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Pargon

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Everything posted by Pargon

  1. It's a delicate balance you guys are forced to keep with these Q&A's isn't it? You want to have these be long enough to hold some value, but to do it, you're forced into answering questions you're not ready to talk about yet. That invariably leads to the "more info in the coming weeks" answers that are so common. I'm just one voice in the crowd, but personally I'd prefer solid answers even if there were fewer of them. There's gotta be some sort of information you can give out now rather than putting it off. As an alternative, you ought to bring back the screen shot of the week thing you used to do, but have it focus on the new areas or content. Show us what you're working on! We're dying to support you, but we have to see something. lol of course there's the flip side that will always just poo poo on whatever you show. Welp. You win again, Internet.
  2. Logged in to tell you that you should feel bad for what you're saying. They'll post when they're ready to, but I think it strange to have nothing move on the dev tracker all day.
  3. Scrapper 1) In PVP, we're considered a source of constant frustration because people hate being killed from stealth. It feels like you're unfairly killed before you can really react and you hear overpowered complaints often. In PVE, most seem to consider the class sub par because of low dps or "lack of utility." They're definitely never the first choice to be taken if you have other options. 2) While I feel like my dps is strong, I've not parsed so I don't know for certain. As far as utility, I sap before trash pulls, I can cc droids, and I've saved our tanks many times with some spot heals, combat res, vanish ghetto res (please remove this it's too finicky) so I think we have more than people realize. I think the class can be great, but is difficult to play well so you don't see many of them. I also don't think it feels very Star Wars at all to be punching and pistol whipping enemies with my blaster instead of, you know, firing my blaster.
  4. I moved from Krayt Dragon to The Shadowlands and lost my main's name (it's a name from a game so no big surprise there). Some level 21 jedi had it. Last night I created a gunslinger and thought "I'll try it to see if it's there" fully thinking the name would be denied, but it actually went through! They must have deleted the character recently or were in the process of recreating them for a new alt? In the end, it doesn't matter much because my main is still changed, but it's nice to have the name back.
  5. Honestly the skills are not expensive. I don't know why this such a big deal for you. I agree they could add a note stating the moves are not for pvp, but if these are breaking your bank then you gotta change what you're doin'!
  6. The common perception is that scoundrels are not as effective in operations, but that's not what I've experienced. You can put up great dps. Your big crits won't be giant like commando or gunslinger, but you've got dots running, debuffs from flechette (scrapper), etc. Plenty of damage. You won't have the sween gunslinger shield for the raid which is too bad, but you do bring off heals if something goes awry. You also have combat res and a ghetto combat res (vanish and then res out of combat), but that doesn't consistently work to count on it. I love my scrapper and I'm part of my guild's main raiding group. Your mileage may vary based on your guild's perception of the class, though.
  7. Hey. Hey you. This is a great idea. Somone get this guy a coffee! Or maybe get this guy's friend a coffee.
  8. I've only been able to fix it by pressing forward one time while in EC. If this rebinding trick works, you'll be my new best friend (until someone fully fixes the problem, then you're totally replaced )
  9. I'm typically rolling around with about 1.4 million on my main. It was lower when repairs were higher (really glad that was reduced so substantially). Over the last week I ran enough dailies to get me up near two million in preperation for the augments, kits, etc. Before that, I was saving for a purchse of the Chiss species which never happened because I had to save. It's not that the options to make money aren't there! There's plenty of ways, though they are not all equal. The easiest for people will be the dailies because it's a set amount of money you get in a set amount of time. You can plan around that and there's no risk. Not everyone is a GTN master. I wish I was, but I'm not.
  10. It's a good thing I'm not playing that game anymore! Honestly though, I don't much care what WoW does (I assume you mean WoW). We gotta keep this on SWTOR. BioWare will deal with it in their own way. There are too many credits in the game so they're putting money sinks everywhere in an attempt to remove them, but people who are poorer can't afford the perks and the rich aren't buying enough of them to reduce their credits. What do you suggest they do? It's not like I know everything, I'm just trying to offer suggestions on what they could do and they (and you all) can take it or leave it as you like.
  11. If you want to get enough money to pay for things like legacy perks, you kind of have to do all of the dailies to afford them in a reasonable amount of time. I think you misunderstand what I mean. The reason they don't just add more dailies is because they're trying to limit the amount of credits that can enter the game on a given day (to a certain degree). My suggestion was to have that much money still available each day per player, but quadruple the quests you can choose from to earn that set amount of cash. Once you've done, say, 25 dailies, you're capped and the rest just don't give the quest any longer for that day. In that sense, players can vary where they go to earn their 300k so they don't burn out on Belsavis, the same amount of money is entering the game, etc. If you continue to just add more and more daily quests without limiting their number, you're looking at inflation that only people who are on all day will enjoy. Certainly time spent in game should be rewarded, but not much good will come from creating a few ultra rich people and masses and masses of the poorer.
  12. I agree that dailies are the worst and I detest them, but I do them because otherwise I'd be a beggar. I still think the main problem with dailies is their repetitive nature. Why not have a set of dailies on each planet? Then limit the number we can do. This way, players could do all sorts of different daily areas without having to repeat Belsavis every single day. You could even have a rotating schedule. This week, the dailies are Hoth, Ilum, and Quesh! This would also boost population to many of the lesser travelled planets. Maybe you get a small bonus for doing the dailies on a specific planet. For a pvp server, that could push world pvpers to a specific place as well. Just a thought though.
  13. This. I think holding a contest for a cool design to throw up onto the social vendors would be pretty neat. While the current end game armor sets may not be the most popular, it's up to their internal artists to bring the game more in line with your typical Star Wars fare for armors. While we haven't seen the newer designs yet, I'm content to wait and see what they do. My scoundrel can stand to be a space ranger for the time being (you're all under Space Arrest by the way).
  14. Throwing in my two cents and surbscribing. The two main places I notice the sounds dropping out are in Warzones and in EC. By the end of EC, I can't hear the music, the voice acting, or many sound effects. Specifically, I notice just inside the door to the tanks, I can hear a crackling like electricity just repeating. While I've been watching for the casts of things like Defensive Phase, the audio feedback from that phase change would make things much more intuitive and easier. Most of the time I'm just listening to the raid leader on mumble so we get through it all just fine, but it's definitely not a good experience with the sound how it is. Been hoping for a fix for a while because it's pretty bad. I can fix it temporarily by restarting the SWTOR client, but that's not really feasible during a raid.
  15. I'm curious about the development cycle for something like an armor set. While you may not be able to answer the question "when will be be seeing the newer, more Star Warsy equipment," could you elaborate on the process you guys go through when designing and implementing that equipment?
  16. Adding voice overs for all species... would be an unprecedented extra expenditure for the game. What you're asking is not fiscally feasible for them. The voices in the game must stand.
  17. I've posted in similar threads about adding species, but I like the method you're using here (if you can keep up with the posts!) Here are my picks: 1) Mon Calamari 2) Nautolan 3) Bothan
  18. You misunderstand. The idea is to give low population servers a free way to transfer their characters to a larger, healthier community. If the option was to transfer TO a low population server, nobody would want to go. This is designed as an escape from your current ghost town. It's up to you, but I recommend transferring.
  19. All good ideas and it's similar to what I have in mind when I imagine a space expansion to this game. I think they release raiding content at a great rate already. Three raids in six months is good! What I'm looking for are more reasons to log into swtor on non-raiding nights. Space might be the variety this game needs to kick it into gear. I personally think daily quests are awful. It needs to have more variety than that.
  20. The new space mission will be fun for what it is. The space minigame isn't the most amazing thing in the world, but it's one of the better minigames in an mmo. It's always interesting when people complain about how there's no pazzak or pod racing, but what they did do was make a space fighting system akin to a simplified Star Fox with several levels and ship upgrades. You can even do it for some experience and eventually daily coupons. It's not free range space which many of us want (myself included), but I cannot fault them for adding this into the game for fun. It's a nice distraction every once in a while. Now I just hope they do what Star Fox 64 did and add in "ALL-RANGE MODE!" and hope that nothin' is wrong with the G-Diffuser.
  21. The money. The 200 million is the risk and that large cost can at least partially be attributed to fully voicing a game of this size. Saying that's "hardly a risk" will at minimum make investors raise an eyebrow.
  22. I didn't even see that note in there. Sneaky. I don't even know what the shield absorbs as it is.
  23. Well, while you generally won't be finishing your council mob first as a scrapper, you should be able to take it down just fine before the enrage. The problem isn't just that you don't get to use backblast, but it also removes flechette round from your damage as well. That's a pretty big hit and maybe your best source of damage. That and it makes the rotation feel very boring. You'll find yourself throwing extra quick shots to make up the difference with all the energy you'll have. I've done all raiding content that currently exists and while scrappers can totally do it all, it almost always seems easier for ranged classes. I guess that's usually the case in games like this though isn't it? Despite the nerfs, pvp is still really fun and scrappers are strong there. Find weakened person, eat them alive. Stealth. Find next weakened person. Of course, that's why we keep getting nerfed.
  24. As an aside, this cracked me up. I enjoyed the post OP. I think gear being outmoded by new tiers of difficulty/gear is the nature of the mmo in most cases, but I agree with most of your points otherwise. Legacy is the biggest thing for me. I loathe that it is a money sink. I cannot stand daily quests in any mmo so I've never had more than two million credits to my name. I hate that the legacy "bonuses" feel like a purchase and not a bonus I unlocked by playing. I've yet to buy anything because I'm poor! And since I mainly run operations and pvp in warzones, my money does not increase.
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