Jump to content

Costello

Members
  • Posts

    2,929
  • Joined

Everything posted by Costello

  1. I recall Keith doing his yearly post about delaying the update, I think his delayed every update, each time he tells us it wasn't an easy decision but one taken to ensure the update is up to the 'high' standard etc etc. Would he say this update was that high standard, I think most people have felt they could complete it in a few hours, its been something of a nerf, something of forcing group play for rewards a move in contrast to play your way and in short has yet another gear grind with very very little new content to do it with. Now in fairness to 7.0, every update under Keiths leadership has been little content with a new gear grind with less content and at every stage. But 7.0 being the 10 year anniversary seems to be particularly light, a removal of a number of weeklies and its not clear what has been put in to replace them. So with the sunsetting of the game appearing to be fast approaching are there any plans where after 10 years with our initial companions they could make a return and the story conclude with some closure with them. After all you can bring Malgus back again and again how about some of those other characters that made the original game so engrossing.
  2. Its bad, so short and gutted classes and an interface that didn't make anything better. But perhaps most disappointed for the 10 year anniversary content blip, not one companion made an appearance, the guys there at the start and not one showed up. If the budget is so low they can only bring in a couple of actors it seems unlikely we will see anything else till the game is sunset.
  3. What do you want to achieve by these changes? My main is a Marauder so its a takes a little longer to workout what skills are missing as the names/icons aren't as familiar to me but it feels like at best we are a nerfed version of our current characters and worst we lose the skills that allowed the player to customise the character to their play style. And for what, my quick slot bar is still full, the cool downs still seem to govern my combat style making it mostly about rotation rather than resource management. Surely at the 10 year mark it should be about more choice, more play your way more freedom for players. I would understand if you wanted it to be more action and responsive combat but this doesn't do that in the slightest as its just a nerf and honestly the choice in nerfing makes things worse than at launch. Duel Saber throw and mad dash are not the game changing skills you think they are. Yet we lost some of the general warrior skills back when base classes were removed from the game and lose even more now. Though the biggest loss is combat profession options to customise the build. This should have been made more of the focus not less.
  4. The CU and NGE were an attempt to chase the WoW market, though they mistook their audience and possibly never had the options to make the changes that made WoW the success it was. Now there have been arguments that SWTOR always tried to chase the WoW market, I remember is Beta the comparisons between the Jedi Knight and the Warrior skills. But regardless I'm not sure dumbing down the game and reducing the skills available is going to work here unless they can overhaul the entire combat experience and make it more responsive and less about managing your cool downs and rotations.
  5. It seems the majority of people don't want the game dumbed down, they want more choice and more options to pick the skills they want to let them play the game their way and how they think the class should feel. Those in support seem to be the minority and always seem to be pimping their referral links. I don't know why it is that there is such a correlation between people trying to pimp a referral link and blindly supporting things without ever backing it up other than I like the change though I can't say why. It will be interesting to see if the devs take the feedback on and give more choice and more options or they ignore it and dumb the game down further.
  6. So the dumbing down and less versatility and a more difficult end game experience is because Eternity Vault is too easy? Surely the idea should be to add enough new content that 10 year old content isn't something that is so vital to the game that you need to dumb down the character advancement system. Have you tried playing some of the veteran mode flashpoints with 4 dps? Trash can have the first character to engage on half health in a second as everything focuses on them, I can only imagine how much worse it will now be with a reduction in defensive options across the board. As feedback seems to be that the new spec is not fit for end game in any sense of the word yet the changes are that end game is too easy cause we currently have too many cool down. So to make eternity vault less easy you are making changes that requires all content since lets say SOR be altered to make it easier as you are removing all the options added since then. Though it seems the focus will be on PvP in the future, Galactic Seasons required people to PvP if they wanted the points and now a combat system based round PvP so unless people are interested in this play style they wont find much reason to have a horse in this race.
  7. Aside from adding a room to a stronghold about 5 years ago has there ever been any changes made from the PTS? What is the purpose of these changes, is it to dumb down the game? If Yes, why? Is it for a console port? A belief that you have to be an idiot to play this game so the target audience need it dumbed down? Keith has got to the age that its just too many things to remember? If its not to dumb the game down, what is the purpose? Will it see a wholesale reduction in DPS, Tanking, Healing and Utility as we have the half the number of skills but they have the same cool downs so basic attack becomes our go to? Is this the best use of an incredibly small development team? Would not more content and more story not be better than dumbing down the game? If combat changes are the focus over content and then looking to encourage replaying old content via Galactic Seasons would not more options, more variety, more build choices so people can customise their play style to play however they want be better to at least make running that flashpoint again more fun. Where as this nerf and dumbing down seems like it will have the opposite effect on people wanting to run the content making it more of a chore as you have a dumbed down experience.
  8. Another question for when the devs start replying. When the change was made to the equipment system it was said this was so they could stop with vertical progression and move to horizontal progression. Great, no more gear grinds tied behind one new flashpoint and an operation. But then I see comments that there are going to be 5 new levels and new gear grind. Is that so, will we all be expected to regrind the gear again and with those amplifiers all over again? Cause that seems to be the opposite of what was suggested when amplifiers were introduced that we would stop with every small new area being accompanied by a new gear grind only for 98% of the content to then delevel us to the planets level cap. I just cant think of any game that increases the level and gear cap with so little new content at the cap or to grind to get to the cap. It used to take a 100 hours to max out at 50 and play through the class story now it seems to take 2 hours to increase in 5 levels and complete the new story. While I'm at it the latest important update from alliance command was we have no knew news and Shae is being given the run around. As updates go what is with the wasted story opportunity and the possibility to advance the narrative. There is little enough story these days and to have update of no news after a flashpoint which didn't advance the story at all. What is happening in the writing team?
  9. When you say 'a full year of galactic intrigue, conflict, and mystery' does that mean a year of constant updates with what has been mentioned just being the start or the updates you have mentioned being dragged out over a year? Cause optimistically hoping its going to be like when Elder Scrolls Online say a year long story arc it includes 40 hours or so of story, 2 new zones, multiple new dungeons etc etc. So is that what we can look forward to, with the announced content being the start of 30 hours of new story, large zones to explore etc. Or will we get a few hours of story, then 3 months later get an operation and 3 months later get the master mode? With the removal of classes from the story, I must admit little surprised as much of the story is tied to the class and makes the class/story feel like they build onto the players experience and make it their story. Also this only really impacts the vanila content class story had very very little to do come Knights of ..... it was one story for all. But with that decision, is this to also introduce new classes? I never though new classes were ever going to happen with them tied to the vanilla story so much, but now class doesn't impact the story will we see new classes to encourage people to replay the vanilla content?
  10. Which I guess is why Galactic Seasons is a terrible way to encourage people to try content they haven't tried before. But then Bioware never said Galactic Seasons was a means to get people to try things for their benefit. This was the altruistic player base trying to attribute a good reason for encouraging PvP and group content that people don't enjoy. The Devs are probably laughing at everyone here going what a bunch of *********** ******* thinking this had anything to making their experience better, it was about rehashing old content and seeing how many hoops we could make them jump through of content that they don't want to play to get the 53rd companion that they will never use again. And look at them they are arguing with each other on the forum over if our method of encouraging more diverse gameplay is working hahahahahaha what is diverse about GSF and PvP every week and 3 or 4 times as dailies *********** morons. So I'm most definitely thinking its time for me to bow out of trying to debate if this works in something I don't even think any longer it was planned to do. I have adventures in Oblivion awaiting me.
  11. While in no way perfect and I always use the same examples cause they are the games I play, but in Elder Scrolls Online the open world bosses, encounters etc don't have a lock out mechanic. You don't have to be grouped you just have to participate, there is no max 24 players against bosses designed for 24 players with 2 tanks 4 healers ect. and an easy way to see the quickly dead casual free loader. Though I suspect that would be even easier if you had the nice make up. How does this help that casual sees a big fight going off and jumps in, hides behind a rock and takes some quick shots, gets ganked by the big bad. And no one minds, they aren't taking up someone betters place in the group so whatever they do will either contribute or at very worse it will be the same as it was before they turned up. No one cares. But more there is no kill stealing as everyone only needs to get a couple of hits in to get credit. While most clickies I can think of are individual so it doesn't need to reset to get it. So there is no kill stealing no item stealing. While the open world PvP can be horribly unbalanced but if you are new you try and find a big group to hide in or castle walls to hide behind and slowly get to grips with it. You aren't stuck on a team who very much resent you taking up one of a limited number of spaces and giving the other team kills or being a waste of space. By design a lot of the SWTOR group and open world content seems in comparison to be very unfriendly and encourage an us vs them mentality as I just want to get through this damn flashpoint as there is nothing gained in taking it slow and enjoying it... well except enjoying it but as its all about getting my 3 done this week I'm not doing it cause I want to be here.
  12. The way Galactic Seasons encourages certain type of content in what is taken to be a means to get people to try other types of content doesn't make for an enjoyable experience. I was involved in some PUG Flashpoints (lucky roll of the weekly) and the way some players treat people that are new is disgraceful all because that experienced player wanted to get through as quick as possible. As much as possible has to be skipped, people make mistakes and they are called *******, no explanations, no cut scenes. Hell most people seem to think using an out of combat heal mechanic is wasteful. There is no way that is encouraging anyone to want to give it another go. I'm no saint, I do the /greet at the start get ignored then do my best to hug the speed runners for fear ill be voted out for trying to explain some mechanic. Oh but out of luck for the next 5 months that is very likely what you will be expected to do cause lets face it a Operation is even worse. GSF is even worse. Back when it launched and I played it we helped new people, we had our regulars we knew each other and while some games were so unbalanced it was nothing like it is now. Had to play my 4 matches pulled up my useless alt whose stats I don't give a damn about and watched people get screwed over. There are people getting 10 to 20 kills against others 0. These poor people are getting 0 medals and being farmed, though I'd sometimes suspect kill trading as they race towards the enemy and then just get killed without taking a shot. I don't think that results in many points to upgrade your ship. Does anyone help them, what is the point they don't want to be there they are doing it for the daily or weekly. Ground PvP is no better but why would it be. If the only thing that is bringing you to the pvp is you have to complete 1 to 3 matches its not like you want to spend time gearing up or the like. And lets face it even if you did PvP is so unbalanced I don't think there are many people here who could come up with a strategy for someone that doesn't enjoy it or what to be there to make them able to hold their own against people that do. As for the solo and kill missions, best of a bad bunch. Though who could possible say competing with others for kills or clickies is fun. Hard pressed sadly to say any 5 year old daily content is overly fresh but now having to take 3 times as long to complete and you got to be a jerk to get done isn't encouraging. And what do I mean by that, well if there is a clicky you need and you wait patiently inline that next person that comes up will try and ninja it so you and everyone else clicks like crazy and hopes lets get it. Screw you fellow players its mine! Possibly you can group but while you are inviting them they are clicking like crazy and think you are trying to freeload of their faster finger. Same goes for kills you are melee out of luck my BH will be using is AOE to tag them all as you leap in but fear not Ill leave them for you to kill while I tag the next group. So come the 1st of June it will be interesting to see how things go and maybe EA/BW need to think of ways to encourage people to log in to play content they enjoy as opposed to get them to reluctantly grind through content they don't till they find something else to do.
  13. I've looked. I've looked on every tab, I can't see any must have item. The companion is at level 1, the apartment is I think one room and if I wanted CC I'd be working for less than the minimum wage to grind out what it would cost to buy them. The vast majority appears to be a not great armour set or two and influence for a companion who will never be used in the new content as we always seem to be given story companions. It wasn't that I haven't seen what is on offer, I wondered if I was missing something that made it worth while. From what people such as yourself who put so much effort into defending it and claiming it was revitalizing the game and bring people back into content etc etc or that people would suddenly try GSF or PvP or be called a retard in other group content because they only every tried it in this speed run environment and no one takes the time to help them and then they suddenly love it. So what I was wondering from any of the people that have come flocked back and revitalised the game which reward made it worth trying out this content they didn't previously enjoy and found they now loved. Now I haven't met anyone that has said 'Galactic Season brought me back and never PvPed but Love it now'. But I was hoping they could say it was this from Galactic Season that brought me round to try a speed run Vet flashpoint, didn't think I'd enjoy it but it was the way we skipped as much trash as possible, people didn't explain any mechanics or talk to me except to call me a retard when I accidently pulled a mob they had snuck passed that I realised flashpoints are great. And if it hadn't been for 'this item' and working towards my 12 points for it from the weekly I never would have found I love flashpoints or pvp or gsf. Cause I've got no idea how some green pants or whatever would be enough to get people to come back let alone participate in content they don't like. If that is not the case, why not just open up more choice in what activities people do to all available options, no reroll required but only the first 2 weeklies and 2 dailies (per day on the dailies obviously) count towards it. Or just cap the points a week from objectives to 66. Let people get them all in the first day if they want to do all the objectives on offer or over the week if they want to pick and choose and wait for a refresh.
  14. There is so very little content added to the game, so that any addition can feel like must do. It's not like there has been 30 hours of story and new zones added. There was a flashpoint that not much seemed to happen in story wise, almost as if the flashpoint was decided and someone was told come up with a story round it, but you can't advance the story so have them hunt someone who isn't there. Yeah make it pointless! Obviously the joke is that Galactic Seasons doesn't add any new content whilst the rewards are probably of less worth than not subscribing for 5 months and buying a companion or armour set from the Cartel Market with the money. But if you don't engage in it and you don't opt to find something else to do whilst waiting on new content you enjoy (be it Story, or PvP or Operations) it can feel like that there is nothing new for the next 5 months. I know its crazy, I know everything people were doing before Galactic Season is still there and only a month older, if you have been happy playing 9 years and 5 month old content, what is wrong 9 years and 6 months old content. And it turns out even with Galactic Seasons you will still be playing that 9 years and 6 month old content. But maybe people were hoping Galactic Seasons was going to offer something new and when it offered PvP and GSF content neither new nor enjoyable for them they started think Galactic Seasons + PvP = A Bad Combo. When what they should have been saying is Rehashing the same old content for the 5th year in a row instead of offering new content = Bad.
  15. This. Its cool if people play more, its actually cool if people play less, are other things to do and even if you want to stay witj MMO's plenty of them about too. But lets not pretend Galactic Seasons has brought more people into the game or made old content suddenly amazing and fresh. It probably feels like there are more people around those areas you are farming your 75 kills cause people are stealing your kills. And GSF and PvP no doubt have a few people sitting them out letting you kill them to get through the completion quickly while they grab a drink etc, which if that is your thing its great for you. But I haven't seen any evidence on my friend or guild list that people that weren't playing a month ago are flocking back cause they can now get a few ranks into Galactic Season for that companion gift they always wanted or whatever the must have item is on the score board. But if there is a must have on the score board can someone please tell me what it is, I want to know what it is so I can work out if it is worth the effort of getting to it.
  16. I don't think that the Galactic Season rewards are shiny enough or enough of a bride or a big enough carrot, whatever you want to call them to make it worth it. However the idea that someone should log in 4 days a week to do old content they don't want to do is not a compelling way of suggesting its alright, cause you don't have to log in 7 days a week to do old content you don't like. Which I don't think anyone was advocating as being the big problem of constantly getting pvp, gsf, forced group content etc. The issue was that they were constantly being tasked with content they didn't want to do. Now the argument you could still hit 100 by doing this many dailies, this many login, this many weeklies fails to work in that not everyone can or wants to log in to do content the don't enjoy even 4 times a week. The simple solution would be to open it so every possible option would count but only the first 2 daily options and the first 2 weekly options counted to the Galactic Season scoreboard. Personally I'd hoped Galactic Season would get people back into the game, instead I find its just a twist on conquest which was a twist on getting people to play old content. Perhaps if people got to choose everything they would then be unhappy with how utterly grindy killing 75 bugs on Voss is and asking how is that meant to be fun on encourage people to play the game. So Galactic Seasons may fundamentally fail on every level. Finding the idea of 'forced' content is just the most obvious level. While suggesting that even a minority of the player base never tried pvp, gsf, ops etc but the concept of moving up a scoreboard for somewhat lackluster rewards gets them hooked in this content, would require some actual numbers to back the claim up. Cause I can't believe anyone that might like that content, wouldn't have given it a go before now. Can't be many people out there that refused to even try pvp for 9 years but then when they could get some ranks on a scoreboard gave it ago and loved it. Surely if you were going to love it you would have been curious enough to give it a go without it all being about +3 on your galactic scoreboard as the only thing that got you to try it out. Or if that is the case, lets hope there is never a typo and they offer +3 points for murder suicide; all those people that never tried that will suddenly take it up cause galactic scoreboard required it even though never been interested in it before.
  17. I did explain what it was required for, the new shiny. You can either do the content or spent real money to move up the scoreboard. So you are required to do content you don't like if you want to participate in the Galactic Season, now you can spend real money but you can pay someone to play the game for you if that is a route you wish to take so can't really be seen as a viable alternative. As we are in a thread saying PvP in Galactic Season is bad, perhaps you can find the multitudes of players saying thanks to Galactic Seasons they took part on PvP/GSF and loved it and are now having a blast doing PvP. I can't recall seeing more than one or two and I'm not sure in all honesty that they never tried GSF or PvP and it was only Galactic Seasons that got them into it. Come on you would give it a go if you were that way inclined, rather than wait until people are joining matches and then just wanting them completed for their points not caring who wins. I'm also not sure where your figures that its revitalizing the game, if you could point to the figures. Last 3 warzones I was required to compete in were all arena's we killed the other side without a loss and so the second round they didn't even bother. I was playing our teams healer and they didn't even bother to try and attack me, I think only one of them was even fighting back each time. From a metric that might be a great thing, maybe my team came away cheering but it was not a success and that we had to wait so long for a 4v4 it doesn't seem the revitalized player base is pvping.
  18. Anyone know how much 100 CC goes for in credits on the Galactic Season scoreboard? Get a sneaky suspicion its going to be very expensive way to get some ranks up.
  19. Surely at this point the devs can accept requiring people to do content they don't like to get the new shiny (no matter how actually pointless that shiny turns out to be) doesn't make anyone happy. The idea that by requiring people to play the content they may find it enjoyable is equally flawed, if they would find it enjoyable it shouldn't take requiring them to play it as a means to get them interested. Really you want to get people into GSF have a very low level very limited ship (fighters and scouts maybe) entry match where people aren't getting one shot-ed or owned by much better ships/pilots. Same goes for ground pvp offer one of the more interesting maps with balanced lowbie teams. Requiring people to play 3 or 4 times a week isn't making then find it fun its punishing them for not sitting in the corner and going out for a smoke. If GSF and PVP isn't enjoyable to the majority of people stop requiring that content to be played and perhaps focus on the content that the customers do enjoy. If people come here for solo story and companions offer solo story and companions. Yet we constantly see the development team determined to make the game about group and pvp play. Want to farm renown fast, its Hammer Station or PvP for you, want the best augments its ranked pvp or master mode operation for you. If people want to play that content great but you shouldn't make it a requirement, that content should stand on its own so people want to play it not just because it offers the easiest path to some shiny. And if people wouldn't play it without the shiny then maybe put the focus onto content people do want to play and don't have to be bribed to take part in.
  20. I think everyone would like their romance options to play more of a role. Hell all of your original companions, and something specific to the class. Some got much better retuning alerts than others, but all have then disappeared and some are truly disappointing such as the build up for Jaesa special force connection and yet I'm having a hard time remembering the last time it was even mentioned let alone used. All that time recruiting her for this special gift for it never to be used. Or the history you share with all the companions, I don't think they even appear in cut scenes in non talking roles which wouldn't be great but it would show they haven't all been forgotten. You are unconscious for a long time after the fight with the 3x emperors and who is waiting for you, the ex who you dumped in favour of your old love... you know the one that promised to never leave you again.... the one that you haven't seen since that alert dialogue who is no where to be seen ever again.... I get a feeling those that make these decisions probably have less awareness of the original class stories than people that play the game.
  21. I agree. I doubt very much the writing team are going to even read the forums, however in the off chance they do. They seem to be unaware that for many characters, we worked with Malgus as his agent on a number of flashpoints, we defeated his forces on Ilum, we through him down an reactor shaft (or just killed him once that was taken out) we worked with him on Ossus, we worked with him on Onderon. We have a very strong connection to him. So why is it someone else that can sense him and he acts surprised they came for him (Imperial side). Nothing happened in the flashpoint, we went looking for someone who isn't there, our temporary companion has a vision we can't see and we left with an empty box. How useless are the jedi that they have left powerful artefacts lying around for all this time, hell while I was there fighting pirates I could have dropped in and picked them up. But despite no advance in the story we likewise get no micro interactions where our character gets to be front and centre of the experience. No its that temporary companion who is the one with the connection or the lore master. And the cherry on top, after 2 years of Valkorian having his private force chats now Malgus is doing it.
  22. This seems to be one of the most popular lines used by the community team, to paraphrase 'I'm focusing on more important groups that don't include the forum users who are paying a subscription to post on the official SWTOR forums.' Who are these more important groups and why are they more important that they get the focus of your time. In the past it was suggested it was influencers, the front page of the website has some getting to know these people but they were very sparse and haven't happened for a while. There was also the suggestion that people that use discord or reddit are more important and that is where the real feedback is found, if so put a link on the top of these forums and tell us to go there and we will head off there. Or is it facebook and twitter, though having seen those the news feeds are a couple of line saying this week pirate incursion or last chance at double xp so it doesn't seem overly likely. But if this is the place to go, it kind of gives the impression that paying customers are not as important as potential markets. How is ignoring the customers base going, in an effort to chase this mythical player untapped player base. Or could it possibly be the claim that whilst not here somewhere else is a line that is used to placate the fools on the forums. Much like every delay is because we aren't happy with the quality of the product and then its still a bug ridden mess but you know people will be cheering for delays cause it means a much high quality product. Even though it ends up just being a delay to allow a year with even less content and nothing to do with quality? Cause it seems most the feedback on Galactic Seasons is ignored, whatever is planned for the 10th anniversary or the rest of the year is a mystery and that it looks like the story arc for this year is going to be Ilum v2. Much as Knights of the... was the Jedi story v2. Seriously Malgus has gone rogue, we threw him down a reactor shaft, he has magically been brought back to life and low and behold his gone rogue again. The entire decent story could have been summed up as an e-mail from Malgus hi, broken conditioning, picked up book and artefact, see you in 6 months for 10th Anniversary Ilum v2. So if there is any cultivating a relationship between feedback and the dev/story team it doesn't seem evident from the forums or the direction of the content.
  23. Where? Who? Most the threads seem to be its bad and I hate PvP/GSF and I was forced to do it? Maybe people are having different experiences, but when you force people to do something they don't like it seems they just want to get the completion done as quick as possible. They throw matches stand around waiting to lose or in dominion matches suicide to get it over quicker. Maybe if you are being carried by your team and the other team are standing round having a smoke break letting you win you come out on a high think I'm really good at PvP, I thought it would be tough but they just stood their and I cut through them! Don't worry though next match it might be your side that stands around and the other pre-made that cuts through you as you try your best and get ganked. Even the group PvE elements are not a good introduction. People just want to speed run through, having joined some speed runners I can't imagine if that was your first experience of Vet mode flashpoints or god forbid an Operation you would come away feeling great. I can only imagine if you didn't know how to sneak passed a group of mobs you would be left for dead and possible kicked. If I wanted to introduce someone to group content, I'd want to take it slow with them, let them see the story, rest up after a fight, explain the mechanics (even if we were going to OP through them). I just don't see Galactic Season being how I would encourage people to try content they haven't tried before.
  24. I agree that Galactic Season is bad and adds nothing to my enjoyment of the game. Having skimmed through, its also clear that we will never all agree on what we do like. If I want to do open world boss fights I check out ESO and enjoy how easy it can be done when you don't lock credit behind being in a group. I liked Ossus but I don't miss the WB+ in group chat and hoping people knew how to deal with the adds and that annoying bug where you didn't get credit. What I am less clear on is what the appeal of spending the best part of 20 weeks grinding content you don't like is. I can't see anything on the list of rewards that I'm like I must have that! That will make my life complete! The new companion is like the last 10 companions, doesn't speak common, has a very basic alert alert and that is it. Will he be more interesting than that Pirate, the blue jedi, the red sith, the pig creature mechanic, the bigger pig bouncer. At least some of those spoke common and yes I'm sure I am forgetting some but none reappear, none make me drop my characters romance option to run round with. Does the new apartment have some amazing option that will change my experience? Some hot tub that me and my romantic option can relax in? I suspect not. I just can't see anything on that list that makes going through PvP, GSF, an Operation etc week after week after week to own it. No more than the season scoreboard in Fallout 76 makes me find mindless grinding there fun. A semi new approach to put an old content grind into the game and I feel for the people playing content they don't like I must be missing which of the rewards it is that makes it worth doing or if it is good value at 10,000 cartel coins for the completion. (I know you would get a number back from the 200 CC rewards).
  25. With GSF and Warzones its a bad experience. The match making seems terrible at least on the lower tier missions get a bunch of 20 to 50's against a team of mostly 74 level opponents and watch them get destroyed. GSF is no better watch new people get ganked, seriously if one person is getting 20+ kills in a match you think that was good match making? If you didn't know that people are doing it for the Galactic Season points you would think that people were win/kill trading. Now I've done my PvP and GSF, been there done that got the T-shirt neither interests me anymore so I don't care what Galactic Seasons is doing to these. But damn if I was interested in them to constantly get put with a team that want to throw the game just to get it over or on a team that either has no challenge and I have to race to kill the noob before my team mate gets the kill or I have no chance as I have a team who even if they cared have no chance this would not be a fun experience. Though how long before people realise their isn't much in the galactic seasons rewards that really makes forced pvp or killing 75 bugs day in day out worth it. Who is going to use the new companion that getting him to 50 influences is worth it, is that new outfit that great? So as far as repeating 10 year old content or getting people interested in the game I haven't really seen that much positive about it.
×
×
  • Create New...