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phalczen

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Everything posted by phalczen

  1. I can confirm this bug. I just looted a cybernetic rancor after doing the Eternal Championship for probably a couple months now. I tried to place it into my Mek Sha stronghold on a large hook and my decoration interface said 0/0 but the tooltip says 0/1. I swapped to a different toon that also had one and it had the same issue. I have noticed that the preview window for the decoration says it comes from a cartel pack (I forget which one, but it wasn’t named Ultimate so it was a “shipment” from long ago) which is obviously incorrect. I tried to place it on a large hook in a different stronghold and I get the same issue, so it’s not an NPC count limit issue as far as I can tell. Here’s to hoping the devs can fix this.
  2. I can confirm that on an imperial saboteur bounty hunter I do not get any options to contact SIS. I would really like to start everything all over again on my 4 saboteur characters.
  3. I would argue that the benefits of a sense of immersion to all players outweigh your choice to NOT mute in-game sounds so that you can listen to RL music.
  4. Many of you probably know of Microsoft's OneDrive cloud-based storage. Can anyone tell me how to stop the SWTOR Combat Log from ending up on that storage? I can't find a setting for it in an INI file or even in a registry entry. I've searched the forums and over the years many have asked this question but I've never seen an answer. I seem to recall it started right around the time windows 11 came out, and I wonder if its related to the fact that I have my one drive actually integrated into Windows Explorer vs only accessible via web portal. I'd prefer to not be constantly writing to a drive in the cloud, ostensibly using outgoing bandwidth unnecessarily, during every single fight, especially if I'm on the road and using my laptop on slower wifi networks. Perhaps its not the performance hit that I assume it is, but its gotta be non-zero and you'd think storing it on a local SSD, with the rest of the game files, would still be faster. Thanks in advance.
  5. This time its the centerpiece decoration of the Krayt Dragon Statue. Its the base, but instead of a bright green blob its a dark green with the words "missing material" in the Star Wars font. See below:
  6. I've been kindly asked to start a new thread for this topic. Briefly, back on March 12 2015, patch 3.1.1 changed the sound effects of the RKN-Starforged series of blasters. I'm not going into the controversy of changing things bought, at least indirectly, with real money, but feel free to read those comments in this now-locked thread: https://forums.swtor.com/topic/720960-rk-starforged-blasters/?do=findComment&comment=7752572 Now, on topic, the only other blaster mentioned in that thread is the Rangehunter Blaster Pistol. Here's a YouTube of that effect, courtesy of Swtorista: https://youtu.be/kbhnwQu9tGI?feature=shared Longtime players will of course be aware that the person who used to run TOR Fashion has moved on in her professional development, and the redoubtable Swtorista who has taken on the gargantuan project of converting that archive has not had the opportunity to create a database of searchable sound effects like Tor Fashion had. Without this functionality, the only thing that came up in my search is that old thread. Does anyone have knowledge of other blasters which have a similar effect? I know the specific effect is not everyone's cup of "boing", but I grew nostalgic for that effect when I heard a gunslinger using it in a PVP match recently. Thank you in advance.
  7. Red sphere is legacy-bound. But Helix Hyperpod is character-bound, beyond the 2 hr timer after looting in in the operations group where it could be traded among the members in that group.
  8. Without going into spoilers, there are conversation dialogue elements for the expansion stories that depend on your origin story and, in some cases, even the choices you made during your origin story. There aren't a lot of these moments, and they usually aren't terribly consequential in the overall scheme, but it's like a subtle flavor change on a well known dish. Aside from story elements, some combat encounters play a little differently with a different combat style. For example, the Eternal Championship is the same series of bosses no matter what, yet the strategy and companion a player may need to use could be very different depending on combat style. It may not be compelling to you, but it's a motive for some people. When Combat Styles was announced as a thing, and even when I tested it out on PTS, I didn't really see myself re-playing the origin story as a different combat style either, but I can imagine some do.
  9. My favorite memories are from when the community got together to test out the changes in GU 5.5 when it was on PTS. I got to meet so many of you, at least virtually, and we worked together to make GSF a better minigame. The developers actually took all our feedback.
  10. This isn't low enough. They need to be about 100 each instead of 4000 each, i.e. a fortieth (1/40) of what they currently cost. This is especially considering we will need about 39k tech fragments (2 x 3 x 6500) to upgrade two implants from 334 to 340 for the legacy-wide discount.
  11. Slightly off topic, and it is true that your critics aren't paying your subscription fee (a necessary prerequisite for posting). However, I will say that if you care about people actually reading your contributions, you ought to choose formatting that makes it readable/accessible to the widest audience. When one is discussing a bug or other gameplay breaking experience, one ought to care that people to read their post. After all, one usually wants such a problem to be fixed. Responses like the above have the appearance of entitlement.
  12. Neo, I'm currently on a toon that has not done the mission, on the imperial fleet, and I'm looking right at the "Depository of Dark Wisdom" terminal in the Combat Training quadrant, near the northern tip. 3V-1L is not visible, but I can interact with the terminal and trade in spores if I wished to. Now, I can say is that I have done the mission on a republic character that is part of that legacy, but not on this character. However, I don't think that matters, because just now I swapped to an entirely different server where I didn't do the mission, and was able to find the terminal, but not 3V, in the GTN section of the republic fleet.
  13. The mission granting objects are in the Free/Preferred track before level 41, so its not necessary to spend any money (at least on one character), so your statement is factually incorrect, though I actually agree with the opinion statement at the end.
  14. I'll never forget how I pre-leveled up before taking him through KOTFE with millions worth of purple gifts when I saw [pronoun] returned in Fallen Empire after going through it the first time on my main, only to end up seeing [pronoun] depart. DOH! It was precisely this experience that led me to adopt a philosophy similar to Toraak's. That being said, with Commander's Compendia being reasonably within my crafting and financial grasp I have a lot more rank 50s than anyone really needs. I haven't really played in two months because I've been packing, moving, and unpacking for a new job, but I'm trying to keep an open mind about the season's design. I'm fine with the absence of a new companion as long as the story is interesting. I liked how actually had an arc especially if you already had and since then, the stories have become more involved, so I am reasonably optimistic that the story missions may be at least as involved as what we got with the three swoop gangs for the Swoop Racing event and more involved than Amity's story. I'm glad these mission granting items are tied to the season progression and not reputation or achievements, since I'm not sure I'll be able to reach 100% on achievements like the four previous seasons. However, I do agree its pretty lousy that the mission granting objects have to be purchased with tokens for alts, instead of being in collections. I won't know if its something I'll want to repeat on alts until I've completed it on a main for which it may not end up being appropriate thematically. Admittedly, there wasn't always a story-driven reason to use the seasonal comp on multiple characters other than comp-related objectives, which seems to be moot this time around, but I still think its lousy to do that. I suppose it is somewhat consistent with their philosophy of, "we want you to focus conquest on one or maybe a small few characters," rather than armies of alts becoming conquest factories. But I've never understood the idea of dis-incentivizing playing the story content ... especially if a major selling point of 7.0's Combat Styles was to allow people to play the origin stories in a new way, and the unstated goal is to transition the game to maintenance mode. I mean this just seems to be a type of "credit sink" for GS tokens, and gating the story behind currency isn't a classy move in my view. If players aren't spending the tokens, then that's a failure of the rewards of the system. What do you expect when the vast majority of rewards are things most players already have, at least if they have been long time subscribers? It's not like unspent GS tokens are contributing to the inflation problem. I mean, they make every character play through but you've got to spend tokens to play this story on alts? Does that mean its not valuable for every player to experience multiple times? Or that its so awesome they want to make you pay for it over and over again? I don't get it.
  15. I liked that we finally had a force sensitive. I was tired of criminals/underworld. It would have been nice if this tied into Guss' Master from Nar Shadaa, or another character we had met ... I saw that as a missed opportunity, but I guess beggars cannot be choosers. It made no sense that a human sounded like a perfect selonian native, but we get what we get from this kotor-style cinematic stuff for seasons. It wasn't any better or worse than other seasons except, as others commented, its "sameness" in terms of objectives. I don't expect that part of the design to go away though. People get all upset as it is when the four "high-point" weekly objectives (12 seasons points instead of 8 and 15 currencies instead of 10) are pvp and operation-group related and nothing that they can do solo (like the crafting or flashpoint ones). Plus there's the whole studio swap thing. Expect Seasons to remain pretty much on autopilot for the foreseeable future while they figure out what to do with the rest of the game.
  16. I doubt it will be a mount since there is already a cartel market version. Since Lane talks about it as little enough for the player character to handle, that implies its either a pet or a droid comp. EDIT: though, this is a little off topic, and the mission in general is unrelated to Seasons.
  17. I just meant that there was a time when certain types of back end and/or game server maintenance simultaneously required the forums to be down as well, so in that situation the only way to learn about downtime extensions was the bird. I thought that the new forum system avoided all of those edge cases ... not to the extent that 100% uptime was going to be a thing, but that in the vast majority of cases, i.e. excluding cases involving bad actors or an infrastructure catastrophe, that status updates on game server downtime would be reliably communicated via the forums moving forward. I would say that generally the bird was only useful for: 1) status updates on server downtime when the forums were also down 2) occasional announcements of events or sales or other promotions that were not announced on the main game web pages I never had an account nor do I plan on having one, so logging into any social media service as the sole way to learn "critical" information about the game is not anything I want or expect.
  18. I thought these new forums were constructed in a way that the forums will never have to be down simultaneously with the server again. Maybe I'm wrong?
  19. Tying the pvp season weekly objective to medals, instead of merely participation or even wins, was actually a reasonable first pass design to discourage AFKers/self-destructors/griefers/exploiters from using GSF to supplement their pvp seasons progress. If you are a player that does any of those bad behaviors, you won't earn any medals, plain and simple, and that objective won't progress. Bioware would have to address the AFKers/self-destructors/griefers/exploiters if they added different objectives that would contribute to pvp season progress, and certainly for a dedicated gsf season itself. But as proposed, it would have been relatively unaffected by those kinds of players. Bioware has done some fail designs, but the proposed weekly season objective wasn't one of them.
  20. I know I'm coming to this response quite late, and I know the thread's been unpinned. But add my voice to the list of people disappointed by this change. There were more responses AFTER you nixed the proposed feature than before, interestingly enough. Maybe that should tell you something about the feedback you evaluated and your conclusions. At least you said "at this time," leaving open the possibility that there might be some consideration of GSF within the next 5 years. It's actually hard to imagine that its been over 5 years since GSF got some love, and how much the world and the main game has changed since then. Still, I'm disheartened that your best move was to throw in the towel. "Bugs" We know that medal tracking works just fine for conquest and for Galactic Seasons. The leaderboard display bug couldn't have possibly stopped you from implementing this, as clearly the medals are still being tracked. I haven't seen this bug in a few months: https://forums.swtor.com/topic/923036-gsf-bug/ but while game-breaking actually doesn't directly impact this feature addition. The tier 4-5 component deselect bug is well known and well-worked-around so that can't possibly be the bug blocking this feature. "Skill gap" The skill gap is the same issue now as it was, well, 5 years ago. All it does is that it means highly skilled pilots can earn an 100 extra pvp season points translating into that much less in terms of the ground game, which is like 3 warzones or 6 arenas' worth of points. Your original post's proposal has already limited the impact of the skill gap, because its only a single optional seventh objective augmenting the original six. The skill gap issue is also only minimally relevant to pvp season participation overall. If players remain incapable of getting that weekly objective done, through lack of skill or some other attribute that prevents them from doing well in GSF, they still have the original six other objectives. And let's face it, even if one hates Arenas one still must participate in them for: galactic seasons weekly objectives, such as this very week of May 30-June 5 if one wanted to hit that 4/4 weekly objectives completed if one wanted to ensure they earned enough medals for the 2000 medal achievement if one wanted to complete the 12 weekly arena missions achievement or any combination of the above. So, full participation in a pvp season has always required a player to step outside their comfort zone and do things for which they may not be highly skilled. "Medals and objectives" Ramalina and Dakhath did an excellent job outlining the medals for you. There is no shortage of potential medals. I'm not sure how this became an obstacle to implementation. By your own original post, there was never an intent to tie this into match participation/completions or wins, which makes the proposal of medals a solid preempting of the AFK/self-destructor concern. That's not to say the AFK/self-destructor issue isn't real or worthy of being addressed. Rather, that issue serves as an obstacle to implementing a larger set of potential objectives or even a GSF season structure on its own ... but not your proposed optional addition. Executive Summary: "It's too hard, so we're not going to do it now." I mean, that's basically what your response boils down to. I totally get that team resources are thin, and that there may not even be personnel familiar with the GSF code left on the team. I'm one of the first forum-posters to admit that limited resources are often best spent on content everyone can enjoy rather than niche areas. So, I understand that you've decided the obstacles were too much to handle in the 7.3 development window. I just don't buy your arguments though, for the reasons above. None of the things you mentioned would have stopped you from doing this, even the leaderboard bug. I don't have a tremendous amount of optimism that a feature like this will ever be implemented, but I guess you haven't said it will never happen, so there's that.
  21. I am in a similar bucket working with a 9 year old computer. Core i7-4960X, overclocked to 3.9GHz-4.0 GHz currently, depending on how many cores are active. Liquid cooled. 32 GB DDR3 memory running at I think 1333 MHz Two SATA-III ssd's in a raid 0 config that only hit about 340 MB/s read speed A gigabye x79 motherboard with PCI Express 3.0 A Samsung 60 Hz 28" 4k monitor. So, I had been running two SLI-linked EVGA-branded 980 Tis for nearly 7 years. These allowed me to run the game in 4K resolution which is fun and beautiful but it does slow down. Frame-rate killers like the umbara train stronghold were consistently in the 20s. I might get 45 fps or so in my other strongholds. Fleet was anywhere from 30-50 fps to be honest. Of course 24-person world boss ops were slideshows. 4K did allow me to shut off anti-aliasing without much of a quality impact and a performance benefit. I turned shadows to the lowest settings and V-sync to off. This was playable (in my opinion anyway) for many years, but within the past few years I noticed that while playing I would suddenly hang. Occasionally the crash would be recoverable, meaning I'd go to the SWTOR transition screen and then everything would load back in, but the SLI bridge (which was an EVGA premium bridge with LED lighting) would go dark. Sometimes the crash would just hang the whole system and the bottom-most card would also go dark. Now, I have a 1000-watt power supply but the NewEgg PSU calculator says I need around 900-1200 watts and the EVGA power supply calculator says 1000 watts is fine. I never knew if one of the two 980 Ti's was bad or if I just wasn't getting enough power to the card in high load environments. It didn't happen until I had my system upgraded to windows 11. The trouble was that it would happen even with Very-Low graphics preset, you know, potato graphics and the preset you used when getting the Ossus datacron or the Onderon datacron. It would happen in a stronghold, doing a planetary heroic, or pvp, operations, or 24-person world bosses. In other words, it wasn't obviously a load from my perspective. So, I did a little research and besides price it came down to for what performance am I willing to pay. I had zero desire to put a 4090 in a nine-year old machine, irrespective of the price. However, I knew that benchmark testing sites like Tom's Hardware had put 4K ultra gaming in the 50-70 fps range for a 4070 Ti, and 40-50 range for a vanilla 4070. I discovered I could save even more and possibly do a little better or at least as good if I went with the older AMD Radeon RX 6800 XT. nVidia is superior to AMD for ray-tracing based games but SWTOR doesn't use that nor does it use any sort of upscaling (DLSS) or frame generation technology as far as I can tell. RTX 3080's, which supposedly offer similar performance as a vanilla 4070, are in excess of $1000 for some strange reason, so why spend that much when you can get a better card in the 4070Ti for like $200 less? So I found a ASRock RX 6800 XT on sale so I went with that. Not only have the random crashes stopped, but gameplay is smoother in all areas now. Umbara stronghold is still bad, but I occasionally hit low 30s with Ultra preset which is about a 10% improvement. PVP is smooth in the 30s. I mean that may not be smooth for some people but its acceptable to me. Long story short, I'd look into just replacing your video card with a newer generation card. 4060's and 4060 Ti's are due out in July with a $400 MSRP to start (for the 4060 that is), and you can find Radeon 6800 XT's for under $500 now. If you have a little more to spend a 4070 Ti will give you about 60% of the speed of the top of the line 4090, but at less than half the price. PCI Express is backwards compatible so you can use newer cards even in an older motherboard. I'm sure that my card could be a little faster if it was in a PCIE 4.0 mobo instead of 3.0 but this is the performance boost for which I was hoping, based on the benchmarking by Toms Hardware, so I'm satisfied. I still have some room to upgrade to more and faster RAM, and newest gen SATA-III drives which have faster write speeds.
  22. Again, as an avid GSF fan and willing participant in S1 and S2 of pvp seasons, I completely agree with this. If there are going to be titles and meta achievements associated with GSF then it should have its own seasonal structure. It should not be a requirement for completing whatever the meta upper echelon achievement is called come Season 3.
  23. As an avid GSF fan and a willing participant in S1 and S2 of ground pvp seasons, I'm not really sure I agree with this particular statement. I agree with Trixxie in the sense that I don't believe GSF should be an alternative fully viable path. I disagree with her that it shouldn't be part of it at all, I think a supplement as a proposed seventh weekly objective is very reasonable. 1. I think adding enough objectives to make it a fully viable alternative would reduce the pool of players in ground which will adversely affect matchmaking and pop waits 2. GSF is far less, shall we say, robust, against exploitative behavior. Admittedly, you can "self-destruct" in arenas as it were, and you will get credit for participation, but I don't know if I could stand doing that for 16 matches in a row for the weekly objective, and then another 8 times to complete a weekly, and then another 24 matches per [WEEKLY] times 11 [WEEKLY]s for the achievement. You couldn't get any significant progress towards seasons level 25 that way ... 100 points a week wouldn't even get you to four tokens by the end of the season. I don't know about you, but in 70 arenas this week I encountered a "self-destructor" exactly once and it only occurred during one round. I encounter self-destructing and AFKers far more often in GSF, although its not every match or even every day. But if you make GSF participation a specific weekly objective, then the distinct deficiencies of the non-contributor system become all the more problematic. Tying the pvp season objective to medals ensures some level of participation in the overall match, much as ground pvp enforces that through seasons points being tied to medals.
  24. I dunno. 25000 tech frags to upgrade implants (if you have the achievement unlocked), billions for augments, four different types of currency to upgrade ... I'd say the upgrade path is very easy and fast compared to ground pvp. Plus you can use fleet comms on your primary pilots to buy requisition grants which are legacy-bound, facilitating alt gearing.
  25. So, I usually need about two [WEEKLY]s worth of 8v8 warzones to meet the weekly pvp season objective for medals (four matches with >= 7 medals). Arena 4v4 is a little faster, but not by much. I need about two [WEEKLY]s worth of GSF matches to earn enough medals for the weekly galactic seasons-specific objective of 45 medals. However, I don’t think GSF medals and ground PVP medals are comparable 1:1 and you probably should need more GSF medals than 45 that are for the “Stay on Target.” This also represents a great time to adjust the non-contributor mechanic, consider adjustments to how bombers earn medals in TDM, and brainstorm some solutions for forms of exploitation like self destructors and AFKers. I’ll be the first to admit that I don’t have all the answers to these important questions. But if you are going to include GSF as a formal part of pvp seasons moving forward, it seems like these issues should be discussed. EDIT: I would also like to know if and how GSF medals will contribute to the 1000 per week seasons points, like how 2 medals in an 8v8 warzone loss gives 2 seasons points and 7+ medals in an arena win gives 24, etc. EDIT 2: I actually think the concept of using GSF to supplement your ground pvp is a novel idea, especially if it’s limited to just one of seven weekly subscriber objectives with a cap of 4 per week. More choices is usually good, as long as it doesn’t lead to exploitation.
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