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Dekai

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  1. Oh come, it's not exactly something they had intended. Things happen sometimes, this is one of the few times I've seen server errors, and I'm a beta tester and founder...
  2. They posted on twitter that they are looking into it. Been at Queue 560 for umm, 15 minutes? So has to be a server error somewhere, last time I had a queue for anything was pre-launch.
  3. As others have already stated, this games far from Hardcore. Clearing NM in one night, nothing else to do, no challenge. Guild only logs in for the 3 hours we raid on 1 day, then poof, gone. Ya, games really hardcore... /sarcasm. Though sub is canceled since it's a pita to pug since no one logs in, Bioware has until... August, when my time runs out, to add something fun and challenging as well as a way to group with others with more ease so leveling an alt isn't such a slow boring chore.
  4. This is sadly why one of my friends has left, and the other is thinking about going to Tera. I never really had these issues, since I raid and do things with my guild, so there's always a chance someone will come. So, to be nice, I rolled a character with them, on a heavy pop server, got to 50... And it's true. Even as a tank, it's hard to find a healer. As a healer, it's hard to find a tank. Even using the LFG channel the server community has set up, it can take 3-4 hours to find either a tank or a healer, if ever. And if my friends start to go, I have to as well. I generally only play a game to play with friends, if it cannot be done, no point in paying for a sub. Sure, doing HM/NM ops for 2 days a week is entertaining, but it really boils down to who you play with in the end.
  5. You're gaining, after the enemies damage reduction, by your numbers you posted, 2% damage. I think Campaign gear has about that if not more for PvE, since War Hero is based off the high end gear, not Story Mode. This is in PvE ofc! I agree Campaign gear is meh in PvP
  6. Why do you always have to insult those who PvP? You want to know, why expertise is in the game? Most will say because that is how the Developers want it, to separate PvP and PvE. This should be good enough for you, but it's obviously not, so will go into further details. A "PvP Stat" is introduced into a game for various reasons, so will list them, best to my knowledge at the moment, and will add more later if I remember anything. - Balance reasons. If players are taking too much damage, or too little, or unable to keep up in healing, the PvP designers can adjust the PvP stat as needed. For example, If expertise were to grant 25% damage bonus to players, 10% damage reduction, and 30% bonus healing(all made up numbers) at 2000 Expertise rating, and players were dieing too fast, with number tweaks they can move the bonus damage to damage reduction, healing etc. Now, you may say that "Hey! They can achieve that with a Warzone buff as well, making everyone equal!" While this would be somewhat true, this buff would have to be in every zone as well due to world PvP(Yes, it does happen once in a blue moon) and hopefully a new "Ilum" that's not broken. - To purposely separate PvP and PvE end game. Some may hate it, some may love it and others are indifferent to it, but that's how it's currently designed. Notice I said "currently", please take note of that. With a PvP stat, Endurance, Base Attribute etc are lowered to allocate points into this PvP stat. What this does is make the PvP gear less desirable in a PvE settings since base stats effect Crit, Damage etc and instead ties this damage to the PvP stat to work only against other players. Same thing in reverse for PvE gear. You gain more damage from base stats, but if you fight another players with the PVP stat you're tri-screwed in equal Item Level Gear. You can still do damage to the other player, but they will be doing 20%+ more damage to you, and taking 15%+ less damage from your attacks, the trade off being in a PvE environment you would do more damage in your Rakata gear where their Battlemaster gear would do far less. - Elitism/Entitlement. Yes this is one reason, upsetting as it may sound. There are more people who enjoy one aspect of the game, then others who can participate in all aspects equally. So someone who exclusively raids, wiping on Nightmare mode bosses, racking up repair bills, consumable costs, dependent on others, like it or not(Yes, some people raid with others they hate, just to raid), gets rather pissed off if someone got gear their level without having to do the things they did to acquire it. Same thing for PvP players. They ground through Warzones, tolerating bad players, afk'rs, quitters, ragers etc. Why should someone who got carried in PvE by 7 other people be able to compete in high end Warzones equally to them? Especially "That dumb guild who farms gear for alts, no skill required just luck on drops!"(I've done this in guilds before, carried alts get geared so fast) The reason are numerous as to why a PvP stat is in the game. But for now, it's all opinions based on how the game is "currently" designed. As a gear driven MMO. New content brings new gear to get, the carrot on a stick to keep you going night after night into those Warzones or Operations. Does it suck as a new player once the game been out for a while? Ya, a little. But you'll notice it's not that bad since with each content patch, they make both end games easy to access still through things like, Recruit gear, Raid level mods/armoring/enhancements being easier to come by etc. So for now, expertise is in, and not going away, not with how gear and the current game design is. Can it change in the future? Massive update patch? An expansion? Most assuredly, yes it could change. So instead of people arguing it breaks the game, ruins the game, etc... Post constructive suggestions on how a new method could be implemented in the suggestion forums. And be open minded to others ideas if they try to add to your own, you never know, could work even better then. That's all I can think of currently, based purely on my observations and opinion, since none of us are privy to the true data that Bioware uses and has.
  7. Dekai

    10-49 pvp is perfect

    Ah, pre 50 PvP... Having the best gear possible, leveling strictly through PvP, topping damage, healing and objectives being nigh un-killable. Perfect for me, sure. For the rest of the team vs our 4 person PvP only pre-made? Ya, bet they are having so much fun never getting a door in Voidstar, getting 3 capped in 2 warzones and getting farmed as we wait out the time for a 5-0 Huttball. In every single match pretty much. Our record was 98 wins straight wins until we went against a fellow pre-made and our heals DC'd. Ya, pre 50 PvP sure is fair and on a level play field!
  8. Get your logic out of here. There's no place for it in forums, let alone one pertaining to PvP! Such Blasphemy! In case someone doesn't sense the heavy sarcasm, this person just very humorously stated how the game is designed. Bioware, intentionally is separating PvP and PvE. This was the design goal, expertise enforces making PvE gear Sub-optimal in PvP, and with PvP gear having it's Primary stats significantly reduced into Expertise, so sub-optimal in PvE. And I certainly hope someone doesn't come back with "Ya, but my BM gear works fine for Ops!" Rakata, Battlemasters PvE twin, would be far superior.
  9. Updated, yes. By dropping Base and Secondary stats for more Expertise. Battlemaster is still 140 rating, Rakata is still 140 Rating. They didn't just add more Expertise to Battlemaster leaving the rest of the stats as they were pre 1.2. This is why they warned people, "Hey guys! If you modified your PvP gear? Better put those mods back in or it won't update!" Leaving players who didn't revert their mods, with higher base and secondary stats, but much lower Expertise, which was vital to PvP with the expertise changes.
  10. I am comparing the highest stat gear of each tier. The list doesn't change from what I posted. Stat per stat, my list matches PvP Tiers to PvE Tiers. Battlemaster doesn't suddenly shoot above Rakata because you say so. Stat distribution for the pieces is based on the items level for it's Tier. And Battlemaster has far more Itemlevel distribution then Recruit, substantially so.
  11. Not going to defend Doomsday, but uh..
  12. Until they can balance queue times, along with solo rated+grouped rated match making, and most importantly, the gear level check to match you against equal teams and ratings, they aren't going to release it. Was delayed for a very good reason, mostly the last point and queue times not working well due to some other things I shan't mention.
  13. Something that's been brought up repeatedly, which is starting to peeve the hell out of me, is people confusing gear tiers. Columi is NOT the PvE equivilant of Battlemaster! Tionese = Level 50 PvP blue's, that were removed from the game shortly after launch. Columi = Champion Gear, now replaced with the new level 50 Blue Recruit gear. Rakata = Battlemaster. Black Hole = War Hero. People really need to do their research before they start Tier Comparisons and talking stat distrabution. Just forget Tionese even exists if that helps.
  14. The gap between Recruit to War Hero is noticeable, but you can still get to BM from Recruit with minimal effort. And the difference between BM and WH is negligible. At least you can still progress in gear, without it costing you anything. When the game first launched, our first HM Ops attempts cost a fortune in credits due to bugs and learning the encounters. So your argument would be valid if there was a penalty for losing. You are rewarded no matter how well you do in PvP.
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