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piethief

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  1. Ahh now we're getting to it. That's exactly the feedback I was after. Thanks. Your point on Haunting Presence is excellent, and I'm sure I'll work that into my template. Now you mention it, I'm trying to work out why the hell I had reservations about losing such a small healing bonus, for 2 whole skill points. Crazy. On to your Purge on CD point, timewise I just think there's better things to use my GCD on. DoTs are so ineffective nowadays, that I feel it's easier to out-heal them, than cleanse them. I can either pull a 5k heal taking 2.5 secs, or a cleanse that will waste a GCD and stop a DoT that will probably only do about 2-4k damage over an awfully long time. Another over-simplification I know as sometimes there are multiple DoTs, but still I think the point is mostly valid. The effort it takes to monitor those around you and the DoTs on them just led me to a place where I would only bother cleansing myself and my tank. I've only really cleansed DoTs to get rid of movement impairing effects; something I certainly need to improve on. Lastly onto your hybrid built. Building further into lightning to gain utility, rather than the dmg of the madness hybrid that another has posted on this page, is certainly the way I would go if I did decide to hybrid. The PvP role I play, as I explained above, is more about filling a support role, but that must include supporting objective play as well as healing your team mates. The utility those points in Lightning give are incredible and would certainly hugely help in supporting objective play... but I still don't think it worth ditching revivification for. You describe revivification as extremely situational, which it is, but I think a good healer can overcome that. Revivification offers a stabilising heal, that you can then build upon with the rest of your arsenal. Its best attribute is that it helps keeps the peripheral members of your team alive, whilst you triage heal yourself, your tank and the other healer. With revivification, I would just have to let them die unaided. If I might simplify just once more, it's basically revivification vs electric bindings, and I would personally prefer the AOE heal.
  2. I have a few friends with a similar setup to you, and it must be more fun to play, but I personally think you make too many sacrifices to get there. It's no exaggeration to say that revivification usually provides 50% of my healing in a WZ. It's excellent for use when you're casting consumption too. Similarly, losing those 7 points in Lightning is quite a sacrifice - 20% less effective bubble, and losing the 9% force reduction cost of healing (although the part I snipped from your quote, explains that your hardly need that with madness). They’re some rather painful concessions. I do completely agree that 1.4 has been great for us though. I initially groaned when I saw the knockback change, but even that has turned into a bonus. Now it's instant, it's far more controllable. But mostly, like you say, Fadeout is incredible. What a difference. Melee classes are suddenly far less potent against us. I do realise that there's a trend for every single advanced PvP healer spec, to move away from getting your AOE at the top of the tree in favour of damage trees. I've always taken the opinion, however, that we aren't built for solo action in WZs. Our biggest responsibility is to keep our specialised dmg dealing friends alive, who will be much more effective at dealing damage than our handicapped hybrid could ever be. Our biggest contributor towards a damage score is in the maintenance of our team mate’s output, not in directly pitching in ourselves. Clearly this overly simplifies the situation – contributing to a spike in Alderaan to clear a node before the respawn, and similarly in Voidstar, is massively important; but I’ve always believed there are more situations that benefit from a full heal spec, than don’t. Finally, your point on sith purity is well made, but just brings up the problem, where do you get the point from to afford it? I completely agree it’s needed, but, in case you haven't followed the changes (which aren't yet updated in the skill tree I linked) fadeout now removes all movement impairing effects when force sprint is activated, and force sprint is, of course, now on a much shorter cooldown.
  3. Yep I've been noticing this with scavenging too. Must be a bug.
  4. Just to be clear, I was asking how other people changed their skill point priorities post 1.4, rather than moaning about having to pay 0 credits for a reset.
  5. It's part of the UI customisation, not an option in preferences. Go into Interface Editor, click on the "player frame" and "target frame" in turn and select the option "show information text" for each.
  6. I'm quite surprised that we didn't get a reset, as there are some significant changes to our tree. How has everybody been dealing with this? Fadeout and Dark Resilience seem unmissable now, for PvP at least, and Force Surge seems skippable. Skill Tree Sith Purity has fallen by the wayside, but I found myself only using it sparingly anyway. How have others been dealing with the change?
  7. A few quest story lines require you to click on the intercom to hold a crew meeting. I think the inquisitor does this a few times for instance. As for the escape pods - no idea.
  8. But the question you must pose is, would a merc, for example, who was fully geared and who knows his spec, be able to do as well as that? I personally think the answer is not as easily.
  9. Wow, somebody posts to try and get friendly advice on how to gear his toon, and you still cannot help but spout this doom and gloom agenda. I myself am neither a bioware apologist, nor a fervent critic, but I just couldn't get this Churchill quote out of my head after reading your posts: "A fanatic is one who can't change his mind and won't change the subject.."
  10. Mockery: "What stat do I use?" Oh, Master, I use willpower of course.
  11. It's amazing that you guys are giving all this advice, without even bothering to ask what res he will be running at. This is perhaps the single most important consideration to take into account, to answer the question can this run SWTOR at max, and you've completely ignored it.
  12. No. I'm a healer, and there is nothing less fun than rolling with a bad PUG, as you are so reliant on your team whilst playing that role. I'm not going to stick around whilst bad DPS inflate their end-WZ stat egos, and refuse to help their healer. I'm not going to stick around whilst people put personal duels over the objectives, in an objective game. And I'm not going to stick around when people do not announce incs and such. Playing in such circumstances is simply not fun, and we are all, after all, playing this game to have fun.
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