Jump to content

TrixxieTriss

Members
  • Posts

    20,209
  • Joined

  • Days Won

    85

Everything posted by TrixxieTriss

  1. There is no reason to get rid of any server based on your reply. This thread & posts feel like you are trying to cause division within the player base & start a fight between players. Which is why I’m going to bring this thread to @JackieKo attention. Jackie I believe this thread should be removed.
  2. In what regard? What’s your case for getting rid of any server?
  3. This is an interesting point. It’s possible the Guild database system was developed after the chat database too. Which could explain the discrepancy. The only way to find out why this is different, would be for someone from the dev team confirming the situation.
  4. Steve, I maybe wrong, so correct me if I am. I remember when swtor released there were no second names. So if you wanted a name that would make it look like a second name, we all had to use symbols like - ‘ , to seperate the names. But the <space> bar letter/symbol (for a better terminology) wasn’t allowed at that time, which prevented having 2 separated words in the name. And we’ve never been able to have more than one capital letter in the single word name. ie, a name like Luke Skywalker would have to be Luke-skywalker or Luke’skywalker Then at some point after I created this particular account in 2016 (I had 3 accounts), they added the ability to have a space between the names. Is it possible the devs at the time just took a short cut with chat database & added the <space> bar key as an allowable symbol in the name creation? That would explain why the first letter of the second name is always a lower case letter & why it might actually be a bigger job to fix than people realise. Because as far as the chat database is concerned, it’s not 2 words making up the name, it’s actually one word with a <space> symbol being used as a letter.
  5. Rather they delay it instead and of releasing it broken. But it would be nice to have a heads up from the devs if that is the case. Silence doesn’t foster good community relations.
  6. The way the discord server has been setup, means the invite isn’t permanent. Because of that, it’s only a 7 day invite & if I forget to update my signature weekly, it stops working. All the other SW discords I belong to have a permanent invite link. I’m not sure why this one was setup this way or if it can be changed. But it would certainly help & I wouldn’t need to change my signature every week 😞
  7. True, but it really sucks when you’re playing on a low population server where PvP & GSF isn’t popping.
  8. Basically exactly like my post. See how their names are highlighted in yellow. The way to ping someone is to use the @ symbol at the beginning of their forum name. So if I was pinging myself for instance, I would type @ trixxietriss but there wouldn’t be a space between the @ symbol & my name which ends up looking like this @TrixxieTriss
  9. I posted this in another thread. But it’s probably better off here : “What might help the server & start to repair the dev / player relationship again is a meaningful gesture to the APAC players. As a show of good faith, BS should just give a handful of Free Transfers to EVERY APAC located player for May 4th celebration week (regardless of subscriber status). This should include F2P, PREFERRED & Subscribers (they could give extras for subscribers). But if they do want to run this event, they should start sending out the emails next week so players have time to organise”.
  10. What might help the server & start to repair the dev / player relationship again is a meaningful gesture to the APAC players. As a show of good faith, BS should just give a handful of Free Transfers to EVERY APAC located players for May 4th celebration week (regardless of subscriber status). This should include F2P, PREFERRED & Subscribers (they could give extras for subscribers). But if they do want to run this event, they should start sending out the emails next week so players have time to organise.
  11. You should ping @JackieKo or @EricMusco to clarify.
  12. You’re worried about botting on an app when it’s actually easy to bot as it already is 🤦‍♀️. There have been people doing this for years. (FYI, not advocating it because it’s against the TOS. DO NOT BOT). Because if the app worked the same way as it does in game at the moment, you’d only be able to look at one character at a time to queue up companion missions. Literally no different to how it is now. Except you could lay in bed & do it instead of booting up your PC. People can literally bot that stuff on their PC right now if they want to (and they’d obviously break the TOS, so don’t do it). Adding it to an app on your phone would actually make the botting part harder on a handheld device. It would be next to impossible on iOS devices that aren’t already cracked. People using Android would have a slightly easier time. But honestly, most would still use their PC to do it. But instead of logging into the PC client, they’d run an android app emulator to do it. Which would defeat the whole purpose of making a portable app.
  13. They can’t or won’t even give us the option to sort our character alts on the character login screen. Been asking for nearly 8 years for that QOL improvement. They’d probably need to implement that first of the app/database/servers would crash all the time.
  14. Was asked for many years ago. Sadly, unless they revamped crafting, it would be another waste of dev resources better spent making playable content.
  15. It’s how they get you to stay on the tread mill & make more Alts to replay old content. Then if you get attached to those alts & don’t want to delete them, they get you to buy more server slots so you can make more Alts. And you stay on their $$ grind longer & they don’t need to make as much new playable content.
  16. Agreed. And all they do is keep taking away.
  17. The devs killed the server with their messed up transfer delays & restrictions. Unless you can arrange a time with people on discord, it rarely pops. Devs, that’s what happens when you piss off a whole region 😞
  18. They maybe part of the new non stat gear that now randomly drops instead of stat gear gear. Maybe ask @JoeStramaglia if this is one of the items that drops. If it isn’t, maybe you can get him to add it 🤷🏻‍♀️
  19. Yep, they would definitely need to do more work on the generic part of the medal system & also customise it for certain maps. Otherwise you are right, it wouldn’t work in its current format. Also 100% agree with this 👆. But we can’t even get the devs to engage or acknowledge it’s an issue since they dropped 7.2 on us 17 months ago. I believe they given up on even listening to PvP feed back. It’s one of the reasons I’ve unsubbed again. Because PvP seasons does nothing for me. It isn’t fun or enticing playing PvP when MM is broken so badly. I wrote them a small essay of 1980 characters in their limited feedback section on why I cancelled my subscription. I ended up having to keep deleting stuff because 2000 characters wasn’t close to enough space to lay out the reasons I was unsubscribing. Im sure I could have written a small book of reasons why I feel they have let me down as a PAYING customer & why I will no longer continue paying for a sub par product. Sadly, I doubt anyone of substance even reads the feedback or that it goes to anyone not directly on the team that cares enough or has the power to question the devs why they drive long term paying customers away.
  20. I’ve been arguing & suggesting this exact same thing for several years to combat not only AFKers but to also address the influx of people who only damage farm & don’t play to win. But as I’ve said for years now, it would require each map type to have their own customised medal system. BW did start to address this a couple of years ago, but gave up too soon & seemed to pull the team away from improving it more before it was even close to being finished. So once again a good idea was tossed out the window before actually doing enough to make it work 😞 The medal system as it is currently setup isn’t customised enough or fit for purpose to do as you’re suggesting. But it is the obvious answer to fixing AFKers, damage farmers or people who expect others to carry them. It could also theoretically be used to add more competitive PvP ranking back into the game without needing a seperate queue. As I’ve always argued, a properly setup medal system would allow players who play to win & put in the most effort to earn the most rewards. This would even include people on the losing team who were expected to carry their lesser team mates against better organised teams or better players. The way I’ve suggested it would work is that medals + winning should give you the most rewards & achieve goals required for dailies & weekly completion. But even someone on the losing team who did the most in the match to try & help their team win, could theoretically get more rewards or achievements completed than someone on the winning team who just fluffed around doing damage farming or sat AFK the whole match. Of course, this would require the devs to spend money & time & to actually care about fixing PvP. Something they have shown isn’t going to happen, even after swapping companies to Broadsword. If anything, their move to BS has only emphasised they have no inclination to fix PvP or spend anymore time or energy to improve it’s playability, fun or competitiveness beyond making it a time grind & a safe place for AFKers to do as little as possible. They won’t even address the large size premades or match making system. Which should be the first thing on the top of the PvP to do list. And if they won’t address those, there is no chance they’ll fix the medal system. Sadly, what I predict will happen, is more & more people will learn to AFK as the means of least resistance to a format they dislike or have lost fun doing. The devs will see this data & respond with a typical knee jerk reaction like making only winning count again against dailies & weeklies. But this will only turn more players off pvping because matchmaking & premades will still mean skill doesn’t win matches. And if people are unlucky to keep losing from no fault of their own, they’ll stop pvping altogether. The devs don’t understand pvpers or their motivations. And forcing non pvpers to grind PvP when they don’t want too has been their solution to the devs driving actual pvpers from the game since 5.x launched & culminated with 7.2 ejecting the ranked PvP community. That is not how you build a fun, thriving & competitive PvP community.
  21. Like I said, it also depends on the time of day & the server. This isn’t a one size fits all situation. But many think that if it’s not a problem for them, then it doesn’t exist.
  22. It has always come down to the server & the time of day. The lower the population in the queue, the more destructive premades can be to the it. This is true even on the most populated servers outside of primetime. As an example, if you play Arena when there are only 12 people in the queue & 4 of those people are in a trinity premade on voice Comms & used to always playing together, then they’ll basically win every match they play. And if the matchmaking worked, it would try & build a trinity pug group from the remaining 8 players. But here’s the thing, MM doesn’t work & people can easily see that it doesn’t & get annoyed. So after a couple of completely 1 sided matches against the premade, people start to leave the queue. Now you have less than 3 full teams & the matchmaking gets worse. And the premade won’t break itself up voluntarily to allow for fairer matches & everyone else stops queuing but the premade. That’s just a basic example & there are many variations to what happens or how it happens. This includes 4 man-8 man premades doing something similar to the WZ queue. The problem is population & the matchmaking being broken. And even if the MM wasn’t broken, it has no chance to work with such small numbers vs a pre-made that can choose its players & composition. When there are plenty of players, premades aren’t as bad because you might only come up against them every now and then. But here’s the thing, if the devs had actually made the MM work properly when there were enough people, then pugs would hardly ever see premade players in those situations. And it wouldnt have driven so many pug players from PvP or the game. And because we can all see the devs don’t care one bit about the MM working properly, it really pisses people off who find themselves constantly put against premades when we know there are other premades in other matches playing against pugs instead of the premades being put against each other. This starts a snow ball affect where pug players stop queuing. And that can really be felt the most on low population servers or low population times of day. I know, because I’m in Australia. So even when I was playing on SF or SS, it was mostly during low population times of day. Now that I’m playing on SV, it’s even worse because the devs have driven away the APAC players with their handling of the transfer issue. Premades just don’t work on low population servers or outside of prime time on other servers with such a small game population. The best thing for the entire game would be to remove premades entirely during seasons. Make it solo only queue during seasons & hold premade tournaments separately on the populated servers in between seasons.
  23. Because this has always been a misnomer of a situation, even when we had enough players for this. There has always been a larger portion of players who only premade against solo queuing players to try & own them. And when you have structured premades being unfairly put against solo players, it’s drives people away. As soon as this games ever had a structured premade vs premade mode, that mode dies because there aren’t enough dedicated premade players willing to play against premades. The devs know this, they have the data. Which is why the current situation shows they just don’t care about the quality of PvP. It’s all about how fast it pops & who cares if half the players hate it. This is what’s happened in the past where we’ve had dedicated premade team formats. The very best players all congregate together to form a handful of teams that no one else can beat. And when they appear in the queue, everyone else stops queuing because no one likes to lose continuously. So what ends up happening is hardly anyone plays the premade queue unless they offer above normal rewards. And because you have higher than normal rewards, you get people who queue sync to throw the games for others who are friends or who pay them to do it. And this is when pve players or solo PvPers complain because they can see it happening. So the devs remove the rewards & the mode dies again. This is why the people who want premades cry so hard when you suggest a seperate queue. They know a seperate queue will be nearly still born because too many premaders only want to premade against solo pug players to stick it to them & feel superior. There are also people who just want to play with friends on a pre-made too. But they are also against a seperate queue because they know the first group of premades I discussed won’t stick around to play premade vs premade & the queue times will be extremely long waiting for a pop. The issue is & always has been the section of premade players who only want to play against pug players. Sadly, there are more of them than any other sort. So having a seperate premade queue means it would hardly pop for those who actually want premade vs premade or to just play with friends. Sadly, this game no longer has enough of a population to support premades in a health environment & matchmaking is broken & forces solo vs premade games because the devs don’t care to make it work. And this is driving the rest of us away from PvP, which is killing it. Reducing the numbers back to 4 man limits in WZ or 2 man Arena probably would have worked 12 months ago. But this debacle has gone on for too long now. Too many people have had enough & any new PvP players they hoped to attract have been totally put off by the experience. I honestly believe that only solo queued PvP is viable with such a small population of players, especially on low population servers or outside of primetime.
×
×
  • Create New...