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Changes to Gearing in 7.0 from PTS Feedback


BryantWood

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This opinion is not shared by everyone. The current gearing system in 6.0 has way to many flaws.

 

1) To much useless gear is tossed into our inventory. Some of us are looking forward to not having to clear out our inventory after every FP, or multiple times in an Operation. (I WANT MY INVENTORY SPACE BACK!!)

 

2) Tired of dealing with the RNG gods for the correct mods/enhancements. While I do wish we'd get modable gear. As long as I don't have to deal with the RNG gods for the 1 mod or enhancement variation I need will be a massive improvement in the gearing system.

 

3) Doing harder content should give better rewards. Doing Master Mode HS/RR should never have given BiS.

 

While I understand many people want to gear out all of their alts instead of using the legacy storage, With how much bad stat gear we get in 6.0 this new gearing system is a blessing.

 

Not to mention with bosses now dropping gear more often, handing that to alts will help people gearing up all of their many characters.

What is BiS even going to prove in 7.0 lol? That you can do the same raids with class nerfs?

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I read that all modable gear will be wiped.

All modable weapons might too.

Let me kindly remind the devs that I spent thousands of EU on buying modable CC armor sets and CC weapons, and more billions on unlocking these for my legacy.

On all my 8 chars 5 of 8 pages are filled with these bought stuff. I am one of these deco and dressing LARPERS.

 

"What happens when you lose a battle, Mr Roper?"

"Don't know. I will be too busy looking goooooddddd" -From Hussle in Tokyo

 

Like Yoda I want to pick a different set of lightsabers every other day.

The first 2 pages are filled with bough sabers and rifles etcetc. I hear wiping stories. HAH!:rak_04:

 

I am CE here. Statue, and journal and all the gazjamzzz

Bug reporter.

Bug reporter KING to be more precice!! I have filled over 3000-4000 bug reports ingame. Look them up! (I have our ancestors and the Gods as my witness here!)

I can sing in tunes only AncientAll can hear.

And I can get mad. Hulk-MAD! Gods tremble when I go into cursing mode!

 

If these thousands of EU are shredded, I will buy ice from the arctics, and zap it with my EYES!!!

 

And since this can only be an april fools joke, Hulk no need to get mad! Hulk only can be correct it is April fools joke.

 

Also Hulk looks at Renown rank of Hulk and hears it will vanish and NOT be transferred into something else after all Hulk time spent. Hulk calm. Hulk likes good jokes.

 

Hulk suggests that ALL Hulk merrit get transferred into value of something else.

All statty stuff!

Hulk go back to making spinach cake now. Hulk likes cooking...

 

Ps: Hulk need to know if Renown gets tranferred into something else systemy as starting points. Hulk got purple boxes and needs to choose between melting it for Renown points or Techs. Hulk lack info or link with info. Best place for this info Hulk thinks is in game popup when logging in. Only 5 humans visit forums, yet ALL play Hulk thinks.. Crazy thought?

 

Back to normal un-Hulk:

Also the Space missions need a look at. Half of them (blue and up) need tier 12 grades. We only got up to grade 5. Programmers are not flying these I think (or with a superpc instead of a normal user crappy one players use), or else that would have been redone 8 years ago (like promised). Half of the missions being instant death in 20 seconds=/=having been played by development at all. I can play the first 6 ones without problem so it cannot be my graph card. I fly for 10 years now, and still only the non-blue ones can be done! I even do the Cobra manouvre and the inverted 360 inward corkscrew while launching all nukes into my cork!

 

It's f.i. when zapping mines so I have to stay in the path, while both these mines are all as powerfull as my ship, and 10 blasting at my ship at the same time that is the problem. We canNOT avoid at the same time as staying in the path targeting stuff. Either we avoid, and fail the mission, or zap at enemies, and get a screen filled with lasors as reward and get blasted into smithereens.

 

The locking of Photon torps timer needs to be halved, cause in the missions that CAN be flown, the timer simply prevents any succesfull lock in a few missions. Halfing the timer is 20 minutes of programming. A quicky with huge amounts of merrit for players.

 

Since I dress to look (CC gear) and stat that up I am looking at the armor now that will be statbound. It prevents Hulk form looking good since hat looks all wrong now! :rak_03: (All my chars got 16 cloth slots, yet I need 50 a char..)

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As someone who plans to raid and therefore have an easier time to get access to the moddable gear... I wholeheartedly agree that removing all of that seems wrong.

 

I suspect at a later patch, when crew skills are upped, moddable gear will return but removing it straight up is a questionable choice. All the gear that will now appear on these vendors is going to be confusing and a huge mess with tertiary stats once you start upgrading stuff. Time will tell I guess.

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So they remove moddable gear that's been in the game since launch....players freak out...so they add 8 million static items and require you to search through specific pieces to customize your gear....just...like...moddable gear?

 

Whatever they're smoking, I want some. This is utter lunacy at this point.

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Hey Community!

 

I want to start this post with a huge thank you to everyone who participated on PTS and gave their input and feedback surrounding the 7.0 gearing system in our feedback thread. We appreciate your passion to make SWTOR the best it can be!. We want to share with you adjustments we’ve made based on your feedback after clarifying some misconceptions.

 

Clarification: Weekly Repeatable Missions

 

Let’s clear up some confusion we’ve seen regarding Weekly Missions in 7.0. We previously announced a change where Weekly Missions will reset their progress when the reset time has been reached. To ensure players are still able to complete their Weekly Missions in a reasonable time we have made 2 additional adjustments to go alongside this first change.

  1. The requirements for key Weekly Missions have been reduced.
  2. Some Weekly Missions can now be completed 3x per week for rewards instead of 1x per week.

As players have noticed, some Weekly Missions on PTS have already been changed so they can be completed 3x and with the next PTS this will now be visible directly on the UI.

 

These changes have been applied to the following Missions:

  • Flashpoint Weekly Missions
    • [WEEKLY] Galactic Conflicts
    • [WEEKLY] Veteran Flashpoints

    [*]Operations Weekly Missions (Story mode only)

    • [WEEKLY] The Dread Fortress (Story)
    • [WEEKLY] The Dread Palace (Story)
    • [WEEKLY] The Nature Of Progress (Story)
    • [WEEKLY] Eternity Vault (Story)
    • [WEEKLY] Explosive Conflict (Story)
    • [WEEKLY] Gods From The Machine (Story)
    • [WEEKLY] Karagga's Palace (Story)
    • [WEEKLY] The Ravagers (Story)
    • [WEEKLY] Scum And Villainy (Story)
    • [WEEKLY] Temple of Sacrifice (Story)
    • [WEEKLY] Terror From Beyond (Story)

    [*]Uprising Weekly Missions

    • [WEEKLY] Master Uprisings
    • [WEEKLY] Veteran Uprisings
    • [WEEKLY] Story Uprisings

    [*][WEEKLY] Searching for Allies

    [*]Heroic Weekly Missions

    [*]Daily Area Weekly Missions

    [*]PvP Weekly Missions

    • [WEEKLY] Conspicuous Valor
    • [WEEKLY] The Spoils of War
    • [WEEKLY] Go Berserk!
    • [WEEKLY] Time for Pain!
    • [WEEKLY] Galactic Starfighter

Finally, we've seen concerns that the progress reset could occur when players are on the turn-in step of missions that require interacting with a drop box to complete. These have all been converted to complete automatically so a physical turn-in is no longer required. Please note that any turn-ins that require a conversation or interaction with an NPC will remain as-is.

 

Clarification: Heroic Missions

 

We have seen a misunderstanding that players will no longer have the ability to complete the Heroic Missions they want to run, and wanted to talk about this with you all. Part of the 7.0 gearing design is to encourage players to spread around the galaxy by rewarding only certain activities each week.

 

We want to clarify that with this system, any activities that aren’t being encouraged will still be available, and will still be rewarded. At any time players will be able to access the Heroic Missions terminal on the fleet or travel to a planet’s mission dropbox to access the Heroic Mission of their choice, complete their Heroic, and receive their rewards. What will be changing week by week is which Heroic area gives bonus rewards for completion.

 

 

Adjustments to Gearing

 

After reading through and analyzing your feedback, we will be making the following adjustments which you will see live at 7.0

 

Legendary Missions

 

We will be adjusting the amount of charge gained from PvP activities so that all PvP related activities give 10 charges per match. (Previous values were 4 charge for Unranked matches, 7 charge for Solo Ranked matches, and 10 charge for Group Ranked matches)

 

Role in Need

 

We have slightly increased the rewards for Role in Need to make them more enticing and also encourage players to swap roles:

  • 2 Processed Isotope Stabilizer
  • 50 Tech Fragments
  • 5 Medals of Commendation
  • 5 Aquatic Resource Matrix (up from 3)

 

Galactic Starfighter

 

Rewards for Starfighter weren’t equal to rewards from other modes of PvP so we have increased the rewards from GSF to be closer to PvP rewards.

  • GSF Losses now reward 50 Tech Fragments (up from 0)
  • GSF Wins now have a chance to grant a Legendary Ember (previously no chance)
  • The GSF Weekly Mission will now reward 1000 Tech Fragments (up from 720)
  • The GSF Daily Mission will now reward 150 Tech Fragments (up from 120)

 

PvP Gearing Costs

 

PvP gear upgrades required too high amounts of Medal of Commendation and Aquatic Resource Matrixes so these values have been reduced. We have also increased the amount of Aquatic Resource Matrices (ARMs) rewarded from PvP Weekly Missions.

  • Unranked Weekly Missions now reward 8 ARMs (up from 2)
  • Solo Ranked and GSF Weekly Missions now reward 10 ARMs (up from 3)
  • Group Ranked Weekly Missions now reward 12 ARMs (up from 4)

 

Tech Fragments

 

To compensate for the amount of Tech Fragments players used to receive from Deconstruction, we have increased the amount of Tech Fragments reward from various activities:

  • Conquest:
    • Personal Reward increased to 250 (up from 100)

    [*]Group Finder:

    • Master FP Daily increased to 150
    • Master FP Repeatable increased to 50
    • Veteran FP Daily increased to 125
    • Veteran FP Repeatable increased to 40
    • Story OP Daily increased to 175
    • Story OP Repeatable increased to 60
    • Veteran Uprisings Daily increased to 75
    • Veteran Uprisings Repeatable increased to 75

    [*]Chapters (does not include Chapter IX: The Alliance)

    • Story Chapter completion increased to 10
    • Veteran Chapter completion increased to 20
    • Master Chapter completion increased to 30

    [*]Heroics:

    • Heroic mission Completion now grants 10 Tech Fragments (up from 0)

    [*]Daily Areas:

    • Daily Area mission completion now grants 10 Tech Fragments (up from 0)

 

Obtaining Gear at 320

 

When obtaining gear at Item Rating 320 from Flashpoints and Operations it was possible for players to begin receiving duplicate items before having acquired all pieces at Item Rating 320. We have adjusted these drops so players should no longer receive duplicate gear if any of their equipment slots has a piece of gear below 320.

 

Defeating Bosses

 

The reduction of gear dropping from bosses has left them feeling less exciting when killed. We have adjusted the distribution of currency and gear on bosses to retain some of that excitement.

Defeating a boss in Flashpoints or Operations will now always reward a piece of gear. This gear will be equal item rating to a randomly chosen piece of gear the player has equipped. In addition, the boss may drop bonus currency (Decurion Stabilizers for Flashpoints, Hazardous Catalysts for Operations) when defeated.

 

Gear Drops for Solo Players

 

Players on the Conquest Gear track currently have no way to obtain direct gear drops, which would make gearing alt character more difficult than we intended. To alleviate this issue we have created a new Noble Decurion Distribution Crate. This crate will reward the player 1 piece of Noble Decurion gear, at an equal item random to a randomly chosen piece of equipped gear.

This crate will be rewarded on the Weekly Missions for Heroic and Daily Areas.

 

Story Flashpoint Rewards

 

Story Flashpoint Missions will now offer the player a choice between 3 Medals of Commendation or 3 Decurion Isotope Stabilizers for completion.

Bosses in Story Flashpoints will still drop Decurion Isotope Stabilizers.

 

Gear Stat Adjustments

 

We have made some changes to stats offered by gear in order to give players a better experience and to open up more opportunities to customize your build. For most players, if you continue to follow the named set for your Combat Style you should see better performance for your class.

 

As a reminder, these are the suggested sets for your Combat Style Discipline

  • Targeter’s Gear
    • Marksman
    • Engineering
    • Virulence
    • Concealment
    • Lethality
    • Sharpshooter
    • Saboteur
    • Dirty Fighting
    • Scrapper
    • Ruffian

     

    [*]Mender’s Gear

    • Medicine
    • Sawbones

    [*]Boltblaster’s Gear

    • Pyrotech
    • Advanced Prototype
    • Arsenal
    • Innovative Ordnance
    • Plasmatech
    • Tactics
    • Gunnery
    • Assault Specialist

    [*]Med-Tech’s Gear

    • Bodyguard
    • Combat Medic

    [*]Demolisher’s Gear

    • Shield Tech
    • Shield Specialist

    [*]Force-Lord’s Gear

    • Deception
    • Hatred
    • Lightning
    • Madness
    • Infiltration
    • Serenity
    • Telekinetics
    • Balance

    [*]Force-Healer’s Gear

    • Corruption
    • Seer

    [*]Duelist’s Gear

    • Darkness
    • Kinetic Combat

    [*]Pummeler’s Gear

    • Vengeance
    • Rage
    • Annihilation
    • Carnage
    • Fury
    • Vigilance
    • Focus
    • Watchman
    • Combat
    • Concentration

    [*]Bulwark’s Gear

    • Immortal
    • Defence

 

Advanced Gearing: Customizing Your Build

 

For players who want greater control over their builds, we are varying the distribution of tertiary stats across different gear pieces

 

What does that mean?

 

For example: The head piece from the Targeter’s set will have Accuracy as a stat while the head piece from the Mender’s set will contain Crit as a stat. This allows players to equip pieces of gear from other sets in order to adjust their stats as desired. For these players we have included a table showing which gear slots align with which stats below.

 

  • Targeter’s:
    • Chest - Alacrity
    • Feet - Accuracy
    • Hands - Alacrity
    • Head - Accuracy
    • Legs - Crit

     

    [*]Mender's:

    • Chest - Crit
    • Feet - Alacrity
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity

     

    [*]Boltblaster's:

    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Alacrity
    • Legs - Accuracy

     

    [*]Med-Tech's:

    • Chest - Alacrity
    • Feet - Crit
    • Hands - Crit
    • Head - Alacrity
    • Legs - Crit

     

    [*]Demolisher's:

    • Chest - Shield
    • Feet - Shield
    • Hands - Shield
    • Head - Absorb
    • Legs - Absorb

     

    [*]Force-Lord's:

    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Accuracy
    • Legs - Alacrity

     

    [*]Force-Healer's:

    • Chest - Crit
    • Feet - Crit
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity

     

    [*]Duelist's:

    • Chest - Absorb
    • Feet - Absorb
    • Hands - Absorb
    • Head - Shield
    • Legs - Shield

     

    [*]Pummeler's:

    • Chest - Alacrity
    • Feet - Crit
    • Hands - Accuracy
    • Head - Alacrity
    • Legs - Accuracy

     

    [*]Bulwark's:

    • Chest - Absorb
    • Feet - Shield
    • Hands - Shield
    • Head - Shield
    • Legs - Absorb

Waist and Wrist pieces are not listed as those pieces do not contain the relevant stats.

 

Wrapping it up: Thank you!

 

We will continue watching your feedback to identify any improvements to the gearing system. Thank you again to everyone who has tested the 7.0 gearing on the PTS and provided feedback, as well as an early thank you to those who will be playing the Legacy of the Sith expansion when it arrives. We’re excited to bring this expansion to you all, and can’t wait to enjoy it with you!

 

Hi and thank you for the changes.

 

I am really baffled tho and just cannot understand why you are doing this . 5.0 had an absolutely abysmal gearing system with Ossus being probably one of the worst ever . You listened to feedback and you released 6.0 with , in my opinion, one of the best gearing systems this game ever had, with the only down part of us being able to farm certain types of content 24/7 to reach max gear . Overall, the system was pretty good as it allowed everyone to play how they wanted to the game . The RNG part of the amps was a bit annoying and so were some RNG aspects. but overall it was pretty good.

 

Now here comes 7.0 and you decide to SCRAP it all and introduce a system that let's be honest, no one likes... 90% of the feedback you got was against it and you still go on with this idea and you still think it's going to be great despite players telling you that it is terrible. You might end up half of the time in 7.0 fixing your gearing system , while you could have improved your 6.0 gearing and you could have spent less time on sorting out all the mess .

 

Now, believe... adding stating gear is one of the worst things you could have done. You basically dictate players what stats to use instead of letting them do what they want with their builds . This is a really bad idea .

 

 

I really hope , you guys are listening and keep improving this system to make it bearable. I understand the core design is set in stone , but please don't be stubborn and insist going on with this .

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Hi and thank you for the changes.

 

I am really baffled tho and just cannot understand why you are doing this . 5.0 had an absolutely abysmal gearing system with Ossus being probably one of the worst ever . You listened to feedback and you released 6.0 with , in my opinion, one of the best gearing systems this game ever had, with the only down part of us being able to farm certain types of content 24/7 to reach max gear . Overall, the system was pretty good as it allowed everyone to play how they wanted to the game . The RNG part of the amps was a bit annoying and so were some RNG aspects. but overall it was pretty good.

 

Now here comes 7.0 and you decide to SCRAP it all and introduce a system that let's be honest, no one likes... 90% of the feedback you got was against it and you still go on with this idea and you still think it's going to be great despite players telling you that it is terrible. You might end up half of the time in 7.0 fixing your gearing system , while you could have improved your 6.0 gearing and you could have spent less time on sorting out all the mess .

 

Now, believe... adding stating gear is one of the worst things you could have done. You basically dictate players what stats to use instead of letting them do what they want with their builds . This is a really bad idea .

 

 

I really hope , you guys are listening and keep improving this system to make it bearable. I understand the core design is set in stone , but please don't be stubborn and insist going on with this .

 

Hey There soldier, let's pause a second. When did you get those numbers that 90 percent of players give only negative feedback and dislike the new gearing system? And saying that 6.0 was best of all time... well you just baffled the rest of us here.

 

It was probably second to worst, with everyone getting his within a week or two of constant spamming Hammer station and Toborro. This is not the way. This is trash system.

 

And I am not saying here that I completely agree with everything they are introducing, but tokens and vertical progression is good stuff. We used to have it before and it was working great.

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I understand many people want to gear out all of their alts instead of using the legacy storage, With how much bad stat gear we get in 6.0 this new gearing system is a blessing.

 

While I understand your reasoning for wanting the changes. Dont you think BioWare could have achieved the same results you’re looking for by tweaking the 6.x gearing system instead of reinventing the wheel (again) and pissing everyone else off in the process.

 

Truely, how hard would it have been for BioWare to look at the stats and data the Theory Crafters put together the last 2 years.

Then all they would have had to do is delete/remove 75% of all the junk mod, armor, enhancement, hilt and armoring versions going forward.

At the same time they could have added 1 vendor for people to trade / buy mods etc that they want for their specific build.

All of that would have taken 1/10th the amount of time, resources and money to code and build as opposed to a whole newly convoluted gearing system.

 

The easiest fix to achieve the results of less gear clutter and RNG was to make some small tweaks to the current system. Instead we are now getting this rubbish that 99% of the player feedback hates.

Edited by TrixxieTriss
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Hey There soldier, let's pause a second. When did you get those numbers that 90 percent of players give only negative feedback and dislike the new gearing system? And saying that 6.0 was best of all time... well you just baffled the rest of us here.

 

It was probably second to worst, with everyone getting his within a week or two of constant spamming Hammer station and Toborro. This is not the way. This is trash system.

 

And I am not saying here that I completely agree with everything they are introducing, but tokens and vertical progression is good stuff. We used to have it before and it was working great.

 

Go through and read all the feed back posts on the forums against it. Then add up all of those who are for it. You could even take it one step further and read all the comments on the discord servers.

If you do that, you would easily see that 90% is generous for all the feedback that hates the changes. I think you would find it’s closer to 99% hating than 90%

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This opinion is not shared by everyone. The current gearing system in 6.0 has way to many flaws.

3) Doing harder content should give better rewards. Doing Master Mode HS/RR should never have given BiS.

And it HAS to be gear? How about a hot glowing aura tha only NiM players get so they can /flex on fleet? How about an exclusive color crystal? How about an exclusive decoration? How about an exclusive companion?

There's plenty options to reward harder content other than just giving better gear.

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Soooo... players are still going to be forced to use your fugly weapons instead of CM weapons, because of static gear? I am sure your overlords EA would love the idea that people wont buy CM weapons, because they really cant use them in the game at max level. Whoever is in charge of this should be thrown out.
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Hey Community!

 

I want to start this post with a huge thank you to everyone who participated on PTS and gave their input and feedback surrounding the 7.0 gearing system in our feedback thread. We appreciate your passion to make SWTOR the best it can be!. We want to share with you adjustments we’ve made based on your feedback after clarifying some misconceptions.

 

Clarification: Weekly Repeatable Missions

 

Let’s clear up some confusion we’ve seen regarding Weekly Missions in 7.0. We previously announced a change where Weekly Missions will reset their progress when the reset time has been reached. To ensure players are still able to complete their Weekly Missions in a reasonable time we have made 2 additional adjustments to go alongside this first change.

  1. The requirements for key Weekly Missions have been reduced.
  2. Some Weekly Missions can now be completed 3x per week for rewards instead of 1x per week.

As players have noticed, some Weekly Missions on PTS have already been changed so they can be completed 3x and with the next PTS this will now be visible directly on the UI.

 

These changes have been applied to the following Missions:

  • Flashpoint Weekly Missions
    • [WEEKLY] Galactic Conflicts
    • [WEEKLY] Veteran Flashpoints

    [*]Operations Weekly Missions (Story mode only)

    • [WEEKLY] The Dread Fortress (Story)
    • [WEEKLY] The Dread Palace (Story)
    • [WEEKLY] The Nature Of Progress (Story)
    • [WEEKLY] Eternity Vault (Story)
    • [WEEKLY] Explosive Conflict (Story)
    • [WEEKLY] Gods From The Machine (Story)
    • [WEEKLY] Karagga's Palace (Story)
    • [WEEKLY] The Ravagers (Story)
    • [WEEKLY] Scum And Villainy (Story)
    • [WEEKLY] Temple of Sacrifice (Story)
    • [WEEKLY] Terror From Beyond (Story)

    [*]Uprising Weekly Missions

    • [WEEKLY] Master Uprisings
    • [WEEKLY] Veteran Uprisings
    • [WEEKLY] Story Uprisings

    [*][WEEKLY] Searching for Allies

    [*]Heroic Weekly Missions

    [*]Daily Area Weekly Missions

    [*]PvP Weekly Missions

    • [WEEKLY] Conspicuous Valor
    • [WEEKLY] The Spoils of War
    • [WEEKLY] Go Berserk!
    • [WEEKLY] Time for Pain!
    • [WEEKLY] Galactic Starfighter

Finally, we've seen concerns that the progress reset could occur when players are on the turn-in step of missions that require interacting with a drop box to complete. These have all been converted to complete automatically so a physical turn-in is no longer required. Please note that any turn-ins that require a conversation or interaction with an NPC will remain as-is.

 

Clarification: Heroic Missions

 

We have seen a misunderstanding that players will no longer have the ability to complete the Heroic Missions they want to run, and wanted to talk about this with you all. Part of the 7.0 gearing design is to encourage players to spread around the galaxy by rewarding only certain activities each week.

 

We want to clarify that with this system, any activities that aren’t being encouraged will still be available, and will still be rewarded. At any time players will be able to access the Heroic Missions terminal on the fleet or travel to a planet’s mission dropbox to access the Heroic Mission of their choice, complete their Heroic, and receive their rewards. What will be changing week by week is which Heroic area gives bonus rewards for completion.

 

 

Adjustments to Gearing

 

After reading through and analyzing your feedback, we will be making the following adjustments which you will see live at 7.0

 

Legendary Missions

 

We will be adjusting the amount of charge gained from PvP activities so that all PvP related activities give 10 charges per match. (Previous values were 4 charge for Unranked matches, 7 charge for Solo Ranked matches, and 10 charge for Group Ranked matches)

 

Role in Need

 

We have slightly increased the rewards for Role in Need to make them more enticing and also encourage players to swap roles:

  • 2 Processed Isotope Stabilizer
  • 50 Tech Fragments
  • 5 Medals of Commendation
  • 5 Aquatic Resource Matrix (up from 3)

 

Galactic Starfighter

 

Rewards for Starfighter weren’t equal to rewards from other modes of PvP so we have increased the rewards from GSF to be closer to PvP rewards.

  • GSF Losses now reward 50 Tech Fragments (up from 0)
  • GSF Wins now have a chance to grant a Legendary Ember (previously no chance)
  • The GSF Weekly Mission will now reward 1000 Tech Fragments (up from 720)
  • The GSF Daily Mission will now reward 150 Tech Fragments (up from 120)

 

PvP Gearing Costs

 

PvP gear upgrades required too high amounts of Medal of Commendation and Aquatic Resource Matrixes so these values have been reduced. We have also increased the amount of Aquatic Resource Matrices (ARMs) rewarded from PvP Weekly Missions.

  • Unranked Weekly Missions now reward 8 ARMs (up from 2)
  • Solo Ranked and GSF Weekly Missions now reward 10 ARMs (up from 3)
  • Group Ranked Weekly Missions now reward 12 ARMs (up from 4)

 

Tech Fragments

 

To compensate for the amount of Tech Fragments players used to receive from Deconstruction, we have increased the amount of Tech Fragments reward from various activities:

  • Conquest:
    • Personal Reward increased to 250 (up from 100)

    [*]Group Finder:

    • Master FP Daily increased to 150
    • Master FP Repeatable increased to 50
    • Veteran FP Daily increased to 125
    • Veteran FP Repeatable increased to 40
    • Story OP Daily increased to 175
    • Story OP Repeatable increased to 60
    • Veteran Uprisings Daily increased to 75
    • Veteran Uprisings Repeatable increased to 75

    [*]Chapters (does not include Chapter IX: The Alliance)

    • Story Chapter completion increased to 10
    • Veteran Chapter completion increased to 20
    • Master Chapter completion increased to 30

    [*]Heroics:

    • Heroic mission Completion now grants 10 Tech Fragments (up from 0)

    [*]Daily Areas:

    • Daily Area mission completion now grants 10 Tech Fragments (up from 0)

 

Obtaining Gear at 320

 

When obtaining gear at Item Rating 320 from Flashpoints and Operations it was possible for players to begin receiving duplicate items before having acquired all pieces at Item Rating 320. We have adjusted these drops so players should no longer receive duplicate gear if any of their equipment slots has a piece of gear below 320.

 

Defeating Bosses

 

The reduction of gear dropping from bosses has left them feeling less exciting when killed. We have adjusted the distribution of currency and gear on bosses to retain some of that excitement.

Defeating a boss in Flashpoints or Operations will now always reward a piece of gear. This gear will be equal item rating to a randomly chosen piece of gear the player has equipped. In addition, the boss may drop bonus currency (Decurion Stabilizers for Flashpoints, Hazardous Catalysts for Operations) when defeated.

 

Gear Drops for Solo Players

 

Players on the Conquest Gear track currently have no way to obtain direct gear drops, which would make gearing alt character more difficult than we intended. To alleviate this issue we have created a new Noble Decurion Distribution Crate. This crate will reward the player 1 piece of Noble Decurion gear, at an equal item random to a randomly chosen piece of equipped gear.

This crate will be rewarded on the Weekly Missions for Heroic and Daily Areas.

 

Story Flashpoint Rewards

 

Story Flashpoint Missions will now offer the player a choice between 3 Medals of Commendation or 3 Decurion Isotope Stabilizers for completion.

Bosses in Story Flashpoints will still drop Decurion Isotope Stabilizers.

 

Gear Stat Adjustments

 

We have made some changes to stats offered by gear in order to give players a better experience and to open up more opportunities to customize your build. For most players, if you continue to follow the named set for your Combat Style you should see better performance for your class.

 

As a reminder, these are the suggested sets for your Combat Style Discipline

  • Targeter’s Gear
    • Marksman
    • Engineering
    • Virulence
    • Concealment
    • Lethality
    • Sharpshooter
    • Saboteur
    • Dirty Fighting
    • Scrapper
    • Ruffian

     

    [*]Mender’s Gear

    • Medicine
    • Sawbones

    [*]Boltblaster’s Gear

    • Pyrotech
    • Advanced Prototype
    • Arsenal
    • Innovative Ordnance
    • Plasmatech
    • Tactics
    • Gunnery
    • Assault Specialist

    [*]Med-Tech’s Gear

    • Bodyguard
    • Combat Medic

    [*]Demolisher’s Gear

    • Shield Tech
    • Shield Specialist

    [*]Force-Lord’s Gear

    • Deception
    • Hatred
    • Lightning
    • Madness
    • Infiltration
    • Serenity
    • Telekinetics
    • Balance

    [*]Force-Healer’s Gear

    • Corruption
    • Seer

    [*]Duelist’s Gear

    • Darkness
    • Kinetic Combat

    [*]Pummeler’s Gear

    • Vengeance
    • Rage
    • Annihilation
    • Carnage
    • Fury
    • Vigilance
    • Focus
    • Watchman
    • Combat
    • Concentration

    [*]Bulwark’s Gear

    • Immortal
    • Defence

 

Advanced Gearing: Customizing Your Build

 

For players who want greater control over their builds, we are varying the distribution of tertiary stats across different gear pieces

 

What does that mean?

 

For example: The head piece from the Targeter’s set will have Accuracy as a stat while the head piece from the Mender’s set will contain Crit as a stat. This allows players to equip pieces of gear from other sets in order to adjust their stats as desired. For these players we have included a table showing which gear slots align with which stats below.

 

  • Targeter’s:
    • Chest - Alacrity
    • Feet - Accuracy
    • Hands - Alacrity
    • Head - Accuracy
    • Legs - Crit

     

    [*]Mender's:

    • Chest - Crit
    • Feet - Alacrity
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity

     

    [*]Boltblaster's:

    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Alacrity
    • Legs - Accuracy

     

    [*]Med-Tech's:

    • Chest - Alacrity
    • Feet - Crit
    • Hands - Crit
    • Head - Alacrity
    • Legs - Crit

     

    [*]Demolisher's:

    • Chest - Shield
    • Feet - Shield
    • Hands - Shield
    • Head - Absorb
    • Legs - Absorb

     

    [*]Force-Lord's:

    • Chest - Accuracy
    • Feet - Alacrity
    • Hands - Crit
    • Head - Accuracy
    • Legs - Alacrity

     

    [*]Force-Healer's:

    • Chest - Crit
    • Feet - Crit
    • Hands - Alacrity
    • Head - Crit
    • Legs - Alacrity

     

    [*]Duelist's:

    • Chest - Absorb
    • Feet - Absorb
    • Hands - Absorb
    • Head - Shield
    • Legs - Shield

     

    [*]Pummeler's:

    • Chest - Alacrity
    • Feet - Crit
    • Hands - Accuracy
    • Head - Alacrity
    • Legs - Accuracy

     

    [*]Bulwark's:

    • Chest - Absorb
    • Feet - Shield
    • Hands - Shield
    • Head - Shield
    • Legs - Absorb

Waist and Wrist pieces are not listed as those pieces do not contain the relevant stats.

 

Wrapping it up: Thank you!

 

We will continue watching your feedback to identify any improvements to the gearing system. Thank you again to everyone who has tested the 7.0 gearing on the PTS and provided feedback, as well as an early thank you to those who will be playing the Legacy of the Sith expansion when it arrives. We’re excited to bring this expansion to you all, and can’t wait to enjoy it with you!

 

I'm not paying money for this. I came back to SWTOR as a refuge from a worse MMO, yet somehow you're designing the next patch to be worse than anything I left behind. Congratulations, you've ensured your competitors get my money while you do not.

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I'm glad that GSF isn't forgotten!

 

I see no reason as to why it should not be treated equally to unrated PvP in terms of gearing. Please ensure GSF weekly gives gear comprable to pvp weekly. It'd be good if people could gear up their character by doing what they like.

 

Hard mode railshooter missions should be included here too, perhaps.

Edited by Stradlin
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I'm glad that GSF isn't forgotten!

 

I see no reason as to why it should not be treated equally to unrated PvP in terms of gearing. Please ensure GSF weekly gives gear comprable to pvp weekly. It'd be good if people could gear up their character by doing what they like.

 

Hard mode railshooter missions should be included here too, perhaps.

 

GSF is currently the premier activity for conquest points and tech fragments. I don't think it needs help.

 

PvP is in an actually worse-off spot because PvP'ers actually need the gear and they get it at a fairly sluggish pace when compared to other activities.

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GSF is currently the premier activity for conquest points and tech fragments. I don't think it needs help.

 

PvP is in an actually worse-off spot because PvP'ers actually need the gear and they get it at a fairly sluggish pace when compared to other activities.

 

And they actually have to win to complete the weekly / daily (unlike GSF)

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Then all they would have had to do is delete/remove 75% of all the junk mod, armor, enhancement, hilt and armoring versions going forward.

There are these mod vendors for leveling toons, which are actually not too bad in terms of amount of mods vs. flexibility. Just as one example.

 

The problem I see is that they botched this whole thing up badly. This permeates through their "philosophy" already, which is kind of the starting point and the easiest (= cheapest) to change. Or more like "easiest", because mindsets are not exactly easy to change once set. Next is the design, which is based on this overall mindset. I also suspect there are a few more things which influenced the whole thing, but not written down anywhere accessible to players. And after the design they put things into place, which takes the most amount of time and thus is the most costly thing to do. Now if you botched the mindset, everything following will be messed up accordingly, and once you have put everything down, changing things more substantially will cost a heck lot more in the end.

 

To write it differently: There are no mods for that stuff, because of mindset+design. Means they would need to create all that, change stuff down the line accordingly, loot tables, "RNG", all this garbage. That is why they doubled down on non-mod gear as you wrote, because their options at this point of time are, effectively due to broken mindset+design, rather limited.

 

I dunno about their budget and how many people are involved in the whole thing, but I doubt they can remake / change larger parts of the system by this point, not because it is not possible at all, but purely business reasons. A more open review "process" of this design would have helped a lot to avoid the trap they navigated themself into.

 

Edit/PS: The more I think about this whole mod topic the more I think the 1st fail is actually on the initial set of developers of SWTOR. I'm not sure if that correct, but to me it seems like the item database is purely fixed items. Which means that the same type of mod at the mod vendors is not one and the same item just in different item levels / iR, but actually multiple items in the database. If it were one item, you could easily scale these with newer expansions no problem, but with the single item approach I'd bet that one of the reasons why mods are shifted to a "later" stage is the amount of work needed to put them in place.

Edited by Spexius
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So they remove moddable gear that's been in the game since launch....players freak out...so they add 8 million static items and require you to search through specific pieces to customize your gear....just...like...moddable gear?

 

Whatever they're smoking, I want some. This is utter lunacy at this point.

 

Not wrong.

 

I mean, why can't they just give us MODS to buy instead of gear pieces? Is it really that hard to code is so that you can't buy those mods until your item rating is high enough?

 

Also please people stop quoting the whole post every time you post feedback...

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...

 

I am really baffled tho and just cannot understand why you are doing this . 5.0 had an absolutely abysmal gearing system with Ossus being probably one of the worst ever . You listened to feedback and you released 6.0 with , in my opinion, one of the best gearing systems this game ever had, with the only down part of us being able to farm certain types of content 24/7 to reach max gear . Overall, the system was pretty good as it allowed everyone to play how they wanted to the game . The RNG part of the amps was a bit annoying and so were some RNG aspects. but overall it was pretty good.

 

...

 

The 6.0 gear system is a large part of what's wrong with the current economy. Many, many extra credits were introduced into the economy from people vendoring all that extra gear they never needed.

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We want to clarify that with this system, any activities that aren’t being encouraged will still be available, and will still be rewarded. At any time players will be able to access the Heroic Missions terminal on the fleet or travel to a planet’s mission dropbox to access the Heroic Mission of their choice, complete their Heroic, and receive their rewards. What will be changing week by week is which Heroic area gives bonus rewards for completion.

I would prefer a bit different approach, when all heroic and daily missions are still visible in the Activities, like in current 6.x version. This allows to track which missions are available for this character, which are already completed (they disappear from the list) and which are still available to run. In such case, 7.0 changes may be implemented this way:

 

1) Missions with bonus rewards of current week (included to bonus rotation) should be arranged at the top of the list and have a special mark (an icon like gold asterisk, special symbol, description in comment, font colour) or be simply written in bold font. Missions without bonus rewards will be placed below, without this mark.

 

2) Repeatable missions should have the additional info which allows to see how many times they were run, like (1/3) or how many runs are left yet, like (2) added to mission name. From common sense, it should be applied only to the missions with weekly bonus; common missions of current week are supposed to be non-repeatable (they may become repeatable when added to bonus rotation).

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The current 6.3 gearing system is miles better than this.

This is your problem Bioware, you destroy things and instead of just going back you try to re-build what you destroyed.

 

You spend so much development time and resources to "fix" what you "created" and in the end it'll be far worse than what we currently have.

It's NOT a shame to realise you did it wrong, step back and don't touch what is not broken.

Now you made the mess even messier.

 

As it was for 1.2 it is still the same today for 7.0. They do not care. They are right, we the players, are eternally wrong. It's their way or the fracking highway. Maybe if 80% of their subscribers tell them, "get bent" and leave they might get the idea they are wrong. However, this is BioWare where they do what they want and damn everyone else. Gee...isn't his how Anthem died a quick painful death?

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While I understand your reasoning for wanting the changes. Dont you think BioWare could have achieved the same results you’re looking for by tweaking the 6.x gearing system instead of reinventing the wheel (again) and pissing everyone else off in the process.

 

Truely, how hard would it have been for BioWare to look at the stats and data the Theory Crafters put together the last 2 years.

Then all they would have had to do is delete/remove 75% of all the junk mod, armor, enhancement, hilt and armoring versions going forward.

At the same time they could have added 1 vendor for people to trade / buy mods etc that they want for their specific build.

All of that would have taken 1/10th the amount of time, resources and money to code and build as opposed to a whole newly convoluted gearing system.

 

The easiest fix to achieve the results of less gear clutter and RNG was to make some small tweaks to the current system. Instead we are now getting this rubbish that 99% of the player feedback hates.

 

You missed my comment about Harder content deserves better rewards I see. That does include higher tiers of gear. Granted I doubt I'll ever get BiS in 7.0, I still believe that NiM deserves BiS.

 

Remember that PvP has it's own gearing now, and that they said caps for PvP would be set around the highest level of PvP gear available.

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You missed my comment about Harder content deserves better rewards I see. That does include higher tiers of gear. Granted I doubt I'll ever get BiS in 7.0, I still believe that NiM deserves BiS.

 

Remember that PvP has it's own gearing now, and that they said caps for PvP would be set around the highest level of PvP gear available.

 

And sure, you're allowed to have your elitist attitude towards gear. But there are plenty of ways to reward NiM players that aren't gear related. If anything it'll just make the cycle of people buying for clears (and now gear) even worse and mess up the economy 2x as bad as it is right now.

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And sure, you're allowed to have your elitist attitude towards gear. But there are plenty of ways to reward NiM players that aren't gear related. If anything it'll just make the cycle of people buying for clears (and now gear) even worse and mess up the economy 2x as bad as it is right now.

 

I don't see it as elitest what so ever. I did say I doubt I will ever get BiS in 7.0. That means I don't do NiM myself. I just believe that people doing content that is easy as heck shouldn't be handed out BiS for doing nothing. 6.0 clearly did this and it turned into Spammer Station/RR spam for BiS. That is just wrong.

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