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Population Estimates for the Top 20 US Servers


Scorpienne

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My main server dropped a good 120 or so in a week and it seems to correlate with the population drop I've seen in-game. That in itself is bad but what's worse is that it didnt drop many places (2) on the server list, which indicates that other servers lost just as many. Edited by MidichIorian
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Are those numbers coming from the theta calculation numbers or actual ingame surveys? If the former, could it be possible that as we see a greater number of servers with an average theta below 1, we see less accuracy in our population estimates (especially that we estimate high)?

 

If our floor is 255 per server (or whatever it is) because of the estimate we're applying to low theta, then we can't effectively count population as it approaches 255 * number of servers, right?

 

Uhhhh.... I hate to look like an idiot... but what's a "theta calculation?" You mean phi calculation? If so, then yes... the OP has details on how the totals were calculated. They're not from surveys. The OP also has an extended discussion about how a phi value less than or equal to 1 is really uncertain, and could mean 4 people or 400 people, so there's an order of magnitude difference in the average number of concurrent logins there.

 

Paige

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Uhhhh.... I hate to look like an idiot... but what's a "theta calculation?" You mean phi calculation? If so, then yes... the OP has details on how the totals were calculated. They're not from surveys. The OP also has an extended discussion about how a phi value less than or equal to 1 is really uncertain, and could mean 4 people or 400 people, so there's an order of magnitude difference in the average number of concurrent logins there.

 

Paige

 

Sorry, phi... I look like the idiot.

 

OK so for ø < 1, we're taking 250, but it could be 0-499, right? Eyeballing it, it looks like about 2/3 of the servers fall into that range so let's call it 80 servers?

 

For those 80 servers, the total population is somewhere between 0 and 39,920 but we're counting it as 20,000.

 

I dunno, the estimate for ø to me seems to be enough to suggest that the "leveling-off" we see over the past few weeks may not be an actual leveling off. It might simply be a factor of how we're estimating server populations for low-ø servers.

 

Edit...

 

I'm not saying your calculations are wrong. I'm just saying they necessarily become less accurate the lower the population of the servers. Because of that forced lack of accuracy, the assumption that the population decline is slowing could be incredibly faulty. I mean, take 10k off the numbers for the final 2-3 weeks, which is easily within the margin of error for the low-ø servers, and see what the percentages tell you.

Edited by DarthTHC
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I'm not saying your calculations are wrong. I'm just saying they necessarily become less accurate the lower the population of the servers. Because of that forced lack of accuracy, the assumption that the population decline is slowing could be incredibly faulty. I mean, take 10k off the numbers for the final 2-3 weeks, which is easily within the margin of error for the low-ø servers, and see what the percentages tell you.

 

I completely agree. The way I figure the math gets *very* uncertain the closer to a phi value of 1. That's a very good point, and one I missed. Yes, unfortunately, the leveling off is def within the MOE for the low-phi servers. :-( I hadn't realized that at first, but you're completely right. My hope was springing eternal...

 

 

Paige

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http://www.vg247.com/2012/06/01/swtor-mmo-subscriber-numbers-are-funny-things-with-lots-of-variables-to-consider-says-bioware/

"There have been many analyst reports over the last few months citing drops in subscription numbers for SWTOR. Recently, a SWTOR player took it upon himself to do some server population figuring, and found that the average game server has 344 players online at a given time."

 

At least these guys figured out what the numbers more-or-less mean before mentioning them. :-)

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http://www.vg247.com/2012/06/01/swtor-mmo-subscriber-numbers-are-funny-things-with-lots-of-variables-to-consider-says-bioware/

"There have been many analyst reports over the last few months citing drops in subscription numbers for SWTOR. Recently, a SWTOR player took it upon himself to do some server population figuring, and found that the average game server has 344 players online at a given time."

 

At least these guys figured out what the numbers more-or-less mean before mentioning them. :-)

 

Damage control, wow boy howdy. 344 is the number of players on an average server??? Don't they mean the 10 servers that are constantly showing as standard I guess those are the average server. There is no way on this earth that the other 200 servers that are showing light has 344 average players on at a single time.

Edited by erictlewis
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Damage control, wow boy howdy. 344 is the number of players on an average server??? Don't they mean the 10 servers that are constantly showing as standard I guess those are the average server. There is no way on this earth that the other 200 servers that are showing light has 344 average players on at a single time.

 

Yep. Does not matter what the "average" is if a player on a certain servers knows the pop is extremely low on his server. That is what counts. I could not careless what it is on other servers. :p

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Thank you for putting in the time and effort to perform this study, I'm sure Bioware already know the state of the population across servers but it's great to see it shared with the community.

 

I'm on the Hidden Beks server EU and at peak time we have about 30 players on the fleet, we have 1 raiding guild and it takes roughly a hour for a warzone to pop. I can't help but feel if there are other servers like this Bioware are losing players hand over fist and need to get these transfers sorted ASAP.

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Looks like everyone is flocking to the top 3 US servers as they are showing a population increase whilst the rest of the servers continue to decline.

 

Very true. Folks, if you're wondering where he's seeing this, take a look here:

 

http://www.torstatus.net/shards/us/stats

 

You can see the growth in the last week for Fatman, Jedi Covenant, and Drooga's Pleasure Barge. When you look at the individual server graphs...

 

http://www.torstatus.net//the-fatman/trends/60d

http://www.torstatus.net/jedi-covenant/trends/60d

http://www.torstatus.net/droogas-pleasure-barge/trends/60d

 

It's a little harder to determine. I think maybe the growth on these three servers has only started in the last couple of weeks so it's harder to see on the 60 day graphs.

 

Paige

 

PS, out of town tomorrow for a conference. Will update late tomorrow night, or maybe Tues morning.

 

Paige

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I completely agree. The way I figure the math gets *very* uncertain the closer to a phi value of 1. That's a very good point, and one I missed. Yes, unfortunately, the leveling off is def within the MOE for the low-phi servers. :-( I hadn't realized that at first, but you're completely right. My hope was springing eternal...

 

 

Paige

 

This is kinda what I was thinking as well, if the pop never change status from 1 there is no way to guess where in the interval the pop is, at least if it goes from light to standard once in a while, you'll know that it's been in the high areas. Otherwise all you know is that it's online.

 

I saw this when checking against my own server (posted it earlier) where pop at peak seemed to be around 250, not avg pop. That's just one weekend on one server though.

 

With actual headcounts on the low pop servers during off-peak and peak, you'd get a better average to work with, but that's alot of work... With the ones that do change status maybe it would be possible to guesstimate some kind of curve, but that kinda math is beyond me.

 

Still, it seems to have gotten better in the last week on our server, and the ones that are on are active, so even with 20ish ppl on fleet we do have some wzs and there are some people raiding.

 

This might be good info to have depending on how they choose servers for transfer, so thanks again for that.

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Sorry, phi... I look like the idiot.

 

OK so for ø < 1, we're taking 250, but it could be 0-499, right? Eyeballing it, it looks like about 2/3 of the servers fall into that range so let's call it 80 servers?

 

For those 80 servers, the total population is somewhere between 0 and 39,920 but we're counting it as 20,000.

 

I dunno, the estimate for ø to me seems to be enough to suggest that the "leveling-off" we see over the past few weeks may not be an actual leveling off. It might simply be a factor of how we're estimating server populations for low-ø servers.

 

Edit...

 

I'm not saying your calculations are wrong. I'm just saying they necessarily become less accurate the lower the population of the servers. Because of that forced lack of accuracy, the assumption that the population decline is slowing could be incredibly faulty. I mean, take 10k off the numbers for the final 2-3 weeks, which is easily within the margin of error for the low-ø servers, and see what the percentages tell you.

 

If you are looking at it as a mathmatical challange then it's a sizeable problem which isn't easy to solve (without some sort of sustained count).

 

But really from a server health/game play perspective it is a bit moot, any "Light" server (that never goes higher) is effectively an unviable server as far as SWTOR is concerned (although I'm not saying the odd person won't like to play on one that low), as to sustain healthy grouping, AH, and PvP levels a server really needs to be high standard and I'd even argue that Heavy or even V Heavy because of the intrinsic way SWTOR is instanced (even a full SWTOR server never really feels "full").

 

By which I mean that by the time a server hits constant "Light" it may as well be effectively classified as "Dead" or "Zombie" in any context, but total game population count.

 

 

The scary thing is how much of the remaining population are trapped on these "zombie" servers until server transfers come. :(

Edited by Goretzu
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Updated with today's numbers. See the original post for details.

 

http://www.swtor.com/community/showpost.php?p=4305330&postcount=1

 

LOGINS BY TYPE

PvE 31,566

PvP 23,407

RP PvE 6,070

RP PvP 2,200

Total 63,243

 

LOGINS BY AREA

APAC 1,950

EUR English 12,568

EUR French 4,643

EUR German 7,235

US East 24,763

US West 12,085

Total 63,243

 

 

AVG LOGINS BY TYPE

PvE 287

PvP 285

RP PvE 337

RP PvP 367

Average 293

 

 

AVG LOGINS BY AREA

APAC 650

EUR English 279

EUR French 290

EUR German 249

US East 306

US West 288

Average 293

 

 

Paige

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wow just wow

 

First off I have no stance on the game one way or the other, but man you people must be really bored

 

It is so funny how people see something like this, run with it and post as if it is some kind of a good assumption of anything.

 

If ø is greater than 1, start with 250 plus the % ø is greater than 1 x 1000 (where 1000 is the average of the top end of light = 500, and the top end of standard = 1500).

 

The above example: Does it not bother anyone at all that this is completely and totally made up?

 

Also to take into account that all server pop caps are not the same doing any calaculation based off of a wrong assumption and made up formaulas is just completely without purpose

 

You know anyone can make assumption and support a formula when you already know the end answer (ie population total that was reported)

 

And I can tell you in absolute fact when I did my server it is completely wrong

 

I really wish people would get lives and actually just play the game instead of spending so much time with absolute garbage like this

 

Nothing will be correct, or even close to accurate unless it is released officially, which it never will be.

 

I'm sure in another month some other "genius" will come out with something similar just like the past "geniuses" who tried to figure it out in the past months

 

I've never met so many analysts, accountants, economists, and game designers in my life ;p Honestly, I've seen every type of armchair analysis ever contemplated based on misinformation, conjecture, and just plain ole fabrication.

 

The fact is that this information "could" be accurate, or it could be totally off the wall. It could be produced by someone that is actually being paid to provide negative information. It could be provided by some guy with a sock puppet on each hand...but people are accepting it as rock solid truth.

 

I'm not contesting the data or agreeing with it, just not accepting it as fact. We know that it is totally wrong for your server, as you pointed out. That, along with the many assumptions brings it into question.

Edited by Blackardin
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I've never met so many analysts, accountants, economists, and game designers in my life ;p Honestly, I've seen every type of armchair analysis ever contemplated based on misinformation, conjecture, and just plain ole fabrication.

 

The fact is that this information "could" be accurate, or it could be totally off the wall. It could be produced by someone that is actually being paid to provide negative information. It could be provided by some guy with a sock puppet on each hand...but people are accepting it as rock solid truth.

 

I'm not contesting the data or agreeing with it, just not accepting it as fact. We know that it is totally wrong for your server, as you pointed out. That, along with the many assumptions brings it into question.

 

Someone with an interest in statistics has chosen to produce some data based on a defined method, others have chosen to interpret it, that's about it.

 

The actual population estimate may well be wrong , as the author readily admits, but however you look at it the fact remains that populations have declined and continue to do so.

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I've never met so many analysts, accountants, economists, and game designers in my life

 

Technically, I'm an environmental consultant with a PhD in biological oceanography. I analyze biological information nearly every working day. Just sayin' this isn't too far off what I do to pay the mortgage.

 

http://www.linkedin.com/in/paleitman

 

I'm not contesting the data or agreeing with it, just not accepting it as fact. We know that it is totally wrong for your server, as you pointed out. That, along with the many assumptions brings it into question.

 

I respectfully and politely disagree with you. The data isn't "wrong" for my server. I pointed out that the 2 week average of slack time and peak time (about 300ish) is understandably and naturally lower than the peak-hours average (about 1000ish) by a factor of roughly 2 to 3. That doesn't mean the 24 hour 2 week average is wrong. It doesn't mean the peak-hours average is wrong. They are two *completely different measurements*. Heck, if they were the same number, then that would be super weird!

 

I was trying to show an example of *exactly* what the numbers mean by comparing my server's average and peak population - and if you think this shows that the population estimate is "totally wrong" for my server, then I've utterly failed in trying to explain what I mean.

 

The numbers are what they are. If you use them how they're meant to be used, and understand what they truly mean, then cool.

 

Paige

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Is there a way to see the population numbers from previously?

 

If I remember the past numbers correctly fatman seems to be growing, but I don't remember the other 19.

 

Sure. The quick and easy way to do it is to just look at torstatus for Fatman. They'll show you a graph of the past 60 days.

 

http://www.torstatus.net/the-fatman/trends/60d

 

If you're feeling spunky, you can look in the spreadsheet to get the data for every time I've done the analysis.

 

https://docs.google.com/spreadsheet/ccc?key=0Aregkvys5QFodFJ2OWN5U0hwaVFBYWdqUUh1WmdZUFE#gid=24

 

Look at the other tabs down at the bottom and you'll see the past data. You can copy/paste it into excel if you want to do your own analysis.

 

Paige

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OP updated with todays statistics... as a summary...

 

Top 20 US Servers (6/6/2012)

The Fatman (PvP US East) Population ≈ 2451

Jedi Covenant (PvE US East) Population ≈ 1483

Drooga's Pleasure Barge (PvE US West) Population ≈ 890

The Harbinger (PvE US West) Population ≈ 770

Canderous Ordo (PvE US East) Population ≈ 600

The Ebon Hawk (RP PvE US East) Population ≈ 560

Lord Adraas (RP PvE US East) Population ≈ 540

Jung Ma (RP PvP US East) Population ≈ 500

The Swiftsure (PvP US West) Population ≈ 480

Ajunta Pall (RP PvP US West) Population ≈ 470

The Shadowlands (PvE US East) Population ≈ 330

Sanctum of the Exalted (RP PvE US East) Population ≈ 300

Begeren Colony (RP PvE US West) Population ≈ 290

Krayt Dragon (PvE US East) Population ≈ 280

Lord Ieldis (RP PvE US West) Population ≈ 280

Mind Trick (PvE US East) Population ≈ 280

Shadow Hand (PvE US East) Population ≈ 270

Kaas City (PvE US East) Population ≈ 260

Juyo (PvE US East) Population ≈ 250

Sith Wyrm (PvE US East) Population ≈ 250

 

Top 20 World Servers (6/6/2012)

The Fatman (PvP US East) Population ≈ 2451

Jedi Covenant (PvE US East) Population ≈ 1483

Drooga's Pleasure Barge (PvE US West) Population ≈ 890

Tomb of Freedon Nadd (PvP EUR English) Population ≈ 830

The Harbinger (PvE US West) Population ≈ 770

The Red Eclipse (PvE EUR English) Population ≈ 690

Dalborra (PvE APAC) Population ≈ 670

Gav Daragon (RP PvE APAC) Population ≈ 660

Canderous Ordo (PvE US East) Population ≈ 600

Master Dar'Nala (PvP APAC) Population ≈ 600

The Ebon Hawk (RP PvE US East) Population ≈ 560

Lord Adraas (RP PvE US East) Population ≈ 540

Dune Bantha (PvE EUR English) Population ≈ 510

Jung Ma (RP PvP US East) Population ≈ 500

Huntmaster (RP PvP EUR French) Population ≈ 480

The Swiftsure (PvP US West) Population ≈ 480

Ajunta Pall (RP PvP US West) Population ≈ 470

Vanjervalis Chain (RP PvE EUR German) Population ≈ 410

Mantle of the Force (PvE EUR French) Population ≈ 400

Bacca's Blade (PvE EUR English) Population ≈ 370

 

SERVERS BY AREA

APAC 3

EUR English 45

EUR French 16

EUR German 28

US East 81

US West 42

Total 215

 

SERVERS BY TYPE

PvE 109

PvP 82

RP PvE 18

RP PvP 6

Total 215

 

SERVERS BY AREA

APAC 3

EUR English 45

EUR French 16

EUR German 28

US East 81

US West 42

Total 215

 

SERVERS BY TYPE

PvE 109

PvP 82

RP PvE 18

RP PvP 6

Total 215

 

LOGINS BY TYPE

PvE 31,300

PvP 23,396

RP PvE 6,015

RP PvP 2,180

Total 62,891

 

AVG LOGINS BY TYPE

PvE 287

PvP 285

RP PvE 334

RP PvP 363

Average 293

 

LOGINS BY AREA

APAC 1,930

EUR English 12,603

EUR French 4,580

EUR German 6,990

US East 24,776

US West 12,013

Total 62,891

 

AVG LOGINS BY AREA

APAC 643

EUR English 280

EUR French 286

EUR German 250

US East 306

US West 286

Average 293

 

I know I just updated yesterday. Was out of town Monday and am trying to get back on the MWF update schedule.

 

 

Paige

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568K (US)

432K (EU/AP)

 

Total, 1,000K = 1 million

 

So ~300K people are paying but not playing. Which means you can project another 300K drop in the next few months. (this is w/o counting the impact of the 38 new countries added to the SWTOR)

 

Source: https://docs.google.com/spreadsheet/ccc?key=0Aregkvys5QFodFJ2OWN5U0hwaVFBYWdqUUh1WmdZUFE#gid=1

 

So you're assuming they aren't going to get anything right in any update including 1.3? Of course, we'll have to wait and see, but since they're doing several things on the backend related to the aforementioned problems with the Hero engine and low server population limits, herding people onto more populated servers with presumably higher adjusted limits, and working on fixes to gameplay mechanics (as highlighted in the Darthater interview - nice to know they're aware of where they went both right and wrong), then I'm willing to bet the remaining pop will stay stable.

 

I sure wouldn't bet on growth, but I know a lot of people currently doing other things who nonetheless will be happy to pay the cost of a cheap dinner entree to check SWTOR back out if some of their still playing friends tell them there's something worth coming back for. I'm betting a good portion of the people not playing, despite all the rabid "I WILL NEVER TRUST BW AGAIN!" posts, will take another look at the next big content update (ie, not 1.3). Most people aren't as fanatic for or against as forum posters.

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Must be nice getting in wz, kathol rift is dead and starting to rot. PvP ques take at least a hour. Really don't know what to do, i'm use to raiding in wow a lot and quit wow for swtor, now my guild has quit swtor to go play gw2. Hate my life right now

 

just got gw2, beta weekend yipee:)

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Updated with today's numbers... and we now have a month worth of data.

 

Paige

 

Just to be clear on this weeks numbers...

 

3 US servers saw a "gain"

211 US servers saw a "loss"

 

0 Euro servers saw a "gain"

45 Euro servers saw a "loss"

 

Questions: Is this number very different from previous weeks? Does the availability of PTS have anything to do with that?

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