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Acquisition Changes: Next PTS Patch


EricMusco

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We are working on changing that now (DPS drops no longer having +defense). If you catch any other weird drops for specs please let us know.

 

That change is in process along with a few others around acquisition. Example, we are raising the Tech Fragment cap to 5,000 (up from 3,000). I will work on sharing full details with our next PTS patch which is targeting tomorrow.

 

Thanks!

 

-eric

 

5,000 IS WAY TO LOW. Give us a cap like the Ranked PvP tokens get of even the Event currencies. WHY DOES SMUGGLER"S CASINO CHIP AN EVENT THAT COMES DURING 2 MONTHS A YEAR HAVE A CAP OF 100,000 AND THEIR CURRENCY DROPS DURING THAT TIME AND YOU DON'T EVEN GET IT REMOTELY MAXED BUT YET WE HAVE A CAP ON CURRENCY WE USE EVERYDAY TO OBTAIN GEAR AND MIN/MAX THAT GEAR?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

GIVE US A 100,000 CAP LIKE EVENT CURRENCIES HAVE OR JUST GIVE US THE CAP USED FOR PVP 10,000,000

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Are numbers now on strike?

We got huge numbers for lots of other non required things. But maker forbids puting a proper number to TF cap.

Small cap will only force people to waste TF before they are ready to spend. That will also force people to constantly go to fleet interrupting their play. Let people spend when they want or need to and not because they are constantly hitting the cap.

 

This is a sign to me that their true intent is to put up roadblocks to gearing that will slow the process. I know that they said they want us to gear up fast, but their actions betray them and show their true intent in my opinion.

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LoL, if you actually spent a reasonable amount of time on the PTS and provided substantial feed back to the team, you might have validity in your sniping. But you are just stirring the pot with zero input with facts or testing.

If you just want to snipe at people, go do it in the general section to play with peoples hearts and minds. The pts isn’t the place to be doing that.

I play plenty on PTS. Call it what you want. Agree or not. Im making an informed assessment of the situation.

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We are working on changing that now (DPS drops no longer having +defense). If you catch any other weird drops for specs please let us know.

 

That change is in process along with a few others around acquisition. Example, we are raising the Tech Fragment cap to 5,000 (up from 3,000). I will work on sharing full details with our next PTS patch which is targeting tomorrow.

 

Thanks!

 

-eric

 

Thanks for the reply.

 

I’m glad you are raising the tech frags, but 5000 is still to low. What’s the issue around raising them higher? Maybe if we understood your reasoning we could discuss a better compromise than having it at 5000

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With the very limited cap you have, players are just going to be forced to buy set bonus shells for 3k tech fragments, and put them in holding to rotate, return, and rebuy. Just like players used to have to do with warzone weapons so that commendations (now tech fragments) could be saved and used when needed.

 

This is exactly what we’ll be forced to do and what many will do. It will be a big pain in the butt.

 

If you want a cap so people don’t store 100,000’s like they do with unassembled components, then let’s discuss a reasonable cap.

 

Let’s consider the cost of things with tech frags and how people like to gear up.

And how the RNG vendor currently works.

 

They go to the vendor to buy their first set bonus chest piece for 3000 tech frags

 

Then they need armoring, mod and enhancement.

The RNG vendor drops are 300, but they don’t always drop the best or exactly what you want or need, it might cost you more than 2000 tech frags to get the right enhancement.

I know this for a fact because I wanted a crit enhancement for my chest and it kept dropping 9 accuracy in a row and then started on alacrity till I got it. I think it took 11 drops till I got a crit one and it was stacking endurance (which means it was close to being a tank enhancement).

 

There are so many types of Armor, mod and enhancements the RNG vendor drops and half of them are unsuitable for some classes and builds

 

I did another experiment to find the “optimal” dps Armor, Mods and enhancements for my Sorc.

Here is a picture of all the extra DPS stuff I got (not including all the tank stuff)

https://imgur.com/gallery/TaFum1Q

 

That was for one characters right side set internals and those “extra’s” that I’ll probably never use cost me 20,100 tech frags + 6,300 tech frags for the ones I did use = 26,400 tech frags to gear the right side Armor set.

 

Then you have the cost of each Armor piece of 3,000 x 7 = 21,000

 

All up it cost (not including all the junk tank stuff too), 47,500 tech frags to gear the right side of my Sorc.

 

Ok, so let’s have a compromise so we have a buffer if the RNG vendor is being less than ideal.

 

If you only want us to gear one piece at a time (which is unfair IMO), then 5,000 doesn’t have a big enough buffer to deal with being unlucky at the RNG vendor.

You would need a cap of 8,000-9,000 to offset that possibility.

 

If you let us gear two set pieces at a time so we can at least get the starting benefits of the set pieces (which is a good compromise and more fair IMO), we would need another 8000-9000 tech frags for the second piece.

Which means we would need a 16,000-18,000 frag cap.

 

I get you have your reasons for artificially slowing down the gearing, but let’s make the system fair so people can get the benefit of a set bonus when they go to gear up the first time (if that’s the way they like to gear. Remember, this is “play your (our) way”;))

 

To sum up, if you want to implement a cap (which isn’t needed IMO), then the compromise should be around 20,000.

Edited by TrixxieTriss
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Example, we are raising the Tech Fragment cap to 5,000 (up from 3,000).[/color]

Eh ? "Cool". :rolleyes:

 

Now, how about making the prices significantly lower ? I have no idea how to get 3000 fragments, let alone 5000 and more. :eek:

 

Just the small glance at the vendors and prices makes me want to drop the game right now. :( There is no point to stay if that would be the game's future.

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One thing I would like to add so there is some perspective that I don’t think has been fully voiced by the players.

 

 

Imagine how much worse this is going to be when it goes live and people don’t have unlimited funds or tech fragments to just sit and play RNG lotto.

How many players have or will be able to obtain millions apon millions of credits?

How many people will be able to get enough fragments to gear up (especially when you consider deconstructing items give you so few fragments compared to what they cost).

How many people are going to be excluded from crafting because they can’t get the mats?

 

I think by now, most of the testers have come to realise you have some rather massive credit sinks under this design, besides all the RNG.

What I’m not sure you are grasping is those credit sinks and the RNG on RNG on RNG will affect your casual players the most. Those that can least afford what you are doing will likely move away from the game because of frustration.

While those credit “whales” you should be targeting won’t be affected at all.

The increased cost of crafting and the inflation it will cause will actually make those whales even richer.

 

You are creating an environment that will actually encourage people to buy credits from third party sites and encouraging others to stop playing the game.

 

I know you still have things you are changing, but I feel I need to say this so you understand the gravity of the situation if you don’t take bigger steps. Small steps are good to fine tune. But you aren’t at that stage yet. There are still too many things IMO that need more work before fine tuning is all that needs doing.

3 weeks may not be enough if you continue this softly, softly approach to tweak stuff. I feel some bolder steps maybe required for the next pts iteration.

 

Thank you for listening to our feed back.

 

Totally agreed. Subsribed.

Die Kosten für Gear, die Verschwendung von Zeit für das Sammeln von Tech Fragments, der immense Wertverlust für den Rückbau von Gear führen zu unendlichem Grinden. Das macht weder Freude, noch ist es sinnstiftend. 3000 TF + 1.000.000,- für ein Setteil mit Bonusoption = 21.000 + 7.000.000,- Credits für ein komplettes Set aus 7 Rüstungsteilen - Wer bitte, denkt sich soetwas aus? Der durchschnittliche Gamer wird da rasch die Lust verlieren, weil die Früchte der Arbeit zu hoch hängen. Für Progamer erreichbar, für Soloplayer und Freizeitgamer, wird es nicht mal auf für ein Gear der Stufe 280 reichen bevor Patch 7.x kommt. Dazu kommt, dass die toons und die Gefährten weniger stark sein werden, als es vergleichbar heute der Fall ist. und für eine Weekly auf Y4 mit CEP-Boost steigt man ca. 7-8 Commd.Ränge auf ... künftig wird es nur zu einem einzigen reichen, weil man 160k CEP benötigt, um eine Stufe zu steigen. Das bedeutet, wer mittels Weekly/Daylie versucht den Cmdo-Rang 300 zu erreichen, braucht gut 5-7 Mal mehr Zeit für das gleiche Ergebnis, wie heute. Das ist Mist und macht mir, als Dauerabonnent, gar keine Freude mehr.

 

Eric, ich hoffe, dir übersetzt jmd den Text ins Englische. Ich finde es schade, dass hier fast nur US-Stimmen zu Wort kommen, den Sprache ist auch eine Barriere für nicht wenige und das Deutsche Forum wird schlecht betreut. Verlautbahrungen eurerseits kommen mit großer Verzögerung - oft unvollständig - im Deutschen Entwickler-News an.

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This is exactly what we’ll be forced to do and what many will do. It will be a big pain in the butt.

 

If you want a cap so people don’t store 100,000’s like they do with unassembled components, then let’s discuss a reasonable cap.

 

Let’s consider the cost of things with tech frags and how people like to gear up.

And how the RNG vendor currently works.

 

They go to the vendor to buy their first set bonus chest piece for 3000 tech frags

 

Then they need armoring, mod and enhancement.

The RNG vendor drops are 300, but they don’t always drop the best or exactly what you want or need, it might cost you more than 2000 tech frags to get the right enhancement.

I know this for a fact because I wanted a crit enhancement for my chest and it kept dropping 9 accuracy in a row and then started on alacrity till I got it. I think it took 11 drops till I got a crit one and it was stacking endurance (which means it was close to being a tank enhancement).

 

There are so many types of Armor, mod and enhancements the RNG vendor drops and half of them are unsuitable for some classes and builds

 

I did another experiment to find the “optimal” dps Armor, Mods and enhancements for my Sorc.

Here is a picture of all the extra DPS stuff I got (not including all the tank stuff)

https://imgur.com/gallery/TaFum1Q

 

That was for one characters right side set internals and those “extra’s” that I’ll probably never use cost me 20,100 tech frags + 6,300 tech frags for the ones I did use = 26,400 tech frags to gear the right side Armor set.

 

Then you have the cost of each Armor piece of 3,000 x 7 = 21,000

 

All up it cost (not including all the junk tank stuff too), 47,500 tech frags to gear the right side of my Sorc.

 

Ok, so let’s have a compromise so we have a buffer if the RNG vendor is being less than ideal.

 

If you only want us to gear one piece at a time (which is unfair IMO), then 5,000 doesn’t have a big enough buffer to deal with being unlucky at the RNG vendor.

You would need a cap of 8,000-9,000 to offset that possibility.

 

If you let us gear two set pieces at a time so we can at least get the starting benefits of the set pieces (which is a good compromise and more fair IMO), we would need another 8000-9000 tech frags for the second piece.

Which means we would need a 16,000-18,000 frag cap.

 

I get you have your reasons for artificially slowing down the gearing, but let’s make the system fair so people can get the benefit of a set bonus when they go to gear up the first time (if that’s the way they like to gear. Remember, this is “play your (our) way”;))

 

To sum up, if you want to implement a cap (which isn’t needed IMO), then the compromise should be around 20,000.

 

I think perhaps you're missing the point.

 

On Ossus right now (and has been for a while now) 500 fragments gets you ONE crystal. If you want a second crystal it's 1000 fragments to get the second. Only take that theory and place a 1500 cap total on the availability of spending per week. Most (if not all ) pieces cost 2 (two) crystals. (Easy to understand thus far)… Now then... take those two crystals and give that to the vendor to purchase the part you need / want . The only difference now is that this vendor where we ust to purchase equipment for crystals is RNG AND those parts are "legacy' . Right?

 

Also: I've personally seen it take over 9 weeks (and counting) to get one single piece needed for more than just one character while running Ossus Weeklies .. and the results were receiving the exact same ear piece, relic or implant... Therefore I can only conclude that the same method (or "chance") for receiving gear is at the center of the "new" 6.0 method of acquisition.

 

The whole point of the cap is to set a limit. Other wise there are players who will burn through the entire update complete with BIS equipment, in every slot, inside of a few weeks (if not sooner).

 

1. The level of play has been adjusted.

2. The selection of armor has been updated and new items added.

3. The method of armor acquisition has been updated to provide a greater variety of "incentive" to customize players "style" (more or less).

4. Legacy has been added to the mix so that it should (in theory) be easier to outfit multiple alts.

5. Crafting items is still in need of additional testing and help as it stands.

6. Does anyone know that much about WZ's in the new release ? I may have missed it.. but for those who do a lot of PvP: how about gear acquisition for them ?

7. Companions ? Pretty much a dead issue (for the most part). I know that some of that depends on the up coming story and that will have to wait until launch (which makes sense).

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5000... 5000?!??!!!?

 

How generous!

 

I'm assuming the Tech Fragment costs of all items on all the vendors are being reduced to compensate for such a generous cap?

 

But seriously, (for those who don't get sarcasm) this isn't good enough. The cap needs to be doubled at the absolute minimum and all vendor item costs need to be reduced.

 

Agreed

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This is exactly what we’ll be forced to do and what many will do. It will be a big pain in the butt.

 

If you want a cap so people don’t store 100,000’s like they do with unassembled components, then let’s discuss a reasonable cap.

 

Let’s consider the cost of things with tech frags and how people like to gear up.

And how the RNG vendor currently works.

 

They go to the vendor to buy their first set bonus chest piece for 3000 tech frags

 

Then they need armoring, mod and enhancement.

The RNG vendor drops are 300, but they don’t always drop the best or exactly what you want or need, it might cost you more than 2000 tech frags to get the right enhancement.

I know this for a fact because I wanted a crit enhancement for my chest and it kept dropping 9 accuracy in a row and then started on alacrity till I got it. I think it took 11 drops till I got a crit one and it was stacking endurance (which means it was close to being a tank enhancement).

 

There are so many types of Armor, mod and enhancements the RNG vendor drops and half of them are unsuitable for some classes and builds

 

I did another experiment to find the “optimal” dps Armor, Mods and enhancements for my Sorc.

Here is a picture of all the extra DPS stuff I got (not including all the tank stuff)

https://imgur.com/gallery/TaFum1Q

 

That was for one characters right side set internals and those “extra’s” that I’ll probably never use cost me 20,100 tech frags + 6,300 tech frags for the ones I did use = 26,400 tech frags to gear the right side Armor set.

 

Then you have the cost of each Armor piece of 3,000 x 7 = 21,000

 

All up it cost (not including all the junk tank stuff too), 47,500 tech frags to gear the right side of my Sorc.

 

Ok, so let’s have a compromise so we have a buffer if the RNG vendor is being less than ideal.

 

If you only want us to gear one piece at a time (which is unfair IMO), then 5,000 doesn’t have a big enough buffer to deal with being unlucky at the RNG vendor.

You would need a cap of 8,000-9,000 to offset that possibility.

 

If you let us gear two set pieces at a time so we can at least get the starting benefits of the set pieces (which is a good compromise and more fair IMO), we would need another 8000-9000 tech frags for the second piece.

Which means we would need a 16,000-18,000 frag cap.

 

I get you have your reasons for artificially slowing down the gearing, but let’s make the system fair so people can get the benefit of a set bonus when they go to gear up the first time (if that’s the way they like to gear. Remember, this is “play your (our) way”;))

 

To sum up, if you want to implement a cap (which isn’t needed IMO), then the compromise should be around 20,000.

Serious question. Are you not selling the items back to the vendor when you get a combination of mods/enhancements that you dont want? Or are you buying it and deconstructing the bad combo item? Last time i geared up 1 toon via medpac, it took me like 30 mins max to get from 258 to optimized 306 by selling back the vendor-bought items i didnt want for full refund of my tech frags.

Edited by olagatonjedi
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Serious question. Are you not selling the items back to the vendor when you get a combination of mods/enhancements that you dont want? Or are you buying it and deconstructing the bad combo item? Last time i geared up 1 toon via medpac, it took me like 30 mins max to get from 258 to optimized 306 by selling back the vendor-bought items i didnt want for full refund of my tech frags.

 

Your assuming people are going to Kai Zykken for the mods/enhcnamcents from the set pieces. While some of us will do that. I believe he and the majority of the player base will buy the Set pieces directly from the other vendor which isn't random each week (which has no mods in it), and use the random mods for the rest. Honestly I wouldn't want to go to Kai Zykken that much either, since It's random and I may need to wait Weeks or months before the pieces I want are even there for purchase.

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5000... 5000?!??!!!?

 

How generous!

 

I'm assuming the Tech Fragment costs of all items on all the vendors are being reduced to compensate for such a generous cap?

 

But seriously, (for those who don't get sarcasm) this isn't good enough. The cap needs to be doubled at the absolute minimum and all vendor item costs need to be reduced.

 

Actually … IMO .. It just depends on how often a player chooses to "try" to shoot dice with the "Vendor" .

 

Right now it looks like the house pretty much wins most of the time. Sooo I'm not quite sure that even 20 - 30 K would work.

 

BTW... Dasty ! I appreciate that response in a thread you posted a few weeks ago. Just FYI... that IGNORE LIST option thingy you suggested … it works great !!

 

Some of us do learn !! (yip … even an old dude like me !)

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Your assuming people are going to Kai Zykken for the mods/enhcnamcents from the set pieces. While some of us will do that. I believe he and the majority of the player base will buy the Set pieces directly from the other vendor which isn't random each week (which has no mods in it), and use the random mods for the rest. Honestly I wouldn't want to go to Kai Zykken that much either, since It's random and I may need to wait Weeks or months before the pieces I want are even there for purchase.

Im not assuming anything. Im asking a question based on my successful experience on the same topic. It worked just fine, and relatively quick and painless, for myself, and was wondering if he had tried the same.

 

Also, the rotating availability of the gear or the general availability of Kai might be a more appropriate change considering not everyone has a chance to play on the weekends.

Edited by olagatonjedi
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Actually … IMO .. It just depends on how often a player chooses to "try" to shoot dice with the "Vendor" .

 

Right now it looks like the house pretty much wins most of the time. Sooo I'm not quite sure that even 20 - 30 K would work.

 

BTW... Dasty ! I appreciate that response in a thread you posted a few weeks ago. Just FYI... that IGNORE LIST option thingy you suggested … it works great !!

 

Some of us do learn !! (yip … even an old dude like me !)

 

How is buying empty set bonus shell random what random is in there ... there are 4 new vendors that sell bunch of set bonuses and tacticals that you choose from they are not random from that vendor, each item empty set bonus shell or tactical is each priced at 3000 tech fragments and 1 million credits

like other raised the concerns the cap at 5k is too low cause i would still feel that i have to drop everything what im doing and run to the vendor to buy piece so i do not go over the cap and lose hard earned tech fragments

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How is buying empty set bonus shell random what random is in there ... there are 4 new vendors that sell bunch of set bonuses and tacticals that you choose from they are not random from that vendor, each item empty set bonus shell or tactical is each priced at 3000 tech fragments and 1 million credits

like other raised the concerns the cap at 5k is too low cause i would still feel that i have to drop everything what im doing and run to the vendor to buy piece so i do not go over the cap and lose hard earned tech fragments

 

The vendor that sells mods is rng. The fact that the vendor that sells the set bonus shells with no mods in it is insulting.

 

Is Kai Zykken random? Or does his gear rotate weekly (sp: weekendly?) similar to how the Ossus weekly MWDC mission rotates? I haven't visited the fleet vendors yet.

 

His wares change every week and he's only available a few days a week.

Edited by Raansu
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How is buying empty set bonus shell random what random is in there ... there are 4 new vendors that sell bunch of set bonuses and tacticals that you choose from they are not random from that vendor, each item empty set bonus shell or tactical is each priced at 3000 tech fragments and 1 million credits

like other raised the concerns the cap at 5k is too low cause i would still feel that i have to drop everything what im doing and run to the vendor to buy piece so i do not go over the cap and lose hard earned tech fragments

 

Here are a few thoughts to consider based on what information we have at this time.

 

1. The "Vendor" is not always available with exact same merchandise at all times. This varies. If it varies at all this is yet another VARRIABLE for players to deal with.

 

2. Once a player finds said "Vendor" they then proceed to do "business". At the expense of 3K tech fragments and 1 million a pop that player does not get the part needed in .. oh .. let's say 5 tries (for just one piece). That wont happen ?? Really ? IMO … this is a very real scenario.

 

3. Finally the same player gets that all important piece after 6 tries (IF THEY ARE LUCKY) : 18K in fragments AND 6,000,000 in credits. I hope we are able to knock down some serious credits some where !!

 

4. OH WAIT ! We have forgotten something. How about the need to "re-roll" for amplifier specs. Even though the player finally has received much wanted/needed the process is not done yet.

 

Here is what one player has already observed:

 

LOL, Ive spent 5 billion credits across 4 characters and I still couldn’t get all the amps I was rolling for, if it goes live as it is, people won’t bother and others will end up being gambling addicts.

 

If they cap the cost at 30,000 and make it so rolls get better and not worse, then I agree, the amps are fun.

 

5. Still not done !! Assuming that each player attempting to do this has similar encounters just how much time will be spent with gearing ? Resources ?

 

6. With a cap of 5K IMO.. this should indicate clearly as to what is being communicated. To me it is. Now it's up to me to get on PTS and see what options are available in order to play SWTOR.

 

Edit : Observation

 

It will take a significant amount of effort and resources in order to outfit each character. While it is true that items are legacy bound there is still no guarantee of selective matching components being available as needed. Final completion of "sets" of gear will be based upon random selection .. not by design. Fine tuning said gear ( amplifiers) will also be based upon random selection .. not player skill / ability / or selective design or understanding of specifications for a particular build.

 

Conclusion of current system:

 

Bring lots of credits and plenty of tech fragments to the table... and be patient !!

 

Anyone up for a game of Sabacc ??

 

:D

Edited by OlBuzzard
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Seems like the most direct way to get what you want would be to start off buying the best available gear set piece with the buy/refund method until you get the optimal mod and enhancement and amplifier for that specific slot. Once you have a full set of the optimal mods/enhancements, then focus on the other set bonus vendor. I plan to completely avoid the random mod/enhancement vendor, but the lower prices they offer may be worth it to some who arent as picky about optimizing stats.

 

It honestly seems very straight forward and easy to get the exact pieces you want.

Edited by olagatonjedi
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Seems like the most direct way to get what you want would be to start off buying the best available gear set piece with the buy/refund method until you get the optimal mod and enhancement and amplifier for that specific slot. Once you have a full set of the optimal mods/enhancements, then focus on the other set bonus vendor. I plan to completely avoid the random mod/enhancement vendor, but the lower prices they offer may be worth it to some who arent as picky about optimizing stats.

 

It honestly seems very straight forward and easy to get the exact pieces you want.

 

Sorry, but if you have to buy/refund and repeat random number of times for the right mods/enhancements that tells everyone the system is BROKEN. Getting random gear from bosses is one thing, but none of us should have to play russian roulette when we purchase a set piece from a vendor for 1,000,000 and a ton of Tech fragments.

 

Not everyone wants to waste possibly hours doing this for 1 piece of gear for the chance we get exactly what we want for 1 piece of gear.

Edited by Toraak
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Seems like the most direct way to get what you want would be to start off buying the best available gear set piece with the buy/refund method until you get the optimal mod and enhancement and amplifier for that specific slot. Once you have a full set of the optimal mods/enhancements, then focus on the other set bonus vendor. I plan to completely avoid the random mod/enhancement vendor, but the lower prices they offer may be worth it to some who arent as picky about optimizing stats.

 

It honestly seems very straight forward and easy to get the exact pieces you want.

 

Have you been on PTS today? You only get refunded credits, not tech fragments.

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Sorry, but if you have to buy/refund and repeat random number of times for the right mods/enhancements that tells everyone the system is BROKEN. Getting random gear from bosses is one thing, but none of us should have to play russian roulette when we purchase a set piece from a vendor for 1,000,000 and a ton of Tech fragments.

 

Not everyone wants to waste possibly hours doing this for 1 piece of gear for the chance we get exactly what we want for 1 piece of gear.

Broken and personally not preferred are two very different things.

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