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Diazd

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  1. Can someone help? My guild and all friends are gone. I don't know anyone else! I have had no luck doing any of the group quests on Makeb. No one wants to group up. Any guilds recruiting? I'm currently a 51 Sage
  2. All it will take is one good idea. To gain great success you have to take risks. A developer just needs to do that.
  3. Alright, alright! What about just having mods decay then? Give crafters the ability to create their respective mods and allow them to make the best. Good idea?
  4. Why would I need anything from you if I can get better drops from operations, heroics and end game comm vendors?
  5. Come on! You're acting like the item would be lost to you forever. The schematic is bound you jut need a crafter for when the item inevitably decays.
  6. Why does it scream fail? Think about it. What is the point of crafting? To craft things. If something only needs to be crafted once then the crafter is not going to get a return customer for that item ever again.
  7. Dude this is about making crafting useful again. Giving crafters something to do other than nothing.
  8. Aside from Biochem, crafting and the need for crafters is pretty much dead. Why have armor and weapon crafting at all?
  9. ALRIGHT! Y'all hate the item decay idea. What is a more viable option then? Just better gear to create for crafters? What options do we have?
  10. 1) guild cities and guild starships 2) sand box planets 3) SWG crafting with item decay 4) Player created content: design my own missions for players to do
  11. Thanks for the kudos. As much as I liked the sandbox style and player cities of swg, I believe this idea could work better as the city zones would be instanced therefore not affecting the normal planet. It could even be designed to where if a guild loses a significant amount of players the city could go dormant unable to be attacked. If the guild disbands the city is removed completely.
  12. This could actually be a good way to combine the control point and door breach types. Maybe have the bridge, science lab, and cargo hold as the control points, the team who controls the points the longest will then have to breach the engine room to win, or the team who lost the control point part will be given the option to still win by breaching the engine room. Or switch it and make the bridge the final part that needs to be breached.
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