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Roadhousebum

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  1. I am having this problem with my Mercenary. I did not have this problem on a couple other toons, so, it may have something to do with it. I opened a ticket.... Update: After logging out/in the 3rd time, Blizz appeared, so, I was able to continue the quest line.
  2. Well, according to Steam's Data: http://store.steampowered.com/hwsurvey 95.71% of systems is Windows 86.14% are Windows 64-bit systems. Windows 10 64 bit - 47.44% Windows 7 64 bit - 28.74% Windows 8.1 64 bit - 8.57% Windows 8 64 bit - 1.31% Windows Vista 64 bit - 0.08% 64-bit is a pretty safe bet now.
  3. [sarcasm] Too late, the morons over at WoW made a 64-bit client. it is just terrible, the game is going into the crapper. You should have told them before they went a ruined their game. [/sarcasm] sorry, I just couldn't resist it....
  4. I do understand and agree with some of your post, but $1000? ONE of my video cards cost almost $1000. If someone *really* wants to play a heavy graphical game, they may want to consider spending at least $4000 - $5000 and buy a gaming system and not a $1000 email/surfing system. A 64-bit client would not make much difference on a system that can't even run the 32-bit system to it's full potential.
  5. Maybe they are waiting for 128-bit OSs.
  6. Why do 64-bit applications work faster than 32-bit ones? http://www.viva64.com/en/k/0003/ Quotes> "But in general you may expect a 2-20% performance gain from mere recompilation of a program" "Note also that when you launch 32-bit versions of software on 64-bit systems of the Windows family, old 32-bit applications are executed a bit slower because of the WoW64 subsystem which emulates the 32-bit environment. An average performance loss because of this WoW64 layer is 2-3%, although in some special cases it might be much more."
  7. I am not sure where you are going with that. Sure, the Physical Address Extensions (PAE) being 36-bit restricts how much total memory can be used in your system, but, for performance, the following is what is important. All CPUs that are Intel® 64 Architecture type support: 64-bit flat virtual address space 64-bit pointers 64-bit wide general-purpose registers 64-bit integer support From Intel's site at: http://www.intel.com/content/www/us/en/architecture-and-technology/microarchitecture/intel-64-architecture-general.html All Intel CPUs that include (Core) in it's name supports these, this includes the Core I3, Core I5, and Core I7 CPUs. This includes your Intel® Core™ i5-750 Processor. These are the main registers that 64-bit paths make a big difference in performance over 32-bit registry paths. All that aside, emulation is the true enemy of performance. All 32-bit software running of all 64-bit windows from Windows XP-64 to Windows 10 64-bit all uses WOW64. What is WOW64? From MS's site: http://msdn.microsoft.com/en-us/library/windows/desktop/aa384249%28v=vs.85%29.aspx Quote> "WOW64 is the x86 emulator that allows 32-bit Windows-based applications to run seamlessly on 64-bit Windows." Every instruction of all 32-bit code running on a 64-bit system is basically executed 2 or more times for every one time if it were compiled 64-bit. This adds up to a huge performance hit.
  8. I agree 100%. Using hardware that is more powerful than needed to run the code you are running is a waste. But... SWTOR is not 1970s nor smaller than 32-bit limits. You seem to be talking like we were discussing all code in general terms. I was not, I was talking about SWTOR and how *IT* would be better in 64-bit, just like WoW is better in 64-bit. I am retired now, but, I owned a computer company and ISP. I started in computers when all we had was tape to store our code. I do know a bit about computers. Admittedly I Know much more about older systems because I do not follow things like I used to, but, I still build my own systems and for friends also. I do not say this to brag or anything, I just wanted you to know I wasn't just some troll leaving messages here. BTW, the first fully 32-bit processor was the Bell Labs BELLMAC-32A sold in 1980, the ones before that had 32-bit internal registers, but the memory bus and the external bus were 16--24 bit. Even the Motorola 68k (from 1979) was not really 32-bit, even though the Amiga crowd called it that.
  9. Good points all. And, I can not say if it is 64-bit or DX11 that is making the huge difference, it may be a combination of both. Either way, it would just be nice if my SWTOR ran as smooth in higher resolutions like my WoW does. BTW, did you have to re-post this? I swear it disappeared for a few days.
  10. Running with the video settings I use with the 64-bit client I get 40-60 FPS consistently, some times better. With the 32-bit client (WoW or SWTOR) I get 5-15 FPS. When I say unplayable, I am not a FPS freak, I really mean unplayable. BTW, I meant no insult, It is just very frustrating to me when someone tries to defend old tech, it just makes no sense to me. Especially when 2 very like clients, like WoW and SWTOR, can be ran on the same system to prove a point. The 32-bit clients run almost identically to each other, the 64-bit one runs much better. Also, I don't know what happened to the post talking about DX9 vs DX11, but, made some very good points. It was up for 1 day and disappeared. It may be the combination of 64-bit and DX11 is what is making the huge difference in performance, but, either way, there IS a huge performance difference and I would like to see SWTOR move into the 21st century with a better client. that's all. I will none-the-less continue playing with much lower video settings. So, they are not loosing a customer, just pissing one off. All they would have to do is announce a reason that they are not doing it, and if a reasonable reason, I would drop the whole thing.
  11. You can come up with all the arguments you want. But, the fact is, 32-bit clients does not preform as good as 64-bit clients. The more the program is doing, the worse it is. and you don't get much bigger than WoW and SWTOR. I run WoW and SWTOR. The 64-bit WoW client runs MUCH smother than the 32-bit SWTOR client or the 32-bit WoW client. When I tried to run the 32-bit client with the same graphic settings I run on the 64-bit one, it is so poor, I can not play it. It effects the 32-bit SWTOR client as well as the 32-bit WoW client. Anyone that runs WoW, give it a shot, switch between the 32-bit and 64-bit clients and see for yourself. Argue all you want, there is still some that still use horses and think cars are not reliable. There are those that refuse to use the internet, and many that refuse to use digital cameras.
  12. That is true if you run the 32-bit client on a 32-bit OS. A 32-bit client running on a 64-bit OS is running in emulated mode and is much slower because of that, running it in multi-core emulation would be even worse. Check out this page, it explains WoW64 (Windows-on-Windows 64-bit). http://www.viva64.com/en/l/0002/
  13. The advantages of a 64-bit client would be large for Multi-tasking, taking advantage of multiple CPU cores, memory management, and the video sub-system. My system has 8 cores, 24 gigs of ram, and SLI video cards. None of this is taken advantage of by a 32-bit client. It would be a great improvement on my system to run all 64-bit programs. I have replaced most of the old 32-bit clients years ago, but, this is one I have been forced to live with because I like the game. Please address this.
  14. Most everyone is running 64-bit now. The performance gains would be great.
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