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Feedback: Rishi Stronghold


EricMusco

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SWTOR's player base is splintered and not all content appeals to all groups.

 

This update was explicitly aimed at the PvP community, who've long been overlooked. The RP crowd (for lack of a better label) has been comparatively well catered for: there are six other strongholds with no PvP features to speak of.

 

I am happy for endgame raiders when they get a new operation, even though I am unlikely to play through it. Similarly, I am happy for the RP community when they get new story content, etc. While there are some bugs/annoyances with the Rishi stronghold and its aesthetic appeal is subjective, most of the criticism seems to be coming from those who do not play PvP.

 

Here's the thing, there is no reason that a few tweaks to the non pvp parts, that would in no way effect the pvp element cannot and should not be made. There's just no reason it can't suit both camps. The PvP elements have designated areas so why shouldn't those areas that aren't for PvP be more decorator friendly? Making some changes wouldn't take anything from the PvP crowd, and really, who's to say that a PvPer doesn't want a nice place to park their toon after a long day of beating their opponents into the dust? A few more homey touches are just as nice for them as for those who don't PvP.

 

Aside from the fact that there is the annoying dismount and companion dismiss thing, the PvP element can be ignored by those who choose to do so, that in itself is not the problem. I think a PvP stronghold is fine, but Rishi has been requested and longed for by many players, not solely PvPers, it really should have a broader appeal and functionality as well as the PvP function. Personally, if they removed most, if not all, of the junk, and added A LOT more hooks of all kinds to the non-PvP areas, it would make the SH much more appealing. I don't think either of those things are particularly outrageous requests.

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The First PvP area is annoying to enter and leave

 

It is VERY annoying to be kicked off your mount when entering the pvp area with the lockable doors near where you load in. It is also very annoying when you get out that your companion re-appears, many players turn them off while in strongholds. I also heard this complaint from other players while testing the PTS earlier.

 

Proposed solution: Add a thin catwalk between the area where you load in and the ramp that leads to the first door you can unlock, so players can bypass the pvp area and never enter the lockable hologates, I have drawn a picture in green: https://i.imgur.com/NxUcaF0.jpg

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So in the wee hours of this morning I did this post here that was focused entirely on hook placement feedback. Now I want to give my general thoughts.

 

I really love that you guys are putting thought into new and different angles on things, and making a stronghold where PVP is possible is a great idea; this opens things up for player-organized activities in a great way. As evidenced by my history of posts here, I'm definitely a stronghold junkie, and while I predominately decorate for RP purposes I'm always happy to see more variety of options, and if you can pull an additional player demographic into interest in strongholds then as a decorator I benefit from the additional resources that will go into that part of the game.

 

Speaking as someone who does a lot of RP, I think this stronghold is a fantastic set piece. In this vein, I am totally fine with the slum-like aspect of it. It will make a great hive of scum and villainy for characters to traipse through on RP adventures!

 

The Patrol Carrier is great, I am glad to get a faction-neutral starship set that has (and this is crucial) better hook placement overall than the guild flagships do (though there's some serious deficiencies here still, please see my linked to post above on hook placement suggestions).

 

Now... all of that being said... while I don't agree with the extreme anger and disappointment being voiced by others in the thread here, I can get on board with the idea that it is sort of a shame there isn't any part of the SH that isn't a slum. Even the Hidden Cave isn't just a stone cave, it's still industrial wreckage. If we had a whole multitude of smaller but thematically varied strongholds to choose from then I'd say this isn't a big deal, because everyone could wait for the next little home-set that would be coming their way soon. But what we have, for both better and worse depending on your aims, is a more limited number of very large and sprawling strongholds, and because it's more limited people want more/everything/all-their-wishes answered as part of the same package.

 

Maybe there's an easier compromise or answer to this, though! You've already established the idea with this SH of a whole portion of it being accessible only via a terminal and phasing (going to the Patrol Carrier). Perhaps rather than changing what's already in place, you could add a new area that is also accessible via terminal and phasing right at that load-in platform, and make it a non-slum area. It wouldn't have to be large, maybe all together the size the current beach plus a building the size of the Staging Area? Small (relative to the rest of the SH at least), homey, no trash piles or PVP. Some suggested existing Rishi assets/examples:

  • A lagoon area with island and waterfalls like this Rishi islet (at this location on the Rishi world map).
  • A shallows area like this one (at this location on the Rishi world map).
  • Use the whiter/smoother exterior building facades you see in the area of Raider's Cove where the Blaster's Path cantina is located rather than those from the market (example 1 where you exit Raider's Cover toward Horizon Island, example 2 the Blaster's Path exterior).
  • Use the interior building style of the interior of the Blaster's Path cantina (as long as you make absolutely sure you're including Ceiling hooks so that we can affect the lighting!!!!).
  • Use the more densely treed landscape of the area around the Aggressor Camp (on the Horizon Island map of Rishi).
  • Make sure somewhere in the exterior spaces there are Centerpiece hooks so we can actually use those Rishi Hut decos.

 

I'm sure it would be a fair amount of work to create an additional unlock/phase of the SH as per the above suggestion, but I think it might be worth it, because then with one (admittedly exceptionally large) SH you are actually satisfying four disparate groups of people (and making very happy those people like myself who might cross-over between multiple groups): 1. your PVPers, 2. those RPers or decorators who might have cause to want a slum, 3. the decorators or RPers who might want just the ship set, and 4. those people who really want a more attractive tropical stage to make a "home" stronghold. Even if some of those groups only ever unlock certain portions of the SH, that's still more income and investment than you'd get if any of them are disappointed enough to not unlock anything at all.

 

One other request I'd have isn't related to the Rishi SH specifically but is related to the addition of new decos with the release of this SH, and that's to please add Utility Decorations for all of the Grade 8, 9 & 10 crafting mats, and either include them in the Conquest rewards or make them purchasable from the Fabricator droids. I'm not sure if the folks who are coding / adding decorations on the dev team actually decorate much themselves, or peek at what players are doing, but I feel compelled to point out that the utility decorations (especially the crystal ones) are some of the most frequently used. All of the Utility decos are very versatile and add flourishes and fill in nooks and crannies like little else. It's now literally been years since the Grade 8 mats hit the game, it's way past time to have these added to the decos!

 

To close, I just want to quote this suggestion:

 

6. Give us some hooks in the water so we can place speeders out there like little boats. The Cantina skiffs would make fantastic boats, along with a slew of other speeders.

 

Oh my goodness this is such a good idea please totally do this! I would love to put all my collection of skiffs out there.

Edited by JediBoadicea
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OK, I don't PvP much and am very much into RP, and I love the stronghold on Rishi. Yes, cleaning up the piles of garbage makes sense. It adds nothing to the PvP, and any party living there would probably get rid of it pronto. I would also like more hooks on the exterior of buildings for vines, fountains, whatever. That would go far to making it a place that the jungle is reabsorbing. Greenery covers a multitude of sins.

 

It will never be an elegant palace (and I yearn for something like Vaylin's), but it is the sort of place one can imagine members of the dissolved Alliance retreating to in order to regroup.

 

What I especially like is its flexibility. It is not just a stronghold, but a venue for events as we choose. I think this is a wonderful addition to the game and hope that additional features will be included in SHs in the future.

 

Re the mounts and companions--is there any way to tie their disappearance in with the shutting of gates on the PvP areas?

 

I am a bit bemused by people insisting we only get smaller SHs. You can have a smaller one simply by leaving areas shut. Or not decorated.

 

Speaking of decorations, are they going to be added to Collections? That would make decorating large SHs much more appealing!

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Maybe there's an easier compromise or answer to this, though! You've already established the idea with this SH of a whole portion of it being accessible only via a terminal and phasing (going to the Patrol Carrier). Perhaps rather than changing what's already in place, you could add a new area that is also accessible via terminal and phasing right at that load-in platform, and make it a non-slum area. It wouldn't have to be large, maybe all together the size the current beach plus a building the size of the Staging Area? Small (relative to the rest of the SH at least), homey, no trash piles or PVP. Some suggested existing Rishi assets/examples:

  • A lagoon area with island and waterfalls like this Rishi islet (at this location on the Rishi world map).
  • A shallows area like this one (at this location on the Rishi world map).
  • Use the whiter/smoother exterior building facades you see in the area of Raider's Cove where the Blaster's Path cantina is located rather than those from the market (example 1 where you exit Raider's Cover toward Horizon Island, example 2 the Blaster's Path exterior).
  • Use the interior building style of the interior of the Blaster's Path cantina (as long as you make absolutely sure you're including Ceiling hooks so that we can affect the lighting!!!!).
  • Use the more densely treed landscape of the area around the Aggressor Camp (on the Horizon Island map of Rishi).
  • Make sure somewhere in the exterior spaces there are Centerpiece hooks so we can actually use those Rishi Hut decos.

 

I'm sure it would be a fair amount of work to create an additional unlock/phase of the SH as per the above suggestion, but I think it might be worth it, because then with one (admittedly exceptionally large) SH you are actually satisfying four disparate groups of people (and making very happy those people like myself who might cross-over between multiple groups): 1. your PVPers, 2. those RPers or decorators who might have cause to want a slum, 3. the decorators or RPers who might want just the ship set, and 4. those people who really want a more attractive tropical stage to make a "home" stronghold. Even if some of those groups only ever unlock certain portions of the SH, that's still more income and investment than you'd get if any of them are disappointed enough to not unlock anything at all.

 

One other request I'd have isn't related to the Rishi SH specifically but is related to the addition of new decos with the release of this SH, and that's to please add Utility Decorations for all of the Grade 8, 9 & 10 crafting mats, and either include them in the Conquest rewards or make them purchasable from the Fabricator droids. I'm not sure if the folks who are coding / adding decorations on the dev team actually decorate much themselves, or peek at what players are doing, but I feel compelled to point out that the utility decorations (especially the crystal ones) are some of the most frequently used. All of the Utility decos are very versatile and add flourishes and fill in nooks and crannies like little else. It's now literally been years since the Grade 8 mats hit the game, it's way past time to have these added to the decos!

 

.

 

I really like a lot of these ideas. I don't think anyone is insisting on the PvP element being removed. I only causally pPvP, and I'm certainly not good enough to organize my own events, but I might toss around the huttball with friends on occasion. I don't think it needs to be a this or that situation. I think with some adjustments, or even as you suggest, an addition, this SH can appeal to a very wide variety of players.

 

I've been remiss in talking about the elements I love, and there are some I really do like. For instance, aside from the lack of hooks, I really like the sort of rustic crosswork of the walls in the buildings. It's fun and different. I also like the ship, the hook layouts in the rooms are pretty good. If they translated that to the buildings below it would make decorating worlds easier. I like the training dummy options, and I love the fact that there are starship hooks where we can walk around. The waves! OMG, the look and sound of the waves absolutely delight me. That touch wa a homerun!

 

For me, the vast majority of the issues could be solved by removing, or making it easier to hide the junk, and by adding way more hooks to the areas outside of the PvP stuff. Additionally, I think if you could rethink the centerpiece hooks to include other smaller hooks layered on top of them, like the large hooks with the little green squares, that would open up a lot of possibilities as well. Also, have the working doors show up on the map. The cliffside room can be easily overlooked and hard to find.

 

My pipe dream wish list includes adding windows to the buildings, putting the cantina from Raider's Cove (with plenty of ceiling hooks) somewhere in the SH. It would be a phenomenal house, cozy, different from the previous buildings, and fitting for the setting. Doing away with the hook system entirely and allowing us to go nuts with creativity. To be able to splash and play in more of the ocean.

 

Aside from the trash, I don't want anything really removed. The PvP elements are interesting and a great way to allow the creation of player content. I think the best thing would just be to add a few more touches for the non-PvP player, and that just means more for everyone in the long run.

Edited by DuchessKristania
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The majority of the unlocks are on the ship. So we get a little dirty beach and a ship stronghold. Also, at no point should I be dismounted in my own stronghold! This might only be my 3rd post ever, and I came here right from the PTS. I'm very disappointed, mostly because I was so excited. I was NOT picturing decorating Ravagers. How about a nice "house" stronghold with a pretty beach? Something house-y and beach-y. I will not be spending millions of credits for 2 dirty round rooms on the ground and 3 up on a ship. Please let me love you SWTOR. Big just means empty. This strong hold doesn't seem big at all, because its just some empty rooms on a ship.

 

Just re-skin Tatooine as Hoth

Add a house-y and pretty beach-y part with waterfalls to Rishi

Expand Manaan so we can reach all (most of) the stuff we can see, at least physically access the starship hook

Guilds need to have room for at least 2 strongholds

 

Some of us don't want this at all. The stronghold was built to accommodate PvPers as well. The 2 arena's that do so are great for that. Mounts should not work in a PvP arena. All the debri works for great LOS.

 

Thank you.

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Like many people who have posted here, I had a different vision of a Rishi stronghold; one more like the other areas of Rishi. White sand beaches, blue skies, bright sun; oh wait – that’s Rakata Prime! I was initially very disappointed because of this. However, taking the stronghold as it is there are some things to like about it, and I think some great possibilities if some things could be implemented. Regarding the specific placements of hooks, I need more time to consider and will be posting what I think separately when I have more specific observations to offer.

 

Beachside Cave Hideout: This room, the beach, and the connected area could MAKE the place as a stronghold on its own. This cave room definitely needs more wall and floor hooks. Please add carpet hooks to the walls! Put some medium-narrow spots along the wall. With banks, mail, and a gtn wall terminal it could serve as a tiny-house kind of stronghold. Adding a staircase spiraling up inside on the wall to the top for a sunset view spot would be great. Add wall hooks going up the staircase. Park your ship on the beach and you’re home! You wouldn’t even have to go through the pvp arena, just jump off the deck and swim over to the beach 😊

 

This beach needs a boat – I mean a pirate ship! Out in the water or by the big dock. Or you could add a dock going out into the water from the opposite side of the little island with the ship at the end of it. That would make a nice view and would be a fun additional spot for decorators given the right new decorations (😉 plz!) Finally, a place to put the Zabrac pirate!

 

So many possibilities with this area of the SH – for instance, a way to walk up the rock face to the top of the cliff (near the cave entrance on the left as you face the cave. Maybe a narrow switchback among the rocks?) – HELLO, let’s put a nice rishi hut/home up there!

 

AND thank you for adding hooks to the outside of the building just outside the cave path. This building has no door, no interior but wouldn’t that be great if it did! It could also have a stair or grappling hook to get to the top.

 

No need to unlock the other areas unless you wanted to pick up a buck or two playing Pazaak in the Sun Room Lounge and Casino (everyone - nod now). Of course, adding more interior spots to the Lounge would be in keeping with the group/pvp/hosting a gathering kind of theme.

 

I can definitely see using this beach and hideout with more hooks, an upper level, and the outside building converted into usable room(s), add the cliff top hut, the ship docked on the far side of the island – this could be the best SH in TOR! If you really wanted to you could add a snorkeling or fishing feature to the lagoon too 😊

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Spent some more time in the stronghold today. My biggest qualm would have to be constantly being dismounted when going through the PVP areas. So I have suggestion that could potentially solve this problem and several others I've seen on the thread.

 

Give us the option to turn off PvP. With that option we can remove all the objects that are related to PvP in the stronghold (barriers, terminals, PvP zones that dismount and remove companions, scoreboards, etc.) so those who have zero interest in PvP have the ability to make the stronghold more homey and useful for their particular needs. It wont please everyone but I think it's a huge step in the right direction to making those who want to decorate it much more satisfied.

 

Also a "clean" option would be nice too. Maybe have it on a terminal on the ship's bridge or something and this will basically remove a bunch of the junk piles from the stronghold and open up a few more hooks of varying sizes. I think having it on the bridge would be best since it would require expanding the stronghold. Maybe make the cleaning cost 500k-750k and their CC counterparts too.

 

Obviously having the stronghold set to PvP will keep all the PvP related things. From what I am seeing, besides some bugs, the PvPers are generally satisfied with how you have it now and since I haven't really tested the PvP stuff out personally I can't really make any suggestions regarding it.

Edited by BarbarikDave
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Two words: more hooks.

 

MORE HOOKS.

 

MORE HOOKS!

 

Seriously, you guys are repeating the same mistakes you did with all of Manaan and with the open parts of Yavin. This is especially egregious when you consider you've given the Rishi stronghold the highest decoration limit of any non-ship stronghold. GIVE US PLACES TO PUT ALL THESE THINGS.

 

 

Specific issues:

 

1. There are huge swaths of area both inside and outside without ANY hooks on them. The outside is particularly bad everywhere you go--especially the island with its solitary Large hook--but the inside in many places is nearly as bad. Any accessible area of ground or wall that isn't covered by AT LEAST one hook you can break down into multiple smaller ones (and any outside space left bereft of flooring hooks) is a complete waste of space and pixels. Don't turn this into Yavin or Manaan again where every stronghold has big ol' empty stretches of nothing with maybe 2-3 useful locations to put stuff total.

 

 

2. There are far, FAR too few flooring hooks inside and out. This has been a perennial problem for SHs on this game; many of your flooring decorations are relatively small and you only put one or two of those hooks in an area, leaving most of the ground unable to be covered. You also often neglect to put any flooring hooks in outside areas, which makes no sense when there are so many tile decorations now available! There's no reason not to have a ton of flooring hooks everywhere so people can try wall-to-wall carpeting, fit various flooring tiles together into a bigger design, or make a massive disco stage out of multiple Gambler's Dance Floors.

 

 

3. You again have long walkways with a couple of small hooks on either side and a big empty stretch in between, which severely limits any and all decorating options. Put Medium and Large hooks throughout these walkways instead, completely covering the area, that people can choose to use or break down into smaller ones IF THEY WANT TO. Some decorations that fit on Medium or Large hooks (like the Temple Arch, various plants/statues, etc.) do not impede traffic and can look good on walkways, but are unusable under the current design.

 

 

4. Large wall hooks indoors are very rare. This needs to be fixed. We can always break them down into Medium and Small hooks IF WE WANT TO. You also need to add more wall hooks overall, as many of the rooms have none. Let us do our own decorating!

 

 

5. Ceiling hooks for lights/other decorations are practically nonexistent. This is unacceptable, given how dark some of these rooms and hallways are. Fix the ceilings, take out any pre-existing light fixtures (again, adding them as decorations later) and let us put in our own lights/vines/whatever.

 

 

6. There's no reason to only put in a Small hook when you can fit a Medium Narrow. There's also no reason to put in a Medium Narrow when you can put in a regular Medium. And, again, there's no reason to put in a Medium when you can put in a Large Standard hook. And so on and so forth. Give us hooks we can break down, not hooks we will curse because they are near useless! Putting in a few Small hooks that can't be resized or rearranged in the middle of a whole bunch of unusable space is extremely frustrating. You did this a lot on Manaan, which is one of the reasons Manaan was an immense disappointment. Don't do it here too!

 

 

7. Remove the piles of junk (at least some, preferably all) in various areas inside and out, and put hooks in those places instead. Then, turn the textures for those piles of junk into more decorations (to add to the few 'garbage pile' sorts of decos that already exist) that you add either to the prefab vendors or the Cartel Market. That way, people who want piles of debris scattered around their stronghold can have it, and those who want a tidier appearance can use the hooks for something else. EVERYONE WINS!

 

 

8. While I agree the stronghold appearance is 100% authentic to Rishi, I do very much sympathize with those people who were hoping for a more 'natural' appearance to the stronghold. The beach and small island is a start, but it's obviously not enough to please my fellow SH enthusiasts who were hoping for a more aesthetically pleasing virtual hideway.

 

My suggestion would be to add another, larger island (either accessible through the water/across a bridge or via the same terminal you can use to go up to the skyship) with a beach all around, a waterfall or three, and one building on it (based either on the Blaster's Path cantina interior, the Revanite camps, or the Rishii Village designs). I'm guessing it would be easier for the devs to add another area to the SH as it exists now rather than trying to redesign large parts of it already 'built'.

 

Adding a new extension on the SH might make it bigger and more expensive to complete, but I don't think people would really mind that if it meant getting more of the environment they actually want. People can always choose not to unlock areas of the stronghold they don't care for, after all. You'd probably get a lot more players 'buying in' on the Rishi stronghold if you offered both the 'tropical paradise' feel in addition to the 'pirate hideway' feel that already exists. That means more people spending money buying the stronghold and decorations for it, so this can only benefit you, EA.

 

 

9. It's a small thing, but if you could add the Rishi Maze image to the SH's skybox, that would be great. You should be able to see that regularly from anywhere on the ground on Rishi, after all.

 

 

10. Can you give us any functionality to turn the PvP area side effects on and off? I don't know if this is possible but I would love it if you could. I don't mind the red text warnings myself (that way people don't get confused about what parts of the SH are built for PvP specifically) but it does annoy me when I'm knocked off my mount while cruising through my stronghold decorating, and when a companion ends up being automatically despawned and resummoned as I move through as well.

 

 

11. Increase the usable decoration count on the Rishii Idol decoration to 999 like most decorations. This place is crying out for Rishi firepots everywhere and right now we can't make it happen!

 

 

12. Visible doors that are not openable are annoying and potentially confusing. They make the stronghold feel sloppy and unfinished, like those doors are to rooms that got cut. As a result there's not a lot of 'interior' room available in the Hideout portion of the stronghold. How about making them actually open into rooms? They don't even need to be big rooms, but it would be nice to have rooms that aren't all big round cylinders with holes in the ceiling. And hey, that's more money you can charge people who are using Cartel Coins to unlock the stronghold! So that's all gravy for you.

 

 

P.S. Giving Starship and Centerpiece hooks more options on how they can be broken down would be great as well, as would making the Large hooks they break down into most of the time have the embedded Small hooks like the normal Larges.

Edited by AscendingSky
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- As people are suggesting, adding the ability to disable PvP elements (the PvP zones and warnings, lost companions, junk piles) would go such a long way to making this SH friendly to everyone. Let us totally turn it off. Some people know for a fact they will never be interested in PvP and thus don't need or want those features.

 

Also, if removing the junk is optional (and tied to disabling PvP) it will also appease those who seem to love the filth and grime.

 

- Making another island with even one small cottage that isn't a slum, as suggested, would also go a long way. Just offer two paths for the unlocks: you can either get Rishi A with the PvP hideout as the initial unlock, or Rishi B with the pretty cottage. If someone could go from the loading dock to the ship to the small, nice beach and cottage, they wouldn't have to even look at the gross slum. They'd get the Rishi they want, and it wouldn't take away anything from the people who want the shantytown and PvP elements.

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...

 

1. There really needs to be a way to toggle an option to remove all PvP functions. It's incredibly annoying to be forced into a PvP zone in your own stronghold, to be dismounted and have your companion dismissed. Not everyone is going to use this for PvP. It's really not remotely friendly as a non PvP stronghold.

 

....

 

I think it's sad that a stronghold that was so anticipated by so many has been target focused on one type of player. There really was and is room to make it something that everyone can enjoy. Please, please consider giving it more viability for use outside of PvP....

 

This was the biggest issue for me. I hated that traveling through portions of the stronghold my companion is dismissed or I am dismounted from my speeder. A way to turn off the PvP features (or just some of them as PvP with companions may be interesting) would be a huge improvement to the stronghold.

 

Also I was by myself when I was exploring so I don't know if the PvP areas auto-flag you for PvP but if they do that would need a way to turn off as well so we don't get grief-ed in our own strongholds.

 

Finally that triangle in the cove expansion beyond the speeder should be open for players instead of an exhaustion zone

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I don't understand why PVP being in this stronghold is such a concern that several posters in this thread have made multiple posts, at least oner per page, to say how much they dislike it and don't want it.

 

Firstly: this is the first of seven strongholds to be catered to PVPers. I think we deserve it,

 

Secondly, as you rightly point out - this is your stronghold. If you don't want to PVP, you don't have to raise the forcefields, you don't have to click the huttbal lbutton, you can just use it as-is. You can avoid listing your stronghold publicly, and nobody will PVP in it.

 

Please, PVPers get a piece of content for the first time in how many years, don't take it away from us because you don't like it.

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Spent some more time in the stronghold today. My biggest qualm would have to be constantly being dismounted when going through the PVP areas..

 

Funnily enough, I am able to use my mount in various PVP areas and have not been dismounted. Maybe this is because I nitially mount up in the PVP area? I don't know, but i have never been dismounted myself.

 

In fact I have asked for mounts to be dismissed because iwth them, the huttball map is not really fun.

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This was also built up as something for BOTH groups, and in fact it only caters to one.

Respectfully, this is a matter of taste. I am a stronghold player and I like the grungy smuggler-esque aesthetic.

 

Differing voice: I like the junk.

Well, maybe they can add some hooks over the junk so that those of us who aren't pigs, can decorate over it.

Not a very nice implication Luna. :(

Edited by Estelindis
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Your back-handed insult will be remembered for a long time.

 

If you're insulted, be insulted that the devs covered a stronghold in trash and expected us to be happy with it. Perhaps, 'slobs' would've been kinder?

 

Respectfully, this is a matter of taste. I am a stronghold player and I like the grungy smuggler-esque aesthetic.

 

Not a very nice implication Luna. :(

 

Well, as I'm sure you've been told, I'm not always nice, but I'm always honest. I don't want a stronghold covered in garbage. I'm not happy about it. I don't want a trash heap. I didn't fantasize for years for a dump. And my smuggler wouldn't like it either. Just because our characters traffic with scum, doesn't necessarily make them want to live like scum. Like I said, put some hooks over the trash so that those of us who don't like it, can cover it with a plant or sculpture or something. (Or better yet, delete the trash heaps altogether...but then again there wouldn't be any stronghold left if they did that.)

Edited by Lunafox
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Finally that triangle in the cove expansion beyond the speeder should be open for players instead of an exhaustion zone

 

Not being able to get into this area was disappointing to me. I'm hoping this area will be opened with no further unlock when the SH is officially on the market. (plz devs)

 

=-=-=-

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Not a very nice implication Luna. :(

I think her 'pig' comment referred to just the junk and the mess of it, akin to a pig sty. Not aimed at Xordev as a personal insult. I've referred to the piles of junk as a pig sty as well, in another thread, and I don't think that's so offensive to say? It's just how I think it looks, but I don't mean that to imply that others who do enjoy the mess are pigs. Hell I call my bedroom a pig sty when I've been lazy with cleaning up.

 

Seems like things are heating up a little between those who do, and those who do not enjoy the SH but maybe keep in mind that someone's displeasure or their difference of opinion (even if worded strongly) isn't necessarily a personal attack or insult.

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Last night, at a little past 3 am I was finally able to get on the PTS. I immediately purchased and unlocked the stronghold. Despite the late hour I decided to grap a pen and paper and write down some notes. I hope they'll be constructive and helpful.

 

1. There really needs to be a way to toggle an option to remove all PvP functions. It's incredibly annoying to be forced into a PvP zone in your own stronghold, to be dismounted and have your companion dismissed. Not everyone is going to use this for PvP. It's really not remotely friendly as a non PvP stronghold.

 

2. Rishi is not a resort town, I get that and I was not expecting it to be one. However, the sheer volume of literal junk and trash laying around, paired with the sound effect of buzzing flies is just gross. At least 95% of the junk piles need to be removed, or there need to be hooks placed in such a way that the junk can be hidden under decorations.

 

3. There's a lot of wasted space. Aside from the areas designated for PvP the hooks are poorly laid out. There are vast sections of the outdootrs that are nothing but empty areas. Why aren't there hooks all over the place outside? Rishi is a gorgeous place, seedy pirate stuff aside. So many doors that don't open. Why do you even have buildings and structures in there that serve zero purpose? Seriously, you made a big area but very little of the island stuff is anything but filler buildings.

 

4. There are no hooks for ceiling lights in any of the buildings. I'm not sure what this aversion to letting us place suitable lighting is. Stop giving us dark rooms with no options for ceiling lights.

 

5. There should be more medium hooks against the walls. The bigger beds don't fit on the medium narrows. How many people do you know, put their bed in the middle of the room? For that matter, most furniture isn't placed in the middle of a room. The PvP areas have hooks all over the place, why are the hooks so limited in the non PvP areas. The hallways are void of hooks, there are no ceiling hooks, the centerpiece hooks fill a room but break down terrible. If you want to put anything small in there you end up limited to a little patch in the middle. Why can't the four large hooks that breakdown from the ceterpiece each break down into the standard smaller hook formations?

 

6. Give us some hooks in the water so we can place speeders out there like little boats. The Cantina skiffs would make fantastic boats, along with a slew of other speeders.

 

7. The island needs more hooks! One large hook in the middle is a massive waste of that island.

 

8. There are large wall hooks in the staging area, which would be a great place for banners, but there's a beam running through them that covers up a portion of any banner you place there. For that matter, you need to add triple the amount of wall hooks over the entire SH. In Copero you gave us gorgeous wall fountains, in Nathema we got waterfalls. Both of these decos would look great on Rishi but they take large wall hooks and those are scarce. Put them EVERYWHERE. The outside of the buildings would be fantastic with some wall fountains and waterfalls.

 

My overall impression of the stronghold is that you put a lot of thought and effort into the PvP elements of the place, but very little consideration for the fact that players would use it for anything else. There's not really anyplace for a private living area. I was really hoping you'd put the cantina from pirate cove in there. I just finished SoR on one of my newer toons and that cantina would have made such a perfect place to set up a home. I realize it's probably too late to consider adding it, but if there's any way to make that happen I think you would see a much warmer reception from the non PvPers.

 

I think it's sad that a stronghold that was so anticipated by so many has been target focused on one type of player. There really was and is room to make it something that everyone can enjoy. Please, please consider giving it more viability for use outside of PvP. Even if you can't do something as involved as adding a better building to make a home (which would be the best solution) please consider removing most of the junk piles, adding more home friendly hooks to the inside of the buildings, and adding more hooks to the outdoor areas. There are ways it could be more appealing to the non PvPer if you just clean it up a bit. And for the love of all things Star Wars, get rid of the buzzing flies sound effect!

 

Great ideas and I especially like 6. "Give us some hooks in the water so we can place speeders out there like little boats. The Cantina skiffs would make fantastic boats, along with a slew of other speeders." - this would be a great way to personalize the SH.

And #8 - large wall hooks everywhere would give a level of flexibility that this SH needs.

 

=-=-=

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I think her 'pig' comment referred to just the junk and the mess of it, akin to a pig sty. Not aimed at Xordev as a personal insult. I've referred to the piles of junk as a pig sty as well, in another thread, and I don't think that's so offensive to say? It's just how I think it looks, but I don't mean that to imply that others who do enjoy the mess are pigs. Hell I call my bedroom a pig sty when I've been lazy with cleaning up.

 

Seems like things are heating up a little between those who do, and those who do not enjoy the SH but maybe keep in mind that someone's displeasure or their difference of opinion (even if worded strongly) isn't necessarily a personal attack or insult.

 

Just to be clear, I wasn't insulting Xordev in my statement, because they suggested getting rid of some of the trash, so I wasn't including him in my statement. And sorry if those who like refuse are offended, but it is what it is. I don't live that way in real life, and I don't want to have to live in a mess in my pretend house either.

 

Differing voice: I like the junk. Hopefully they'll only get rid of some of it and not destroy the hide-out effect. What good is a hide-out if it looks like the lawn is always manicured and the shingles on the roof recently replaced? Would kind of give the place away, wouldn't it?

 

If they eliminate some, or put hooks over them, I could probably find a work around. I'm unhappy that I've been looking forward to this for so long and am handed a big messy plate of disappointment. I thought I'd at least have a nice stronghold to work on over the summer while I wait for other content. And now if I don't buy this junk, I won't have anything to do. :(

 

I've said all I'm going to say about this here.

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I don't understand why PVP being in this stronghold is such a concern that several posters in this thread have made multiple posts, at least oner per page, to say how much they dislike it and don't want it.

 

Firstly: this is the first of seven strongholds to be catered to PVPers. I think we deserve it,

 

Secondly, as you rightly point out - this is your stronghold. If you don't want to PVP, you don't have to raise the forcefields, you don't have to click the huttbal lbutton, you can just use it as-is. You can avoid listing your stronghold publicly, and nobody will PVP in it.

 

Please, PVPers get a piece of content for the first time in how many years, don't take it away from us because you don't like it.

 

Asking for an option to turn OFF the PvP aspect is not taking it away from anyone who wants to leave it on.

Even if I never PvP in the stronghold, the moment I step off the dock, I lose my companion and start getting flashing PvP zone warnings. There is no way to get anywhere else in the stronghold without going through that area.

 

We were told that PvP in this stronghold would be optional. if you're put into a PvP zone automatically and can't keep your companion with you, it's not optional. And there are some people like me who find PvP and being in PvP areas very upsetting. We were told this SH would be for both PvP and PvErs. Not just PvP to the exclusion of all others.

Edited by IoNonSoEVero
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I think her 'pig' comment referred to just the junk and the mess of it, akin to a pig sty. Not aimed at Xordev as a personal insult. I've referred to the piles of junk as a pig sty as well, in another thread, and I don't think that's so offensive to say? It's just how I think it looks, but I don't mean that to imply that others who do enjoy the mess are pigs. Hell I call my bedroom a pig sty when I've been lazy with cleaning up.

 

Seems like things are heating up a little between those who do, and those who do not enjoy the SH but maybe keep in mind that someone's displeasure or their difference of opinion (even if worded strongly) isn't necessarily a personal attack or insult.

 

Well, maybe they can add some hooks over the junk so that those of us who aren't pigs, can decorate over it.

 

Above, the pronoun us refers to (not) pigs. The pronoun does not refer to piles of junk.

It was very insulting and indefensible.

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The First PvP area is annoying to enter and leave

 

It is VERY annoying to be kicked off your mount when entering the pvp area with the lockable doors near where you load in. It is also very annoying when you get out that your companion re-appears, many players turn them off while in strongholds. I also heard this complaint from other players while testing the PTS earlier.

 

Proposed solution: Add a thin catwalk between the area where you load in and the ramp that leads to the first door you can unlock, so players can bypass the pvp area and never enter the lockable hologates, I have drawn a picture in green: https://i.imgur.com/NxUcaF0.jpg

 

^This is a great idea - solves getting dismounted, discompanioned, flagged, warned, and generally pvp'd off with one small addition.

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Respectfully, this is a matter of taste. I am a stronghold player and I like the grungy smuggler-esque aesthetic.

 

The aesthetics are a matter of taste but when there's no way to avoid being forced into a PvP zone the moment you're off the dock it's not catering to both.

 

I am getting tired of arguing about this. I've said my piece. I find this stronghold's aesthetics, lack of hooks and forced PvP areas absolutely disgusting. I am sure there are players who will enjoy it, and hey, all the best. But they wanted feedback and mine is that I regret keeping my subscription over the summer for this.

Edited by IoNonSoEVero
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Above, the pronoun us refers to (not) pigs. The pronoun does not refer to piles of junk.

It was very insulting and indefensible.

 

Ok, feel free to block me and hate me forever even though I wasn't meaning you personally. I can't help being honest. I won't say I like something when I don't, and I'm sorry, I don't care for the masses of trash everywhere. You said removing some of it was ok, so obviously I wasn't including you. But as I said, feel free to block me, I won't mind.

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