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Quarterly Producer Letter for Q2 2024 ×

Population Estimates for the Top 20 US Servers


Scorpienne

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So you're assuming they aren't going to get anything right in any update including 1.3? Of course, we'll have to wait and see, but since they're doing several things on the backend related to the aforementioned problems with the Hero engine and low server population limits, herding people onto more populated servers with presumably higher adjusted limits, and working on fixes to gameplay mechanics (as highlighted in the Darthater interview - nice to know they're aware of where they went both right and wrong), then I'm willing to bet the remaining pop will stay stable.

 

I sure wouldn't bet on growth, but I know a lot of people currently doing other things who nonetheless will be happy to pay the cost of a cheap dinner entree to check SWTOR back out if some of their still playing friends tell them there's something worth coming back for. I'm betting a good portion of the people not playing, despite all the rabid "I WILL NEVER TRUST BW AGAIN!" posts, will take another look at the next big content update (ie, not 1.3). Most people aren't as fanatic for or against as forum posters.

 

You can treat patches as a temporary spike in numbers.

Similarly, you can treat other game release as a temporary drop in numbers for SWTOR.

 

From the data Paige posted for 6/8--

 

Sum users ~ 62K worldwide.

 

So, going by the 10% rule - it effectively means that they have a total 620K active players as of 6/8/2012.

 

However, with Diablo 3 release, a drop in active sub numbers should be expected for the 6/8 data. Some people will eventually get bored with D3 and come back to SWTOR. So, with the next few sets of numbers Paige releases, you may see an increase in active players beyond the current guestimated 620K.

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gallant effort

 

however bioware isnt going to trust your numbers nor use them. i wouldnt either as i would use my own from my own methodology and go from there like they are doing.

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gallant effort

 

however bioware isnt going to trust your numbers nor use them. i wouldnt either as i would use my own from my own methodology and go from there like they are doing.

 

The object here is not for Bioware to trust her numbers. I am sure Bioware has their own metrics and their own data to play with. And they don't really give a damn about this post.

 

The idea behind the data she collected is to provide an empirical data set for us, the fans and players to look at. She has described the data collection method in details in the OP. If you find a flaw with the method, please post about it and I am sure the OP will consider it.

 

You are also welcome to define your methodology, collect your own data and post about it. We can compare the two data sets. More data sets, the better we can analyze the data.

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TOR only needs 20-30 active servers.... Instead we have 200+

 

Actually, you're almost exactly right - I think maybe 35...

 

Let's assume that the "ideal" SWTOR server is the Fatman, and let's say the 24 hr, 2 week average # of logins is 2,500 (I'm rounding a little bit, bear with me).

 

NUMBER OF PEOPLE LOGGED IN

APAC | EUR English | EUR French | EUR German | US East | US West

PvE | 660 | 5,820 | 1,505 | 2,935 | 13,073 | 7,058

PvP | 600 | 5,670 | 1,955 | 2,675 | 8,841 | 3,655

RP PvE | 650 | 878 | 620 | 908 | 2,120 | 810

RP PvP | NA | 245 | 480 | 240 | 745 | 460

 

 

This is what it would look like if I broke it down by area. If a number came to less than 1, I just called it 1 because you can't have half a server for APAC or EUR French. I wish to God I could put a table in here...

 

# of servers Needed: APAC

PvE 1

PvP 1

RP PvE 1

RP PvP 1

 

# of servers Needed: EUR English

PvE 2

PvP 2

RP PvE 1

RP PvP 1

 

# of servers Needed: EUR French

PvE 1

PvP 1

RP PvE 1

RP PvP 1

 

# of servers Needed: EUR German

PvE 1

PvP 1

RP PvE 1

RP PvP 1

 

# of servers Needed: US East

PvE 5

PvP 4

RP PvE 1

RP PvP 1

 

# of servers Needed: US West

PvE 3

PvP 1

RP PvE 1

RP PvP 1

Edited by Scorpienne
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however bioware isnt going to trust your numbers nor use them. i wouldnt either as i would use my own from my own methodology and go from there like they are doing.

 

If BW uses my numbers for anything at all, then we all have bigger problems than we thought! :-D BW has real demographics; I sincerely hope and pray that they have absolutely no use for my numbers.

 

Paige

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Just to be clear on this weeks numbers...

3 US servers saw a "gain"

211 US servers saw a "loss"

 

0 Euro servers saw a "gain"

45 Euro servers saw a "loss"

 

Questions: Is this number very different from previous weeks? Does the availability of PTS have anything to do with that?

 

Sort of. 3 US servers (Jedi Covenant, The Fatman, Drooga's Pleasure Barge) saw gains. Every other server in the game posted a loss.

 

On 6/1/2012, 69 servers posted a gain, 21 had no change, 126 posted a loss.

 

 

Hm... okay... that's a really good idea! :-) I'll add another pivot table to summarize the change.

 

So here's this weeks change in phi values...

CHANGE BY AREA

Sum of Change

APAC -0.47

EUR English -2.69

EUR French -1.61

EUR German -1.48

US East -3.18

US West -2.58

Grand Total -12.01

 

CHANGE BY TYPE

Sum of Change

PvE -6.86

PvP -2.38

RP PvE -2.16

RP PvP -0.61

Grand Total -12.01

 

Here are the change values from 6/1/2012

CHANGE BY AREA

Sum of Change

APAC -0.94

EUR English -3.23

EUR French -1.68

EUR German -2.19

US East -4.26

US West -4.57

Grand Total -16.87

 

CHANGE BY TYPE

Sum of Change

PvE -11.49

PvP -1.59

RP PvE -3.02

RP PvP -0.77

Grand Total -16.87

 

 

Does that answer your question? We're getting into calculus area here if we're looking at the change in the rates of change.

 

I have absolutely nothing but speculation as to why numbers have changed. As you mentioned, it could be a move to the PTS. Could be D3. Could be they unsubbed. Could be finals. Could be people are playing outside after a long winter indoors playing video games. /shrug

 

Paige

Edited by Scorpienne
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Well those numbers scare me, only 6,000 people log on every day. Bioware needs 200k subs to keep the game in good condition. Imagine how it would be after august 20th. no more 1.3 million subs. Edited by Jonoku
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Well those numbers scare me, only 6,000 people log on every day. Bioware needs 200k subs to keep the game in good condition. Imagine how it would be after august 20th. no more 1.3 million subs.

 

No idea where you're getting your numbers.

 

Suggest reading the initial post and some more of the thread.

 

The "best" WAG is:

 

"Sum users ~ 62K worldwide.

 

So, going by the 10% rule - it effectively means that they have a total 620K active players as of 6/8/2012."

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Well those numbers scare me, only 6,000 people log on every day. Bioware needs 200k subs to keep the game in good condition. Imagine how it would be after august 20th. no more 1.3 million subs.

 

Okay, we're having a major malfunction on a couple of levels.

 

1) I think you lost a digit... today's number is 62,601. (I swear I feel ike Pres. Roslin from BSG.)

 

2) This is not the number of people that log in every day. These numbers represent the average number of simultaneous concurrent logins over the past two weeks. This isn't the number of subscribers, or number of characters, it's an estimate of how many people are actually logged in at once, on average.

 

Maybe 1000 stay-at-home moms log in at noon, and log at out 3. Maybe 1000 teenagers log in at 3 and log out at 8. Maybe 1000 salarymen like me log in at 8 and log out at 11. Maybe 1000 college students log in at 11 and log out at 2 am. Maybe 1000 bartenders log in at 2 am and log out at noon. I can only tell you that it's about 1000 people logged in at any one time, but it's 5000 different people.

 

Please, I beg of you, pretty please go back and read the OP. I don't think you understand what the numbers mean.

 

 

Paige

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All this tells us Bioware should shut down 160 servers.

 

More than that, I think. We have 217 now. I think we only need about 36. So that's 36 destination servers and 181 origin servers.

 

I think that this is what it will look like...

 

NEEDED NUMBER OF SERVERS

APAC | EUR English | EUR French | EUR German | US East | US West | Total

PvE | 1 | 2 | 1 | 1 | 5 | 3 | 14

PvP | 1 | 2 | 1 | 1 | 4 | 1 | 10

RP PvE | 1 | 1 | 1 | 1 | 1 | 1 | 6

RP PvP | 1 | 1 | 1 | 1 | 1 | 1 | 6

Total | 4 | 7 | 4 | 4 | 11 | 6 | 36

 

There is some wiggle room. I'm assuming that everyone gets at least one server of every type. For instance, The APAC, EUR French, and EUR German each get 1 of every server type. They don't have enough people for that, really. For instance, there's no APAC RP-PvP server at this time. You could put all the EUR RP-PvP servers together and they'd still be small.

 

The server breakdown by type really could look liked this, if you wanted to consolidate by server type:

PvE 12

PvP 9

RP PvE 2

RP PvP 1

Total 25

 

Or this if you thought it was more important to consolidate by time-zone/language.

APAC 1

EUR English 5

EUR French 2

EUR German 3

US East 10

US West 5

Total 25

 

 

 

That's my guess, anyway. I guess we'll come back in a month and see how wrong or right I am! :-D

 

 

 

 

Paige

Edited by Scorpienne
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More than that, I think. We have 217 now. I think we only need about 31. So that's 31 destination servers and 186 origin servers.

 

That's my guess, anyway. I guess we'll come back in a month and see how wrong or right I am! :-D

 

 

Paige

 

If what BW is saying about larger population caps, and "filled to the brim" servers, then we may need fewer than 31. Of course, one per region per type, but US East, for example, could probably do with as few as three PvE servers?

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If what BW is saying about larger population caps, and "filled to the brim" servers, then we may need fewer than 31. Of course, one per region per type, but US East, for example, could probably do with as few as three PvE servers?

 

Sure, if they up the size on the servers, to say, 2x Fatman size (I've been using an average pop of about 2,500 for these estimates). Let's get jiggy with it and assume that they can double that to an average of 5,000 concurrent logins...

 

NEEDED NUMBER OF SERVERS

APAC | EUR English | EUR French | EUR German | US East | US West | Total

PvE | 1 | 1 | 1 | 1 | 3 | 1 | 8

PvP | 1 | 1 | 1 | 1 | 2 | 1 | 7

RP PvE | 1 | 1 | 1 | 1 | 1 | 1 | 6

RP PvP | 1 | 1 | 1 | 1 | 1 | 1 | 6

Total | 4 | 4 | 4 | 4 | 6 | 4 | 27

 

Basically everyone everywhere gets 1 server, except US East gets 3 PvE and 2 PvP. However, a lot of those onesie servers would be really sparse, and you could just as well consolidate into half that many servers.

 

Conslidation by type:

PvE 6

PvP 5

RP PvE 1

RP PvP 0.4

Total 12

 

Consolidation by language/zone:

APAC 0.4

EUR English 3

EUR French 1

EUR German 1

US East 5

US West 2

Total 12

 

 

Paige

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gallant effort

 

however bioware isnt going to trust your numbers nor use them. i wouldnt either as i would use my own from my own methodology and go from there like they are doing.

 

Paige and the rest of the community on this thread have established a methodology for estimating server populations to fill the void of information in place because BioWare chooses not to share the concrete numbers they have with us.

 

BioWare certainly shouldn't use the numbers in this thread because they are estimates based on assumptions... and BioWare has the REAL numbers. BioWare can query their telemetry to see exactly how many people are logged into their servers at any given minute. They can query their subscriber database to determine how many active subscribers they have. They don't need this thread because they don't need to guess.

 

If you have suggestions to improve the methodology in use in this thread, I'm sure we'd all love to see it. Those contributing the most to this thread seem very interested in being as accurate as possible, again given the information void that is necessarily in place. If you have thoughts that could improve our accuracy, please do share them!

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Question for people in this thread. What would you consider a healthy max level concurrent user server population for this game? I.E. How many concurrently online level 50s per faction do you think this game needs at peak time to make it enjoyable?

 

Here's my wishlist.

 

Per faction:

 

8-10 concurrent Warzones at a time == 80 people.

3-4 16 man Ops + 5-6 8 man Ops at a time == 96 people

20-25 hard Mode FPs at a time == 80 people.

Around 30-50 people generally loitering around in the fleet and other places.

Another 30-50 people questing/doing dailies and world PvP (LOL ?)

 

So, I am wishing for an average peak time server activity of 360 concurrent online level 50s per faction. Is that too optimistic?

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So, I am wishing for an average peak time server activity of 360 concurrent online level 50s per faction. Is that too optimistic?

 

I don't think you're being too optimistic. "Standard" population starts at 500, which is 250 per faction if split evenly (like that will ever happen). I'm fairly sure that they're aiming for higher populations than "barely standard" so you'll probably see that even in the cases of less-severe population imbalances. There's estimates in this thread about the server populations on the top 20 servers, and there's some discussion on just how far they could take this. Current peak population (estimate) totals could fit on 40 "Heavy population" servers without changing the definition of "Heavy" (which may be on the table). As long as they aim for about 100 populated servers, they'll probably at least reach your desired level.

Edited by EricJS
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.. For instance, The APAC, EUR French, and EUR German each get 1 of every server type. They don't have enough people for that, really. For instance, there's no APAC RP-PvP server at this time. You could put all the EUR RP-PvP servers together and they'd still be small...

..

 

Paige

 

The RP-PVPers are already crying. On the second round BW should give them a choice, go to a PvP server or to a RP-PVE server. Never are many RPers to start with in any game, and PvPers are not that numerous either. Double whammy for the RP-PvPers.

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The RP-PVPers are already crying. On the second round BW should give them a choice, go to a PvP server or to a RP-PVE server. Never are many RPers to start with in any game, and PvPers are not that numerous either. Double whammy for the RP-PvPers.

 

It shouldnt be the second round but instead be the first round :eek:

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