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ALaggyGrunt

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Everything posted by ALaggyGrunt

  1. OP reads like: "I can't say people like playing against farm premades because nobody's that stupid so here's a thing that happened so the discussion isn't about how people don't like playing against farm premades! Anyway, back to farming you with my farm premade friends!" Do it. Kill the queue like this. They won't fix it if they don't see it as broken, so break it. Say what day you started doing this so whatever metrics reader is trying to quantify results knows where to measure, and chronicle what happens in a new thread.
  2. Having a premade-only queue that takes oddly-sized premades, especially for 8s, will require the game to show the size of other premade groups in the queue, or have the game pick players out the biggest premade to swap to the other team if there's a match that could be made if the teams were just that different.. On the subject of their silence on the topic, I think they know what kind of players they're dealing with and don't want to compromise any staff member's personal safety. The kind of player that runs in premades just to wreck someone's day is also the kind of player who'll throw a threatening RL hissy fit at one or more devss because their broken OP toy got nerfed. They're bullies, and some of them will try to bully the devs into giving them their unfair advantage back if they even think it's going away. They devs are in the unenviable position of being the only one who really can take the bullies' favorite stick away and knowing how the bullies will react.
  3. ALaggyGrunt

    Solos Ruin PVP

    Bull elephants aren't exactly capable of running astroturf campaigns and saturating the conversation with blatantly nonsensical drivel. Premade gank farms are, and do. Premade farms are a handful organized and dominant groups with a common interest in keeping the thing that makes them dominant, so they're doing the only thing they can: they're culture warring. They know the only people who like gank premades are people in gank premades and everyone would refuse to play against them really fast if the option existed, so they whine and cry about how it's absolutely essential to the game that the game lines everyone up for them to farm and it would be really bad for the game if they didn't have their food.
  4. This works against players who don't know or care what's going on. Once they figure out they need to fly out of your maneuver or pop cooldowns, they stop dying to it. This works against players who don't know better or care to learn. Once they figure out that they can't chase and shoot around rocks recklessly, they learn how to play around it.
  5. If you've got two or three reds trying to kill you long enough to get a not-contributing flag, those two or three reds are not doing anything at all to the rest of your team. If the enemy team is rolling for hits or trying to lock missiles on you and you aren't just dying, you shouldn't get a flag, because you're catching aggro and not dying. Or: you're tanking. In an MMO. The horror!
  6. Painfully. Guides will teach some tactics, but you're going to need to spend a lot of time faceplanting to learn how they go together. Or just skip it, that works too.
  7. Social anxiety has entered the chat I learned that way and got gud, everyone else should too. I'm going to also point out that hazing tends to run people off because reasonable people tend to see the lack of a point, but the people that get through it tend to be rabidly fanatical.
  8. "What's next" should include "reworking the dailies and weeklies to not require wins." The system should work like this: You get credit for completing the match. You should get credit for getting a certain number of medals. This will vary by class and match type because of self-heals and off-taunts in the various skill and utility trees (ex. self-healing sniper roll), and even set bonuses. You should get credit for winning the match, which almost certainly means you got all the medals. For bonus points, if the matchmaker thinks it can't make a fair match without breaking up a premade, it should break up the premade.
  9. I'm 80% sure it's a pretty rare bug because I had something happen to me once a long time ago where, if I picked up the ball, our team instantly scored. I want to say it was 3-ish years. If someone figures out how to cause the bug to happen on purpose, Huttball matches are going to be incredibly broken.
  10. Counterproposal: 30 games, +1 for getting a set number of medals that's set by class, and +1 again for winning.
  11. That would be an absolute bear for the pace of starfighter combat at for anything above LAN latency. If everything in the game is extremely local, you don't get the "Wait, what just happened?" problem that this mechanic crossed with 200+ms ping would mean. The closest thing we've got to an extensive hands-on tutorial for GSF is probably a copy of Freelancer because the core gameplay is free flight/gimballed weapons with resource management.
  12. They don't have the right to premade, though. This may in fact break ToS: If they can't run groups in lowbies without thoroughly ruining the experience for everyone else, they need to not run groups in lowbies at all. If they continue to make the game a worse place just for the sake of knowing they ruined someone's day, well... that's why there's the banhammer. I personally think it's good that they're teaching the lowbies what PvP is all about and where it always goes, but I guess I'm just jaded and cynical.
  13. As long as there are people with disposable money who want the shiny thing without putting in the work in the game, there will be gold sellers.
  14. There exist professions in the game, but tell a bunch of people about one that made you a lot of credits, and you'll figure out why trade guilds are a thing IRL pretty fast. That, or you'll continue to make some money because you've got the schems that cost 50 bounty contracts and most of the people reading don't. They knew, they just didn't care.
  15. The main purpose of PvP is for you to get a bunch of sadistic friends and use this gear you and your sadistic friends have farmed in order to melt pug faces. For this purpose, PvP works wonders.
  16. .... wat. Also I've had people request to get kicked to specifically avoid the leave lockout in groups before.
  17. You don't. You don't ask this question unless you acknowledge that you want people to stay and get their faces stepped on so you can...? In a vacuum, if they don't want to play with you, they won't. If Bioware is using psychologically manipulative tactics (FOMO in seasons) to try to make them play with you, which Bioware is, they'll find ways to deal with the situation that you won't approve of.
  18. Never apologize for not being good. Let's just say this thought of "I can't do anything, I'm worthless" is quite the thing to get stuck in your head on constant replay when, say, old age or a medical issue takes away your ability to do stuff like you used to. Anyone who internalizes this idea sets themselves up for some seriously dark times.
  19. They better have also been granted the extra minute or so to untangle the confused mess that BW's granting of skills throws down.
  20. The 2.x two-piece sin tank set bonus was to spike someone every ten seconds, instead of the typical 20. Bringing that to the fight post-2.x meant you were a seriously annoying tank that was literally unattainable for anyone since 3.x dropped.
  21. Make a story mode version that can be done solo, and a vet mode one that can't?
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