Jump to content

CrimsonFire

Members
  • Posts

    153
  • Joined

Everything posted by CrimsonFire

  1. Excluding maps will make queues longer for everyone, just learn to play them. I'd love to skip Voidstar but since I look beyond my own nose I wouldn't want a picked queue anyway. ^Because more people than 1 team is currently playing. If the queue was weighted to give you a perfectly balanced rotation, teams would be even more imbalanced.
  2. Some people are team players, some are not. Welcome to the beauty of MMO:s. However the issue with Hypergates is that it's too advanced (too wide a tactic spectrum, compared to say a pure deathmatch) for many players to handle. For example, trying to grab both pylons instead of one in a PUG. As it isn't Voidstar or Civil War where you can delay with advantage, unless you grab and hold for the full 2 mins (basically impossible in a PUG), you're just giving away free kills and also making it harder for the team to hold mid.
  3. Agree, not much looks like Star Wars to me. Weird over intricate non-design details, too many wide spread colors. Contrasts are cool but not spread 50/50.
  4. SWTOR doesn't support Crossfire. Pop one of your cards out, you won't see any performance differences. Tested this several times in different ways. Not that this has anything to do with your issues, just mentioning it.
  5. Here's your problem; the 8400 is a 6 year old surf card. It doesn't matter that it's 1 generation above minimum requirement when it's not even a gaming card, wasn't even back then. Nvidia cards have the second number in the string as the power indicator. Gaming cards start at x6xx. So you will not get more than 10fps out of it. And yes, SWTOR performs pretty poorly regardless with micro stuttering, textures popping in and out even when standing still etc. Even at high frames it's stuttering weirdly, especially at the edges of the screen with moving objects. Just compare a game like say Age of Conan back to back and you will see what I mean. I run a 680 etc blablabla, btw so my set up ain't no slouch.
  6. Yes, if you're in a guild where you don't know and/or trust people.
  7. SWTOR - Space Olympics mashup.
  8. It's not an on/off, do/don't argument. It's HOW it's implemented and designed that's poor. The fleets serve a purpose but yes it's also cutting corners and "standing around" becomes a natural part of playing the game, which is pretty bad considering it's otherwise a vast universe. For example; why large circles on the outside of the center holding terminals instead of a natural meeting place IN the center surrounding a more social area making you feel immersed. Not small little bar areas which serve no purpose what so ever that you can hardly see anyway and spreading players out and away from each other. Also, everything's greyish metalish and dull and way overscaled making you feel like an ant. Too many different light sources in way contrasting colors in an already overlit area instead of a more dimly lit areas in darker more omnious rooms. I guess another flaw of the engine... All in all this goes for the majority of design choices in SWTOR in general. Everything is square and not presented well visually unfortunately.
  9. I'm of course not denying (or even mentioning) anything regarding Smash etc, I'm merely discussing game design and mechanics. As the doors for example, which are there for only that purpose of slowing down reentry where game design is otherwise flawed.
  10. If open world PvP was actually a viable option, that would be the outlet for more casual PvP as it adds the element of surprise and mixes in other skills than just gear and learning a system which takes a certain amount of repetition but unfortunately unless it's staged (which defeats the purpose), it doesn't exist. Even if it DID exist, HeroEngine is a piece of crap and won't allow enough players on the screen without lagging top end computers to **** anyway.
  11. Hmm, interesting and correct. Not to mention som glitchy and laggy abilities that require positionals, Maul for example. Otherwise I still believe that when someone can stand still and outheal top end dmg, it creates slow, static and boring combat gamplay. Removing the ability to stack heals would be the first step towards fixing this. Players are simply not dying fast enough in Warzones because of it, that's why we have bandaid solutions such as timed doors that slows down reentry. Their also extremely frustrating and boring, based on luck as dependent on when you get killed. Dumb.
  12. It's a simple matter of; Wanting your character to be an extension/representation of yourself... or... Seeing as something external, a puppet or similar. My issue is rather with the word "toon". It's stupid and pertains to cartoon characters, not mmo characters.
  13. This. Don't start overclocking unless you know what you are doing.
  14. Just a funny side note on Elder Scrolls. Look familiar? HeroEngine, http://www.exosyn.com/Capture.PNG http://2.bp.blogspot.com/-qOrF6NcAdSc/T313rhfkV8I/AAAAAAAAAQU/pxEgaCWoGy0/s1600/Sith-Inquisitor-Force-Lightning.jpg
  15. If this is pertaining to SWTOR, don't get either as SWTOR does not work well (as in gives you any benefit) with dual GPU's. You'd be better off with a 680 honestly. I gained almost 100% fps from my 5970 to my new 680 when I should be expecting just around 20-25%.
  16. Are you on wifi by any chance?
  17. Yep, this is a pointless placebo. Nothing against the poster, it's with good intention. Btw, RAM disks will not get you a higher steady fps but it might yield you less stuttering on lower end systems, that's about it.
  18. 1 free transfer per character, rest paid. Can't have ppl jumping all over the place, would never be a settled balance. It also puts stress on the servers as it's a trickier operation than you might think, scripted or not to move cells cross databases.
  19. Yes but no 32bit application CAN use over 4gb RAM anyway, hardly over 3.2 to be honest and SWTOR.exe is a 32bit application and will not use 4gb RAM on it's own, just check the Task Manager when it's running.
  20. This is due to the natural motion blur and blend with cameras that games don't have. Lots of console games uses artificial motion blur to fool the eye thinking it's smooth when it really isn't. Also, a movie you don't interact with and you usually sit farther from the screen and it all accounts for. Lastly it's locked 24 while gaming will (even slightly with Vsync) jump up and down some. Looking at for example The Hobbit (60fps) we might be looking at a higher standard in the next few years even in cinema.
  21. Just bumping due to page switch to highlight the problem/solution.
  22. When in WZs, your CPU will be under much more load due to the calculations of scripts, abilities, physics etc. Your CPU under Dx9 shaders will not scale as well as the GPU and that's why you will never get a straight performance curve. So while you when standing still in the world will see a good performance boost with say the 680 compared to a 470, you will see a much lower % gain when there's lots of people around because the CPU plays a big part. Also, if you have a 120hz screen you can see a difference running more than 60fps as compared to the regular 60hz. *edit I previously had a 5970 (dual GPU) and upgraded to a 680 (single GPU), performing a lot of tests on this. Also, it's clear that dual GPUs just doesn't work in SWTOR. In synthetic tests I got about a 25% increase in FPS and score but in SWTOR I got more or less 100% increase.
×
×
  • Create New...