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Make Biometric Crystal Alloy Not BoP


Mikeydecoy

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yam,

 

the exotech adrenal thats BOE (535 stats) i talked about earlier is only 5% less of a bonus from the rakatta biochem required BOP adrenal (565 stats).

 

everyone,

i DO agree that there isnt a pvp adrenal, the people pro for this thread want a PVE adrenal to use in PVP, why dont you just ask them to put a pvp adrenal in the game that gives you... wait for it... expertise? i hear thats what pvpers use...

Edited by Tattersalad
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after all the nerfs biochem is becoming useless to everyone, pvp or pve, :p

 

and if people dont pvp, they lose out on good gear because the pvp gear is better than the pve lol , i've run all flashpoints i've done and even operations in pvp gear :D:D :D :D :D

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i DO agree that there isnt a pvp adrenal, the people pro for this thread want a PVE adrenal to use in PVP, why dont you just ask them to put a pvp adrenal in the game that gives you... wait for it... expertise? i hear thats what pvpers use...

 

Right, cause PvPers only use expertise. lol

Adrenals in PvP are as important as in PvE only used less commonly due to cost.

Besides there's also a matter of medpacks and stims crafted from bops which are ESSENTIAL for leading PvPer.

 

And I agree that something needs to be done to give PvPers a chance to buy BoP crafting materials withouth being forced to run PvE content. Cause let's face it: that's how it works.

 

Perhaps random mats box for 500 merc com? That would drop one randomly picked BoP material? Or a winning warzone have 50% to give one player from winning team a random BoP material? Or suggested BoE for all mats (bop mats to craft bop items is ridicioulus concept anyway)

Edited by Sky_walkerPL
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yam,

 

the exotech adrenal thats BOE (535 stats) i talked about earlier is only 5% less of a bonus from the rakatta biochem required BOP adrenal (565 stats).

 

everyone,

i DO agree that there isnt a pvp adrenal, the people pro for this thread want a PVE adrenal to use in PVP, why dont you just ask them to put a pvp adrenal in the game that gives you... wait for it... expertise? i hear thats what pvpers use...

 

I had already suggested that earlier.. A Battlemaster Might Stim and such as opposed to the Rakata but the special mat for it is a drop from Battlemaster Bags.

 

And no, we need more than just expertise, but I wouldn't mind the Adrenals being Str+Expertise or something rather than Str+Pwr. Not saying its better one way or the other but that's an acceptable trade for PVE vs PVP.

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Forcing someone to run heroics for even a chance of getting one to make Rakata reusables, and then having to get 2 more if you want the "set", is absurd.

 

Either make it not BoP so I can buy them, or make a way to obtain it via PvP.

 

I'm not looking to hear if any diehard carebear tells me that my idea is bad for x reason, because it doesn't pertain to you and you should have no say in it. I'm also not looking to hear "TOR is a story driven PvE game with a PvP minigame" because I don't care and it doesn't matter how you play the game, it matters at least in the business sense that Bioware can accommodate the 2 biggest customers who the game is advertised for, PvEers and PvPers.

 

There is no reason to limit it to PvE because frankly you should realize not everyone wants to PvE. And don't tell me that whether you agree it should be more available I should do it anyway. I'm not sinking time without a guarantee of getting one, having to form a group and run through the instance in PvP gear and a PvP spec.

 

I've had a plethora of complaints about the game but I'm not one to cry about things or ragequit, clearly I am still playing. In spite of the fact that my AoE stun doesn't function, all my gear is stacked with useless accuracy, and Surge got nerfed, I still can enjoy the game.

 

But adding on top the fact that neckbeards who can and want to devote enough time for and enjoy PvE on top of PvP should get a boost in PvP simply because they can get a use out of their Crew Skill, which should inherently be usable by anyone who has it maxed, is downright terrible.

 

Do a raid, bro. FInd a PUG, do an 8man raid... like 8 alloys drop in raids, and it takes about the same time as 2 FPs to complete.

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Do a raid, bro. FInd a PUG, do an 8man raid... like 8 alloys drop in raids, and it takes about the same time as 2 FPs to complete.

 

But this is what I'm saying. I shouldn't be forced to do a raid to get it. I don't want to raid, and even if I did not only would it be hard to find or make a group that would accept me, but I would likely hold them back. The fact remains though that I have no desire to do it.

 

Consider if this was only available through completing WZ dailies or some form of PvP that could be considered effort and time consuming. I guarantee a large portion of the player base would complain. I don't see how this is any different. Whether the percentage of exclusive PvErs is greater than exclusive PvPers, or the number of players in between who are willing to play both forms of content and enjoy them is a large portion of the player base, the fact of the matter is that PvP, like it or not, is a big part of any MMO. I don't care what anyone's opinions are on whether it's balanced, whether it's a minigame, or whether you care. Since the developers are obligated to cater to both PvE and PvP respectively in terms of content, I feel that the rewards should not outweigh one another.

 

For example, you should not be able to get PvP gear through PvE, and vice versa. PvP gear benefits PvP more than PvE gear does, and vice versa. Nightmare mode raids can drop mounts, and high valor and commendations can buy you mounts.

 

If you can get a required material for a universal Crew Skill through only one form of content, it isn't a good marketing ploy to force your consumers to trudge through content they do not enjoy. After all, they are paying for the content. You can never make everyone happy, but I think it is an acceptable argument that PvP and PvE deserve equal value rewards, whether it be through gear or crafting materials, in one way or another, since those two concepts largely define the basis behind MMO gaming.

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Things are already too easy to achieve as it is.

 

You can get enough of them to craft the few that you want within a few days with the current setup. If anything, it's too easy for such a useful item.

Edited by Illuziun
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I agree with the OP on this. There should a PvP equivalent for this BOP Rakata nonsense. Make it an obscenely hard PvP reward, whatever. But do give another option for people who can't stomach the mind numbing and super buggy PvE end game content.

 

The real problem is that credits are essentially worthless beyond a point in this game. The other problem is that you can't convert between most currencies. Econ 101 => a functional economy requires a fully convertible medium of change. Visa may be accepted everywhere but cash is still king in the real world. Credits should be as well in this game.

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as an answer for the pve vs pvp subject..i completely agree

 

this is a game and as such we should have choices of how we want to get everything and anything whether it be solo, grouped, pvp, or pve...

 

why does it --or even why should it-- matter to anyone else how someone else gets anything in a game? some of you get upset over such trivial things...examples:

 

"dude i pve i should get things you dont" -- lol?

 

"dude i pvp i should get things you dont" -- lol?

 

"dude i group i should get things you dont" -- lol?

 

"dude i solo i should get things you dont" -- lol?

 

--dude its all a game we're all doing the same thing..you dont "deserve" anything least of all special treatment. you arent "earning" anything youre playing a game.

 

its a game... just have fun... and devs let us have fun the way we want to..

 

we're the ones paying you... not the other way around... stop thinking your thoughts and ideas mean more than ours. without the money we give you you wouldnt have this job.

Edited by Anathar
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This, thank you.

 

I never said I wanted something handed to me, I never said I wanted an easier way to do something. I'm just saying Stims and Adrenals are useful in PVP as well. Do I have to have a Rakata version? No, Rakata is the PVE stuff, I know that. But PVP guys need something for 50 WZ's too and the level 48 stuff doesn't compare to the Rakata or Exotech either one, for good reason. But we get lvl 50 gear progression from PVP and we should also have SOME way of obtaining craftable and reusable consumables from the PVP game as well.

 

Rakata Stims are already Biochem only, why limit it to PVE only as well? Just seems overly restrictive. Change the Rakata name and give us a way to get the mats from PVP or just give us another set of craftables and make the mats only be obtained from PVP.

 

I actually think that is pretty much ballanced. You want a top crafted biochem product - go PvE. You want a powerful, but not top of the line - here is a lvl 48 one. Moreover, now that exotech is not longer biochem only you can expect them to appear on the market and they ARE of the same power as rakata. Sure, you will not get adrenals but i am sure you can do with the normal 48 lvl ones.

 

Regarding pvp only meds - you already have them. Pvp medpack is the most powerful healing you can get in the game. It scales with your health and restores a lot. You also have your adrenal item.

 

P.S. I do think they should introduce Bio Alloy to be sold for tionese comms/crystals though. Those are useless as when you do HM FP you gear up in columi and tionese is actualy inferior to daily slotted moddable gear.

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If you are unable to run 3 heroics in order to get the materials you want perhaps a more casual type of game play is required on your part. If you are unable to find a group in order to participate then perhaps you should join a guild. If you are unable to find a guild then perhaps you should reconsider if MMORPG's are for you.

 

In the time you have spent complaining and responding about this issue to other players you could have easily completed one heroic if not more. An item that requires you to complete three hard modes to get is not asking you to waste away your game time. Once you get it made you are done and will not need to make another one.

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If you are unable to run 3 heroics in order to get the materials you want perhaps a more casual type of game play is required on your part. If you are unable to find a group in order to participate then perhaps you should join a guild. If you are unable to find a guild then perhaps you should reconsider if MMORPG's are for you.

 

In the time you have spent complaining and responding about this issue to other players you could have easily completed one heroic if not more. An item that requires you to complete three hard modes to get is not asking you to waste away your game time. Once you get it made you are done and will not need to make another one.

 

Again, COULD I do PVE? Probably... the fact of the matter is I DON'T WANT TO, and I should not be completely gimped of crafting myself a reusable persists through death stim as a Biochem who only PVP's. My crafting profession should not be tied to what game mode I wish to play in. Lets make this more ridiculous so some people might get the picture. If I wanted to do nothing but Space missions, I would not want to have to run PVP or PVE in order to get starship upgrades.

 

Also since I've heard this argument to my fill, why do people assume that because I can pop in and make a post to a message board I have time to run PVE content? Can I please run a hard mode for you since you seem to think it would be acceptable for me to check back every 20 minutes or so and attack once then go back to other things I had to do?

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Yeah, I too would like a way to earn Biometric Crystal Alloy without having to shout for LFG for HMs. I've basically found that unless I join a guild I can't even run HMs reliably because, despite good stats and damage, I end up getting bumped because some guy has to leave room for a guildie or something. It's annoying.

 

I had read before that one of the later space missions rewarded Biometric Crystal Alloy under some conditions, but that appears to not be the case. Wasn't really looking to play Zaxxon 2012 anyway.

 

Bioware, please make Biometric Crystal Alloy available for purchase either through daily or warzone or merc commendations, some combination thereof, or make them bind on equip so that they can at least be tradeable and let the market sort it out.

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PVE players can get EVERYTHING they want to excel at PVE without ever touching PVP. No one can come in and do only PVP and then step in with better gear than someone who has put the same amount of time in PVE.

 

PVP cannot say the same. We get the gear, but the consumables are missing. Its not that we only want to do half the job, its that we don't want to do the OTHER job just to keep up.

 

Again how would the PVE only crowd like it if the only way to get these things were Battlemaster Bag drops? Then they would not only have to gear up for lvl 50 PVP but continue doing so until they achieved BM and then continue doing so until the RNG gods smiled upon them. This is the same situation for the PVP crowd now. We would have to gear up for PVE because PVP gear is not the best for PVE. Then we would have to find groups to do the content, beat the content, and hope that we win the roll in order to get the mats.

 

If the rolls were reversed the PVE crowd would feel just as cheated as the PVP crowd does now. The problem is we refuse to look at the game from any perspective but our own.

 

This is the most sensible post in the whole thread. If PVEers would have to run warzones to get a CHANCE at having a crafting material needed for their crewskills they would flood this forum with QQ threads without end.

 

But if we PVPers don't WANT to run PVE stuff to get our crafting materials suddenly it's "LOL run a raid/fp bro, get a guild, if you can't you shouldn't play MMOs" and stuff like that. Ridiculous double standard.

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Gosh, When did he say he wanted the BCA handed to him?

He said that he wanted a PvP way of getting the BCA, that's fair isn't it?

 

If you PvE people had to run WZ dailies in order to just get a slight CHANCE of obtaining BCA, wouldn't you cry about there not being a way of obtaining it in PvE?

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I'm with the OP. Some people don't LIKE to do PVE. Can I? Yes, but with the ridiculously long FP's in this game I'm not the slightest bit interested. And I shouldn't be gimped in PVP because other's there play PVE and get stuff not available to PVP.

 

If you can't get the PVE mats from PVP, give us a similar/equivalent version from PVP. Say... Battlemaster Might Stim?

 

Edit: Idea, let the BCA mat be a rare drop from BM Bags? That makes it still not "easy mode" to pick up but gives PVPers a shot at getting it as well as PVEers.

 

Pretty much. Imagine the outcry if some best in slot items for raids could be acquired only via PvP. I remember WoW TBC pretty clearly back when Arena weapons were better than 95% of raid drops.

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I wish I could buy them with centurion tokens. After you are champ geared they are kind of pointless.

 

This.

Even buying it for champion tokens would work though as I have too many of thrm too ;)

And to be fair with pve players: allow swapping tionese crystals to crystal alloy.

Cause these are useless too (got almost 1000 of them)

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