Facadas Posted February 10, 2012 Share Posted February 10, 2012 Hello, Maybe this has been suggested already i didn't find it on search so here it goes! Are there any plans for a 64 bit client? The reason why i'm asking this is, SWTOR requires a huge amount of RAM (more then what a 32 bit application may use), and that's why there is always 2 processes running. What could be the advantages? - People with 64 bit Operating Systems (i'm one of them), could use their full memory without additional tricks! - The game it self would be faster, since it wouldn't need those 2 process and underling communication mechanisms. With the growing demands of games, 64 bit clients must be used whenever possible! Failing to do so is putting a serious stop to permanence and scalability of a game (or any other application). Now i know this is no small thing, depending on how you do it, it can be hard or very hard so that's why i asked if this is even being considered (it should though). Link to comment Share on other sites More sharing options...
Lordie Posted February 10, 2012 Share Posted February 10, 2012 I'm up for that! Not that running TOR is slow at my end, but I don't say no to more speed if possible =) Link to comment Share on other sites More sharing options...
Facadas Posted February 10, 2012 Author Share Posted February 10, 2012 bumped for greater justice! Link to comment Share on other sites More sharing options...
Mike_Sierra Posted February 10, 2012 Share Posted February 10, 2012 hoorah! For justice! Link to comment Share on other sites More sharing options...
Cyprax Posted February 10, 2012 Share Posted February 10, 2012 I also agree this is needed. 3GB memory max is no longer accpetable in the computing world. Plan for 64bit as a standard soon. Link to comment Share on other sites More sharing options...
piethief Posted February 10, 2012 Share Posted February 10, 2012 Steam Hardware Survey I know the Steam hardware survey is a little biased towards higher end machines, after all anybody who has Steam installed probably has an above average PC to play games, but it does show an interesting trend. Windows 7 64 has far outsold 32 by a factor of 4:1. In fact there are more instances of 64 bit OS' than 32 now. I'm just pointing this out to suggest that 64bit exes are the future, and there would be a significant number of people who would benefit from this. Link to comment Share on other sites More sharing options...
Deathmond Posted February 10, 2012 Share Posted February 10, 2012 i`m up too! Link to comment Share on other sites More sharing options...
irtsuki Posted February 12, 2012 Share Posted February 12, 2012 bump...do it! Link to comment Share on other sites More sharing options...
Raximillian Posted February 12, 2012 Share Posted February 12, 2012 As a 64-bit user running mostly 32-bit s/w, I would be up for this. I know it won't happen, the resource cost to get that done would be tremendous, but it would be nice to see. Link to comment Share on other sites More sharing options...
Facadas Posted February 13, 2012 Author Share Posted February 13, 2012 I was hopping this would get a response from a CM but guess not. I seriously hope this is in their minds cause 32bits is a thing of the past. And like i said before, the hardness of doing this greatly depends on how the original code is done, not going to discuss that part here seriously not worth it Link to comment Share on other sites More sharing options...
Anagnostis Posted February 13, 2012 Share Posted February 13, 2012 Yes please. I have 8GB RAM. More than 1/2 is doing nothing! And support multi threading so we don't need two swtor.exe processes! Link to comment Share on other sites More sharing options...
Mekare Posted February 13, 2012 Share Posted February 13, 2012 I would sign, but leave in an option for 32bit, for those of us stubborn gamers who prefer XP's compatability on older games. (7 Really sucks for that...) Link to comment Share on other sites More sharing options...
SabersAtDawn Posted February 13, 2012 Share Posted February 13, 2012 Yes please. I have 8GB RAM. More than 1/2 is doing nothing! And support multi threading so we don't need two swtor.exe processes! Damn it I have 16Gb RAM, over 3/4 unused. ;-) Link to comment Share on other sites More sharing options...
Facadas Posted February 13, 2012 Author Share Posted February 13, 2012 Yes please. I have 8GB RAM. More than 1/2 is doing nothing! And support multi threading so we don't need two swtor.exe processes! Lol dude no game can run without multi-threading xD Those 2 processes exists so the game can use more then the standard 3GB a 32bit application can use, but by doing something like these, you basically put a knife into performance (cause inter process communication is not that simple). Link to comment Share on other sites More sharing options...
Nyoro Posted February 13, 2012 Share Posted February 13, 2012 It's no secret that the game runs like *** on high end systems. I should have expected as much, I had the same experience with AOC in 2008 and then again with WAR. Link to comment Share on other sites More sharing options...
CrimsonFire Posted February 13, 2012 Share Posted February 13, 2012 A 64bit client is not a magic fix unfortunately. While it allows for more RAM usage it won't force it and very few applications utilize more. Rare examples are say Adobe After Effects or Premiere Pro when running a huge amount of video files at once and rendering them. Link to comment Share on other sites More sharing options...
Frigidman Posted February 13, 2012 Share Posted February 13, 2012 Maybe they should fix the current memory leaks on those two processes first However I am up for a 64bit native client option. Anything having to run in 'compatibility mode' is never a good thing. Technology wise, recompiling a new client to a 64bit application, should not be a year-long endeavor. Simply baffled how it wasn't done during the years of beta when Win 7 came out and has proven itself. Oh wells! Link to comment Share on other sites More sharing options...
seallone Posted February 13, 2012 Share Posted February 13, 2012 Who has 64 bit now, Even mother has 64 bit machine Link to comment Share on other sites More sharing options...
Facadas Posted February 14, 2012 Author Share Posted February 14, 2012 Who has 32 bit now, Even mother has 64 bit machine fixed that for you Link to comment Share on other sites More sharing options...
Sunsoar Posted February 14, 2012 Share Posted February 14, 2012 Well people still game on their apple 2s *(exaggerating for effect) so I dont see this being the normal until a real next gen mmo comes out. That being said I am all for a 64bit client. Link to comment Share on other sites More sharing options...
Vankris Posted February 14, 2012 Share Posted February 14, 2012 i'd be happy with DX11 support, but yeah, 64-bit version as well, can only improve perf. Link to comment Share on other sites More sharing options...
Orisai Posted February 14, 2012 Share Posted February 14, 2012 Damn it I have 16Gb RAM, over 3/4 unused. ;-) I too have 16GB and I'd love to see this game fully optimized for 64bit too. Link to comment Share on other sites More sharing options...
Facadas Posted February 14, 2012 Author Share Posted February 14, 2012 * Wishing for some yellow love on this matter* Link to comment Share on other sites More sharing options...
Mironov Posted February 14, 2012 Share Posted February 14, 2012 Very good suggestion, I am seconding it. In our modern age. more and more people opt to use a 64bit OS over 32 bit. Link to comment Share on other sites More sharing options...
Bartes Posted February 14, 2012 Share Posted February 14, 2012 Yes please. I have 8GB RAM. More than 1/2 is doing nothing! And support multi threading so we don't need two swtor.exe processes! yeah, one of which repeatedly crashes for me when it takes up more than 3GB of ram (happens only on Ilum). I know many people are having this problem too. Link to comment Share on other sites More sharing options...
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