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Verain

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Everything posted by Verain

  1. I mean, I don't think Broadsword is gonna change much- definitely I wouldn't expect an editor mode, though that would be great- but if they ARE gonna change something, I would definitely assume (and hope) that it would be after they had many months to study it and have an informed opinion. Last thing I'd want to see is a company that normally takes time to analyze to just start screwing with stuff. Unless it's to fix the hyperlink bug. Remember when we could link our GSF stats into chat, instead of the "link to chat" button doing absolutely nothing? Man, heady times, those.
  2. Thankfully we can still pick icons. So what happened to the Stasiepedia?
  3. Not everything has, or should have, a hard counter. Remote slicing technically has three "hard counters"- things that turn it off completely or make it meaningless. The first is, amusingly, remote slicing. You can slice an enemy slicer if he is playing offensively, especially if he is diving for a kill instead of holding back and peeling. The second is EMP field (and to a very small extent EMP missile). EMP field comes with a strong conditional however- if the enemy is gunning for YOU, slicing outranges EMP field and he will slice you on your way in. But for peeling for others, it works great. EMP missile can turn it off from out of range, but only on aoe cleave- an early change for EMP damage had the unintended effect of removing the system-disable debuff from the primary target, so EMP missile is not a great way to deal with slicers. The final and actually hardest counter is booster recharge, which has a huge uptime and can keep your bar full. Obviously if you go up to them with no engines planning to use it after, that won't help, so you use it beforehand, and the engine stripping gets blown away pretty fast by the extra recharge. Ultimately though, none of these are used to counter slicing. The only ones that show up are EMP field (because you have it for other reasons) and slicing (because you have it for other reasons). The way you deal with slicers is by being near walls and keeping a generous pool of engine power so you can boost away when needed. While this definitely prevents you from being robbed of engine or locked into a proton, you are still being controlled to a lesser degree by having to monitor your engine pool in such a way as to play around the control. This is much easier post-nerf, by the way, but it's still a thing.
  4. Just statistically you shouldn't have a lose rate of that much less than 50%. If there's some premade on that always wins AND the matchmaker is only making 8s AND there's only one game at a time, you should still have a win rate of 33% while those worst-case things persist. So if you are losing a ton of games in a row, that's just bad luck. To my knowledge nothing big changed about GSF from 7.X. The display of text is a bit worse or different, and there's a new rare bug that makes the game unplayable (which neither I nor my team has ever seen), but that's about it I think.
  5. Good documentation there. Never seen that bug, I guess it's new in 7.X?
  6. I've never seen this bug. It must be new with 7.something. That looks absolutely awful! It seems like it thinks that all the objects are really far away? No telling.
  7. It mostly does, actually. It's not a perfect system, as you have discovered. What it should do: Not flag you afk if your allies (not just you) are using your heals. What it does instead: doesn't respect this at all. So what you should do is, occasionally poke your head out and shoot at things if you are in TDM. Heavy lasers can make this easier because they have a greater range. Note that your best contribution with a bomber isn't usually to hide in one spot though- you should be going out and shooting as well, and using your ability to "create a nest" to make a location that both you and allies can retreat to. This won't fully eliminate you get flagged AFK though. Again, you have to either land a missile or a laser. Honestly, simply firing a missile should count, but it does not. Unlike the bomber case where the game has a legitimately hard time differentiating between a leech and a real player, simply firing a missile effects the game state, whether the player uses a missile break or not- and *obviously* a player firing a missile in not afk. In any event, the workaround here is again to hit things with lasers sometimes, or even look for enemies who have used their breaks and try to shoot a missile at them. So the order is: if you go non-contributing the game will first warn you, then flag you non-contributing. This by itself only reduces your gain of requisition and such. Players have to actually manually click your name and flag you AFK before the game will do this. So in this case, your own teammates kicked you. Some players click people marked this way without considering if the player is actually helping or not, which is also unfortunate. This is necessary because of abusers. However, obviously, you were not. Your complaint is legit, especially in the missile case. Now that you know how it works, you can probably avoid most or all of these in the future. I wish I had a better answer than this workaround though.
  8. Some time before 2026 is over, is my prediction. I think the game is on a precarious ledge, based on two types of players- a small and tight-knit SWTOR playerbase, and the "MMO community" who transits from game to game and can fluidly discuss the happenings in guild wars 2, SWTOR, and City of Heroes as much as FFXIV or WoW. I think that these players are very similar demographically- long term computer RPG players who found a great hobby years ago and have stuck with it. It's precarious because if a truly amazing game comes out that appeals to these groups- and a lot of hypothetical games might- it could dry up revenue by a lot more than a WoW or FFXIV would be hit. Also if anything occurs socially or economically that disrupts the desire of this group to play MMOs, it could dry up revenue as well. Games like SWTOR perpetually exist in the state of early MMOs, serving a dedicated fanbase (in many cases the people are even the same- some of the the same folks spamming MUDs in computer labs in 1992 are running guilds in SWTOR today). Now, I'd change my prediction if Bioware changed their strategy about the game- if they decide to add a whole pile of new stories, or did some degree of technical rework, or whatever. If that happens, sure, it'll go on for a long time. But if things continue as they have for the past few years, then I think by 2026 the servers are down, and I think there's a sadly good chance of it by 2024.
  9. This bug has been around since launch. It's super duper rare though.
  10. Being stationary and not seeing stuff coming can absolutely feel like that. A heavy and a quad, which can basically hit at the same time, is nowhere near as damaging as a lot of other burst attacks though, and the piledriver does need time to get his other shots in. It's even less damage if he's running the less bursty heavy/rapids. If you're worried about an enemy piledriver, you definitely need to not be stationary along his direct line of fire. The moment you break that line, piledriving becomes, first more difficult, and then completely impossible, as the reticule jump will make it so that the second shot will miss if the first hits and vice versa. I've flown as and against them plenty, I dunno, I don't think it's any kind of problem. It's also been in the game for years at this point and it has always had the exact same pile of counters. Slicing totally disables it. EMP totally disables it. Lateral movement hoses it worse than any other build. Every debuff that affects accuracy and everything that affects weapon pool totally screws it up, so there's a huge pile of crewman that disrupt it heavily.
  11. Bro u nede to be moar hardcore when ur gild hits L200 start a 2nd gild w/ alts and switch ur mains over when it is 64 U nede to be gildmaxxing
  12. I don't think anyone could make the case that 7.0 was not an incredible downgrade for the ground game. I play mostly GSF, which is still great, but everything else just got extremely puzzling. I hear the raids still work good, so there's that. But man, at what price was this expansion. And that's assuming you like the new design of things. I liked it better when the best gear didn't require raids, and when our gear had those little affixes, and I like the GC/renown system. So it's even more confusing for me. But even if you like every new design direction, holy moly this is a lot of stuff that doesn't work correctly or did not on launch.
  13. I haven't played much of the ground game this expansion (neither PvP nor PvE), and I've only really played on Star Forge in the last few months, but I've seen absolutely no sign of "hacks scripting and exploits in... GSF". What GSF related issues are you seeing? What server are you seeing it on?
  14. A lot of people are calling this a "Star Wars MMO", but all we've seen it called officially is a "story-driven open-world video game", and it's being developed by Massive Entertainment. Massive Entertainment has never done anything that is really MMO-like, but lets just forget that for a moment. Lets assume that doesn't matter, and further, lets assume that even if they were making an MMO, they'd do anything possible to avoid calling it that (for whatever reason). Even with those assumptions, why would you use the term "story-driven open-world"? MMOs are the opposite of story-driven open-world. Most MMOs are properly considered open-world games, but that's that. We have every reason to suspect that the game in question is single player- they haven't even announced anything about that. I know everyone likes to do the "it's SWG all over again!" bit, and yea, one day it might be, but seriously we have heard literally nothing about this game even possibly being an MMO yet.
  15. Oh now this thread, this thread is going places.
  16. It doesn't matter and I don't care. That's the point of the sentence. Yes, I am. Dakhath linked you a nice little thing that explains everything to you that I wrote years ago. That's my contribution. It explains everything you need to know. Read it again if you need. The forums are for players to communicate with other players, you know that right? Adding analog support to a game like this doesn't really make a lot of sense, as using a controller in Star Conflict will show you. Sure, it works, but as long as the game is, at the core designed for mouse and keyboard, complete with the mouse controlling a cursor that both steers the ship and gimbals the guns, it ain't gonna happen. In the meantime, you can use something that mounts a joystick to a mouse, if that's your thing. I bet you can get it working in a weekend, actually. Also: You started the thread with this. Do you even know if their modified (aka, it came from prerelease) HeroEngine even talks about controllers? HeroEngine was just getting around to adding just basic Windows controller support after SWTOR's release- hardly up to snuff for all the flight sticks you'd want for a flight sim, but again, possibly not even supported in the version that they use. In other words, I very much doubt their engine actually has any controller support, not even the XInput added after SWTOR launched. And again, if it does, it's obviously much more effort than just turning it on. Also- I'd really appreciate it if you'd do a thing where you admit you aren't good at the game, but you think you would be if you could just use your xbox controller or whatever. If you do that, I can cross it out, and combined with "thinks he knows more about the code than the devs", "insults the playerbase", "predicts the doom of the entire game if his demands are not fulfilled immediately, and "thinks that a controller would be superior than a mouse+keyboard in a game with gimballed guns", I'll have a diagonal line on my bingo card.
  17. It definitely is not. You have to land a bunch of shots with two guns, each of which has a separate optimal range and projectile flight speed. It's impossible to pile drive a target that is moving laterally *even slightly*, as the reticule will not be in the same place due to the differing flight speeds. Basically, if you avoid doing any of these three things: 1- Not moving 2- Moving directly at them 3- Moving directly away from them Then you are completely impossible to piledrive. The ship will have to use whichever gun can actually hit you, as your lateral movement will mean that being under one reticule will keep you away from the other. If you are trying to joust a joust build with a worse joust build, then yes, you will lose. Note that piledriver isn't even exactly at the top of that stack though. Also note that piledriving can be disabled with EMP field or slicing. Good players crush bad players in GSF, and it has nothing to do with piledriver. Out of all the strange burst mechanics that GSF has ever brought up, "just shoot them with lasers if they are holding still" is very low on the exploitative list. I'm sure you'd lose versus really good pilots regardless of what they are flying, and I doubt piledriving is resulting in anything going on here.
  18. If your statement was correct, then yes, we'd all prefer that. But no one is complaining about well meaning players who just are bad man. This is about players who literally do not play, or simply repeatedly crash their ship into a wall deliberately to make the match end fast. These players are rare, and they are most definitely committing something that is account actionable, as you can't simply go and win trade in any game and not expect people to be mad. Have I been absent from forums enough that your radar for "when is a player an elitist" is totally off the wall. Someone complaining about win trading, afk, and griefing is not an elitist complaint.
  19. Read it again. It's definitely for you and everyone who thinks like you. lol SWTOR doesn't have built in compatibility with controllers, obviously. Does the variant HeroEngine that SWTOR is based on? Probably not. Does the actual HeroEngine? I have no idea, but given that it's meant to support mouse and keyboard MMO type games, I can't imagine it's very good support. But lets pretend that HeroEngine has controller support, and that it's current. Do you think SWTOR uses that? Of course not. But lets pretend that HeroEngine has controller support and it's current and the older one SWTOR is based off of has that and it's current and all it takes is a tick box to enable it. Even in that case, they'd still need to actually *write the code to talk to that*, and then *maintain that code*, even if everything else worked. And that alone would be a moderate ask. You'd need a bunch of controller GUIs to set the controller up, even if you imagine that the engine supports any of the current anything on this topic. That alone is a huge undertaking. I want you to notice the next time you have a PvP match, that it appears to say "DVD MATCH" because the lower portion of the letters are gone. Also note that everything is in all caps. The GUI rework, which is very much a mixed bag of good ideas and mediocre ones, is probably on the level of effort to just support a controller configuration tool like FFXIV has It actually wouldn't. There's a MUCH better case to adding controller support for the ground game than GSF, and that is that they could in theory, with enough money, launch it on console. That's absurd, of course, but you could make a case for it. FFXIV goesn't have anything like GSF, but it has full controller support. And it takes it seriously, and even it still has some issues from time to time supporting various controllers correctly. GSF is one of best parts of SWTOR, and it is solid af. If you really want to play a similar type of arcade sim with a controller, Star Conflict is still there, and you're still way better off with a mouse and keyboard. Also worth pointing out is that Squadrons did a pretty damned good job of actual HOTAS support- even though it still went through some effort to buff mouse+keyboard with a benefit that it didn't give to HOTAS. Anyway, it would be an immense amount of effort to add controller support, and the game is fine without it. The gimballed guns, the way you control your ship- it's all stuff that SWTOR simply isn't about, really. You've said a lot of silly stuff in a small space, but this is obviously why I had to reply. This is legit lol.
  20. While I don't plan on making any droid characters, this is an excellent PSA and a very mmo-esque thread. These are in fact, rare names that will be valuable for a certain type of character creator!
  21. Good. Game wasn't ready to ship. Two months is a lot of time, they can add a lot of stuff and fix a lot of bugs in that time. Also it won't step on FFXIV launch any more. That wasn't SWTOR's fault, FFXIV got delayed as well, it was originally gonna launch in summer, then early November. COVID has wrecked all the long term schedules for everything. Anyway whatever, it's good. Use the time to give Republic GSF starfighters a pink and purple paintjob.
  22. False The truth your false statement is based on: Type 1 Strikes, Type 2 Strikes, and Type 3 Bombers can take a magazine slot upgrade called "efficient targeting" which decreases lock time by 4/6/8/10%. It is not innate to strike fighters, and while it is frequently the best magazine slot (almost always if you run proton torpedo), it costs you the other common upgrades (weapon power regeneration or max). False False Maybe you meant "this makes proton torpedoes on strikes fire faster than concussion missiles on non-strikes", which is also false. The closest true thing is "this makes Type 1 Strikes, Type 2 Strikes, and Type 3 Bombers fire proton torpedoes and concussion missiles faster than Type 3 Strikes, Type 1 Bombers, Type 2 Bombers, and Type 2 Gunships" False I have no idea where this aim or angle thing comes from. False False It is true if you are a scout without any health or healing, or if the proton torpedo crits. A scout can survive with hydrospanner or reinforced hull. Without critting it will not one shot a gunship, a bomber, or a strike fighter. This can be true! If the proton torpedo has increased speed, it moves about as fast as a concussion missile, which is pretty fast. It's not the fastest projectile in the game though, and it is definitely not... False
  23. GSF is absolutely popping these days, Galactic Seasons and some of the pre-expansion hype (possibly combined with WoW's latest patch being mediocre, who knows) have created a ton of games. This is an amazing time to learn GSF, or come back and play it all over again.
  24. Not our job to fix it man, we're just players. We don't scream louder and louder if we don't get updates, that's absurd. Also if we DO scream loud for stuff, it should be for stuff that matters. When you make a petition, you encourage people to get involved in a thing where they will feel bad if they are ignored by the devs. So yes, it is bullying them in some fashion. I feel it is totally inappropriate for the laundry list of things AND some of your ideas are just bad, and you've glued other things to them in hopes that people will support it. It is highly manipulative. And here's your one-hundred-and-first and one-hundred-and-second discussion thread, except this time it's way ruder because you phrased it in the form of a petition. And you're doing it again right now. It got fixed because it needed to be fixed AND because we all made a fuss. Your thread didn't have to be a petition thread to do that, and almost every other community-sourced change has never been part of any petition. And there's been a ton of community-sourced changes in GSF. Imbalanced games resulting from inadequate numbers of players in queue is very different from a game mode that is fundamentally imbalanced. It's a small amount of player power and it is related to cash. You want it for free on all your future alts, which means you want that thing that I paid for for free. You also claim however that There's two possibilities. In one case, you have less than me, and my argument, and my assumption, both stand. My argument is "I payed to unlock these ships with the assumption that they would not become unlocked for free on all characters in the future, as that exclusivity was very much part of what I'm paying for". My assumption is, you want free stuff on your alts primarily, and secondarily want to destroy what I purchased. In the other case, you have more than me, and my argument (see above) stands, but my assumption about you changes from "primarily you want free stuff on your alts" to "because you paid more than I did, you feel justified in destroying what I have". It's much worse- in the first case I was assuming you were mostly motivated by selfishness, but in this case you simply want to destroy what others have, as perhaps cartel coins have substantially less meaning for you than they do for me. Anyway, I have 39 cartel ships on my main account assigned, with a few more in my bank unassigned. I haven't checked absolutely everywhere yet. But if by some chance you own more than me, owning more than I do doesn't mean that my 39 shouldn't count.
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