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Galactic Season 6 Blueprint Fragments seem to have a very low drop rate


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3 hours ago, Peglas said:

So are they gonna fix this or as everything else completely ignore playerbase and just forge ahead with blinders on?

 

about 650/1500...zzzZZzzZ

Sadly, I don't think they consider it broken. They want us to grind until we want to uninstall the game, it's "fun".

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  • 2 weeks later...

I reach level 100 in GS about 3 weeks ago, but the need of 1500 blueprints still looms over me, so I'm back at it, trying to chip away at this. I'm now finding about 1 per minute with the buff with 100% focus on killing enemies and nothing else for the entire hour. I spent an hour on Friday night, and an hour last night walking away both times with about 60. This is a full hour spent doing nothing but mindless kills rather than actually playing the game. This is absolutely unacceptable. Earning blueprints shouldn't require this amount of focus and dedication on top of the buff.

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On 5/13/2024 at 9:16 PM, khamseen_air said:

Sadly, I don't think they consider it broken. They want us to grind until we want to uninstall the game, it's "fun".

I'm pretty sure that we are just numbers in a database to them, and I think that the only thing that really matters to them is our subscriber status.

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I’ll add my sentiments to this discussion.  I agree with most of the feedback here.

Consider that in previous GS which had a reputation track, if you were a subscriber and played, I’ll say “pretty hard”, you could probably finish the season by week 10, get Legendary reputation shorty after, and then finish the “100 weekly” achievement with about four weeks to spare.  Your mileage may vary of course, depending on how willing you were to do GSF or pvp of those were high-point objectives, but that was generally the sequence of events.

This season, it seems like most players, even those playing hard, will have the 100 weekly objective done before the 1500 fragments and may need to grind until the very end.  Personally, I don’t care for that as I’d prefer to be able to slow down a bit towards the end to have more time to focus on other things in game.

But I think the big reason why it feels so much slower is that we are missing the 230% boost we get from the reputation boost consumable buff and the guild rep bonus.  This was never accounted for when the devs created this new system, perhaps intentionally.

1) Brzazz’s intel absolutely needs to be stackable and legacy bound.  We need the flexibility of being able to use these on whatever characters we choose and not have them stuck on someone on whom we may not be grinding mobs in heroics.

2) the fragments (or future items) granted in the season levels needs to be at least doubled.

3) I would lower the target from 1500 fragments to 1250 fragments.

These suggestions could be adjusted, of course, but I think they would go a long way to improving the quality of life aspect to blueprint fragment (or their successor) grinding, without making it quite as fast as reputation was with the 230% boost.

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  • 4 weeks later...
On 5/13/2024 at 10:16 PM, khamseen_air said:

Sadly, I don't think they consider it broken. They want us to grind until we want to uninstall the game, it's "fun".

And every once in a while you can take a break from that grind when they drop something new.

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On 5/29/2024 at 6:58 AM, phalczen said:

1) Brzazz’s intel absolutely needs to be stackable and legacy bound.  We need the flexibility of being able to use these on whatever characters we choose and not have them stuck on someone on whom we may not be grinding mobs in heroics.

In addition to making them stackable and bind on legacy, they should change them to be based on number of kills rather than a buff timer. For example, it could be "You receive increased drop rates for the next 10,000 kills." The outcome is the same, but players can space it out instead of grinding constantly for an hour. If it was 10,000 kills, players could do dailies, heroics, story missions and benefit from the higher drop rate no matter how long it takes. Probably even better would be making this some sort of legacy-wide bonus, so players can use any character until they get 10,000 kills. It would also be nice if it worked in group content, give more blueprints from killing bosses in flashpoints and operations.

Anyways with the final weeklies posted, I did some math. Doing all the easy, solo weeklies and dailies for 20 weeks only gives 835 blueprint fragments. With another 130 from the subscriber track it's still only 965, so another 535 has to come from grinding. With Brazz's Gifts that's a minimum of 4 hours of grinding and a max of 8 hours of grinding if a player is really unlucky. Contrast this with season 5 that didn't require any grinding if you were willing to play all 20 weeks. Brazz's Gifts could be used to finish early if you didn't want to play all 20 weeks or to make up lost time on vacation or sick with illness. They gave players flexibility but weren't a requirement. Now it is forced grinding unless you happen to be a big operations player.

Edited by ThanderSnB
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14 hours ago, ThanderSnB said:


Now it is forced grinding unless you happen to be a big operations player.

It is almost like the blueprint drops were intended to get players into operations without telling the player base that was the intent.  The drop rate in normal play, even with the gift running, is scarcely high enough to complete the achievement.

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On 6/24/2024 at 8:21 AM, Advocatis said:

It is almost like the blueprint drops were intended to get players into operations without telling the player base that was the intent.  The drop rate in normal play, even with the gift running, is scarcely high enough to complete the achievement.

Agreed. It is ridiculous to expect this from players to complete Seasons achievement. Seasons should come naturally to 1500 by doing the 100 weekly objectives. Also, for people to have to grind with Brrazz gift on starter planets to complete this is utterly ludicrous. The design of this failed.

I'm at 1246. I've done quite a few ops over the months/weeks and I still will have to GRIND the fragments to get to 1500.

@JackieKo@KeithKanneg@EricMusco

Some relief would be welcomed in the next few weeks. Perhaps grant 50 per week for completing conquest, or logging in 4 times, etc.

Please fix this in any future development of this objective/achievement.

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I'm at 1387.

I have spend 4 hours with Brrazz's gift looking for the Blueprints, have level 100 GS, and have completed 100+ Seasons objectives.

Edited by Traceguy
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I haven't even exceeded 1000 blueprint fragments yet and done over 100 objectives and been level 100 in GS for a couple of weeks now.  

I've spent 6 hours so far using Brrazz's gift boosts trying to get fragments and the best I've seen at best is 42 for an hour in CZ killing rats.   In total all I've gotten in those 6 hours is around a total of 145.  Absolute waste of time really to be mindlessly killing mobs chasing vendor trash.  At the rate I'm experiencing getting fragments, it'll take another 20+ hours to get enough to finish this and having to purchase like 14 more boosts.  Not sure that is worth my GS tokens or jawa junk.

The drop rate even with the boost is way too low, the boost should be guaranteeing 1 per kill or 1-3 per mob, something more than the average 0.4 fragment per minute I've been getting (estimated average of 24 per hour so far)

I'm almost at the point of giving up on 100% this achievement and if this is any indication of future seasons chasing absolute junk, it's not a good sign going forward. 

It should be like when we had reputation to chase, by the time I'd finished the 100 objectives and 100 level, I'd have enough currency or tokens to finish the reputation track in the final weeks without stress.  Instead here we are chasing JUNK. why?

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For the blueprints, I consistently get 50+ when I grind for about an hour on a starter planet (Hutta or Drommund Kass) in areas of high volume mobs.  Don't target solely strongs+, even though they guarantee loot drops it doesn't mean a blueprint.  Literally have to shoot at everything and loot quickly and run to the next one.  I have done also Balmorra on the Empire side, to the north with the mobs there because there are so many.  

Using the gifts for flashpoints has not shownb effective.   I know Czerka has some areas, but with everyone jumping, and the mobs not respawning as fast I have avoided them.

I project with the remaining 5 weeks, I'll get around another 100, and so plan on using one more gift with junk purchase and should be able to have enough.  I have 1350.  I've used about 5 gifts this entire time.  I don't focus on the blueprints, as I'm trying to get Bessi done, then conquests for 3-5 characters, the seasons' objectives following those or along with them.  Then I focus on a run or two with the gift.

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11 hours ago, Taurax said:

Using the gifts for flashpoints has not shownb effective.

Mobs in flashpoints don't typically drop anything other than a couple credits now and then, and maybe a deco.

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1 hour ago, Traceguy said:

Mobs in flashpoints don't typically drop anything other than a couple credits now and then, and maybe a deco.

Yup..thats why I said why I wasn't doing them.  Thx.

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I'm feeling burnt out, need a holiday from something that's supposed to be fun time and unwind from work.
Hit my 1500 Tuesday. Think I've siphoned Jawa junk from all the alts for the buff thingies, and it was many a long hour of rinse and repeat CZ-198 phase. My drop would rarely exceed 40 pieces per hour, no matter if CZ-198 or starter planets, so it was really a lot of Brrazz gifts to buy and use. I made it, but I'm not proud of it. I'm kind of more ashamed of it, and will not do it again. Together with spring event grind and the nervous waiting for 7.5 story fixed - which has new issues now, btw - the game made me feel absolutely exhausted. It shouldn't be this way. I've maxed all seasons so far, but this one was absolutely most horrible one, due to the grind and brainless story both :(

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22 hours ago, Taurax said:

For the blueprints, I consistently get 50+ when I grind for about an hour on a starter planet (Hutta or Drommund Kass) in areas of high volume mobs.  Don't target solely strongs+, even though they guarantee loot drops it doesn't mean a blueprint.  Literally have to shoot at everything and loot quickly and run to the next one.  I have done also Balmorra on the Empire side, to the north with the mobs there because there are so many.  

Using the gifts for flashpoints has not shownb effective.   I know Czerka has some areas, but with everyone jumping, and the mobs not respawning as fast I have avoided them.

I project with the remaining 5 weeks, I'll get around another 100, and so plan on using one more gift with junk purchase and should be able to have enough.  I have 1350.  I've used about 5 gifts this entire time.  I don't focus on the blueprints, as I'm trying to get Bessi done, then conquests for 3-5 characters, the seasons' objectives following those or along with them.  Then I focus on a run or two with the gift.

I did an hour in CZ killing rats in the instance with the gift running.  I think I got just over 60.  I did an hour (again, with gift an a AE character) clearing the Dark Temple approach over and over.  I think that got me low 40s.  Doing the same thing in Nar Shadda got me a return in between those two.

I believe I’ve hit around 1200, and don’t plan to farm blueprints again unless I get really bored.

Edit:  I think the game tells you the blueprints do not drop in Flashpoints.  I tried that early on with a gift in either Directive 7 or Battle of Ilum where I was going to rack up a lot of kills and just got the one at the end for doing the FP.

Edited by Advocatis
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Those blueprints are the worst, the other GS tracks I was already done with the cheevo or almost done when there was only one month left, now I still need to grind 600 of those damn blueprints and I don't know if it's the same for everyone but if I reach a number that ends in 99 then I have to do a FP, an ops or a GS objective to get that last missing blueprint to get the next hundred because no amount of grinding with the buff will get me that damn last blueprint, I did not get even one damn blueprint despite grinding for 2 hours with those damn buffs... I could literally see in the corner of my screen the 899/1500 staring at me.

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1432/1500
Gonna grind a starter planet or 3 to finish this off.
Worst set up ever for this. Should have had this done 3 weeks ago with seasons objectives. Finished the 100 weeklies on June 18. Now I have to actively grind these things.

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You can check the date I finished the chievo in several pages ago.

BS made this chievo essentially "a very specific group of Subscribers only" of course they won't admit nor adjust it for yall casuals* here.

*sarcasm, just to make sure.

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I tried farming these last night for the first time.  Not because I am hunting the achievement, but because of this thread, and another, elsewhere, that I'd seen earlier.
I bought the buff from the vendor on fleet and used it on my Agent with Commando combat.

30 minutes on CZ198, solo (no companion), resetting the phase over and over again.  I got about a dozen.

Then I went to DK, just outside the Temple (where the last part of the DK story takes place) and farmed the mobs there.  After 10 minutes w/o my companion, I summoned it and just did it that way.   That second 30 minute period netted me about 30 blue prints (compared to the 12 or so on CZ farming rats).

So...40 (or so) in an hour, just grinding mobs (and xp...got almost a full level doing that...72 to 73).   

I agree with everyone saying the drop rate needs to be higher for future instances of GS.

Or just do something else instead.

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6 hours ago, Darev said:

I tried farming these last night for the first time.  Not because I am hunting the achievement, but because of this thread, and another, elsewhere, that I'd seen earlier.
I bought the buff from the vendor on fleet and used it on my Agent with Commando combat.

30 minutes on CZ198, solo (no companion), resetting the phase over and over again.  I got about a dozen.

Then I went to DK, just outside the Temple (where the last part of the DK story takes place) and farmed the mobs there.  After 10 minutes w/o my companion, I summoned it and just did it that way.   That second 30 minute period netted me about 30 blue prints (compared to the 12 or so on CZ farming rats).

So...40 (or so) in an hour, just grinding mobs (and xp...got almost a full level doing that...72 to 73).   

I agree with everyone saying the drop rate needs to be higher for future instances of GS.

Or just do something else instead.

I did a dedicated farm in the area just before the Unfinished Colossus on DK last night with my Arsenal Merc. Bought the buff from the Jawa, went to the zone, then triggered the buff and just looped that area with a focus on taking out the biggest clusters with AoE spam. Managed to pull in 118 fragments in that hour of grinding. 

So, high numbers are possible, but I think picking a solid non-instanced zone and making sure you use the buff when you get there to maximize your time helps with that. 

Still would be good to have the drop quantities higher, though. I shouldn't have to be doing all this extra nonsense to finish this achievement.

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  • 2 weeks later...
On 6/24/2024 at 11:21 AM, Advocatis said:

It is almost like the blueprint drops were intended to get players into operations without telling the player base that was the intent.  The drop rate in normal play, even with the gift running, is scarcely high enough to complete the achievement.

Nah. The places to mindlessly grind kills with the Brazz's buff generate far more than the hour to grind DF/DP in terms of getting a pug group, starting, not having some idiot start fights before everyone is in the room thereby further slowing the runs down, etc... Even 16m groups don't create enough in an hour. Sure, a guild group might be able to do DF/DP far faster than a 45min to an hour PUG group, including org'ing and starting, but it STILL doesn't compete with mob kill grinding under the buff.

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This was the result of someone seeing that the Brazz's Gift rewards weren't being used in previous seasons. Can't have that, so we'll make it necessary to use them to grind to finish that Achievement.

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On 7/20/2024 at 12:54 PM, Aieranda said:

Nah. The places to mindlessly grind kills with the Brazz's buff generate far more than the hour to grind DF/DP in terms of getting a pug group, starting, not having some idiot start fights before everyone is in the room thereby further slowing the runs down, etc... Even 16m groups don't create enough in an hour. Sure, a guild group might be able to do DF/DP far faster than a 45min to an hour PUG group, including org'ing and starting, but it STILL doesn't compete with mob kill grinding under the buff.

So the plan was to send all the level 75+ characters to sterilize starter planets?  Maybe, but other MMOs I’ve played suspend accounts for zone disruption like that.

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