Mertissielle Posted February 10, 2012 Share Posted February 10, 2012 Somebody call the WHAAAAAAAMBULANCE! The OP needs a tissue. Knockbacks are fine. Learn to play. Maybe instead of trying to snipe from on top of a ramp, move to the side and take a shot?? If you think shooting as an Operative is bad, try being a healer and finding a target within Line of Sight to heal. Then come back and talk to me you baby. Operatives don't snipe from the top of anything, yo. Link to comment Share on other sites More sharing options...
Treplos Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) BLAH BLAH ... wah wah wah ... I need to L2P and I do not know one class from another, but I like to pretend ... wah wah Fixed for you .. Operatives and Snipers are 2 different classes. If you cannot be a bit constructive, please kindly and respectfully get out of my thread. Edited February 10, 2012 by Treplos Link to comment Share on other sites More sharing options...
Nadisu Posted February 10, 2012 Share Posted February 10, 2012 Sorry if this has been said, but a pure untalented knockback isn't a cc. At least not in my eyes. Some specs can talent into it having it do a little cc, but the base ability isn't. I play sage, and unless I have missed a talent in the seer tree, my knockback only does what it says, knock you back. You don't loose control over your character, you may loose the highground, but you can run right in again. Though in huttball it may be a little longer run depending an what ramp you are knocked down from. **** I stopped reading after page 6, but got to say this, too.someone said to position you right, I think what he's meaning is: If you as an empire player see a sage start jumping, almost curling into a ball, sorta... Run a way, and when he lands there's up to 8 sec before he can do it again. so he's all yours. (and there's a different animation between sage knockback and normal jumping, so you can't really miss it, if you are looking for it.) Link to comment Share on other sites More sharing options...
Treplos Posted February 10, 2012 Author Share Posted February 10, 2012 (edited) Sorry if this has been said, but a pure untalented knockback isn't a cc. At least not in my eyes. Some specs can talent into it having it do a little cc, but the base ability isn't. I play sage, and unless I have missed a talent in the seer tree, my knockback only does what it says, knock you back. You don't loose control over your character, you may loose the highground, but you can run right in again. Though in huttball it may be a little longer run depending an what ramp you are knocked down from. **** I stopped reading after page 6, but got to say this, too. someone said to position you right, I think what he's meaning is: If you as an empire player see a sage start jumping, almost curling into a ball, sorta... Run a way, and when he lands there's up to 8 sec before he can do it again. so he's all yours. (and there's a different animation between sage knockback and normal jumping, so you can't really miss it, if you are looking for it.) I never said that it was a CC, but in Huttball as far as I am concerned (as an Operative), 1 KB removes me from play entirely, which is much worse than a CC. This is my whole point. I simply cannot get back in time to do anything, to assist my team or stop a ball carrier. Thanks for the tip though. The only problem is the animation takes a fraction of a second, and the KB works even when I am not in melee range since it seems to have a large radius of effect. So, I find it very hard to outrun it, not to mention that I do not know when or if it is coming. Also, any proper positioning I do, is usually countered by a small side-step from the opponent if they wish to knock me off. And as someone else noted in the thread, the small delay (even if a fraction of a second) between server and client is enough to not register the (re)positioning fast enough. I am not saying positioning does not work. There are times when it does ofc. It is just very hard to avoid getting knocked back off the ramps, unless the opponent is clueless ofc. Edited February 10, 2012 by Treplos Link to comment Share on other sites More sharing options...
Celebrus Posted February 10, 2012 Share Posted February 10, 2012 (edited) I could make a video but it's pointless. Everyone knows how bad it is, but those who do it a lot will just jump up and say it's fine. Well sorry, it is not fine. And those same people will start talking about skill and l2p. What skill is involved in pushing a single button and removing your opponent(s) from play? Way to cover your a** against all forms of disagreement there. Before anyone comes in and disagrees make it clear that anyone who disagrees with you is just a troll. Solid way to field an argument. Add to this the fact that you offer nothing constructive or any ideas on how to fix the problem, you just got rolled in a WZ because you're bad, came on here and typed out this horribly worded post offering absolutely nothing but descriptions of your frustration and demands for BW to "address this". Without any plan on how it should be addressed. Then anyone that so much as disagrees with you (all of which are trolls ofc) you tell to be constructive or get out of "your" thread. Nice. Take it to your pillow. Knockbacks are fine, working as intended, and unexploitable I could make a video but it's pointless. Anyone who disagrees with me obviously knows there is no problem but those that complain about it will still jump up and cry wolf. Well sorry, there isn't an issue, everyone knows that, and those same people will start talking about l2p and skill. What skill is involved in typing up a whiny thread that offers no solutions and makes demands of the developers with no ideas or constructive thought? c wut i did thur? Edited February 10, 2012 by Celebrus Link to comment Share on other sites More sharing options...
zacharySW Posted February 10, 2012 Share Posted February 10, 2012 Your positions requirement is extremely large, you can stand forward of center and still get backblast off. Occasionally in a group of enemies you'll get knocked off, against one or two guys it is to easy to position yourself somewhere other than on the edge of a ramp. Link to comment Share on other sites More sharing options...
Treplos Posted February 10, 2012 Author Share Posted February 10, 2012 Way to cover your a** against all forms of disagreement there. Before anyone comes in and disagrees make it clear that anyone who disagrees with you is just a troll. Solid way to field an argument. Not mentioning the fact that you offer nothing constructive or any ideas on how to fix the problem, you just got rolled in a WZ because you're bad, came on here and typed out this horribly worded post offering absolutely nothing but descriptions of your frustration and demands for BW to "address this". Without any plan on how it should be addressed. Then anyone that so much as disagrees with you (all of which are trolls ofc) you tell to be constructive or get out of "your" thread. Nice. Take it to your pillow. Knockbacks are fine, working as intended, and unexploitable I could make a video but it's pointless. Anyone who disagrees with me obviously knows there is no problem but those that complain about it will still jump up and cry wolf. Well sorry, there isn't an issue, everyone knows that, and those same people will start talking about l2p and skill. What skill is involved in typing up a whiny thread that offers no solutions and makes demands of the developers with no ideas or constructive thought? c wut i did thur? Sadly you are a troll and a bad one at that. You did not read much in the thread. A couple of suggestions were given. Even if I had no solutions, that does not mean there is no problem. Go roll an Operative and see for yourself. Also, are you trying to say that there are no knockbacks that happen in every Huttball match? Or even chain knockbacks that happen in almost every match? You know there are; everyone knows there are; hence why I said there is no point in making a video. It is there and it gets used A LOT. No one has denied that. Are you? If you cannot be a bit constructive, please kindly and respectfully get out of my thread. I said this to ONE person in the entire thread who came to do nothing but flame. If that's what you are here to do, then yeah, kindly go troll somewhere else. There were lots of people who did have genuine input to say and I responded to them all, at length, whether I agreed with them or not. And whether they agree with me or not, that is their choice too. But of course how would you know any of this if you don't even read. Let's see if you read this at least. Link to comment Share on other sites More sharing options...
copasetic Posted February 10, 2012 Share Posted February 10, 2012 (edited) I didn't read the entire thread so I apologize if this has been suggested. A quick and easy fix would be to make it so your Resolve bar fills completely after one knockback. To make it so this wouldn't be so broken, the Resolve bar can empty a bit quicker than usual. There have been times where I get knocked back by one enemy, I switch targets to someone closer, start attacking him, get knocked back by him, and my Resolve bar is only 90% full. All of this has happened in a span of seconds (especially on Voidstar around the doors). Why should you ever be forced to eat two back to back knockbacks? Edited February 10, 2012 by copasetic Link to comment Share on other sites More sharing options...
MrXen Posted February 10, 2012 Share Posted February 10, 2012 So the AoE stun (which breaks on taking damage btw) qualifies as A) a knockback or B) a movement ability that is useful when carrying the ball or trying to stop the ball carryer? No? Then I guess you didn't read my post. Please play a Scoundrel in Huttball and then come back to this thread and tell me what you think. Right, so using an AoE stun in the middle of 5 people either chasing you or supporting an enemy ball carrier is not useful? But an easily avoidable knockback is amazing? And yes your AoE stun breaks on damage, so...are you saying you AoE stun a group of people and then you and/or your team goes and pokes each one as fast as possible? Because that is an L2P issue not underpower OP issue. If you can't make use of something as good as an AoE stun and prefer to instead have knockback then PLEASE TRADE ME. I'll gladly let all the classes I play have AoE stun over knockback rofl, and we'll see how quickly you say knockback is underpowered. Link to comment Share on other sites More sharing options...
Crassius Posted February 10, 2012 Share Posted February 10, 2012 Knockbacks are pretty annoying. I play a SW, and I do have a knockback. I also think OUR knockback is ok. Why? Because it sits on a 60 sec cooldown. I have to save it up for that special occasion where I can make a difference with it. SI/JC AoE knockbacks however... 15 sec cooldown. Whenever you jump to one sitting on the high bridges in Huttball, you can basically be SURE to get knocked back (and damaged on top of that). I'm all for increasing JC knockback cooldown to 1 min, then we'll see alot less of them IG. They are happening way too frequently. Also FYI if you approach someone where you have to expect a knockback, try to fight him from a side where he'd knock you against an obstacle/or not far enough to fly down. And with "expect a knockback" I mean every SI and JC in the game. SW/JK will not be able to knock you back most of the time. Link to comment Share on other sites More sharing options...
Treplos Posted February 10, 2012 Author Share Posted February 10, 2012 Right, so using an AoE stun in the middle of 5 people either chasing you or supporting an enemy ball carrier is not useful? But an easily avoidable knockback is amazing? And yes your AoE stun breaks on damage, so...are you saying you AoE stun a group of people and then you and/or your team goes and pokes each one as fast as possible? Because that is an L2P issue not underpower OP issue. If you can't make use of something as good as an AoE stun and prefer to instead have knockback then PLEASE TRADE ME. I'll gladly let all the classes I play have AoE stun over knockback rofl, and we'll see how quickly you say knockback is underpowered. It is useful, but nowhere near as effective as removing them from play altogether with a KB. Any sort of damage will break the stun, and you can simply break out anyway if you have your CC-Breaker. (Not to mention that other classes have access to this type of abilities, so it is not exclusive to Operatives). You really cannot compare a soft-cc to a knockback off the ramps in Huttball. Link to comment Share on other sites More sharing options...
SWaotc Posted February 10, 2012 Share Posted February 10, 2012 No, knock backs help decent players againt the scumbag classes like smuggler etc, 'oh, i'll run around in cirles cause i got nothing else for you...' Knock back, stun, tracer missile. FU smuggler. Link to comment Share on other sites More sharing options...
Eltohan Posted February 10, 2012 Share Posted February 10, 2012 You think I've not tried that already? The guy with knockback only needs to move 1 step to the side and I end up off the ramp. Sorry mate it just doesn't work most of the time. Especially cause of server's 1sec latency. It's like Smash's animation. You know Force Leap is supposed to do its damage really instantly even if you're still in the process of flying towards your target. When you smash, or if you Obliterate (the 10 meters range leap) if your target moves an inch away too bad no damage done, in Obliterate's case, by the time you fly to your target it has already move 5+ meters away (as it doesn't stun them or root them whatsoever) If you leap to a sage/sorc while he is doing his KB, too bad, instant KB'd even if technically you are to land after his animation ended... in our case, knockbacks, if you were to run through one sage/sorc doing it (running from face to them to behind them) in one second, you will be knockbacked considering the position YOU WERE AT THE MOMENT THEY CAST IT (that is 1sec before it effectively land) How the effing hell are we suppose to do some competitive crap come 1.2 with all this stupid latency and delay in animations ? It's more playing guessing game. For Operatives, I feel you. No matter how you position yourself on the ramp, in less than a sec by strafing the sage/sorc will be able to bump you out of the ramp/into the fire It's like getting bump outa the bridges in voidstar... I don't call that skill, get a stun/root, bump, profit. Server latency is better for some classes than others obviously. Link to comment Share on other sites More sharing options...
yukirshiro Posted February 10, 2012 Share Posted February 10, 2012 Fine as is (and I play one of the few AC's with no knockback - Powertech). You have charge + pull. There's no comparison. I rerolled vanguard from op and it's night and day in terms of huttball. I am easily 3x more effective on vanguard than I was on op. Link to comment Share on other sites More sharing options...
Khoryphos Posted February 10, 2012 Share Posted February 10, 2012 I thoroughly enjoy force pushing you into the acid at mid field Link to comment Share on other sites More sharing options...
Treplos Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) You have charge + pull. There's no comparison. I rerolled vanguard from op and it's night and day in terms of huttball. I am easily 3x more effective on vanguard than I was on op. Oh I forgot PTs/VGs also have a charge. in terms of mobility/anti-mobility, they get: 1. Grapple | Harpoon: Pulls the target, instant, 45s CD, 30m range In addition to the following, depending on specs: In Shield Tech | Shield Specialist: 2. Jet Charge | Storm: Instant, 15s CD, 30m range. Jumps to a distant target, interrupting the target's current action and immobilizing the target for 3 seconds. 3. Jet Speed | Charge! 2/2: Jet Charge has a 100% chance to increase your movement speed by 30% for 4 seconds. 4. No Escape | Defensive Measures 2/2: Grapple has a 100% chance to immobilize the target for 3 seconds. In addition, your Stealth Scan has a 100% chance to immobilize the targets it reveals for 3 seconds. Under Advanced Prototype | Tactics: 2. Pneumatic Boots | Battlefield Training 2/2: +15% movement speed while High Energy Gas Cylinder is active. 3. Hydraulic Overrides | Hold the Line 1/1: Instant, 30s CD. Grants 8 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%. 4. Neural Overload 1/1: Ion Gas Cylinder damage now lowers the movement speed of the target by 50% for 2 seconds. Under Pyrotech | Assault Specialist: 2. Sweltering Heat 2/2: Combustible Gas Cylinder has a 100% chance when it applies its effects to reduce the movement speed of the target by 50% for 2 seconds. [Permanent effect with Flame Burst+Bursting Flame 3/3 | Ion Pules+Ionized Ignition 3/3] 3. Degauss 2/2: Energy Shield has a 100% chance to remove all movement-impairing effects when activated. So basically the only class in the whole game that's totally fraked in this regard is the Operative/Scoundrel. Edited February 11, 2012 by Treplos Link to comment Share on other sites More sharing options...
RealAeiouy Posted February 11, 2012 Share Posted February 11, 2012 Please remove damage and healing too. I don't like other people doing those things in wz. They are annoying. Link to comment Share on other sites More sharing options...
FumetsuKaiu Posted February 11, 2012 Share Posted February 11, 2012 Personally this is how I'd like to see knockbacks and enemy pulls work in the game. 1st knockback/enemy pull - Well played Sir or Madam, well played.2nd knockback/enemy pull - Sigh...3rd knockback/enemy pull - Really?!? Screw this ... BFG instant kill that player or BFS (if you're wielding a Saber) In my eyes this is now enjoyable for both parties. First two laughs are on the enemy last one is all mine. Of course there would have to be a time frame of oh 30seconds or so for these consecutive knockbacks to take place and grant an instant kill. Also, something like this would have to be implemented by Bioware, which I highly doubt. As long as I'm on the topic of wishful thinking, here's my suggestion for the Resolve Bar. Rework and rename it to the Hulk BarWhen the bar reaches 100% you turn into a big green unstoppable version of yourself and go on a warpath instant killing your opponents for 3-6 seconds. (3 seconds for ranged 6 for melee) Once again wishful thinking and somewhat joking, but would 100% make pvp a lot more fun. Link to comment Share on other sites More sharing options...
Treplos Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) Please remove damage and healing too. I don't like other people doing those things in wz. They are annoying. Very constructive. Now back under your bridge. As long as I'm on the topic of wishful thinking, here's my suggestion for the Resolve Bar. Rework and rename it to the Hulk BarWhen the bar reaches 100% you turn into a big green unstoppable version of yourself and go on a warpath instant killing your opponents for 3-6 seconds. (3 seconds for ranged 6 for melee) Once again wishful thinking and somewhat joking, but would 100% make pvp a lot more fun. hahaha Edited February 11, 2012 by Treplos Link to comment Share on other sites More sharing options...
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