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pinkfreudHC

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Everything posted by pinkfreudHC

  1. I love how this has all progressed: "If you have under 12K HP don't both joining WZs" "Personally, I don't heal anybody under 13K HP" "I leave when somebody on my team has less than 14K HP"
  2. Your ear, implants, belt and bracers will all have Accuracy or Alacrity on them. That's all you need. Stack Surge/Power stuff in your moddable gear.
  3. Whoever said it was the armor debuffs is spot on. 10 seconds into the fight and you have 5+ debuffs that all take away a decent chunk of armor...
  4. That ranged attack can have a 3 sec root attached to it.
  5. Since the are capping it to 4 the medal system will become more of an anti-AFK thing than anything else. Works for me.
  6. Maybe he is his fiance?
  7. Did this last night on my type-2 Sorc. It worked, but I averaged like 3 attempts per success.
  8. Assassin 31 pt madness is actually theorized to be the top DPS tree. Just more difficult to use.
  9. I'm looking forward to dual-spec so I can heal when it's needed.
  10. Her sabers are green, so the dailies can quickly give her 126 (I think that's the number) rating on her weapons.
  11. I think what happened is Bioware gave all (or most) of the companions a blanket "you should be this level for this level of conversation." The result is companions you couldn't possibly have at level 20 have an initial conversation in the level 20 range.
  12. Alderaan sucks because you can't speed it up. Huttball and Void Star can be won relatively quickly, but even a 3-cap in Alderaan seems to take forever.
  13. The most efficient team needs only three people, one of which must be a stealth class. On hangs out in the center, one hangs out in the pit and the stealther stays by the goal line. Grab ball, throw to the person in the pit, the stealther unstealths, gets passed to and scores, then restealths. Repeat.
  14. Xalek gets really good when you can dump your excess Cent comms into gear for him.
  15. There's actually a very obvious path for that conversation. Fact: Not many classes have two effective knockbacks. Fact: Somebody complained about knockbacks after using charge. Fact: SW/JK can spec into two charges. Fact: Jug/Guard can spec to be immune to knockbacks for 4 seconds after using charge. Fact: Sent/Mar can spec into lowered CD of their charge, plus have a 10 M ranged attack. Complain all you want. You have the tools to outright ignore knockbacks, you just need to learn how to use them.
  16. It isn't as long as it is restricted. Allowing Ranked gear (if Ranked gear has better stats) into regular WZs would be like allowing an F1 car to compete in an amateur track day race.
  17. Do yourself a favor. Go play a Deception Assassin (or whatever the Republic equivalent is). The entirety of your abilities are 10 M or less outside of a 1 min 30 sec CD. You get really good at making a 10 M range work. My Marauder has a much easier time staying on top of people than my Assassin does. It really is a L2P issue.
  18. Yep. I make it work. If I do, and you don't, well, the onus is on you to figure it out.
  19. They are subject to the 30% debuff in PVP healing. Each DoT crit heals you for .7%, not 1% and so on.
  20. Hardcast Chain Lightning -> Death Field -> Force Storm (maybe). CL+DF can outright kill standard level 50 mobs if both crit. If it's your standard Strong+2 group you have a good chance of killing the small guys, and now the Strong is going to take 20% more DoT damage (Affliction->Force Lightning until Wrath->Crushing Darkness). I only ever end up using Force Storm when there is the rare group of 4+ regular mobs.
  21. I used Ashara to level, I know what she can do. But she can't keep aggro. With Xalek I kill an Elite in ~30 seconds, using only bubbles for healing and we end the fight with me at 100% and him at 80%. Give him a small heal and I'm off to the next elite. With Ashara there is a lot more seething involved. More downtime. Once his Shield stats actually work I'm betting I could chain pull elites no problem.
  22. Reusable stims, adrenals and medpacks are still going to be more useful. If anything you could probably level the other professions, slot the stuff, and then go back to Biochem. I doubt the stuff will unequip.
  23. You're doing it wrong, pretty simple. Maybe stop running towards people in straight lines out in the open. Again, use your brain.
  24. Republic is pretty good because of their circumstances. On the other hand, Empire is really good at Huttball because of their circumstances
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