Ramalina Posted August 24, 2015 Share Posted August 24, 2015 . . . How will the release of KoTFE break GSF in new and interesting ways? They've done a lot with breaking abilities in the past, and now we have randomized missing components, so I'm thinking maybe they'll branch out into basic movement issues. So my predictions are: Boosting now accelerates the ship in reverse. (side effect of giving all strikes retro thrusters) and The game now interprets all turn inputs as commands to strafe. (not quite sure what will cause this) So what are you expecting to see for surprise GSF features come October. I tried calculating the odds of Perfectly dialed in balance pass on strikes causes entire pool of current GSF players to die of shock, but my computer and calculator both refused to output anything other than error messages about invalid inputs when I tried that. Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted August 25, 2015 Share Posted August 25, 2015 (edited) Oh. Oh. Uh. Let's see here... changing how gear in the ground game works will somehow screw with the way the armor component works in GSF. None of them will work anymore. It'll take two weeks for us to get any acknowledgement, and another month or two before there's a patch. If we're lucky. Edited August 25, 2015 by DakhathKilrathi Link to comment Share on other sites More sharing options...
Psychopyro Posted August 25, 2015 Share Posted August 25, 2015 Shooting lasers with feedback shields up causes you to explode Missile lock on now works in reverse, causing any missile fired by you to hit you Using Purple/Black lasers cause you to auto kill your target Using any thrust skill automatically warps you into the nearest asteroid or collide-able object That's all I can think of for now. Link to comment Share on other sites More sharing options...
jmonka Posted August 25, 2015 Share Posted August 25, 2015 (edited) . . . How will the release of KoTFE break GSF in new and interesting ways? They've done a lot with breaking abilities in the past, and now we have randomized missing components... I think you missed the patch note that explained this so-called 'bug'. Here it is if you're curious: Patch Notes 3.3.1 Galactic Starfighter -Added new game mode to all playable maps: Rishi Roulette We heard the players that wanted new exciting game modes for GSF; We heard the players complaining of losing interest in a stagnant meta. So today we are proud to announce a brand new feature for GSF: From August 18th on enjoy the new Rishi Roulette game mode and all the chaos that is sure to ensue! Do you have weapons today? Does your target have shields? NO ONE KNOWS!!!! So get out there and enjoy the carnage (or lack thereof) as anarchy rules the skies of the old republic in update 3.3.1 "Rishi Roulettte"! -Sneak peak at features to look for in upcoming patches: Railguns restore Targets' shields to full and repair probes now destroy all allied ships in a 4k radius. I hope this helps clear up any confusion over this new "feature". Edited August 25, 2015 by jmonka Link to comment Share on other sites More sharing options...
caederon Posted August 25, 2015 Share Posted August 25, 2015 My bet is that they will add the long awaited and oft-asked-for Solo Mode! I even played an unintentional preview of this exciting mode the other day. Here are a couple of screenshots. Honestly, after playing Solo Mode, I'm not sure why people wanted it in the first place. Despon Link to comment Share on other sites More sharing options...
Verain Posted August 25, 2015 Share Posted August 25, 2015 Ok, so I think... 1- A break of several of the talent tree pieces we have seen before. To remind everyone, that will likely include disto field missile break, all ammo replenish, and maybe just some random junk. This one is actually a legit worry, because the patches often undo previous bug fixes. 2- Since it's impossible to test the combat die roll, and that will likely be upgraded / modified / mangled in the ground game, we'll likely start getting different results from blasters. Since we can't do focused testing, we won't see any results that we can figure out right away, and we'll be six months into patch before we realize that battle scouts can parry yellow and orange lasers, and bombers are silently taking any light laser cannons and taking 15% more damage from them when below 40% hull and 65% shields. 3- A return of the " Satan's An** " bug, where you spawn directly into a giant hole and the camera spins around like hell. This was a popular thing to happen near GSF launch, and a bugged zone would frequently have people zone in and get stuck in the middle. Everyone was in the middle, constantly dying, and the game could only be exited through the menu. The timer was, of course, disabled, because hell is eternal. The bugged instance would stick around until everyone had zoned out and stayed that way for thirty seconds, which almost never occurred, so you'd pretty much have to wait for server reset. 4- Upside down Kuat Mesas 5- At least one crew passive or ship secondary will begin doing NOTHING at all. It will take a VERY long time to notice this, because it'll be something like shield regen or whatever. 6- In the same way that changes to the talent system absolutely destroyed GSF in 3.0 and it took them nearly a month to repair, changes to the crewmember system will render many crewmembers totally broken, possibly in a way that we recognize, possibly not. Link to comment Share on other sites More sharing options...
Draqsko Posted August 25, 2015 Share Posted August 25, 2015 And here I thought they just removed all primary weapons to make strikes viable again. Link to comment Share on other sites More sharing options...
Lendul Posted August 25, 2015 Share Posted August 25, 2015 (edited) In an ironic twist of fate a bug will cause sabotage probe to be fully functional again. Two weeks later they will fix the bug and thus break the probe again. Edited August 25, 2015 by Lendul Link to comment Share on other sites More sharing options...
Verain Posted August 25, 2015 Share Posted August 25, 2015 Lol, it'll be like, NO ships can EVER be turned or maneuvered in any way, and the devs will be all *WE WERE WONDERING WHERE THOSE SAB PROBE MANEUVERING DEBUFFS HAD GOTTEN OFF TO* Link to comment Share on other sites More sharing options...
AgentRobP Posted August 25, 2015 Share Posted August 25, 2015 Components no longer de-equip upon logging into a character; they now de-equip immediately after queuingShip stats are bolstered by character levelHotbar key bindings for ground game apply to GSFSatellite capture radius is now an exhaustion zoneBLC accuracy doesn't drop off with rangeSlug Railgun crit rate increasedRapid Fire Lasers now always hit and have armor ignore and shield piercing; nobody notices Link to comment Share on other sites More sharing options...
Ardaneb Posted August 25, 2015 Share Posted August 25, 2015 4- Upside down Kuat Mesas Finally, a new map. Oh, I hope we get this one. Please. Link to comment Share on other sites More sharing options...
MaximilianPower Posted August 25, 2015 Share Posted August 25, 2015 Finally, a new map. Oh, I hope we get this one. Please. ...except all inputs are also reversed. Up -> down, left -> right, and your ship flies backwards. Link to comment Share on other sites More sharing options...
Ardaneb Posted August 25, 2015 Share Posted August 25, 2015 I hope Zuckerkorn is wrong about upside down Kuat Mesas. I could do that one by turning my screen upside down and remapping forward/reverse. My accidental new map wish list: 1. upside down Kuat Mesas TDM/domination 2. sideways Kuat Mesas TDM/domination 3. Kuat Mesas satellite B in the middle of the Denon Map 4. Kuat Mesas TDM central crater in middle of Shipyards TDM (on top of that destroyer with the two asteroids hanging in the middle). 5. diagonal Kuat Mesas I think a whole month of random Kuat Mesas maps could really bring back some of the veterans. Link to comment Share on other sites More sharing options...
Enurrsha Posted August 25, 2015 Share Posted August 25, 2015 Here's one that would shake things up a bit.... Evasion stat no longer functions... at all. or possibly... All missile breaks (DF or engine ability) no longer function. hmm... toss in an "Ion Railgun T5 upgrades non-functional" as well & we can have a "welcome to the meta" party for strikes. Link to comment Share on other sites More sharing options...
Nemarus Posted August 25, 2015 Share Posted August 25, 2015 One that I am legit concerned about is companions. I highly suspect Crew companions are coded just like ship components, and that they unlock in exactly the same way--with the exception that there's an additional means of unlocking through class quest progression. I mean, that would be the sensible way. But there's still a chance that the Great KotFE Companioclasm will affect GSF somehow. On the other hand, maybe new KotFE companions will be usable as crew in GSF! What if they had exciting new meta-fixing abilities?! Link to comment Share on other sites More sharing options...
havokhead Posted August 25, 2015 Share Posted August 25, 2015 The new bug will be every time you trigger Disto Field it launches the Battlefront 2 star fighter demo. Link to comment Share on other sites More sharing options...
Sinapus Posted August 26, 2015 Share Posted August 26, 2015 Launching will trigger singing by an idol singer from Macross. Missile launches will have 20x as many warheads in the air. Link to comment Share on other sites More sharing options...
Danalon Posted August 26, 2015 Share Posted August 26, 2015 (edited) All cooldowns will depend on the firing rate of your blasters. Sab Probe T5 works. Every missile will have it by default. Edited August 26, 2015 by Danalon Link to comment Share on other sites More sharing options...
Archonitek Posted August 26, 2015 Share Posted August 26, 2015 Every asteroid on lost shipyards becomes a satellite. RFL's have unlimited range. Link to comment Share on other sites More sharing options...
MiaowZedong Posted August 28, 2015 Share Posted August 28, 2015 (edited) My bet is that they will add the long awaited and oft-asked-for Solo Mode! I even played an unintentional preview of this exciting mode the other day. Here are a couple of screenshots. Honestly, after playing Solo Mode, I'm not sure why people wanted it in the first place. Despon It's because they recoded their game end code using a brilliant new innovation in logic. Games can now be ongoing, over and file_not_found. Similar ternary logic will be applied to many other aspects of GSF, resulting in a new enhanced unpredictable experience! Edit: I predict that in KotFE, they will give in and finally take Directional Shields off the GCD. As a side effect, all other abilities and weapons will now respect the GCD. Edited August 28, 2015 by MiaowZedong Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted August 29, 2015 Share Posted August 29, 2015 The gear you put in your ground toon will have an effect on how your ship performs. Defense for evasion, accuracy for accuracy, alacrity for regen/cooldowns. The worst part is if shields require a tank toon to function. Link to comment Share on other sites More sharing options...
SithAceI Posted August 29, 2015 Share Posted August 29, 2015 I think that if we use our main toons to quest through the story content we will not be able to use them to fly with at all. From what i have read so far you don't loose your companions if you stay out of KotFE stuff but what happens when ya do and your companions change up? Ala going from skill trees to the new leveling stuff. We all still remember 3.0 Gate right? lol Link to comment Share on other sites More sharing options...
Jasa Posted September 1, 2015 Share Posted September 1, 2015 Sting/Flashfire or repair probes get invulnerability buff from tutorial. Link to comment Share on other sites More sharing options...
MaximilianPower Posted October 19, 2015 Share Posted October 19, 2015 This thread. Time to bump it. Link to comment Share on other sites More sharing options...
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