Jump to content

Get Converted! (Fallen Empire Conversion Rate Info)


EricMusco

Recommended Posts

Will goods that are purchased with glowing data crystals have set bonuses on it?

 

Cause if it doesn't the conversion is one of set bonus gear for non set bonus gear. With the goal of the dev team to have people regrind the last 5 levels to play the end game gear (which was played through at the appropriate level to get the tokens) the value of the gear would be diminished.

 

As such playing through Ravengers on HM on the 19th is less rewarding than playing the exact same op on HM on the 20th. Making it so that long standing customers achievements are worth less than new players achievements. Unless of course it is the devs desire just to court new players.

Link to comment
Share on other sites

  • Replies 153
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

This.

I would also like to know what are these Glowing Data Crystals (elites? if yes what happens if i got maxed out elite comms? increased cap or?)

 

Thank you in advance

 

I would imagine they are, as said, in boxes, so you only get the comms when you open them. Like if you opened the SOR 99 Comm boxes and got nothing if you were already capped. So just don't open them until have space.

 

Hey folks,

 

I wanted to let you know about what changes are coming to Commendations in Fallen Empire, this way you can plan accordingly. Simply put, only the names of some existing Commendations are changing. There are no conversion rates or anything this time around.

 

  • Basic Commendations will now be called Common Data Crystals
  • Elite Commendations will now be called Glowing Data Crystals
  • Ultimate Commendations will now be called Radiant Data Crystals
  • All other Commendation names remain the same.

Again, there are no conversion rates pre/post Fallen Empire. Thanks!

 

-eric

 

This says Glowing Data = Elites... which is maybe a little worrying. Elites are notorious for being basically vendor trash, since Ops gear with set bonus is better, and non-Ops vendor Ultimate usually marginally better.

 

Honestly for the most part Elites, or "Glowing" are the most worthless things to get. I can at least spam Lockboxes with Basics, but maybe they'll buy something other than comm gear in KOTFE? .... maybe? :confused:

 

 

 

Went looking for it as soon as I posted ;)

 

Though forgive me for not knowing 3 new variations of Data Crystal off by heart yet...

Edited by Transairion
Link to comment
Share on other sites

Pristine Adegan Crystal <1:1> Red Polychromic Crystal

Rough Magenta Crystal Shard <1:1> Red Polychromic Crystal

Magenta Adegan Crystal <1:1> Red Polychromic Crystal

Not a fan. Cool, obscure, special crystals (and the means to get them) are something this game needed more of. I do not approve of you taking those things out, or the unusual means to get them, and you ought to know it.

Link to comment
Share on other sites

Yeah, it's not like they have had three or four months already to draw up a draft or two covering patch notes.

 

 

I am deeply amused by the image of staff in Austin typing furiously as they pour over last-minute emails and wads of stick notes... and given their "professionalism" in regards to this "upgrade" to SWTOR, I also have no trouble believing that's what's really going no at this very minute.

Link to comment
Share on other sites

Not a fan. Cool, obscure, special crystals (and the means to get them) are something this game needed more of. I do not approve of you taking those things out, or the unusual means to get them, and you ought to know it.

 

totally agree with this guy. another reason this expansion has dulled my will to actually play this game.

 

stop removing cool rare things that everyone with a wee bit effort can obtain.

Link to comment
Share on other sites

Ouch I've seen in general someone who's been collecting tons of Matter Transubstantiator the last few days and now it's been converted to a blue mat.

 

I hope they used them and weren't preparing for any 4.0 conversion...

 

Chances are, they were preparing for the conversion, hoping they'd convert into a purple mat. That's why I don't stake tens of millions on guesswork :D I know several people who are actively trying to play this conversion right. It makes sense, but it's risky, in more ways than one.

Link to comment
Share on other sites

Yeah, it's not like they have had three or four months already to draw up a draft or two covering patch notes.

 

They will probably make releasing patch notes one of the last things that they do today before they head out the door. that way they wont be expected to be there to answer any of the questions that are brought about when they are posted and people have had a chance to read through them.

Link to comment
Share on other sites

They will probably make releasing patch notes one of the last things that they do today before they head out the door. that way they wont be expected to be there to answer any of the questions that are brought about when they are posted and people have had a chance to read through them.

 

Devious...accurate, but devious

Link to comment
Share on other sites

Chances are, they were preparing for the conversion, hoping they'd convert into a purple mat. That's why I don't stake tens of millions on guesswork :D I know several people who are actively trying to play this conversion right. It makes sense, but it's risky, in more ways than one.

 

Glad I didn't buy more than 1-2 purple mats.. :D

All those Exoniums over the last couple months for <$4k each apparently has been a decent investment.

 

Meanwhile... the other shoe finnally dropped it seems. (Crafting got a pretty big screw job this Xpac)

  • Way to SHAFT all the folks with Exotech Adreno's... bad enough Radio Active paste is 5k a pop.. *SLAP*
  • Reusabled stuff really should have been given at least a 1:2 or 1:10 for the troubles.
  • Not happy about the RARE Magenta crystal mats going to crap as well conversion 1:1
  • WHY isn't Matter Transubstantiators at least getting 1:2 or 1:4 conversion? Seems sort of silly 1:1
  • Would have been nice to see SOMETHING turn into a PURPLE Operations Mat or Strategic Mat. (more grind)

Link to comment
Share on other sites

Why are medpacs turning into stims?

 

Biochem still makes medpacs, right?

 

I would wager they consider a 4 (8?) hour stim fairer compensation for a former reusable, than a one-off purple medpack of the new tier. Or whatever highest tier is in KOTFE.

 

One single-use medpack that's gone in literal seconds wouldn't be ideal in my book too.

Link to comment
Share on other sites

They will probably make releasing patch notes one of the last things that they do today before they head out the door. that way they wont be expected to be there to answer any of the questions that are brought about when they are posted and people have had a chance to read through them.

 

Sadly they never seem to answer any questions anyway. Could post first thing on Monday and they still ignore their customers.

 

In that way its an amazing business model. Of course the game started with 1 million subs and after 4,0 month 2 will be under 10,000. So maybe not the best business model but still beats answering customers concerns or defending the indefeasible.

Link to comment
Share on other sites

I would wager they consider a 4 (8?) hour stim fairer compensation for a former reusable, than a one-off purple medpack of the new tier. Or whatever highest tier is in KOTFE.

 

One single-use medpack that's gone in literal seconds wouldn't be ideal in my book too.

 

more likely they wanted to get rid of the reusable medpacks so players are not so reliant on them, that way players dont have a choice but to keep grinding and building more medpacks and play the new crafting system as it is intended.

Link to comment
Share on other sites

more likely they wanted to get rid of the reusable medpacks so players are not so reliant on them, that way players dont have a choice but to keep grinding and building more medpacks and play the new crafting system as it is intended.

 

They hadn't added any new ones since... well, 2.0 and level 55 or so, wasn't it? The only existing reusable were already outdated, and only used at all since they were reusable.

 

 

Though the question that was asked was "Was is my medpack being exchanged into a stim?" and my opinion was that the new(er) stims last longer than a instant-use medpack, so it seems "more fair" to give that instead.

 

 

Personally I would've loved to keep reusables, my main tank used like four.

 

 

 

I wonder if they've over-looked specific materials tied to crafting specific colour crystals?

 

I don't for a second believe they're so foolish as to outright removed the ability to craft them.

 

They've just changed rare "quest" related mats to "generic pick up off any node" mats, making it easier but 99% more pointless to do the quest in the first place.

Edited by Transairion
Link to comment
Share on other sites

Hey folks!

 

Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes:

  • All Droid gear will be changed to a "Valuable Droid Part" which you can sell to vendors for credits.
  • All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals.

The following list contains the conversions for consumable items which are no longer craftable:

 

Battle Reflex Stim <1:1> Premium Battle Versatile Stim

Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim

Experimental Reflex Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Reflex Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Reflex Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Reflex Stim <1:1> Premium Nano-Infused Versatile Stim

Reusable Battle Reflex Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Reflex Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Reflex Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Reflex Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Reflex Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Reflex Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Reflex Stim <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Triage Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Force Adrenal <1:1> Advanced Nano-Infused Critical Adrenal

Reusable Nano-Infused Attack Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Skill Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Skill Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Skill Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Skill Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Skill Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Skill Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Skill Stim <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Tech Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Efficacy Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Impeccable Medpac <1:1> Advanced Nano-Infused Versatile Stim

Reusable Tactical Recovery Med Unit <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Experimental Might Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Advanced Might Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Hyper-Battle Might Stim <1:1> Advanced Experimental Versatile Stim

Reusable Nano-Infused Might Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Absorb Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Critical Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Resolve Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Resolve Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Resolve Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Resolve Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Resolve Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Resolve Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Resolve Stim <1:1> Advanced Nano-Infused Versatile Stim

Battle Skill Stim <1:1> Advanced Battle Versatile Stim

Field Tech Skill Stim <1:1> Advanced Battle Versatile Stim

Bio-Enhanced Skill Stim <1:1> Advanced Field Tech Versatile Stim

Experimental Skill Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Advanced Skill Stim <1:1> Advanced Experimental Versatile Stim

Hyper-Battle Skill Stim <1:1> Advanced Hyper-Battle Versatile Stim

Nano-Infused Skill Stim <1:1> Advanced Nano-Infused Versatile Stim

Prototype Battle Reflex Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Reflex Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Reflex Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Reflex Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Reflex Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Reflex Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Reflex Stim <1:1> Prototype Exotech Versatile Stim

Rakata Reflex Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Reflex Stim <1:1> Prototype Nano-Infused Versatile Stim

Prototype Battle Skill Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Skill Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Skill Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Skill Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Skill Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Skill Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Skill Stim <1:1> Prototype Exotech Versatile Stim

Rakata Skill Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Skill Stim <1:1> Prototype Nano-Infused Versatile Stim

Exotech Fortitude Stim <1:1> Prototype Nano-Infused Fortitude Stim

Rakata Fortitude Stim <1:1> Advanced Nano-Infused Fortitude Stim

Exotech Command Stim <1:1> Prototype Nano-Infused Command Stim

Rakata Command Stim <1:1> Advanced Nano-Infused Command Stim

Prototype Battle Might Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Might Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Might Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Might Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Might Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Might Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Might Stim <1:1> Prototype Exotech Versatile Stim

Rakata Might Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Might Stim <1:1> Prototype Nano-Infused Versatile Stim

Prototype Battle Resolve Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Resolve Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Resolve Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Resolve Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Resolve Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Resolve Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Resolve Stim <1:1> Prototype Exotech Versatile Stim

Rakata Resolve Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Resolve Stim <1:1> Prototype Nano-Infused Versatile Stim

Battle Might Stim <1:1> Premium Battle Versatile Stim

Field Tech Might Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Might Stim <1:1> Premium Field Tech Versatile Stim

Experimental Might Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Might Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Might Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Might Stim <1:1> Premium Nano-Infused Versatile Stim

Battle Resolve Stim <1:1> Premium Battle Versatile Stim

Field Tech Resolve Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Resolve Stim <1:1> Premium Field Tech Versatile Stim

Experimental Resolve Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Resolve Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Resolve Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Resolve Stim <1:1> Premium Nano-Infused Versatile Stim

Anodyne Reflex Stim <1:1> Premium Anodyne Versatile Stim

Advanced Anodyne Reflex Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Skill Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Fortitude Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Command Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Might Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Resolve Stim <1:1> Advanced Anodyne Versatile Stim

Anodyne Skill Stim <1:1> Premium Anodyne Versatile Stim

Prototype Anodyne Reflex Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Skill Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Fortitude Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Command Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Might Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Resolve Stim <1:1> Prototype Anodyne Versatile Stim

Anodyne Might Stim <1:1> Premium Anodyne Versatile Stim

Anodyne Resolve Stim <1:1> Premium Anodyne Versatile Stim

Energized Med Drip <1:1> Prototype Nano-Infused Medpac

Exotech Med Unit <1:1> Prototype Nano-Infused Medpac

Rakata Medpac <1:1> Advanced Nano-Infused Medpac

Energized Fortitude Stim <1:1> Prototype Nano-Infused Medpac

Energized Command Stim <1:1> Prototype Nano-Infused Medpac

Energized Attack Adrenal <1:1> Prototype Nano-Infused Attack Adrenal

Exotech Attack Adrenal <1:1> Prototype Nano-Infused Attack Adrenal

Rakata Attack Adrenal <1:1> Advanced Nano-Infused Attack Adrenal

Energized Efficacy Adrenal <1:1> Prototype Nano-Infused Efficacy Adrenal

Exotech Efficacy Adrenal <1:1> Prototype Nano-Infused Efficacy Adrenal

Rakata Efficacy Adrenal <1:1> Advanced Nano-Infused Efficacy Adrenal

Energized Critical Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Exotech Critical Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Rakata Critical Adrenal <1:1> Advanced Nano-Infused Critical Adrenal

Reusable Battle Force Adrenal <1:1> Advanced Battle Critical Adrenal

Reusable Field Tech Force Adrenal <1:1> Advanced Field Tech Critical Adrenal

Reusable Bio-Enhanced Force Adrenal <1:1> Advanced Bio-Enhanced Critical Adrenal

Reusable Experimental Force Adrenal <1:1> Advanced Experimental Critical Adrenal

Reusable Advanced Force Adrenal <1:1> Advanced Hyper-Battle Critical Adrenal

Reusable Hyper-Battle Force Adrenal <1:1> Advanced Exotech Critical Adrenal

Battle Force Adrenal <1:1> Prototype Battle Critical Adrenal

Field Tech Force Adrenal <1:1> Prototype Field Tech Critical Adrenal

Bio-Enhanced Force Adrenal <1:1> Prototype Bio-Enhanced Critical Adrenal

Experimental Force Adrenal <1:1> Prototype Experimental Critical Adrenal

Advanced Force Adrenal <1:1> Prototype Hyper-Battle Critical Adrenal

Hyper-Battle Force Adrenal <1:1> Prototype Exotech Critical Adrenal

Energized Force Adrenal <1:1> Energized Critical Adrenal

Exotech Force Adrenal <1:1> Energized Critical Adrenal

Rakata Force Adrenal <1:1> Rakata Critical Adrenal

Nano-Infused Force Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Advanced Anodyne Force Adrenal <1:1> Advanced Anodyne Critical Adrenal

Anodyne Force Adrenal <1:1> Prototype Anodyne Critical Adrenal

Energized Triage Adrenal <1:1> Prototype Nano-Infused Triage Adrenal

Exotech Triage Adrenal <1:1> Prototype Nano-Infused Triage Adrenal

Rakata Triage Adrenal <1:1> Advanced Nano-Infused Triage Adrenal

Energized Absorb Adrenal <1:1> Prototype Nano-Infused Absorb Adrenal

Exotech Absorb Adrenal <1:1> Prototype Nano-Infused Absorb Adrenal

Rakata Absorb Adrenal <1:1> Advanced Nano-Infused Absorb Adrenal

Energized Tech Adrenal <1:1> Prototype Nano-Infused Tech Adrenal

Exotech Tech Adrenal <1:1> Prototype Nano-Infused Tech Adrenal

Rakata Tech Adrenal <1:1> Advanced Nano-Infused Tech Adrenal

 

 

This list contains all of the crafting materials being removed from the game, and what they will convert into:

 

Laminoid <1:1> Silica

Aluminium <1:1> Desh

Plasteel <1:1> Plastoid

Chanlon <1:1> Bronzium

Resinite <1:1> Fibermesh

Diatium <1:1> Bondite

Amorphous Carbonite <1:1> Polyplast

Neutronium <1:1> Electrum

Eralam Crystal <1:1> Nextor Crystal

Prehistoric Artifact Fragment <1:1> Ancient Artifact Fragment

Bondar Crystal <1:1> Opila Crystal

Alien Artifact Fragment <1:1> Hypertech Artifact Fragment

Phond Crystal <1:1> Damind Crystal

Bacterial Strain <1:1> Dielectric Cell Fiber

Luminescent Cell Culture <1:1> Genetic Anomaly

Toxic Extract <1:1> Microscopic Symbiote

Medicinal Fluid <1:1> Hallucinogenic Compound

Blue Goo <1:1> Hallucinogenic Compound

Unknown Microorganism <1:1> Bio-Energy Cell Sample

Cosmic Trace Particle <1:1> Nerve-Damaging Chemical

Inert Virus <1:1> Alien Bacteria

Psychoactive Compound <1:1> Nutrient Gel

Quick-Growth Agent <1:1> Parasitic Microorganism

Red Goo <1:1> Immunity Cell Culture

Neurochemical Extract <1:1> Mutagenic Paste

Viral Residue <1:1> Artificial Microbe

Biological Compounding Chemical <1:1> Metabolic Enhancement Agent

Precious Yellow Crystal <1:1> Marilite

Immaculate Yellow Crystal <1:1> Tatooine Flamegem

Pristine Yellow Crystal <1:1> Sunblaze

Flawless Yellow Crystal <1:1> Prismatic Crystal

Perfect Yellow Crystal <1:1> Lorrdian Gemstone

Perfect Orange Crystal <1:1> Lorrdian Gemstone

Impeccable Yellow Crystal <1:1> Rainbow Gem

Impeccable Orange Crystal <1:1> Rainbow Gem

Single-Pulse Implant Processor <1:1> Hemosponge

D-Package Implant Processor <1:1> Hypnogazer

Double-Pulse Implant Processor <1:1> Memory-plastic

Advanced Power Implant Processor <1:1> Myostim

Rybcoarse Implant Processor <1:1> Stim Plug

Synth-net Implant Processor <1:1> Nervesplicer

Augmentation Kit MK-9 <1:1> Augmentation Kit MK-8

Augmentation Kit MK-10 <1:1> Augmentation Kit MK-8

Obsolete Crafting Material <1:1> Augmentation Kit MK-7

Self-Perpetuating Power Cell <3:1> Exotic Isotope Stabilizer

Rakata Energy Node <3:1> Exotic Isotope Stabilizer

Synthetic Energy Matrix <2:1> Exotic Isotope Stabilizer

Mass Manipulation Generator <2:1> Exotic Isotope Stabilizer

Universal Catalyst <1:1> Exotic Isotope Stabilizer

Matter Transubstantiator <1:1> Exotic Isotope Stabilizer

Biometric Crystal Alloy <3:1> Exotic Isotope Stabilizer

Alien Data Cube <3:1> Exotic Isotope Stabilizer

Molecular Stabilizer <2:1> Exotic Isotope Stabilizer

Exotic Element Equalizer <3:1> Exotic Isotope Stabilizer

Exonium <2:1> Exotic Isotope Stabilizer

Vial of Stabilized Isotope-5 <3:1> Exotic Isotope Stabilizer

Augmentation Slot Component MK-9 <1:1> Augmentation Slot Component MK-8

Augmentation Slot Component MK-10 <1:1> Augmentation Slot Component MK-8

Pristine Adegan Crystal <1:1> Red Polychromic Crystal

Rough Magenta Crystal Shard <1:1> Red Polychromic Crystal

Magenta Adegan Crystal <1:1> Red Polychromic Crystal

 

Thanks everyone!

 

-eric

 

Thank you.

 

Now when you convert the items will they remain in the same spot. I have mine all organized, so please don't mess them up. (teasing) :p

Link to comment
Share on other sites

I would wager they consider a 4 (8?) hour stim fairer compensation for a former reusable, than a one-off purple medpack of the new tier. Or whatever highest tier is in KOTFE.

 

One single-use medpack that's gone in literal seconds wouldn't be ideal in my book too.

 

I had expected that they would have just turned the reusables into a small stack (something like 99 for medpacks, 6-10 for stims, 12-15 for adrenals).

 

Here's another oddity:

 

Advanced Anodyne Reflex Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Skill Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Fortitude Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Command Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Might Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Resolve Stim <1:1> Advanced Anodyne Versatile Stim

 

So it's looking like there will be only one kind of stim at cap.

Edited by Master-Nala
Link to comment
Share on other sites

×
×
  • Create New...