Jump to content

Jasa

Members
  • Posts

    68
  • Joined

Reputation

10 Good
  1. I support this. One of the biggest problems of gsf has been lack of rewards. 4.0 decreased queues even on The Red Eclipse that was because gearing was so easy people like me were doing that for alts that rarely even got used in ops. Most noticeably early queues (1-3 hours before daily reset) decreased. Now with 5.0 first time since gsf launch I have seen noticeably increased gsf activity, on TRE we get more pops before daily reset and during our prime time we have usually had 2-3 sometimes even 4 simultaneous matches. What does this mean? Maybe gsf wasn't such a failure in terms of popularity due to way it was made, but because it has barely any rewards connected to rest of the game and apart from titles those few rewards there are you can buy from other players. Lack of rewards didn't give players any incentive to play it and low popularity compined with a bit overpriced (ships) and pointless (cosmetics) cartel market unlocks were reason why it didn't bring in any revenue. Complete and I mean complete neglect from bioware (they don't even read gsf section of their own forums) for last 2.5 years hasn't helped our community either. I'm very doubtful that "cool" rewards you can get with crate tokens are actually cool enough for people to play gsf just for the sake of good CXP. I enjoy gsf and will keep playing it just for that reason, but if you aren't going to make any balance changes or any more updates to it atleast give people real incentive to try it out and maybe stick around for it. Pretty please?
  2. While I appreciate it that you are trying to make gsf easier for new players this just wont work because againts new players it's so much more about understanding the game than upgrades, It's not the rookies that get advantage if you decide to start new toon it's players that already know the game. And it doesn't take that many upgrades to make some ships quite dangerous for careless players. I did create new gsf toons recently on one server, but I'm not going to play with them that much until my sub runs out in about 2 weeks and I lose ability to gain cxp. Had they made it legacy wide system I could take it easy and fly with less upgraded alts, but for now I will focus on one character I would actually like to have geared in case I decide to start raiding again someday.
  3. You are right it seemed to kick in as soon as I got to level 66 so it's probably a bug connected to their "safeguard" againts people exploiting galactic command experience. At least I don't see any reason to actually limit the gsf experience intentionally as leveling in this game is a joke anyways.... on otherhand it wouldn't be first time bioware does something that doesn't make any sense.
  4. This is great, I will try to direct some new players to your videos.. So far I have just told them to join gsf channel and check stasie's guide as it has lots of useable builds and links to other guides, but it may be overwhelming amount of info for a new player.
  5. 848 is highest I have gotten from a lose, 1060 highest from a win (without any bonuses like win from dvl). It seems to based on medals with 8 being max that counts. I still haven't figured how much each medal is worth and what you get from winning/losing without any medals, but maybe someone else has?
  6. Sad to hear that... One option if you haven't already used it is refferal link as you get 1 free character transfer when you use it, and as far as I know if you have used link before, but never used your free transfer you still should have it available.
  7. Don't think anyone has done it quite like this before so good luck. I have couple of alts I have leveled only with gsf (lvl 40-ish and lvl 65), but on both times I left start room at lvl 10 to get intro/daily/weekly quests from the fleet. I'm interested to hear how many matches it takes for you to get to lvl 65 with current exp rates. I don't fly much these days, but if you want to group up sometime whisper Jasaq.
  8. It did feel like star wars... maybe even bit too much since it pretty much reused old tropes. It fit quite well to my jedi knight (so much that it could have been chapter 4 in class story) and probably will fit for other force users too, but my agent felt out of the place many times and I think so will my other non force using classes. I think especially my smugglers would feel like out of their league which is why I probably wont do KOTFE with them.. It's like.... imagine Han Solo facing Emperor and Vader alone in return of the jedi and winning againts them and you know what I mean
  9. I have played watchman from the begining and I really understand people who say it's like missing a limb. We lost alot of mobility which is quite important for melee dps. I didn't really think leap as a focus builder as much as a gap closer. We got some mobility back with blade blitz and I can see it having some uses, but it's way too imprecise to replace the leap. I didn't like changes to watchman spec in 3.0 and I don't like them now sadly I don't believe any changes will come so I will just switch to some other class. Sentinel doesn't feel enjoyable anymore. EDIT: It took while to get used to but after trying out oofalong's rotation and few operations I have changed my mind. I don't miss lower range on leap anymore and watchman feels alot better than what it was in 3.0.
  10. I remember bug like this or atleast one 5 vs 7 kuat mesas TDM, but I think that was well over a year ago. I'm not sure if it was bug and not just enough players to refill the match, but I have only seen it happen once. I think there was some problem with queue/groupfinder and that it was fixed quickly after it went live, but I could be wrong... I have a feeling it may have been patch 2.8 I haven't seen it since then so pretty sure it's fixed if there ever was bug like that.
  11. I haven't played on other servers than The red eclipse so I can't really judge how it's on other servers and this is just my personal opinion. Pops are quite fast here usually around 2-3 games going on during "prime time", but matches are often unbalanced. Not many premades around and when they are they unbalance games even more since premade vs premade matches are not that common. Most premades don't use voice chats even when they are available for them. Rep side is still dominant, but imps have improved a bit. Still for those who enjoy challange imp side is a safer bet. Lots of new inexperienced players trying gsf out which often can make average skill level feel a bit low. GSF channel is dead most of the time. It has never been really advertised so many of new pilots don't know of it. GSF community is quite friendly and I have never had any problems with anyone, but I don't take things too seriously/personaly in first place. There is 3-4 guilds that have probably gathered most of the more dedicated pilots.
  12. Sting/Flashfire or repair probes get invulnerability buff from tutorial.
  13. I have used both railgun and double missile/torpedoes builds on my T2 and T3 gunships. I prefer double missiles/torpedoes builds not because they are stronger that way, but just because using them has been alot more fun for me. When I tried using railgun with them I was always missing ion so now if I want/need to start sniping I rather use T1 gunship for that job and T2/T3 for fun when I want to do something bit different.
  14. I think that ships are really overpriced especially since they are just copies of ships that can be unlocked with fleet req. Actually some of them are a bit worse than their normal variants due to non-changing weapon icon. I have unlocked them all on both sides with credits even though it took quite long time to find seller for them. I rarely use any of them, because my loadout just doesn't have space to keep them in. I agree they should at very least be legacy wide unlocks. It's no suprise to me if gsf doesn't make money for developers since there just isn't anything available that would be worth spending any.
×
×
  • Create New...