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Stradlin

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Everything posted by Stradlin

  1. Sorry, there has been some terrible confusion here, glad I can clear it up: GS isn't yours, it is OURS. I saw it first and called the shotgun! Or, bear with me cause this is a wild notion, could it possibly be that GS offers a solid cut through all the different layers of SWTOR and sets out to feature more or less every single more or less relevant activity this game has to offer?It is not "yours" any more than it is "ours" or "mine". It has been this way since Season 1. ...Actually, scratch that, it has been this way since season 0: The event preluding DvsL launch all those years back was something of a prototype to Seasons, and had the same approach. It is very unfortunate how GSF lacks its own season and yet, GS offers GSF objectives only like 2 weeks out of 4 or thereabouts. -- - - - In general people imho have bit too narrow pov when looking at system like GS. Many players look at it and see just a reward track. If it were nothing else,devs could have just as well thrown it as a part of daily login rewards and be done with it. Filling as many varied bits of the game with some extra life as possible is without a doubt major reason behind creating a system like this in first place. Players getting encouraged off their own beaten path, checking out things that is normally kinda off road for them is very important for game and players alike. And yes, we know, it doesn't work for you. Guess what? - It works for many others though. Not everything in this huge MMORPG is made exclusively just for you. In so many ways, S1 had the mechanics at right place. It was cool how, during S1, RNG had small pile of people clearing NS missions as their daily. Others had PvP or GSF objectives to worry about. One pile of people had gotten Balmorra missions to tackle instead. That was nice. All of it is gone now. Now, static insanely irrelevant " get 25k conq" is the daily mission every day for everybody. It is such irrelevant,sad same size fits all design that never leads to anything fun. "do literally anything" isn't much of an objective to chase, when compared to what it used to be.
  2. Has soon been seven years since last time GSF got any new content. Seven..years!!! No new game modes, no new ships*, no new maps, no new cartel stuff, no old cartel stuff included in cartel packs..Nothing. Yet,despite being abandoned by devs GSF is alive and well on both of the remaining truly active servers. It tells something about potential of GSF as a game mode. People who like it tend to stick around for quite a while. *Overall, balance in GSF is in such a great state that any larger tweaks to game mechanics or releasing some entirely new stealth ship or something sounds troubling actually! I mean, it'd take like three once-a-decade balance patches to have it all up and running correctly...and I'm not sure if we have 30 years to spare;p But new game modes though? New maps? New cool looking cartel ship copies of the ships we have? Very wwn seasonal reward track for GSF? Yes please. Expecting one content patch every 7 years for GSF isn't extensively greedy imo.... Entire SWTOR vanilla was developed from concept stages to 1.0 in seven years.
  3. "Hey, what's with these two veggie burgers in the menu of my favorite burger place? I don't like veggie burgers so they should be removed. Sure, there are also nine different beef burgers to choose from but that isn't the point! Why am I forced to eat veggie burgers??" Spoiler: you aren't. If you like beef, eat beef. You have 9 of them to choose from. Nobody is forcing you to eat every single burger from the menu. In fact you prolly live a happier life if you don't feel like you'd have to nom every single burger every single week.
  4. Which part of it is confusing or..nutso to you? We can go over it all with absolute max detail and clarity if you like. And see, the "nudging" you chose to use here already works so much better as an expression than previous, repeated claims that devs are "forcing" you to do pvp. All multiplayer content needs people in order for it to even happen. If there aren't enough people in queue pool, stuff people in queue pool signed up for isn't going to take place at all I..assume we can see how this would be an issue for them? This requirement of people is exceptionally present for pvp, and for GSF in particular - no multiplayer content in this game needs as much people as 12 vs 12 GSF pop. Beyond this, all of pvp has an undeniable learning curve. Because of these reasons, it is game design 101 to "nudge" people towards pvp and involved learning curves, and reward them for doing so. And yes, I'm sure none of this nasty pvp stuff works for you. This is an MMORPG, precious few things work for everybody. It works for many other people though. Unlike much of the story content, all of pvp comes with tons of longevity for those who end up liking it. Somebody who really likes SWTOR and pvp/GSF in SWTOR takes a very long time to get bored of the game. No doubt devs love to see it happen, disocverign GSF/ground pvp is very fortunate for those players to whom it works out. Yes, I know you aren't among them..but, again, . It works for many other people. Its not like BW/Broadsword just randomly forgot how fully voice acted story content has always been a major selling point about SWTOR. It should be clear by now they simply don't have the budget to keep pushing this stuff out at a remotely decent rate. Clearly similar issues are there for new OPS and such too. No doubt they'd love to pop out massive new class story drops, daily areas and HM OPs every three months or something. They can't. Imo last of those ships sailed around the time Anthem flopped and KOTET was released, dev team been starved for resources ever since. It is what it is. In this situation, it is easy to imagine devs really like the idea of ensuring as many players as possible end up liking something in SWTOR that comes with tons of longevity and survives some srs repetition. All forms of PvP are great for that for everybody who likes it.
  5. Way so many here use the expression " forced"" is getting pretty tiring. When ENTIRELY OPTIONAL Galactic Season features few ENTIRELY OPTIONAL pvp objectives, people have..absolutely no issue in concluding this is game ""forcing them"" to do pvp. If hyperbole ever ends up as an Olympics level sports event, maybe consider giving pvp a go in that arena at least. If any kind of an exciting reward from activity you dislike amounts to "forcing you"" to do it, then.. only things you like should have exciting rewards? It is fine if everybody else gets " forced" to do things you like? From Season 1, GS has always been all about offering a pretty nice deep cut to all things TOR has to offer. It is clear devs have always wanted to keep it as diverse as possible. It'd be foolish to mellow it out by actually removing pvp from the menu. Speaking of menus, if Jack Rabbit Slims burger menu features 10 different beef burgers and two veggie burgers, how on earth does this amount to Jack Rabbit Slims forcing you to eat veggie burgers? There are so many quite simple ways one can entirely ignore pvp objectives and still get as full a GS experience as they please. It is borderline sad there are people who actively campaign to have GS menu tailored for their own specific unique needs exclusively. Like..it is very clear GS does its best to be something for everybody."Naah, who cares of everybody, you can't spell ME with Everybody" It is almost terrifying to imagine the melt down, the epic forum pvp warfare that would follow, if Broadsword were to switch pvp season reward track to GS and GS reward track to pvp. We'd see a pretty glorious "Do what I want or I totally unsub from this game forever for eight time, Part XIV" Ie GS and PvP reward tracks aren't even remotely comparable, pvp season isn't presented as some equal-in-weight alternative to GS in that sense. We don't even have to look beyond cartel coins in this. PvP season was meant to replace ranked pvp, it was surely never meant to replace GS. - -- Thanks to its surprisingly extensive career stats-screen, GSF is closest thing to ranked pvp this game has left. GSF is also the sole part of this game made purely for pvp. Yet, it isn't included in pvp seasonal track. This is ridiculous.
  6. It is crazy one could be brazen enough to even claim otherwise. From Season 1 onwards, GS has been all about covering all aspects of the game, PvP/GSF most certainly included. It should be impossible to have an argument about this, heh.
  7. Not true, plenty of people into GSF are completely disconnected from pve. I have a character at level cap who has never left trooper starter walker! Just pure GSF from lvl 1, chilling with Gearbox for all eternity.
  8. If you ever wanna give the custom map mode another try, don't mind a Finnish accent and play around EU peak, drop me a PM
  9. I noticed a huge difference during Season 1, it brought tons of brand new pilots. "new pilots" as in people who ended up trying GSF because of Seasons, figured it out and ended up liking it. Similar little cycle of life is prolly present with each new season but as Galactic Seasons itself is turning into bit of an old hat now, the effect is diminishing each time.
  10. I wonder how complicated it'd be to merge all EU servers into one. How tricky would it be to have English, French and German clients getting along when in same group,sharing same dialogue? Whatever dialogue you hear comes from client/your own hd anyway, maybe server side aspects of it all could be entirely doable.
  11. Lorta Escort/ Hypori Escort is the easiest, followed by Far Cradle/Ragnant Station. Both of these are very manageable once you get used to it suddenly being much more unforgiving environment when compared to the non heroics. Finding the somewhat optimal moment to use the abilities behind 1-4 is the key. Duration of each heroic mission is such that you can pop both of your big cooldowns twice if your 1st activation comes early enough.
  12. Yeah one can dream. There'd be tons of pretty immersive and obvious GSF themed rewards just waiting to be created and handed out! Some of these are bit high effort to create, like the custom ships you mentioned would be cool. Color mods, paint jobs. Something like establishing military ranks for Imperial/Republic/Alliance Navy pilots, paired with uniforms featuring rank insignias would already amount to tons of pretty immersive rewards, ones that'd likely be very quick and simple to develop. From devs' pov, these things would naturally afford some massive asset recycling by the very nature of what a uniform is.
  13. Yeah that is true. Speaking of which, it is so lame how like two weeks a month GSF has NO seasonal weekly objectives at all despite being excluded from pvp seasons because of [reasons] Only purely-made-for-PvP part of this entire game is not part of pvp seasons. It is some srs "let that sink in" material, truly. :l Having said all that, I'm not sure if PvP season should be seen as some sort of a replacement or alternative to Galactic Seasons. Judging from rewards, that certainly wasn't their intention. From the beginning, Galactic Seasons set out to cover all aspects of this game. I think It'd be somehow unfair and... diminished if it were to suddenly start favoring any particular playsytle any more than it already does.
  14. What would you replace them with? I bet we both can agree Galactic Seasons should have pretty diverse and interesting supplement of different stuff. Removing all pvp from the mix takes quite a bit away. Imo GS is at its best when it offers kind of deepcut to all the different layers of the game. It has never been, nor should it be, sole domain of any particular playstyle. Ultimately, there aren't all that many different layers to be had. Remove GSF and/or all ground pvp stuff from there, and things grow kinda thin. Even now, more often than not, I notice I'm doing 12 year old heroics on Tatooine, and gaining on like 4 different seasonal weekly objectives while at it. Makes it feel trivial and formulaic somehow. As does replacement of daily objectives with singular infinitely repeating bulk default 25k conq objective. Each week, 8 different GS missions are always all about conquest.->Almost everything gives pretty good conquest now->"Do whatever" is quite literally the objective of every single daily mission and one big weekly mission. It is little boring. S1 had nice out of the box vibe with how it gave players the objectives, it is huge shame they replaced it with such a default approach we now roll with.
  15. Yeah none of the reasons Bryant Wood listed are easy to understand or accept for most people familiar with GSF. IMHO GSF is by far the most balanced way to do PvP in TOR. GSF is the only part of the game designed for PvP from the ground up. Yet, it isn't part of pvp seasons. These are the things Bryant listed after some two days of feedback gathering: * Medals Medals in GSF have no issues that wouldn't be a problem in ground pvp just as well. Ie it is difficult to even see how much of an " issue" there is with medals, and how much of it is all about certain inevitable dysfucntionalities that always come with a pvp setting. Could medals in GSF be made better or more polished somehow? I guess? But if ground pvp's medals are " good enough" for pvp seasons, then GSF should get a pass as well. * Objectives Team deathmatch as a setting in GSF is very similar to Arenas in ground pvp. Where is the issue here, as an objective? Huge portion of ground pvp Warzones are basically similar to Satelite matches in GSF. (capture and hold an objective to win. There are three objectives. You really wanna have two) Where is the issue here, as an objective? *Skill gap There are people of different experience/skill level playing. I'm not sure how this is supposed to be an issue. *Bugs Only truly annoying, impactful bug in GSF(sound bug) seems to have gotten fixed way back when game changed to 64 bit. Deselect bug can be undone by players in 20 seconds. Somebody doing some nice,. casual 12 hour marathon of GSF will spend maybe 90 seconds undoing the annoyances of deselect bug. It is trivial. Beyond that, there's very few bugs in GSF and all of the rest fall to category of utterly trivial and obscure. @BryantWood It'd be nice to hear some update on this. GSF deserves some love. It was utterly brutal of you to shut down feedback regarding GSF for PvP seasons after mere two days.Tons of people had lots to say about this, ideas and wishes. Most didn't even hear you are gathering feedback before it was over and done. Do you have any plans for GSF?
  16. We used to host this GSF tutorial event on semi regular basis maybe half a dozen times some years back. Custom match mode lends itself pretty well for that. Ofc, it takes some amount of initiative and effort though, to end up in such situation. From people learning and from people teaching alike. Maybe find somebody familiar with GSF, ask them to show you the ropes and get 2 more friends and head for custom mode for few hours? The previously mentioned GSF school youtube channel plus hour or two of..quality time in GSF custom map mode would go a long way. In custom battle mode, all involved can completely ignore mission objectives and such at peace and focus on free flight and figuring things out. Have somebody who knows GSF fly a straight line on a bomber while you take potshots and figure things out. It can be very useful. Specially if you are in discord with the person showing the ropes. In-game GSF tutorial is horrible and truly doesn't teach you anything, which is very unfortunate.
  17. Why should it include such? its not like current system separates between accidental and intentional crashes either, both punish the crashers team. Just that in current system, crash makes the match end faster. Take point away from green team instead of giving one to red, and it still hurts your team if you inentionally crash..or if you make a mistake.. but that way, you can't..speedrun the game to ruin.
  18. I encourage everybody to imagine some alternative universe where clicking rep tokens has never given more than 2k-8k conq or something. In this alt. universe, conq gains from rep is basically comparable to gains from things like "ding a level" or "rank up a crew skill". In this alternative universe, is there some massive activist movement busy arguing how it is completely unnatural for rep gain to give only 2k-8k conq instead of 45k? (spoiler:nope,there isn't. At 8k it sits pretty comfortable with conq given from feats of similar nature.)
  19. Somekind of a version of this is available for every single form of pvp or multiplayer content in general. If you have a pool with 100 people, at least one is some sort of a disruptive troll almost inevitably. Notion that we'd have to close the pool because of that one guy is pretty sad and backwards imo.
  20. As long as they choose right kind of objectives for it, there isn't a single issue with GSF that isn't present in ground based pvp just as well. In context of potential galactic season track I mean. Game randomly losing all sound once every 10-15 matches or so was the only truly serious bug GSF ever had imo. It seems to me it got finally sorted back when SWTOR switched to 64 bit client. At least I don't recall encountering it ever since. They def should finally fix the medal display. Good thing game clearly has no issue counting them right..Jus tthat they aren't shown to players. Somebody made a really good suggestion regarding this in some other thread: Have self destructs remove a point from your own team, instead of giving a point to enemy team. That way, self destruct still hurts your own team but doesn't end the match any faster. This would completely remove any kind of benefit from self destructing.
  21. Yeah. None of the reasons given made much sense for anyone familiar with GSF. I assume there was some unstated reason to kill feedback-brainstorming after two days. Was very sad. Only part of this game made purely for pvp isn't part of pvp seasons. That's a punchline of a sad joke.
  22. By the looks of it, majority of seasonal ppl generally speaking give their best shot. Ones who are more and less unattended at least contribute in making the matches happen. Arguably that can be the most important singular trait of anybody in GSF, heh. Like pile of 12 people who really like GSF won't see a match unless few more or less indifferent conq/season farmers join the fray. The "I'm semi afk!" crowd kinda serves the same role various meh-tier NPC enemies sometimes have in a pvp setting. - They are a minor distraction destined to be quickly brushed aside as you rush towards the real fight, or real objective. Relevant variable and challenge they bring to match is " does it take 4 seconds from you to kill them, or 6?" I wish GSF got a seasonal progress reward track of its own, or at least got morphed as part of PvP season. In general, Galactic Seasons have brought a pretty significant amount of new people to GSF. During S1 in particular, it was really nice hearing all these " I used to hate GSF, ended up trying it again cause of Seasons, figured it out and turns out its pretty awesome!" -type of testimonials.
  23. I think there's well over 70 planetary missions that can be done in 5 mins or under. Maybe 20-30 that can be done in 2 mins or less. Stealthers in particular are gonna be pretty generously rewarded for both of those minutes. Yes, all of the dfifficult group content should have been looked over and given a boost long ago, This change about to be launched tomorrow was made to appease enraged mass unsubbing folks who apparently don't even want to do planetaries. This change will have a huge impact on folks who are somewhat hardcore about conquest and willing to do planetaries. All group content needs to be popular enough to happen. Content that doesn't in any decisive way benefit from popularity becomes more popular tomorrow. Content that needs to be popular to even exist becomes less popular. All of this to make people less angry about their rep tokens. It makes quite a story. @BryantWood I hope you folks will at least keep a close eye on what this does to popularity of group content. GSF and PvP in particular are huge asks when it comes to amount of people they need. ps GSF needs more love! Been like 7 years since last time it got anything new. Please give it a seasonal track of its own, or make it part of pvp season!
  24. From tomorrow onwards,the massive disparity between MM FPs&Ops and Planetary heroics will only grow much larger. Payout for easiest/stealthable planetary heroics will be so good.
  25. It'd be so great. I'm sure they don't even consider it, but would be lovely to see regardless. People always mention Jump to Lightspeed expansion of Galaxies at this point, and wish GSF would have been more like that. Star Citizen became a thing right around the time when EA/BW was busy working on GSF and deciding how much to invest on it. , It is strange they looked on as Chris Roberts made(and still makes!) hundreds of millions of dollars by selling people promises of fancy looking space ships in a game that prolly never even releases...and while oggling at that literal insane money rain, EA/BW didn't see the potential their very own TOR&GSF had in taking some very lucrative steps in this regard. Imagine if they had invested little bit of devving time in making an actual, personal in-game hangar for GSF. As in, a tangible place where your character can actually enter. You see your starfighters there, can admire the costly CM ship customizations you just bought. Can buy fancier versions of your ships for cc. Can climb on them and queue for GSF by clicking on the actual ships. Some of the stats of your pilot end up earning you unique decorations and little custom touches on walls of the hangar, on wings of the ships etc. Even tiny things like this would have made them so much money I bet. Would have brought GSF " closer" to the rest of the TOR, making moving back and forth between the two feel bit more seamless. Selling CM ships that aren't ugly as sin would have been another interesting idea to explore.
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