hard so that's why i asked if this is even being considered (it should though). What are teh tricks to using as much memory. I have 32GB, I do use other processes that enables me to use it, but for SWTOR, it is merely using SWTOR unleashed to load into RAMDisk (which seems pointless for me as I have an SSD and it flies off that). Link to comment Share on other sites More sharing options...
MikeTheDuke Posted January 25, 2013 Share Posted January 25, 2013 I would be curious if anyone would know the complexities of developing a 64bit client. Performance of a game and the number of frames per second is in someways not tied to the Bus width available for the game or processor. In reality, Windows uses I think 44bits for bus width, which sure, gives 16TB as opposed to 18EB (yes, Exabytes). 8TB for Windows and 8TB for application private working set. Is it possible, maybe, but more could be loaded in memory, which would help increase performance but for Windows, if you don't have the physical RAM it is going to go to disk, this is then slow, 6GB, 8GB systems will still hit performance bottlenecks. I am all for a 64 bit client but it isn't as easy as selecting, compile for 64bit, which I am sure a lot of people think it is. So keep bumping this and hope they will. Link to comment Share on other sites More sharing options...
nattodaisuki Posted January 25, 2013 Share Posted January 25, 2013 Although I would love to have a 64-bit version, according to the following posts on various forums, the Hero Engine which Swtor uses is a modified version of the Alpha version of the Hero Engine, which does not have 64-bit support. http://www.mmorpg.com/discussion2.cfm/post/4605591#4605591 http://www.darthhater.com/devtracker/topic/35031-reasons-why-swtor-will-be-f2p-in-6-mos and a old thread on this forum as well... http://www.swtor.com/community/showthread.php?t=131110 Link to comment Share on other sites More sharing options...
caiphas_gangrel Posted February 1, 2013 Share Posted February 1, 2013 Where for the sake of gods should I sign to get 64-bit version?! My system just goes nuts operating 32-bit client, i always face differerent issues including eternal errors of Windows 8. Link to comment Share on other sites More sharing options...
mayo Posted February 13, 2013 Share Posted February 13, 2013 YES I would love to see a 64 bit client!!! Along with that, Bioware needs to fix how the client decompresses and reads the art files so FPS does not pause while the client scrambles to render an image. We have 8 art dynamic files that must be decompressed and read from the HD for each person on your screen. With every visual option and new piece of armor, the files get larger and accessing them to render an image takes longer. No matter what level of detail your graphics are set for, the same files must be accessed and read. I understand that this is what makes the client playable on older 32 bit systems, which was understandable years ago, but the number of people with 64 bit systems now far outnumbers 32 bit users. I, for one, built a high end, not top of the line but very good, gaming system to play this game, and seeing single digit FPS on a regular basis now, it is not only un enjoyable, but almost unplayable. SOLVING THIS NEEDS TO BE A PRIORITY!!! BIOWARE needs to fix this, or start losing players! My opinion is: Make the current 32 bit client not only usable for 32 bit users, but optimized for 32 bit users, and not try to give 32 bit users the same graphic detail as 62, so you can make the art files smaller and faster to read so 32 bit users do not suffer low performance. Create a 64 bit client, with more detailed visuals than the 32 bit system and capable of using 64 bit hardware to improve performance. I know this means work for the development team, but if you want people to play the game, then you need to make it playable! Link to comment Share on other sites More sharing options...
GarfieldJL Posted February 13, 2013 Share Posted February 13, 2013 This situation really does need to be fixed, I've had to log out of ilum and shut down the game courtesy of this game eating up RAM like crazy. Link to comment Share on other sites More sharing options...
Dovahkiwi Posted February 13, 2013 Share Posted February 13, 2013 BUMP for justice! Link to comment Share on other sites More sharing options...
wargonglok Posted February 14, 2013 Share Posted February 14, 2013 yes please, 16 gigs of Ram is not helping my game run faster than 4 Link to comment Share on other sites More sharing options...
DarkSives Posted February 14, 2013 Share Posted February 14, 2013 I support the idea for a 64 bit client. Link to comment Share on other sites More sharing options...
belhawk Posted February 14, 2013 Share Posted February 14, 2013 i also would like to see a 64 bot client so the game could take advantage of my system's memory. Link to comment Share on other sites More sharing options...
TSMTSMTSMTSMTSM Posted February 15, 2013 Share Posted February 15, 2013 I agree 100% with this, pvp is unplayable, and it's not because of my hardware. bioware pls Link to comment Share on other sites More sharing options...
Grimsblood Posted February 15, 2013 Share Posted February 15, 2013 I support a 64 Bit Client as well. Link to comment Share on other sites More sharing options...
chriscshunter Posted February 15, 2013 Share Posted February 15, 2013 (edited) I can't support this idea - it's a significant chunk of dev and qa resources for minimal benefit. Yeah... your right. If they have to hire more people to improve the game that means EA doesn't make as much profit. Are you serious? Are you a lazy employee for Bioware, a greedy CEO, or a freaking retard? But yes any obvious improvement is a good thing. Edited February 15, 2013 by chriscshunter Link to comment Share on other sites More sharing options...
snoopdogbaby Posted February 16, 2013 Share Posted February 16, 2013 I run Windows 7 home premium and I'm not having any (many) problems with the 32 bit version. But like some others said, I could never say no to more speed. Link to comment Share on other sites More sharing options...
BHEdion Posted February 17, 2013 Share Posted February 17, 2013 I'm runnng 64-bit with 16 gigs of RAM and would love to have this game utilize my system to the fullest. Link to comment Share on other sites More sharing options...
SkuzBukit Posted February 18, 2013 Share Posted February 18, 2013 I would love to have a 64-bit client. Link to comment Share on other sites More sharing options...
Yaesive Posted February 22, 2013 Share Posted February 22, 2013 Does anyone know if the possibility might be with release 2.0 of SWTOR? Link to comment Share on other sites More sharing options...
SafianKrill Posted February 22, 2013 Share Posted February 22, 2013 I'm up for that! Not that running TOR is slow at my end, but I don't say no to more speed if possible =) Im up for tht too... im running win8 pro 64 runs well but not using even 1/4 of my Ram Link to comment Share on other sites More sharing options...
LordRyll Posted February 22, 2013 Share Posted February 22, 2013 Please add my voice to this chorus. Link to comment Share on other sites More sharing options...
OszVaLD Posted March 6, 2013 Share Posted March 6, 2013 I'm supporting this too. Link to comment Share on other sites More sharing options...
anonnn Posted March 6, 2013 Share Posted March 6, 2013 How could there not already be a 64-bit client?? __ wth Link to comment Share on other sites More sharing options...
CounterDarkSith Posted March 25, 2013 Share Posted March 25, 2013 Plz 64 bit client plz i have so much ram i need to use a hole 32gb Link to comment Share on other sites More sharing options...
The_Price Posted April 7, 2013 Share Posted April 7, 2013 (edited) When we get any respond for our ask ? :(:(:( Bioware we need 64 bit client for swtor Edited April 7, 2013 by The_Price Link to comment Share on other sites More sharing options...
MrHorribad Posted April 7, 2013 Share Posted April 7, 2013 Bump. It's pathetic that this hasn't been done. Link to comment Share on other sites More sharing options...
The_Price Posted April 29, 2013 Share Posted April 29, 2013 when any answer from bioware will appear on this question ? (BUMP):rak_02: Link to comment Share on other sites More sharing options...
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