Maldorando Posted February 20, 2012 Share Posted February 20, 2012 (edited) Being level 50 and geared past the need for daily commendations, I've lost all need to do space missions, which is a shame, because they are definitely one of my favorite parts of the game. Even on my alts I finish the main objective and bonus objective with 2-4 minutes left in the mission, and past that point it gets kind of tedious just shooting ships for 7 xp each. Is there any added incentive to do space missions at 50 in the works? Such as a scoring or ranking system? Anything you can say would be greatly appreciated. Edited February 20, 2012 by Maldorando Link to comment Share on other sites More sharing options...
Cy_Khottick Posted February 20, 2012 Share Posted February 20, 2012 Is there a possibility for no experience gain, as a few other MMO's have done? I imagine the dev team put a lot of time and effort into writing and programming all of the various side stories on every planet in the game, and I get to feeling bad when I run past all those side quest contacts in fear of out-leveling my class arc. If there was a way to disable xp gain (even just combat xp, gaining xp on mission turn-in only), then I would be able to delve into all the missions the game has to offer. Link to comment Share on other sites More sharing options...
theLonelyStoner Posted February 20, 2012 Share Posted February 20, 2012 When will you enable the combat log? Link to comment Share on other sites More sharing options...
Zentigix Posted February 20, 2012 Share Posted February 20, 2012 Do you plan to add pvp content like Pazaak or Swoop races? Link to comment Share on other sites More sharing options...
Theeht Posted February 20, 2012 Share Posted February 20, 2012 why do the tanks sets have more accuracy than defensive stats and is this going to be fixed? Link to comment Share on other sites More sharing options...
WhoTookMyName Posted February 20, 2012 Share Posted February 20, 2012 Will we ever be able to sit and use the Furniture through out the game world? Link to comment Share on other sites More sharing options...
copasetic Posted February 20, 2012 Share Posted February 20, 2012 (edited) What are your thoughts on the Resolve mechanic? Do you feel it is working as you intended it to? I, and many other players, feel like the Resolve mechanic is inconsistent and/or ineffective. More specifically, I believe roots/snares need to affect the Resolve mechanic because as a melee class, being snared/rooted with a full Resolve bar is easily the most frustrating issue. By the time the snare/root wears off, our Resolve bar is slowly draining away and the enemy simply CCs me by the time I get to him. If you believe roots/snares shouldn't affect Resolve, then at least possibly look into adding a diminishing returns system to them at least. Edited February 20, 2012 by copasetic Link to comment Share on other sites More sharing options...
Nexomni Posted February 20, 2012 Share Posted February 20, 2012 I know this is probably too much to ask, but will Ashara's Race be available to play through Legacy? As I want to reroll my main to her and I am in sometype of limbo. I am legacy lvl 20, in hopes to beable to play her race. Any hints would be greatly appreciated Link to comment Share on other sites More sharing options...
Randen Posted February 20, 2012 Share Posted February 20, 2012 What are the plans for the current romance stories? Will they be finished? Will I get my wedding ceremony? Will my romanced companion treat me differently in battle, etc. (ala Dragon Age)? Will my romanced companion move into my bedroom on my ship? Link to comment Share on other sites More sharing options...
Riggz Posted February 20, 2012 Share Posted February 20, 2012 Will there be any guild allies and adversaries tools? Pre launch my guild had two adversaries and an ally. Having tools to show this and work on this would be awesome! Link to comment Share on other sites More sharing options...
Edgecase Posted February 20, 2012 Share Posted February 20, 2012 How many players will we need to field a ranked warzone team? Will we have to get 8 specific individuals together every time we want to play on the team? This is difficult to begin with (even raiding guilds don't take the exact same 8/16 players every time), but could be especially difficult for players on low-population servers. Link to comment Share on other sites More sharing options...
Cowboychip Posted February 20, 2012 Share Posted February 20, 2012 Is there a neutral Trade House? I mean I can understand a little bit about not having one.. But I mean Luke a Jedi talked with his Father a Sith. the Emperor himself worked in the republic for many years prior to being the emperor. Stands to reason that you could have one. . or at least some how in the legacy. Link to comment Share on other sites More sharing options...
bunzo Posted February 20, 2012 Share Posted February 20, 2012 Another question here regarding character transfers to another server. A suggestion also for myself anyways is that I would actually pay $ for the ability to be able to do this. Cheers, Link to comment Share on other sites More sharing options...
Jerro Posted February 20, 2012 Share Posted February 20, 2012 Tab targeting, are we gonna see any improvemet on this. It feels "slow", "sluggish" and the worst part sometimes totally random! I think most people would like the tab targeting work in a cone in front of the player, that would probably feel a bit more intuative. Link to comment Share on other sites More sharing options...
Caspian_Rho Posted February 20, 2012 Share Posted February 20, 2012 A huge part of Star Wars is the evocative music and the way it intertwines with the universe. Do BioWare have any plans to up the level of ambience and add more soundtrack/themes to the game? Link to comment Share on other sites More sharing options...
Neodeity Posted February 20, 2012 Share Posted February 20, 2012 Orbital Stations seem to be more a traveling pain and serve no in-game purpose. What was your initial reasoning behind implementing Planetary Orbital Stations and do these work as intended? Do you plan on implementing further planet-planet traveling options, such as allowing "quick travel" to work on planets your character isn't currently on? Link to comment Share on other sites More sharing options...
Guurzak Posted February 20, 2012 Share Posted February 20, 2012 What are your plans regarding damage mitigation in PVP? There are a huge number of player attacks which bypass some or all of shields, armor, and defense, as well as the fact that high crit chance pushes down shield chance; all of this means that defensive specialization and gearing is notably inferior to a dps-focused build in a pvp context. Link to comment Share on other sites More sharing options...
WHFay Posted February 20, 2012 Share Posted February 20, 2012 Any plans to rebalance the cost of crafting missions? Currently the rewards are absurdly small compared to the cost of the mission. this seems to be killing crafting. Link to comment Share on other sites More sharing options...
Varteras Posted February 20, 2012 Share Posted February 20, 2012 Battlegrounds in World of Warcraft always felt like an afterthought. Up to this point each expansion released has only given us 1 or 2 additional Battlegrounds and then we were made to wait up to 2 years before any more were added. Meanwhile, PvE players were having Dungeons and Raids thrown at them on a fairly consistent basis. In the 7 years of WoW there are only 8 Battlegrounds and 4 different objective types. I was very happy to see that Patch 1.2 is giving us another Warzone. Only a few months after TOR's launch we'll have 4 Warzones to play in. Is this any indication of Bioware's level of commitment in bringing additional Warzones to PvP players on a consistent basis or will we be forced to wait so long for so little afterwards? Could we expect a new Warzone every 3 to 6 months or should we expect that the normal situation will be being given a handful of Warzones early and then wait a long time for something new? Link to comment Share on other sites More sharing options...
Shadowink Posted February 20, 2012 Share Posted February 20, 2012 Why legacy system isnt cross-server? Are you going to plan it? Link to comment Share on other sites More sharing options...
Trimanir Posted February 20, 2012 Share Posted February 20, 2012 Daily mission are killing 49 purple crafting Tinonese gear and Centurion gear, where they all involve a lot more effort to get. Are you planing to tone down power of those daily reward to reflect the effort invested ? (I feel they should be rated 120) Link to comment Share on other sites More sharing options...
Prohanya Posted February 20, 2012 Share Posted February 20, 2012 The most important question of the SWTOR: When Ashara Zavros could wear Slave Girl Set? Thank you. Link to comment Share on other sites More sharing options...
Ferid Posted February 20, 2012 Share Posted February 20, 2012 Since i'm mainly doing PvP I have concerns to where the game is going. The resolve bar having real issues (snare and root not taken into resolve) and the balance overall a lot to be desired. What do you plan (in details please) in the futur about those issues. I'd also like to know more details about what the futur is reguarding new warzones / format (ex: 4v4 or 8v8) and what about some kind of ladder or ranking system. Link to comment Share on other sites More sharing options...
GreymaneAlpha Posted February 20, 2012 Share Posted February 20, 2012 Are you ever going to fix animations on clutch abilities like Force Wave // Overload, which are extremely buggy (the area of effect is centered at where you were when you hit the button, not where you are when it goes off) and can be interrupted (despise being instant)? These abilities are extremely hard to use and unreliable. Worse, they're extremely important in PvP, especially due to the prevalence of HuttBall. Link to comment Share on other sites More sharing options...
Dyvim Posted February 20, 2012 Share Posted February 20, 2012 (edited) Hi, Question: What, if any, animation changes can consulars look forward to? Background: It is generally accepted that the Inquisitor animations were done first/best. There is a huge coolness gap with the consular animations, and they feel like they were phoned in/rushed to alot of players. Build after build in beta the same issues with the animations were brought up, but they were not fixed and went live... Project has its delay problems, it takes time to pull up the magic rock, time to levitate and spin it, time to hurl it and travel to target...and it is not popular as a magic junk thrower with many players. Replacement suggestions include a saber throw, or swapping it with the Disturbance animation, which can easily be streamlined to instant cast, and then the chunk a clunker animation can be tied to a skill that has an activation timer, like the animation so obviously needs... Throw is also not popular (pebblestorm) as magic pebble throwing... Together, Project and Throw make the consular jedi caster class feel like a junk/debris throwing shaman that can magically make junk/debris show up anywhere, at his feet or out of thin air. Then you have the obvious problems of pulling up magic rocks out of starship decks, etc. The animations are environmentally ignorant...they cheat. What's worse, for any actual fan of the movies, Sith are the junk throwers. They throw junk 18x (or 6x if you count anakin, but I dont since he was going to the darkside and wasnt exactly the jedi poster boy) more than jedi. Every Sith thrrew objects at targets in the movies. So the jedi caster class is based on a skill that is fundamentally Sith. Then there are the Force Breach ani and Kinetic Ward (which also has mechanic problems and many players would like it to be passive, tied into Combat Technique...) Overall the combat animations and the cinematic nature of combat is one of the game's strengths...perhaps thats why the consular animations stick out so much like a sore thumb. Thx. Edited February 20, 2012 by Dyvim Link to comment Share on other sites More sharing options...
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