NikSunrider Posted February 5, 2016 Share Posted February 5, 2016 Did I /sign this? I don't remember. I'll /sign it anyway! /sign Link to comment Share on other sites More sharing options...
Lundorff Posted February 5, 2016 Share Posted February 5, 2016 Nothing is more important than this thread. /signed (again) Link to comment Share on other sites More sharing options...
Gethsnipe Posted February 5, 2016 Share Posted February 5, 2016 Signed Link to comment Share on other sites More sharing options...
CrazyCT Posted February 5, 2016 Share Posted February 5, 2016 (edited) This has probably already been mentioned, but I didn't read through all 14 pages Cross server won't fix the mismatch of groups. It's simple maths - If all the servers have an average of 75% Imps, then cross server will still have 75% Imps, if there's an average of 60% chance of getting pitted against a pre-made group, it will still be 60%, if you have an average 20 minutes wait time, you will still have a 20 minute wait time. The only difference will be that you will be playing against more new people. That said, it WILL benefit people who are on a poor server for PvP - if your wait time is a lot longer than the others, your wait time will be reduced, but to do that, the better servers will have to have a longer wait time to compensate. For US players, cross-server will actually be detrimental half the time. You could get pitted against a team on the East coast servers, when you are West coast, and as everyone knows, "guns don't kill people, lag kills people". But anyway /signed Edited February 5, 2016 by CrazyCT Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 I live on the east coast and play on the west coast servers most of the time. I get around 80 - 100 ms so I don't think it would hurt us that much. Link to comment Share on other sites More sharing options...
CrazyCT Posted February 5, 2016 Share Posted February 5, 2016 I live on the east coast and play on the west coast servers most of the time. I get around 80 - 100 ms so I don't think it would hurt us that much. Will it still be 80-100ms if there's more traffic on the server because of the PvP? Maybe I'm wrong Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 Will it still be 80-100ms if there's more traffic on the server because of the PvP? Maybe I'm wrong Not entirely sure, but I get the same ms no matter how populated the server is. It doesn't change on fleet or in matches. It only changes when my internet gets retarded. Link to comment Share on other sites More sharing options...
CrazyCT Posted February 5, 2016 Share Posted February 5, 2016 (edited) Not entirely sure, but I get the same ms no matter how populated the server is. It doesn't change on fleet or in matches. It only changes when my internet gets retarded. Yeah, but with cross-server you will have all the people that play on it normally, plus any people who are playing PvP from another server. Both servers will have to communicate with each other as well as the people playing. Simplified network diagram, rather than having P-S-P (where P is the player and S is the server), you will have P-S-S-P , or even P-S-M-S-P, with M being a "main" PvP server that will be in control of the matches. Add in that you could potentially have 16 players from 16 different servers and you see how even a 30ms lag per connection can go full on "Gremlin in a swimming pool" Edited February 5, 2016 by CrazyCT Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 Yeah, but with cross-server you will have all the people that play on it normally, plus any people who are playing PvP from another server. Both servers will have to communicate with each other as well as the people playing. Simplified network diagram, rather than having P-S-P (where P is the player and S is the server), you will have P-S-S-P , or even P-S-M-S-P, with M being a "main" PvP server that will be in control of the matches. Add in that you could potentially have 16 players from 16 different servers and you see how even a 30ms lag per connection can go full on "Gremlin in a swimming pool" Fair enough, that would add latency. I suppose there is a better way of doing it, maybe a megaserver to just get this over with and clear out POT5 and others like it. Link to comment Share on other sites More sharing options...
CrazyCT Posted February 5, 2016 Share Posted February 5, 2016 Fair enough, that would add latency. I suppose there is a better way of doing it, maybe a megaserver to just get this over with and clear out POT5 and others like it. That sounds better, but it leads to problems with PvP on the other servers. Do they just get rid of PvP from other servers and if you want to play PvP you have to transfer your character onto the new mega-server? Will it still have other aspects - PvE story and GSF, or even a GTN - or just be a purely PvP server? What happens when there's a level cap raise? Do you level up through the PvP, or have to transfer the character back and forth? I'm not trying to shoot down this idea, I'm just pointing out obstacles. If we can all agree on how we would want it, it would make presenting the case a lot stronger. Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 That sounds better, but it leads to problems with PvP on the other servers. Do they just get rid of PvP from other servers and if you want to play PvP you have to transfer your character onto the new mega-server? Will it still have other aspects - PvE story and GSF, or even a GTN - or just be a purely PvP server? What happens when there's a level cap raise? Do you level up through the PvP, or have to transfer the character back and forth? I'm not trying to shoot down this idea, I'm just pointing out obstacles. If we can all agree on how we would want it, it would make presenting the case a lot stronger. No, I mean merging all the servers that are left or maybe merging all the west coast and east coast servers to 1 or 2 servers. I'm not familiar with the EU servers so I won't say anything about those. Language barrier and all that noise. Link to comment Share on other sites More sharing options...
xxIncubixx Posted February 5, 2016 Share Posted February 5, 2016 just make imperials and republics be able to queue together (true random teams) and call it a day. Link to comment Share on other sites More sharing options...
DomiSotto Posted February 5, 2016 Share Posted February 5, 2016 (edited) I'm not familiar with the EU servers so I won't say anything about those. Language barrier and all that noise. The current language separation of the servers is impractical and I will be surprised if it is representative of the language groups of the player base. I will be very surprised if it is not driven by legalese. Edited February 5, 2016 by DomiSotto Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted February 5, 2016 Share Posted February 5, 2016 There are English-language EU servers as well, you know ... Link to comment Share on other sites More sharing options...
DomiSotto Posted February 5, 2016 Share Posted February 5, 2016 Yes, I am aware. But the language three-way split, then the server purpose split divides the player base a lot, and folks can easily join the guilds to communicate in the preferred language. Same with the server play-styles in NAM. (Shrug) I honestly think those divisions are out of date and should come under revision ASAP instead of the 90 cc transfers. Link to comment Share on other sites More sharing options...
LautrecofCarim Posted February 5, 2016 Share Posted February 5, 2016 Just create one big east coast server and one big west coast server and don't force open world PVP on players because that is total **** Link to comment Share on other sites More sharing options...
SgtGrumbles Posted February 5, 2016 Share Posted February 5, 2016 Just create one big east coast server and one big west coast server and don't force open world PVP on players because that is total **** no, just no. don't force me to play on PvE server, i want my open world pvp. Link to comment Share on other sites More sharing options...
DomiSotto Posted February 5, 2016 Share Posted February 5, 2016 Tattoine Den ---> that way. Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 Tattoine Den ---> that way. This. Outside of level synced gank squads open world has been dead for years now. Link to comment Share on other sites More sharing options...
SgtGrumbles Posted February 5, 2016 Share Posted February 5, 2016 This. Outside of level synced gank squads open world has been dead for years now. not on jung ma. Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 not on jung ma. Jung Ma is more or less empty, same goes for all pvp servers. Link to comment Share on other sites More sharing options...
SgtGrumbles Posted February 5, 2016 Share Posted February 5, 2016 Jung Ma is more or less empty, same goes for all pvp servers. doesn't change the fact that we still do world pvp regularly. Link to comment Share on other sites More sharing options...
Ruhun Posted February 5, 2016 Share Posted February 5, 2016 doesn't change the fact that we still do world pvp regularly. Organized PvP is done everywhere, you don't need a pvp server for it. Link to comment Share on other sites More sharing options...
SgtGrumbles Posted February 5, 2016 Share Posted February 5, 2016 Organized PvP is done everywhere, you don't need a pvp server for it. not just organized, but sponteneously as well. don't tell what i "don't need," there's still many of us that like being on a pvp server. forcing me to play on a PvE server is one of the few things that will make me unsub from this game and not come back. Link to comment Share on other sites More sharing options...
Col_Wilson Posted February 5, 2016 Share Posted February 5, 2016 There needs to be, at the very least, a class/spec MM for regs. I've been sent into an arena on a team with 4 dps vs 2 tanks and 2 healers... WHY couldn't the game just evenly split those teams? No one was in a 4-man premade there. Or even just teams of 4/8 dps/tank vs a team with more than one healer, why is it that we can't get a MM where at the very least, if there are multiple healers in que, one team will at least get ONE of those healers? Instead of all 3 going to one team? Cross server ques would only help... literally everything, not just pvp. Link to comment Share on other sites More sharing options...
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