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Get Converted! (Fallen Empire Conversion Rate Info)


EricMusco

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Exotech Absorb Adrenal <1:1> Prototype Nano-Infused Absorb Adrenal

Rakata Absorb Adrenal <1:1> Advanced Nano-Infused Absorb Adrenal

 

thx for taking the only viable mitigation consumable for tanking and turning it into vendor trash. ./kappa

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Hey folks!

 

Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes:

  • All Droid gear will be changed to a "Valuable Droid Part" which you can sell to vendors for credits.
  • All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals.

The following list contains the conversions for consumable items which are no longer craftable:

 

Battle Reflex Stim <1:1> Premium Battle Versatile Stim

Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim

Experimental Reflex Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Reflex Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Reflex Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Reflex Stim <1:1> Premium Nano-Infused Versatile Stim

Reusable Battle Reflex Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Reflex Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Reflex Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Reflex Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Reflex Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Reflex Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Reflex Stim <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Triage Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Force Adrenal <1:1> Advanced Nano-Infused Critical Adrenal

Reusable Nano-Infused Attack Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Skill Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Skill Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Skill Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Skill Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Skill Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Skill Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Skill Stim <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Tech Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Efficacy Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Impeccable Medpac <1:1> Advanced Nano-Infused Versatile Stim

Reusable Tactical Recovery Med Unit <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Might Stim <1:1> Advanced Battle Versatile Stim

Reusable Experimental Might Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Advanced Might Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Hyper-Battle Might Stim <1:1> Advanced Experimental Versatile Stim

Reusable Nano-Infused Might Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Absorb Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Nano-Infused Critical Adrenal <1:1> Advanced Nano-Infused Versatile Stim

Reusable Battle Resolve Stim <1:1> Advanced Battle Versatile Stim

Reusable Field Tech Resolve Stim <1:1> Advanced Battle Versatile Stim

Reusable Bio-Enhanced Resolve Stim <1:1> Advanced Field Tech Versatile Stim

Reusable Experimental Resolve Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Reusable Advanced Resolve Stim <1:1> Advanced Experimental Versatile Stim

Reusable Hyper-Battle Resolve Stim <1:1> Advanced Hyper-Battle Versatile Stim

Reusable Nano-Infused Resolve Stim <1:1> Advanced Nano-Infused Versatile Stim

Battle Skill Stim <1:1> Advanced Battle Versatile Stim

Field Tech Skill Stim <1:1> Advanced Battle Versatile Stim

Bio-Enhanced Skill Stim <1:1> Advanced Field Tech Versatile Stim

Experimental Skill Stim <1:1> Advanced Bio-Enhanced Versatile Stim

Advanced Skill Stim <1:1> Advanced Experimental Versatile Stim

Hyper-Battle Skill Stim <1:1> Advanced Hyper-Battle Versatile Stim

Nano-Infused Skill Stim <1:1> Advanced Nano-Infused Versatile Stim

Prototype Battle Reflex Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Reflex Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Reflex Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Reflex Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Reflex Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Reflex Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Reflex Stim <1:1> Prototype Exotech Versatile Stim

Rakata Reflex Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Reflex Stim <1:1> Prototype Nano-Infused Versatile Stim

Prototype Battle Skill Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Skill Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Skill Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Skill Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Skill Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Skill Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Skill Stim <1:1> Prototype Exotech Versatile Stim

Rakata Skill Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Skill Stim <1:1> Prototype Nano-Infused Versatile Stim

Exotech Fortitude Stim <1:1> Prototype Nano-Infused Fortitude Stim

Rakata Fortitude Stim <1:1> Advanced Nano-Infused Fortitude Stim

Exotech Command Stim <1:1> Prototype Nano-Infused Command Stim

Rakata Command Stim <1:1> Advanced Nano-Infused Command Stim

Prototype Battle Might Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Might Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Might Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Might Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Might Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Might Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Might Stim <1:1> Prototype Exotech Versatile Stim

Rakata Might Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Might Stim <1:1> Prototype Nano-Infused Versatile Stim

Prototype Battle Resolve Stim <1:1> Prototype Battle Versatile Stim

Prototype Field Tech Resolve Stim <1:1> Prototype Battle Versatile Stim

Prototype Bio-Enhanced Resolve Stim <1:1> Prototype Field Tech Versatile Stim

Prototype Experimental Resolve Stim <1:1> Prototype Bio-Enhanced Versatile Stim

Prototype Advanced Resolve Stim <1:1> Prototype Experimental Versatile Stim

Prototype Hyper-Battle Resolve Stim <1:1> Prototype Hyper-Battle Versatile Stim

Exotech Resolve Stim <1:1> Prototype Exotech Versatile Stim

Rakata Resolve Stim <1:1> Advanced Exotech Versatile Stim

Prototype Nano-Infused Resolve Stim <1:1> Prototype Nano-Infused Versatile Stim

Battle Might Stim <1:1> Premium Battle Versatile Stim

Field Tech Might Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Might Stim <1:1> Premium Field Tech Versatile Stim

Experimental Might Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Might Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Might Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Might Stim <1:1> Premium Nano-Infused Versatile Stim

Battle Resolve Stim <1:1> Premium Battle Versatile Stim

Field Tech Resolve Stim <1:1> Premium Battle Versatile Stim

Bio-Enhanced Resolve Stim <1:1> Premium Field Tech Versatile Stim

Experimental Resolve Stim <1:1> Premium Bio-Enhanced Versatile Stim

Advanced Resolve Stim <1:1> Premium Experimental Versatile Stim

Hyper-Battle Resolve Stim <1:1> Premium Hyper-Battle Versatile Stim

Nano-Infused Resolve Stim <1:1> Premium Nano-Infused Versatile Stim

Anodyne Reflex Stim <1:1> Premium Anodyne Versatile Stim

Advanced Anodyne Reflex Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Skill Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Fortitude Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Command Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Might Stim <1:1> Advanced Anodyne Versatile Stim

Advanced Anodyne Resolve Stim <1:1> Advanced Anodyne Versatile Stim

Anodyne Skill Stim <1:1> Premium Anodyne Versatile Stim

Prototype Anodyne Reflex Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Skill Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Fortitude Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Command Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Might Stim <1:1> Prototype Anodyne Versatile Stim

Prototype Anodyne Resolve Stim <1:1> Prototype Anodyne Versatile Stim

Anodyne Might Stim <1:1> Premium Anodyne Versatile Stim

Anodyne Resolve Stim <1:1> Premium Anodyne Versatile Stim

Energized Med Drip <1:1> Prototype Nano-Infused Medpac

Exotech Med Unit <1:1> Prototype Nano-Infused Medpac

Rakata Medpac <1:1> Advanced Nano-Infused Medpac

Energized Fortitude Stim <1:1> Prototype Nano-Infused Medpac

Energized Command Stim <1:1> Prototype Nano-Infused Medpac

Energized Attack Adrenal <1:1> Prototype Nano-Infused Attack Adrenal

Exotech Attack Adrenal <1:1> Prototype Nano-Infused Attack Adrenal

Rakata Attack Adrenal <1:1> Advanced Nano-Infused Attack Adrenal

Energized Efficacy Adrenal <1:1> Prototype Nano-Infused Efficacy Adrenal

Exotech Efficacy Adrenal <1:1> Prototype Nano-Infused Efficacy Adrenal

Rakata Efficacy Adrenal <1:1> Advanced Nano-Infused Efficacy Adrenal

Energized Critical Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Exotech Critical Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Rakata Critical Adrenal <1:1> Advanced Nano-Infused Critical Adrenal

Reusable Battle Force Adrenal <1:1> Advanced Battle Critical Adrenal

Reusable Field Tech Force Adrenal <1:1> Advanced Field Tech Critical Adrenal

Reusable Bio-Enhanced Force Adrenal <1:1> Advanced Bio-Enhanced Critical Adrenal

Reusable Experimental Force Adrenal <1:1> Advanced Experimental Critical Adrenal

Reusable Advanced Force Adrenal <1:1> Advanced Hyper-Battle Critical Adrenal

Reusable Hyper-Battle Force Adrenal <1:1> Advanced Exotech Critical Adrenal

Battle Force Adrenal <1:1> Prototype Battle Critical Adrenal

Field Tech Force Adrenal <1:1> Prototype Field Tech Critical Adrenal

Bio-Enhanced Force Adrenal <1:1> Prototype Bio-Enhanced Critical Adrenal

Experimental Force Adrenal <1:1> Prototype Experimental Critical Adrenal

Advanced Force Adrenal <1:1> Prototype Hyper-Battle Critical Adrenal

Hyper-Battle Force Adrenal <1:1> Prototype Exotech Critical Adrenal

Energized Force Adrenal <1:1> Energized Critical Adrenal

Exotech Force Adrenal <1:1> Energized Critical Adrenal

Rakata Force Adrenal <1:1> Rakata Critical Adrenal

Nano-Infused Force Adrenal <1:1> Prototype Nano-Infused Critical Adrenal

Advanced Anodyne Force Adrenal <1:1> Advanced Anodyne Critical Adrenal

Anodyne Force Adrenal <1:1> Prototype Anodyne Critical Adrenal

Energized Triage Adrenal <1:1> Prototype Nano-Infused Triage Adrenal

Exotech Triage Adrenal <1:1> Prototype Nano-Infused Triage Adrenal

Rakata Triage Adrenal <1:1> Advanced Nano-Infused Triage Adrenal

Energized Absorb Adrenal <1:1> Prototype Nano-Infused Absorb Adrenal

Exotech Absorb Adrenal <1:1> Prototype Nano-Infused Absorb Adrenal

Rakata Absorb Adrenal <1:1> Advanced Nano-Infused Absorb Adrenal

Energized Tech Adrenal <1:1> Prototype Nano-Infused Tech Adrenal

Exotech Tech Adrenal <1:1> Prototype Nano-Infused Tech Adrenal

Rakata Tech Adrenal <1:1> Advanced Nano-Infused Tech Adrenal

 

 

This list contains all of the crafting materials being removed from the game, and what they will convert into:

 

Laminoid <1:1> Silica

Aluminium <1:1> Desh

Plasteel <1:1> Plastoid

Chanlon <1:1> Bronzium

Resinite <1:1> Fibermesh

Diatium <1:1> Bondite

Amorphous Carbonite <1:1> Polyplast

Neutronium <1:1> Electrum

Eralam Crystal <1:1> Nextor Crystal

Prehistoric Artifact Fragment <1:1> Ancient Artifact Fragment

Bondar Crystal <1:1> Opila Crystal

Alien Artifact Fragment <1:1> Hypertech Artifact Fragment

Phond Crystal <1:1> Damind Crystal

Bacterial Strain <1:1> Dielectric Cell Fiber

Luminescent Cell Culture <1:1> Genetic Anomaly

Toxic Extract <1:1> Microscopic Symbiote

Medicinal Fluid <1:1> Hallucinogenic Compound

Blue Goo <1:1> Hallucinogenic Compound

Unknown Microorganism <1:1> Bio-Energy Cell Sample

Cosmic Trace Particle <1:1> Nerve-Damaging Chemical

Inert Virus <1:1> Alien Bacteria

Psychoactive Compound <1:1> Nutrient Gel

Quick-Growth Agent <1:1> Parasitic Microorganism

Red Goo <1:1> Immunity Cell Culture

Neurochemical Extract <1:1> Mutagenic Paste

Viral Residue <1:1> Artificial Microbe

Biological Compounding Chemical <1:1> Metabolic Enhancement Agent

Precious Yellow Crystal <1:1> Marilite

Immaculate Yellow Crystal <1:1> Tatooine Flamegem

Pristine Yellow Crystal <1:1> Sunblaze

Flawless Yellow Crystal <1:1> Prismatic Crystal

Perfect Yellow Crystal <1:1> Lorrdian Gemstone

Perfect Orange Crystal <1:1> Lorrdian Gemstone

Impeccable Yellow Crystal <1:1> Rainbow Gem

Impeccable Orange Crystal <1:1> Rainbow Gem

Single-Pulse Implant Processor <1:1> Hemosponge

D-Package Implant Processor <1:1> Hypnogazer

Double-Pulse Implant Processor <1:1> Memory-plastic

Advanced Power Implant Processor <1:1> Myostim

Rybcoarse Implant Processor <1:1> Stim Plug

Synth-net Implant Processor <1:1> Nervesplicer

Augmentation Kit MK-9 <1:1> Augmentation Kit MK-8

Augmentation Kit MK-10 <1:1> Augmentation Kit MK-8

Obsolete Crafting Material <1:1> Augmentation Kit MK-7

Self-Perpetuating Power Cell <3:1> Exotic Isotope Stabilizer

Rakata Energy Node <3:1> Exotic Isotope Stabilizer

Synthetic Energy Matrix <2:1> Exotic Isotope Stabilizer

Mass Manipulation Generator <2:1> Exotic Isotope Stabilizer

Universal Catalyst <1:1> Exotic Isotope Stabilizer

Matter Transubstantiator <1:1> Exotic Isotope Stabilizer

Biometric Crystal Alloy <3:1> Exotic Isotope Stabilizer

Alien Data Cube <3:1> Exotic Isotope Stabilizer

Molecular Stabilizer <2:1> Exotic Isotope Stabilizer

Exotic Element Equalizer <3:1> Exotic Isotope Stabilizer

Exonium <2:1> Exotic Isotope Stabilizer

Vial of Stabilized Isotope-5 <3:1> Exotic Isotope Stabilizer

Augmentation Slot Component MK-9 <1:1> Augmentation Slot Component MK-8

Augmentation Slot Component MK-10 <1:1> Augmentation Slot Component MK-8

Pristine Adegan Crystal <1:1> Red Polychromic Crystal

Rough Magenta Crystal Shard <1:1> Red Polychromic Crystal

Magenta Adegan Crystal <1:1> Red Polychromic Crystal

 

Thanks everyone!

 

-eric

 

So you think it is 'fair' for our _REUSABLE_ Stims to be swapped out 1 for 1 for ONE USE ONLY stims?

 

I think you may want to reconsider the conversion rate. At the very least should be 20 to 1. I would suggest 99 to 1 would make up for your unrequested change to crafting and so what if it can be 'converted' to in game credits either viia vendor sale or via GTN sale. In the latter case this means players might have an ample market of stims to start the game off with the new changes instead of waiting for the crafters to catch up.

 

1 to 1 is unacceptable. Again, great of you to release this information JUST before the changes go live.

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They will probably make releasing patch notes one of the last things that they do today before they head out the door. that way they wont be expected to be there to answer any of the questions that are brought about when they are posted and people have had a chance to read through them.

 

Which is actually rather silly.

 

They are patch notes. Unless the notes reveal some changes to the game that had not been discussed previously, anyone "complaining" about the expansion has had their chances to give opinions.

 

The whole "Alliance" thing won't even be discovered/explained until tomorrow.

 

BioWare should have just posted the patch notes in a locked thread.

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Thank you for the information, a couple questions.

 

What happens to the extra exotic material that has a 3:1 ratio? For example, if you have 4 of the item, 3 will turn into the new exotic, what happens to the extra?

 

I don't suppose there is any way to list what synth and armor schematics are being removed from the game, is there? ;) (Other than all the greens of course.)

 

Thank you!

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Not a fan. Cool, obscure, special crystals (and the means to get them) are something this game needed more of. I do not approve of you taking those things out, or the unusual means to get them, and you ought to know it.

 

I agree. Removing these as well as the method for collecting these mats is a really bad move. And I for one don't appreciate it either. I've been gunning for the Magenta Hawkeye schematic for months. And in the meantime, I've spent countless hours collecting these mats listed above. Guess I've wasted my time.

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Thank you for the information, a couple questions.

 

What happens to the extra exotic material that has a 3:1 ratio? For example, if you have 4 of the item, 3 will turn into the new exotic, what happens to the extra?

 

I don't suppose there is any way to list what synth and armor schematics are being removed from the game, is there? ;) (Other than all the greens of course.)

 

Thank you!

 

I think you can guess fairly that instead of a player friendly 'fractions benefit the player' and they give you an extra it will instead be that those extra materials are just lost. considering how many/most of these changes appear to be player unfriendly/punitive.

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This says Glowing Data = Elites... which is maybe a little worrying. Elites are notorious for being basically vendor trash, since Ops gear with set bonus is better, and non-Ops vendor Ultimate usually marginally better.

 

Honestly for the most part Elites, or "Glowing" are the most worthless things to get.

This pretty much sums it up.

Thank you for making us waste time on ops and such to get set with bonuses and some better stats.

 

Very nice indeed...

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What happens to the augments that are currently on our ops token armors? Will they dissapear as well?

Cause if this is so i would really like to go and remove any augment from my armors.

And pls if you can answer this because i think a lot of ppl will be interested.

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What happens to the augments that are currently on our ops token armors? Will they dissapear as well?

Cause if this is so i would really like to go and remove any augment from my armors.

And pls if you can answer this because i think a lot of ppl will be interested.

 

Armor isn't disappearing, only the unassembled tokens.

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I'm sorry.. but some of the conversion ratios are terrible...

 

Exotechs are bad, but Reusables getting 1:1 is just complete CRAP!!!!

Purple Mat's (Matter Trans) should get at least 1:2 if not 1:4 conversion since not = purple mat (New tier)

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I don't for a second believe they're so foolish as to outright removed the ability to craft them.

 

They've just changed rare "quest" related mats to "generic pick up off any node" mats, making it easier but 99% more pointless to do the quest in the first place.

 

Would be nice to have some kind of confirmation from a developer prior to 4.0 hitting us.

 

Otherwise they've left this to the very last minute if they're removing the ability to craft these crystals outright, either by removing the schematics or removing the ability to get those materials in the game from the quest chain to craft them. Which is all things considered, would be yet again something else they're taking away from the players.

 

Edit: Actually I don't want to know. This is yet again terrible communication, left to the last minute prior to an "expansion". (Not blaming you Eric, but this should all have been clarified within the crafting changes Blog).

Edited by Transcendent
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What happens if you just miss the conversion rate. For example lets say you have two Vial of Stabilized Isotope-5 and miss the cutoff off three. What happens to the two Vial of Stabilized Isotope-5? Will they get rounded up, will they disappear, or they remain so you can sell them?
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I have a few droids fully augmented. Will the MK-10 Augments be lost then? Will they add to the sell back value? I guess I can strip them out. That's going to be pricey. It would be nice to know how this is being handled. It would have been better if this was posted sooner.
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Pristine Adegan Crystal <1:1> Red Polychromic Crystal

Rough Magenta Crystal Shard <1:1> Red Polychromic Crystal

Magenta Adegan Crystal <1:1> Red Polychromic Crystal

 

If I recall correctly (I haven't crafted magenta crystals for ages) Pristine Adegan Crystal are made by going to Tatooine to get some water, then to Hoth to freeze it then by interacting with the crystal on Ilum and fighting the champion. If these crystals are all made into Red Polychronic Crystal does that mean that this process will disappear tomorrow?

Edited by demotivator
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I have a few droids fully augmented. Will the MK-10 Augments be lost then? Will they add to the sell back value? I guess I can strip them out. That's going to be pricey. It would be nice to know how this is being handled. It would have been better if this was posted sooner.

 

For droid gear, I'd pull the slotted items you want to keep today.

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I have a few droids fully augmented. Will the MK-10 Augments be lost then? Will they add to the sell back value? I guess I can strip them out. That's going to be pricey. It would be nice to know how this is being handled. It would have been better if this was posted sooner.

 

Gear from droids should be mailed back to you. I think they stated this, though I could be wrong.

 

Can I offer some rather obvious and straightforward wisdom? Just... take your gear off of your droids and take your augments out of the gear. That way, no matter what decision they make, you'll be fine.

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If I recall correctly (I haven't crafted magenta crystals for ages) Pristine Adegan Crystal are made by going to Tatooine to get some water, then to Hoth to freeze it then by interacting with the crystal on Ilum and fighting the champion. If these crystals are all made into Red Polychronic Crystal does that mean that this process will disappear tomorrow?
I'd imagine so. What a shame. They should be adding more things like this, not removing the single one we have.
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If I recall correctly (I haven't crafted magenta crystals for ages) Pristine Adegan Crystal are made by going to Tatooine to get some water, then to Hoth to freeze it then by interacting with the crystal on Ilum and fighting the champion. If these crystals are all made into Red Polychronic Crystal does that mean that this process will disappear tomorrow?

 

^ Interesting...

 

I've been playing this game since v1.1, and I didn't know that. The game did a terrible job of explaining how some things were done, that would be one. It is way too obscure to be reasonable.

 

Why exactly do you need water from Tatooine, and why can it only be frozen on Hoth? Ok, maybe I can get the Ilum thing, since there is a crystal there to interact with, but the first two make no sense.

 

I would hope that my ship has the ability to provide water and even freeze it.

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I'd imagine so. What a shame. They should be adding more things like this, not removing the single one we have.

 

If you want to have stuff like this in the game, then the game needs to provide an initial quest for it, a guide so to speak.

 

I'm willing to bet that 99% of all players in the game didn't know this existed. That makes operations look downright popular. :)

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^ Interesting...

 

I've been playing this game since v1.1, and I didn't know that. The game did a terrible job of explaining how some things were done, that would be one. It is way too obscure to be reasonable.

 

Why exactly do you need water from Tatooine, and why can it only be frozen on Hoth? Ok, maybe I can get the Ilum thing, since there is a crystal there to interact with, but the first two make no sense.

 

I would hope that my ship has the ability to provide water and even freeze it.

It was designed to be obscure. That was its purpose. We need more secret items in this game, especially rare/cool crystals.
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^ Interesting...

 

I've been playing this game since v1.1, and I didn't know that. The game did a terrible job of explaining how some things were done, that would be one. It is way too obscure to be reasonable.

 

Why exactly do you need water from Tatooine, and why can it only be frozen on Hoth? Ok, maybe I can get the Ilum thing, since there is a crystal there to interact with, but the first two make no sense.

 

I would hope that my ship has the ability to provide water and even freeze it.

 

Because when the game was being designed, the designers hadn't heard of the internet?

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