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Shirvington

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Everything posted by Shirvington

  1. As others have said, allow players to select how many levels down from the current level sync they want to be on any given planet. Planet syncs you to 34? Allow players to select up to (some arbitrary number) 8 levels down from 34, and the game will reduce your stats to that level. Players would also get more experience from quests and mobs if they complete them at nerfed levels. I would love the opportunity to play the class stories and have the end bosses give me a significant challenge, like the vibe from 1.0.
  2. Star Forge is down again.. or whatever. Stuck on splash screen.. meaning that even if Star Forge is down, I can't log onto Satele shan to play
  3. Huh, I have toons on other servers, can't even get to the server select. interesting observation though
  4. Seems my client is stuck on the loading splash screen. One of my friends is too, so I'm hoping it's not just me. Anyone else getting this issue?
  5. This is the old Slow Mercy tactical. Except the Slow Mercy tactical also had Death Field spreading Force Slow and 15% extra damage from Force Storm on Deathmark targets.
  6. Upon further testing, the AoE Ground Slam abilities are missing 100% of the time. The ability still seems to generate the damage reduction buff but does no damage and generates no threat.
  7. It seems that companion accuracy is unnaturally low for some reason. Tank companions will leap in, do the aoe, and miss on three targets at once. Consistently. Dps companions miss quite a bit too. Miss should be around 5% for same level pve content like heroics, and companions are missing much more than that.
  8. I can confirm the Victorious DvL set is not giving an exp bonus at the moment
  9. Males toons already have the option for "makeup" with certain complexion choices. Lots of eye shadow going around. Also, this a long time ago in a galaxy far, far away. There are aliens with literal upside down heads, and people are worried about female toons with non-traditional appearances.
  10. I came here to say this. Everything about this post is correct. Leth's DCD's are mostly self-healing and not much mitigation compared to other classes. Conceal's asset is roll immunity, and its cooldown has already been nerfed this expansion fairly significantly.
  11. Thank you for single-handedly keeping this game afloat.
  12. Some FPs require you to talk to someone on fleet to get full rewards (e.g. Hammer Station). Just covering all bases here.
  13. It's only four people total to start a guild if it helps.
  14. All three comp roles are good given level sync and the relative power of companions. Tanks make surprisingly good comps for ops, though. Leveling, tank comps let you get backstabs. At 75, send your tank comp in at an enemy in a group but at the far end of the group. Then target and click the harpoon ability on the enemy farthest from the first. Your comp will pull three enemies in and then aoe explode right after on all four. This is a perfect set up for your aoe tactical (Viral Elements/Explosive Cells). Aoe mow them all down, then dismiss and resummon your compaion at full health and with full cooldowns. It's a little micromanage-y, but I find it faster on heroics with forced combat than using a dps comp. Especially with groups of all ranged mobs. Groups of golds just melt in the aoe without you having to single target dps them down.
  15. Bro, just stop. No one calls Ranked "normal WZ." People say "normal" to differentiate from Ranked ARENAS. Like, cmon. That last bit is even more hilarious that you assume from this conversation I'm a number farmer. I couldn't care less what my dps is. I'm THAT guy doing objs, sap capping off-nodes, planting doors, off healing my teammates. Everyone who plays with me knows this. You don't have to be number farming in mid to get chain CCed by non-voice-comms people cycling through the map and responding to calls. My guildies even joked that you sound like the type of person who, after dying through a stunlock, would rage whisper "I see you can't kill me without all those stuns." Obviously, you are having some disconnect between warzone experiences and what's being discussed here. When's the last time you have even done a reg? The CCing can be problematic.
  16. Saying the game has "factually no problems" is meaningless. The amount of CC being appropriate can't be judged on fact. It's literally an opinion. And for you to say that "me and many other people aren't experiencing the same problem you are describing" is meaningless as well. That's called an ad populum falacy. I can easily say that lots of people experience frustration about chain CC, i.e. "Stun Wars." It doesn't prove anything. And since we care what toons people play, this is from an operative who uses Debilitator set. 8 sec hard stunlock per minute. The OPs question revolved around regs, not ranked. At least 8 stuns per team per minute, plus mezzes. There is no "LOL l2p counterplay" to that. It's a very valid question how much crowd control is a "good" amount. If this question were never entertained, roots would still apply during whitebar--but clearly BW thought better and changed that. tl;dr: Laughingly elitist Control-heavy Sin main clutches pearls at the suggestion of addressing CC in REGS.
  17. Fixing Low Slash isn't nerfing it. Just admit you are a Sin fanboy and can't discuss things rationally and call it a day. Without the personal attacks on people's playing ability, which you can't seem to back up, you don't really have much to offer in this conversation.
  18. This is hilarious. Let's all bow to the only good pvper in this forum. Bad news for your crap take on this, bud. I pvp on all classes. At 75. That's how you get gud. So I can see it from all perspectives. All I said was that resolve could be a little longer. Not only did you not address what I said about Low Slash not behaving consistently, but you turned around into a strawman. *clap clap* Come to Star Forge my stronghold and prove that it's just a "player problem."
  19. I play all classes, so put your psychology degree back in your pocket. The problem with Low Slash is that it behaves like a stun instead of a mezz. If it broke on damage instantly like awe or flash, no prob. But you are stuck in the animation (or just stunned, whatever BW intended) for a solid 2 seconds. So, again, I'd be ok with increased white bar or more resolve generated in general but especially from specific abilities.
  20. I wouldn't be opposed to a white bar lasting longer. And some effects, like Low Slash, need to add more resolve.
  21. A lot of the problem is the scoring system. It's possible to lose 20 points in a loss for every 10 points you gain from a win. So if there are throwers or newbs in queue, it's just not worth it to queue; it's too much risk (if you care about your rank). BW needs to rework the scoring system so that you don't lose rank/score if you lose (but maybe yes if you drop). Make wins just a few points. There would be no punishment for losing as you can't control your teammates in solos--and people who play a lot and WIN a lot get high rankings. In fact, BW only doles out Top 3 titles now to people who have a certain number of games under their belt.
  22. Tank comp helps for more consistent Backstabs, and the aoe Volatile Substance tactical makes quick work of groups of mobs in Heroics. If you are still leveling, tank comp is still good, just single target dps the mobs down starting with weakest to strongest.
  23. Yes, compared to Volatile Strike, Leth's "burst" tactical leaves a LOT to be desired. If they want to model it around Volatile Strike, it should be like Shiv detonates the remaining damage left on your dots if you have Toxic Blast applied, then Lethal Strike auto crits.
  24. All this, while interesting, completely misses the point. There are times in the game where NPCs refer to your race. Sometimes their dialog doesn't make sense due to race/class combinations that were added after the dialog was recorded. So the OP is asking if any additional dialog has surfaced that shows a reflection of the new race/class combos.
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