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Mirmirmi

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  1. People are referring to the dailies available at level 50 and beyond - I'm not aware of any daily missions below that level save for any repeatable heroic missions on questing planets. At level 50, you gain access to Corellia's Black Hole, Belsavis (Section X and regular zones), and Ilum. At level 55, you gain access to CZ-198 and Makeb's various daily missions. You also have available GSI dailies, unique terminals found on Alderaan, Tatooine, Hoth, and Makeb. I can't remember off-hand if these are level 55 dailies or if the missions correspond to the level of the planet. I tend to lean towards thinking they are level 55 dailies. You also have a level 50 daily space mission you can do. As well as daily PvP and group finder mission rewards.
  2. I've noticed that town ganking/camping is pretty discouraged by Bioware, even on PvP servers. If you can even physically get to an enemy town in the first place, it takes a full group just to tank the guards. Seems a tad excessive. But on the other hand, these new events (such as the tauntaun mount) have led to some wonderful organic world PvP on my server. So those are nice...but I do wish they allowed faction's paths to cross more during questing. I rarely see an enemy player when questing.
  3. If you're willing to spend the credits to max out a few XP boosts from the legacy tab (increases amount of XP gained from certain game activities, such as flashpoints or warzones), those really can help. Combined with a cartel market XP boost and any guild bonuses you can manage - you can level up pretty quickly with warzones and flashpoints. I've been leveling a healer scoundrel this way and I only visit a planet for my class missions. As long as I don't barrel through too many planets in a day (getting frequent queue pops mid-questing helps slow you down enough so you don't get too far ahead in your class story), I don't get to behind level wise.
  4. So, the translation for anyone confused: He wants an out-of-game webpage that displays some of the achievements/reputations, etc. of your character, similar to the "armory" pages of the MMO-that-shall-not-be-named so that it is easier to compare with friends, rivals, etc. without having to be right next to them in-game. It'd be nice, but I wonder how technically difficult such a feature would be.
  5. I think Phase Walk can be a really useful tool for those who learn how to use it effectively. However, a barrier to that happening certainly is certainly the whole "determining 60m range" aspect of it. The ability could use some polishing in how the ability reacts when you try and use it out of range (either not letting you or some indication), or how it functions when you try to remove the buff icon. I think it still has a lot of potential though. Maybe a high skill curve.
  6. For the poster above: Yes, it makes you drop the huttball too. I personally like it. I enjoy how you can use it in stealth and still teleport and arrive stealthed. It's really nice for defending objectives because you can sit far enough away that you aren't detected and instantly close a 60m gap to defend. As a tank, I always plop it down for my healer when doing Flashpoints for its healing buff. I've definitely found it to be a useful escape and I like the planning it requires you to make before engaging. Things I don't like include the fact that instead of getting an "Out of Range" error, it simply removes your marker and starts the CD if you're outside the 60m range. I also don't like how right-clicking the buff teleports you instead of removing it (if you're within range). Sometimes I want to get that CD started early so I can place it somewhere else. Has anyone worked out a good way to gauge how far away 60m is yet? Judging how far away I can go seems to be my weakness so far.
  7. I would suggest a Jedi Shadow. You won't get the best DPS there is, but you'll still get good DPS, you'll have a fair amount of health, you'll have stealth, you'll have mid-to-close range abilities and you'll have a nice amount of survivability. Some people complain that the Jedi Consular story is terrible. I thought it was alright. But I think the Jedi Shadow is going to come closest to having all of the things you want. I love playing on my Shadow. Very versatile and powerful.
  8. They told us that you would be able to go to Makeb straight off of Corellia. Basically, whatever you have from leveling will be fine. The game will still flow naturally. However, level 50 players who have spent all this time accumulating high-end gear will have a gear advantage for about half of Makeb before it starts getting replaced by quest rewards and such.
  9. So, what do you guys know about the Gree? The game has really been using them for story elements recently, as you can obviously see, but I don't know much about their backstory. Questions I think of include: How old are the Gree? Are they Rakata-old? Why are they so advanced? What has kept them from using such advanced technology to their own military advantage? Are they a numerous or extensive people? Or small and reclusive living in the Unknown Regions? Are the Gree found elsewhere in Star Wars literature and canon? What interest do the Gree have in the peoples of the known galaxy? They seem to have helped construct Coruscant's core systems or something of the sort, based on interactions in quests on Coruscant. Just curious and wondering if anyone knows more.
  10. The Imperial Agent has the best story I've played so far. I doubt any others are going to be able to touch it. It's the kind of story that will keep you up until 2AM doing your class mission quests. It's that compelling.
  11. Force Vanish (the insta-cloak for shadows) doesn't always work perfectly. There are times where I remain in combat even though there are no DoTs present on myself or companion, nor any channeled abilities being used by the enemy NPCs. I've noticed this a lot in Section X. Telekinetic Throw (used by Consular) often glitches out a bit too. Client side, at least, I can cast it and no cast bar appears. It's hard to tell if the ability actually executed. Sometimes it does and my stacks of Harnassed Shadows are used up, and sometimes it isn't. Sometimes I cast it twice - the first time only executes the animation and cast bar and the second time actually executes the ability. It'd be nice to be able to search a lot more generally on the GTM. For example, if I select "Cartel Market Items" from the drop-down menu, I have to then insert at least 3-4 characters of text before I'm allowed to search. What if I don't know what all the cartel market items are and want to look at all of them on the GTM?
  12. I only really solo warzone queue on my republic characters and I find we often win. More so during prime times than in the morning, where it's more of a 50/50 in my experience.
  13. Yeah, I can't even log into the Bastion. Sometimes my server select screen is empty.
  14. I got one unlock after doing all but two of the new missions (the most I could do with only grade 5 purples). Once I finished it, the next day I had two new ones. Unfortunately, they were the two I can't accomplish with my grade 5 purple ship parts. So yeah. We're supposed to play the "old" level 50 space missions, get the comms, and then be able to afford the level 7 ones for the new ones. Just like regular progression.
  15. Not if your enemy is bearing down on you.
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