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Cerdo_hormiguero

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  1. Yeah, there is a good chance that the Cartel market will make up for the loss of PvP subscribers. Unfortunately, then they will really have no reason to ever improve PvP. I would definitely come back if Bioware announced that they had royally screwed up and will be allocating at least 50% of their resources to PvP development (instead of their current allocation of, I'd guess, 2%). Though they do have a history of announcing how important PvP is to them . . . and then cutting the PvP team to 1 dev and spacing a year before added PvP content.
  2. Your argument is illogical. Can't tell if troll or just _________. I am willing to pay $30-60/month for good PvP content. I am NOT willing to pay $15/month when 99% of the money goes to PvE. You say that a "true PvPer" pays $15/month no matter what, ostensibly so that the game maintains good funding. But if a game does not use that money for PvP, then all you are doing is paying so that PvErs get better content. And using the analogy of taxes and roads is absurd. Taxes largely goes to vital infrastructure, which roads are a good example of. Gaming is not "vital": it's not water, electricity, school, etc. A better analogy is comparing MMO subscriptions to your favorite restaurant: you support them with regular purchases because you like the food they sell. If they neglect your favorite food and decide to focus on food you don't like, then you stop going. If many people stop going, then the restaurant rethinks its strategy. If many people keep going, despite hating the food, then the restaurant thinks they should continue the same way.
  3. (Just writing this because I'm probably representative of other PvPers) I unsubbed yesterday. I rejoined SWTOR just prior to the xpac. And I'm leaving because fixes and improvements to PvP occur at a glacial pace -- if ever. I expect a game to dedicate at least 30% of it's resources to the PvP game, and I am now convinced that Bioware will never dedicate more than 5%. I previously played from launch until 6 months afterwards. I (and my 15-man guild) left because Bioware kept saying that RWZs were being released the next week, but would then cancel the implementation. We finally gave up and left. Only 2 of us returned to try RotHC, the rest said they did not believe Bioware cared about PvP. I happily blew $40 on CC just to mess around with them. My PvP friend who returned with me also happily bought CC. I say this to highlight that PvPers are good customers.
  4. History says that they won't. The sad fact is that they consistently take months to fix PvP issues (all the while claiming that it will be fixed "soon"). I don't think anyone should expect to see these issues fixed in less than a month (which will continue to take a huge toll on PvP subs).
  5. Scamper can be used 7 times in a row for 84m: 1. use 3x (75 energy) 2. pop +50 energy replenish 3. roll 3x more (25 + 50 energy) 4. roll 1x more with the energy that has naturally ticked back up during this process It's irrelevant how this affects the player's combat capabilities. All that matters is that the maps are not designed for someone to travel so far so quickly. (Moreover, if having no cooldown is "fair," then all classes should have the cd removed from their lvl51 ability.)
  6. Yeah, I concur that it's almost impossible to kill a good healer solo (bad healers, sure). It even takes 3 of me to reliably kill a good Scoundrel healer. I have been in so many matches where I stick to a Scoundrel healer the entire time, interrupt every single cast, and they still do over 2million healing.
  7. The issue is that it's not possible: cooldowns prevent your rotation from being possible.
  8. 1. lol 2. incorrect 3. again incorrect: try replacing your Partisan mainhand weapon with a Conqueror one and see the dmg increase by 0
  9. SWTOR had stable PvP. For the past 2 weeks PvP has been broken. (The implementation of bolster is broken, not the concept.) Many of us are disappointed that this HUGE part of the game is not working correctly. Is it so shocking to say, "Hey, maybe this would be a good time to hand out some CC for continuing to sub while a core game feature is borked?"
  10. Worse yet are "no-life noobs" who nothing about what they post about. Bolster is currently broken: 1. the augment exploit is still in full effect 2. PvE gear is stronger than PvP gear 3. Tier 1 PvP gear is bolstered to be equal to Tier 2, eliminating any point of having (let alone grinding) the Tier 2
  11. Not knowing about the broken content does NOT equal there being none. Bolster is still extremely broken, including exploitable bugs.
  12. Will BW at least give subscribers extra CC for having spent over 2 weeks playing a broken "expansion"? MMOs often have bugged or broken features -- it's not the end of the world. But some CC as a "sorry" is the least BW should do. We could have frozen our subs and gladly returned when it was fixed -- I think many of us would have if we had known how screwed up the expansion is. In particular, us PvPers have been paying our subscription in the good faith that the BW would fix their bugged bolster. Subscribers have paid around $7 (2 weeks of subscription) for content that isn't working -- and with no official fix announced.
  13. True . . . WoW strives for quality PvP while SWTOR devs could care less and throw broken crap into the game
  14. /signed Remove bolster and add recruit gear (with less of a gear gap from Partisan -- i.e. similar to the difference between BM and WH)
  15. Sadly true. It's a case of definitely getting to use a strong new ability every 10-45s vs. a very small chance of using Phase Walk well every 2 minutes (and more like 1 good use every 10-15min).
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