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_Zorth_

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Everything posted by _Zorth_

  1. You guys blow this way out of proportion, It is ridiculous to assume that every 9 seconds a smash hits 5+ targets for 50% of their HP. It happens rarely and if it does happen it certainly does not take away 50% of the target's HP, Most decently geared players get hit for 5 - 7k depending on armor type. Which isn't 50% of most player's HP, Except for recruit geared players, But they get hit hard by EVERY class. The only thing they need to fix is to remove the 100% crit chance from charge, Make it 60% instead and force players to stack crit on their gear so that the surge rating isn't so high then the highest hits should be hovering below 7k.
  2. I want that might armoring 26 very badly. why do you hate me?
  3. It's not new content, It's just a bug fix.. A very annoying fix because not all classes have teh same CD on their interupts.
  4. If I Q solo then yes I am highly fragile.. But I still hit hard. Altho if I Q up with three other fragile smashers we become unstoppable, Like you'll see in my vid shortly!
  5. That's funny since I've only lost maybe 5 normal matches out of 30.. Think it's the weird matchmaking system, I have yet to face a really good premade since transfers all I get grouped up against is pubs that I can get easy 8k smasher hits on and have never seen or heard before plus I win the game with all dauntless medals in my pocket.
  6. Noo.. Q normal warzones people, Trying to finish my smasher montage!! Nothing more awesome than 8 clueless reps getting killed in one GCD by 4 juggs!! over and over again.
  7. Hai there new server, My name is Zorth and I love to PvP.. So I decided to make this cute little thread where we call out amazing players, guilds, post fun games, awesome scores and occasionally argue about the most pointless stuff that one can argue about.. :* I'll start.. Scoby, You are the best scoundrel healer ever! <3
  8. Looking at the numbers going down and down sure is fun, Time passes so quickly. I wish we had longer Q times tbh.
  9. My place in queue -- 925 Oops, Just went down to 924. Time sure passes when you have fun!
  10. You really didn't bring anything more to the converstion than he did by using your juggernaut that hasn't even hit 50 yet to explain why rage is better.
  11. _Zorth_

    Stuck in spawn

    Please fix this retarded issue that has been around ever since you added the deserter debuff.. I've also noticed a pattern.. Every time it's happened it was a winning game. :*
  12. Oh rly? Please cut the BS since you've obviously never played the Veng spec. I do good constistently in veng and can be a great objective player to or a deadly slayer. Hutbal is my favorite game mode and rarely loose and can easily get games like I just showed. Is rage better than veng? Depends if you wanna hurt big groups of people or kill healers. If you are gonna run around and single target with Rage then you might as well go veng since it's more forgiving, but veng is no way near the worst spec m8.
  13. This issue STILL hasn't been fixed just so everyone knows.
  14. 1. Commanding awe gives 15% damage reduction on our CD not 20%. 2. Tanks should never use that ability since it's a threat dump made for DPS.
  15. This game has no place for hybrids, There is no situation in which you'd be better of with someone who is tankier than a regular DPS but has higher damage than a tank. All DPS will maybe die in 2 seconds when holding a boss aggro, being a hybrid won't help your group at all since you'll only last 1 more second.. 1 more second might seem alot, But to compensate for the huge loss in DPS you'd have to live another 5.. like a tank. So the best thing to do for PvP is to go Vigilance, Because you have sustained damage, Your MS will constantly get renewed and you can always have abilities at your disposal and you can move around a lot more. In focus you can't move around a lot nor can you put out 6k smashes every 10 second for 8 minutes. You'll get your big hit and that's it, if you actually manage to get your force choke up and smash teh target without getting interupted. So, My tips to you are.. Don't choose a spec in PvE because you like it, Choose which one is considered the best. Don't go for hybrids since there are no boss situations designed for them, There is no offtanking in this game. Go full DPS gear and aim for best damage, Do not try to put any defensive stats in your arsenal since it won't be enough to make a difference and will only gimp you. Good Luck
  16. No, the only thing that needs nerfing is their ability to go into cover and heal from cover.
  17. Yea, I mentioned that right under the stats. I exchanged my MH expertise crystal for a power crystal, Then I have the two WH relics and the BH implant. I think the implant gives me like +40 power or something not sure have to check plus I have the strength stim which gives me like another 30 power. EDIT: Would be great if you could post your gear so I can see what gives me more power than you
  18. The high damage on boards is AoE damage new guy.
  19. 1. I'm both a Tank juggernaut and a Vengeance juggernaut, I tank in operations and like to DPS in PvP. The way I see it it's one of the most balanced classes in PvP and in PvE DPS wise. But it feels as if certain raid groups would rather have a marauder in operations and ranked PvP groups. Right now the only thing that keeps getting me into ranked teams is my ability to taunt and jump to targets more frequently than a marauder. So I think that you guys should either give the juggernaut something equally desirable since at the moment marauders have higher DPS than juggernauts, better party buffs and better defensive cooldowns. My solution would be to nerf their party buffs and defensive CD's in warzones and heighten their damage output so that the high damage is the thing that's desirable and not their other perks. As a tank I feel like i'm vastly underpowered compared to Powertech and Assassin tanks. I have a very low damage output compared to those classes and can neither penetrate armor nor can I stealth as a juggernaut tank in PvP. In PvE I feel as if it's much more balanced because my defensive cooldowns, heavy armor and talent tree skills make up for it. 2. I think my own specs both Vengeance DPS and Tank are extremly balanced. The only thing that is overkill for juggernauts is the free force charge after using force push, It's a talent that can easily win a game of hutball if one team has a juggernaut while the other one does not. So that talent should not be passive for all juggernauts but instead put inside the Immortal tree more as a PvP talent that allows Tank juggernauts to be the ones to score hutball goals easier and not just the class in general.
  20. I run with the 4 - 33 - 4 spec. It should be self explanatory, Take the 4 points in rage for the extra damage to ravage and smash, two of my most used abilities and 4 points in immortal to make my rage generation easier and increasing my dps. The bleeds seem weak but over the course of an entire game they can be responsible for up to 10% of my entire dammage. Free smash and cc immunity at charges is also a must, the rest is self explanatory. My gear is almost full WH, Just need the offhand. I have it all augmented in strength augs and dissed the matrix cube for the two WH power relics. MY main hand crystal is +41 power and fully buffed & stimmed my stats are.. Strength: 1859 Endurance: 1657 Crit: 32.31% Surge: 76.77% Power: 692 Expertise: 1192 Note that my expertise is quite low because I have a power crystal in my MH and exchanged my WH implant for a Black Hole one for the extra strength. I might change this since I hear that strength is pointless after 1800 although still need confirmation. Rotation: I'd suggest always starting of with Saber Throw then Force Charge to get the 6 rage points, Then with the "Stagger" talent your target should be snared just long enough for you to finish your 3 second channel Ravage ((If the target keeps running away from you use your "Chilling Scream" to slow them down)) After that use impale then force scream and smash. If ravage gets renewed then just continue the same rotation until the target is dead.. If ravage is still on CD then use shatter and hope for it to renew, If it doesn't then just keep using Impale, Smash and Scream until the guy is dead. Hope this little guide helped you, Altho don't fret if you still don't hit as high numbers as up to 700k because that's extremly hard to do without at least 2 healers on both teams. Plus I play against goats most of the time that don't really do much which is why I can get over 400k consistently. The most important thing is to win
  21. Taunt works good if you are in the middle of a big cluster F**k and you pull an AoE taunt when the enemy does an AoE.. Then you'll probably get over 50k protection in one life if a healer keeps you alive which is the best option since you don't lose DPS. Guard is good for temporary protecting the ball carrier for a few seconds to make it to the goal line etc. But having soresu on for an entire match does in fact bring down your DPS by alot, You lose the 6% from Shien if you are vengeance like me and suddenly you can't use Shatter or impale anymore as often as you could before.
  22. L2P The DPS juggs cannot put out a guard on players unless they want to gimp their focus/rage generation by switching stances and in the process destroying their DPS. Ranked teams don't need more than 2 tanks and it's better to have a Vanguard/PT and Assassin/shadow because even in tank spec they put out LOTS of damage while a jugg can only get on par with that damage in his/hers DPS trees. So no, Juggs aren't the best class because of this since there are two other clases in teh game that can do the exact same thing and put out way more damage without gimping their tanking skills.
  23. 20 medals with 440k in hutbal, Not too shabby for apaprently "the worst dps spec in the game". This happens very often for me, Get always 400k+ in hutbal and top the leaderboards in everything except healing and rarely sometimes damage.
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