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Zekeiele

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  1. Zekeiele

    PvP Food Chain

    Arsenal/gunnery needs to have a babysitter that is true...
  2. Zekeiele

    PvP Food Chain

    1. Remarkable players 2. Outstanding players 3. Great players 4. Good players 5. Average players 6. Below average players 7. Bad players 8. Scrubs
  3. Unfortunatly the WH gear trades defense for shielding/absorb so I run with 4 pieces but I will trade enhancements out for the BM defense ones to try and recoup some...I'd say a mix should work well I'm 2 WH rest BM myself and it seems ok...still let me run the huttball and stand up to 2v1s etc but I can kill most classes 1v1 the ones that are problems are certain maurader builds and good Op/Merc healers.
  4. Is the "minty" com some sort of new com?
  5. Zekeiele

    Daily/Weekly

    Let's face it most servers have some form of faction imbalance..mine is pub dominated and I feel bad for some of the Imps that are good players but can't overcome green geared pugs. Going 10-15 matches and not finishing the daily sucks nuts for them...great change. I do find it amusing when 2-3 greenies try and take a point from me and I swat them like flies but it's short lived enjoyment...the real fun/excitement is playing against and beating good teams/players.
  6. Thank you very much...given me a lot to think about..I am at 1149 expertise..might be time to change out my exp crystal for a power one or a HP one .
  7. So I've read that the diminishing returns on expertise start a lot later.. Just wondering if it scales later for mitigation/healing than it does for damage..as a tank or healer is it wise to keep stacking expertise or does it fall off after 1100 like it does for damage. Trying to have my tank be as "Tanky" as possible.
  8. Impressive...especially since you play so well with all 3 specs .
  9. They are called "training exercises" and it's so you won't have to wait as long for a que pop...be glad it's not just huttball like before the patch. They are working on open world PVP Ilum was supposed to be the mainstay but it had some problems and is being re worked.
  10. I ran it from 11 .. You might as well get used to guarding and taunting early on...the spec starts feeling pretty strong once you get the pull etc...but a few levels being slightly behind the power curve is no biggie IMO you can still make a difference in WZs.
  11. Zekeiele

    overpowered classes

    Not OP but since the last patch I've noticed "good" snipers kicking a lot of ***.
  12. that was not a Pyro...it was an ADVANCED PROTOTYPE...and that flame thrower is their big hitter in that spec...interrupt it or get out of it.
  13. I won't quote due to length but in UO it took very little time to have a formidable character..in a week you could hold your own so it's quite a bit different and since the world was one instance chances are if you griefed then someone not so new would be coming shortly and you ran the risk of getting your *** kIcked and stuff taken...I miss that game. The Rackghoul quest has been my favorite part of this game the PVP was Lively in that area for a long time and I smacked more than a few low levels during the quest but to me it's different..I certainly didn't go looking for low level players and avoid the higher levels etc like most grief player...if it was red it was dead or I died trying .
  14. You want to be the "tattoine terror" more power to ya but lines shouldn't be crossed..example..three level 50s camping a level 38 at the med center for 20 mins...He didn't report it but he probably should have...I'm not even going to bother talking about how pathetic that is but I'm pretty sure that's bannable as it should be.
  15. very true...I was doing some fairly normal rotations and I usually load up right before a stun and dump mana/big hitters....basically costing myself 20% damage haha...if I run into him again I'll use a mana builder while he is stunned then dump...I also might want to think about interrupting that flamethrower that I usually ignore .
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