DNA_Cowboy Posted February 3, 2012 Share Posted February 3, 2012 (edited) Great idea for a sandbox MMO, but not for SWTOR. People don't want to be bothered. I think making all items wear down over extended use, but be repairable by crafters could work, but the effort on the devs side at this point in the game would almost certainly not be worth it. Edited February 3, 2012 by DNA_Cowboy Link to comment Share on other sites More sharing options...
Diazd Posted February 3, 2012 Author Share Posted February 3, 2012 No thank you. Come on! You're acting like the item would be lost to you forever. The schematic is bound you jut need a crafter for when the item inevitably decays. Link to comment Share on other sites More sharing options...
starmanmmo Posted February 3, 2012 Share Posted February 3, 2012 Why does it scream fail? Think about it. What is the point of crafting? To craft things. If something only needs to be crafted once then the crafter is not going to get a return customer for that item ever again. OMG you're SO wrong. In EQ2 and WoW and SWTOR the name of the person who created the item is attached to it, so if you or a guildie needs something that person can make, you get a return customer. Happens to me all the time. I'm constantly making things for other players. Link to comment Share on other sites More sharing options...
GellonSW Posted February 3, 2012 Share Posted February 3, 2012 OMG you're SO wrong. In EQ2 and WoW and SWTOR the name of the person who created the item is attached to it, so if you or a guildie needs something that person can make, you get a return customer. Happens to me all the time. I'm constantly making things for other players. This is how I am getting repeat customers with my Armstech for techblades. Link to comment Share on other sites More sharing options...
Reldun Posted February 3, 2012 Share Posted February 3, 2012 I've played a crafter in almost every MMO I have played, and I hate the idea of item decay. No thank you. Link to comment Share on other sites More sharing options...
Azreell_Asdeath Posted February 3, 2012 Share Posted February 3, 2012 How in god's green earth does this save crafting? To save crafting you have to make it worthwhile to continue to do it at end game. That is the only way to save crafting. For example - end game raid gear should be better then crafted gear, but not so much that it makes crafted gear useless. It should be a viable alternative to raiding which takes a long time and ample work to complete but is still worth doing. The same can be said for other crafting professions. What always kills crafting in any game is that raid gear always ends up being so far superior to crafted gear that there is no point to make it. Link to comment Share on other sites More sharing options...
Frostvein Posted February 3, 2012 Share Posted February 3, 2012 This is the second time you posted it and it is still dumb as the first. Link to comment Share on other sites More sharing options...
Diazd Posted February 3, 2012 Author Share Posted February 3, 2012 Synth/Armormech - 136 BoP schematics and pieces with Augment Slots Artifice - 126 BoP relics with Augment Slots, potentially 136 Enhancements Cybertech - 136 BoP Earpieces with Augment Slots, potentially 136 Mods/Armorings Armstech - LoL All of them can be used to gear alts, companions, or sell to help other people do such things. Why would I need anything from you if I can get better drops from operations, heroics and end game comm vendors? Link to comment Share on other sites More sharing options...
Mindsplitter Posted February 3, 2012 Share Posted February 3, 2012 This is the stupidest idea I've ever heard of. Why not make crating usable in the first place. As it stands now everything is useless (except Biochem) at 50. This idea would just have people look for the exit door and cancel subscription button. Idiotic. Link to comment Share on other sites More sharing options...
Diazd Posted February 3, 2012 Author Share Posted February 3, 2012 This is the second time you posted it and it is still dumb as the first. Your opinion. Link to comment Share on other sites More sharing options...
Dekai Posted February 3, 2012 Share Posted February 3, 2012 (edited) Crafting Decay would mean people would leave the game in droves. It was never fun in any MMO that had it, it never will be fun and it ruins the economy more then helps. It's not even possible to implement it even if BioWare wanted too. Loot is this game comes from RNG Bags and RNG Bosses. Add decay to those items, and the outrage would flow. Edited February 3, 2012 by Dekai Link to comment Share on other sites More sharing options...
Azreell_Asdeath Posted February 3, 2012 Share Posted February 3, 2012 Your opinion. It doesn't save crafting - it destroys it. It makes it a non enjoyable treadmill of continually replacing your current gear. No thanx. Link to comment Share on other sites More sharing options...
Frostvein Posted February 3, 2012 Share Posted February 3, 2012 Your opinion. No, its really not. How many people are going to have to tell you its a terrible idea before you realize this? Link to comment Share on other sites More sharing options...
Gonewild Posted February 3, 2012 Share Posted February 3, 2012 (edited) This game is not SWG, and implementing a model of SWG's item decay is not what this game needs. Edited February 3, 2012 by Gonewild Link to comment Share on other sites More sharing options...
Blackavaar Posted February 3, 2012 Share Posted February 3, 2012 In other words, get rid of all other options and allow crafters to have a stranglehold on the economy so that they can charge whatever the heck they want for their wares. Yeah, not gonna happen, bud. Link to comment Share on other sites More sharing options...
DarthSeidhr Posted February 3, 2012 Share Posted February 3, 2012 One star for this absolutely terrible idea... Link to comment Share on other sites More sharing options...
starmanmmo Posted February 3, 2012 Share Posted February 3, 2012 Stop responding to this thread. Let it die. Link to comment Share on other sites More sharing options...
Gonewild Posted February 3, 2012 Share Posted February 3, 2012 One star for this absolutely terrible idea... How do you star a thread? Link to comment Share on other sites More sharing options...
DarthSeidhr Posted February 3, 2012 Share Posted February 3, 2012 How do you star a thread? Hit reply and then scroll to the bottom of the page. It's a drop down menu under "Additional Options." Link to comment Share on other sites More sharing options...
Qoojo Posted February 3, 2012 Share Posted February 3, 2012 Crafters, this isn't the game you are looking for. Move on to another game to try and make it your mini-tradeskill simulator. Link to comment Share on other sites More sharing options...
Kekkles Posted February 3, 2012 Share Posted February 3, 2012 If I could have NO crafting, or THIS? I'd pick NO crafting. You are trying to take a game that already has some flaws and completely ruin it. Thanks but no thanks. This isn't SWG. This is SWTOR. Go play something else. Link to comment Share on other sites More sharing options...
DarthWomprat Posted February 3, 2012 Share Posted February 3, 2012 No, to save crafting you actually have to let ME craft. The crafting system is the biggest load of garbage I've ever seen. Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 3, 2012 Share Posted February 3, 2012 Item decay is a horrible idea. Instead, every craft should have a unique form of end-game consumable that is actually desirable. Biochem: Obvious Armormech: Temp Armor mods for non-force users (Example: Improves armor rating by 3%, this lasts 1 hr) Synthweaving: Temp Armor mods for force users (Example: Improves armor rating by 3%, this lasts 1 hr) Cybertech: Buff/Debuff grenades (Example: All targets in the blast radius take 10% more damage for 15 seconds, this has a 3 minute cooldown and is not stackable) Armstech: Temp weapon mods for non-force users (Example: Adds 50 damage to the base damage rating, this lasts 1 hr) Artifice: Temp weapons mods for force users (Example: Adds 50 damage to the base damage rating, this lasts 1 hr) Link to comment Share on other sites More sharing options...
chton Posted February 3, 2012 Share Posted February 3, 2012 No. 12 years of MMOs and this is the dumbest idea I ever heard of. Not the dumbest, but up there. Link to comment Share on other sites More sharing options...
Heggs Posted February 3, 2012 Share Posted February 3, 2012 Bad idea, VERY bad. Link to comment Share on other sites More sharing options...
Recommended Posts