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Feedback request from James Ohlen - "Your Star Wars fantasy"


StephenReid

Which [I]Star Wars[/I] fantasy excites you the most?  

3,019 members have voted

  1. 1. Which [I]Star Wars[/I] fantasy excites you the most?

    • Full 3D space battles
      1405
    • Vehicle combat (eg, AT-ATs)
      323
    • Pod/speeder racing
      444
    • Capital ship battles
      847


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Cant they just put all this stuff in to the next Battlefront? or are they being economical and making a hybrid of all the past game types?

 

'None of the above' isn't an option on the poll, as you may have noticed. Please keep your feedback restricted to the question and options above.

 

I know it's a tough choice. :)

 

Come on... If it wasn't posted by a Yellow-Name I'd of thought it was a troll thread.

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Look at the X-wing and Tie Fighter games. Those are Star Wars through and through. A huge portion of the movies are dedicated to massive space battles, it's without a doubt one of the most pivotal parts of Star Wars.

 

I preferred the Battlefront Series Space Combat over X-Wing and Tie Fighter Games.

 

But with either system, Space Combat would be a really fun addition to TOR

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To all the clever, witty, thoughtful people[1] who helpfully answered "But what about my pet peeve that has nothing to do with any of the options?".

 

You might notice that there is something of a pattern to these choices -- they all involve vehicle-based modes of play/sub-games.

 

Now, I admit I might be stretching just a bit here, and this is obviously just jumping to conclusions, but one might, just might, infer from the poll options that BioWare has a team, or a few closely related teams, whose skill sets and responsibilities all circle around the general concept of "vehicle based modes of play", and Bioware is looking to decide how best to allocate that team's time and resources. I understand that, for many people, who are probably very clever and smart and not at all ignorant, it's not remotely intuitive or obvious that "the team that handles server merges" or "the team that handles class balance" or "the team that handles PVP" probably isn't "the team that handles vehicle based modes of play". So I shouldn't expect people to just leap to the conclusion that this poll isn't "what is the absolutely only thing we should ever ever be working on", but is rather more tightly focused. It's perfectly reasonable for you to not realize that SWTOR is developed by hundreds of people juggling thousands of tasks, and there's no reason for you to expect that a poll should NOT list every single conceivable fix, change, or feature that anyone has ever wanted. It's probably wrong of BioWare to just post a poll with a few choices and not carefully explain "These are not the only things we're doing and hundreds of different projects are going on all the time" -- they have no reason to expect that anyone who is capable of turning on a computer in the first place ought to be able to figure that out. I certainly no longer expect it, for example.

 

So, while it's very helpful of you to mention each and every problem you've ever had with the game which is NOT mentioned in the poll, and it's especially helpful if you ignore the actual questions completely, because this shows you're a free-thinking, independent-minded person and not a mindless fanboi sheeple, it might be good to consider, just to consider, that this poll might be mostly about a narrow subset of play and that your other issues probably aren't being ignored. And, if they were, I'm sure your reminding BioWare of them again is all they needed to get right back to doing whatever it is you want them to do. You're all very smart and very special, and everyone appreciates you taking the time, in a thread dedicated to vehicle-based options, to remind people that some servers may be underpopulated or some classes may be imbalanced. You're good and smart and wonderful and BioWare is lucky to have you as customers.

 

[1]I keep getting email from CS saying that I'm hurting people's feelings and I'm a big ol' meany pants. So I'm trying an experiment in being supportive, positive, and uplifting. Tell me how I'm doing.

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A feature that's in active development for a future Game Update.

 

'None of the above' isn't an option on the poll, as you may have noticed. Please keep your feedback restricted to the question and options above.

 

I know it's a tough choice. :)

 

Except that 'none of the above' is valid feedback. None of the options listed remotely interest me, none of them are my "Star Wars fantasy," and none of them are something I personally would want valuable development resources spent on. There are other issues I'd rather see dealt with, and other features I'd rather see added. So, none of the above.

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The bottom 3 are probably my favorite. Podracing/speeder racing would probably be the easiest to make into a fun action packed WZ(which is something that I've also wanted in this game for a while). Basically have 4-8 players race against each other with special bonuses or obsticles you can run into that will either give you a speed boost, slow you down, or fire missiles. One thing that would be nice is to always have the ability to fire at other players while driving, but I don't know how well that would work out...

 

As for the other 2, you could easily make something like SWBFII. Have a land WZ where you can have a large amount of players(16-32) battle against each other using the walkers and heavy artillery at thier side. You could also add NPC's for eah faction to fight against to make it look and feel like an actual battle. As for space, make it capital ship vs. capital ship where you have 3 teams of 8 players: one team uses the fighters to destroy enemy player fighters and capital ship defences, one team who takes a gunship and flies into the enemy capital ship to destroy it from the inside, and one team who always stays inside the capital ship and uses it's turrets and stops enemy players from destroying the inside.

 

Just my 2 cents.

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Since you will be reading these posts, I think it is a good place to discuss this.

 

I would prefer big space battles.

 

Why?

 

Because I think this could be the perfect setting for a special weekend event.

The players could be a strike team attacking a space station of the opposite faction.

Would be a nice way to have a pvp objective (similar to Ilum, but only available for one weekend.) You can have various checkpoints in the space station. (Ex: Hunt the jedi masters, steal the plans for some weapon, destroy the space station, etc)

 

I think it would be hard to program however.

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Do what your people are good at and have passion for, otherwise it's not going to be mediocre, no matter what the fans want.

 

There's a balance point here, though: Assuming equal passion for different projects, determining how to allocate resources to best satisfy customer, at least in terms of prioritizing, is not bad. "Design by committee" is guaranteed to be crap, but "find out what people want, in general terms, then use our own skills, passion, and talent to design the best version of that we can" can produce great design. SWTOR is a commercial venture, after all. Some level of listening to the customer base is required; the key is not to allow the random whims of the mob to shift the design around from week to week.

 

I suspect all of the options listed in the poll have their advocates inside BioWare, and that within the various teams, there's some who care more for one than the others, but at some point, a manager has to say, "This is what we're doing first; we'll look at doing something else next, but for now, we're doing this."

 

Professionals, in any field, can become passionate simply about doing the best job they can on the work they've been given. That's part of being a professional, as opposed to a hobbyist. I'm not denying your main point, that having a strong internal vision and using the skills people have, as opposed to trying to hammer them into doing something they don't like or aren't trained to do, is the best course, but there's a big grey area of "Any of these sound cool and have nifty possibilities; given that, the balance tipper is customer demand."

 

It would also help if we had some detail, "Capital ship battles" can mean a lot of things, for example.

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Many of the most iconic Star Wars match ups have been asymmetric fights. X-Wings vs Capital Ships, or even the Death Star. The Hoth Speeders vs Imperial Walkers. I'm sure these fights are hard to balance, but I would love to see ship or vehicle combat where the two sides had fundamentally different resources, not just in numbers.
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3D space combat would most likely have the most broad appeal... not to mention when I think about the space battles in the star wars movies, the space combat focus on the fast paced moving fighter craft. The shots of the capital ship are short dialogues , such as "concentrate all fire power on the super star destroyer."

 

Side note: filling the Casinos on Nar Shaddaa with Pazaak and other side games would be a great way to pull people back to that planet ;) not to mention buying real pazaak cards out of game would be a lot cooler than a plush Rakghoul doll.

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No, with the fact that your ships are quest hubs, it would be very hard for bioware to give ship customization in terms of chasis' and models... Inside is fine, but outside is most likely a no... or it would take a lot of work... And going back on their own words

 

 

Not really, there are enough doors and elevators in spaceports to allow people to board other ships at level 50 that they can purchase or customize. If really old MMOs can do it.. so can this one, one would think.

 

Get creative, use your imagination.

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Since you will be reading these posts, I think it is a good place to discuss this.

 

I would prefer big space battles.

 

Why?

 

Because I think this could be the perfect setting for a special weekend event.

The players could be a strike team attacking a space station of the opposite faction.

Would be a nice way to have a pvp objective (similar to Ilum, but only available for one weekend.) You can have various checkpoints in the space station. (Ex: Hunt the jedi masters, steal the plans for some weapon, destroy the space station, etc)

 

I think it would be hard to program however.

 

You couldn't have something which existed for just one weekend, only once; it would take weeks or months to program and that would be a waste. What you COULD do (WAR did this) is have limited-time battlefields/regions/quests, perhaps active for two weeks, then "retired" for a few months, then brought back with some minor variations. You especially don't want any content "live" for less than a week, because too many players have narrow play windows and you want most people to have at least a CHANCE at it.

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As appealing as all of these options are, especially speeder/pod racing, I voted for full 3D Space Battles. Because as it stands I am not a fan of the current space combat mini-game. I have tried numerous times to get into it, but I just can't bring myself to enjoy a flight sim on rails, as appealing as it may be to the eye. I wish it were, surprisingly enough, more like the space combat in Star Wars: Galaxies. As flawed as that game may have been after the NGE, the space combat is the only thing that kept me coming back and paying a subscription. With Bioware's creativity and resources the possibilities for expanding onto a similair system for SWTOR could be limitless.

 

Space is a major part of the Star Wars legacy. I understand with development time restraints there probably wasn't a lot that could have been done, but to turn it into a redundant mini-game when it had so many possibilities was pretty disappointing. I sincerely hope they will find the time and resources to expand on what should have been a major aspect of the game.

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/None of the Above.

 

How about a cross-server looking for group tool so I can play my existing L50 and other toons without having to level another toon on another server so I can find groups.

 

How about space exploration?

 

The items listed all to be PvP, and I could careless about it. Not that it matters since soon there won't been many servers left with a population high enough to support PvP, let alone groups to experience new Instances and Operations.

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second post on this topic, just cuz I love throwing out ideas. If or when pod/speeder races are introduce, the races could be held at a different planet every day or couple of days to encourage players to return to old planets.

 

Just a thought that came to me while listening to the guild summit on youtube

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Any of those options would be great (even if it must be pod racing), but I feel the space battle portion of the Star Wars experience really needs some beefing up. I like the idea of hopping into a fighter (not our larger cruisers) and zipping off into an ongoing and frantic space battle. I also want full control of where I go. I think a good example of controls and gameplay that would work in swtor would be Freelancer. It's aging now, but check that one out. Great fun. Edited by Pargon
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This is a really hard question for me...because if have been wondering about all these things 3D space battles gets my vote, however the podracing idea does add alot of intrigue, and would also give pvp another edge and tournaments could be held. Also capital ship battles also peaks interest on how it would work
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