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Treplos

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Everything posted by Treplos

  1. All my characters were locked in valor rank till I got the same level. Example: On an alt, I got locked at rank 19.99, till I got level 20 and only then was I able to get rank 20. On main -back when- I got locked at rank 49.99, till I got level 50, and only then was I allowed to get rank 50. This is how it was when I used to play at least. I had also wondered about this when it happened and several people confirmed that you cannot outranked your level.
  2. Champ bags are now a million times better. 0/8 = 0% lol That's a positive outcome. And you should consider yourself lucky that opening a bag has not caused you to lose one of your current items. /sarcasm
  3. It is not whether BW devs are working on it or not. It is the fact that they do not respect their customers enough to communicate to them anything, especially regarding game-breaking bugs like these. A complete disregard to the player-base and a failed Customer Support is what I call it.
  4. Lies. You cannot hit a valor rank higher than your level. To OP: Nvm the fanbois. They don't like to read or think. I agree with most of your post, especially the lack of communication from BW. I give this 6 months before server mergers, 1 year for f2p, if they don't drastically change their policies.
  5. What the heck are you talking about? What synergy? There is no synergy!! Sleep Dart fills the resolve bar and breaks on damage. Flash Bang breaks on damage. You can use Sleep Dart on someone trying to open a door in Void Star or cap a point in Civil War, to buy a few second till your team mates arrive. You cannot use it to set up a burst combo because the target would be immune to any CC; i.e. they will take your first shot and destroy you or run away. Sleep Dart is -by far- the worst thing to use from Stealth if you have any intention of actually attacking and killing your target. You can use Flash Bang to run away (if possible), to buy some time for your Ball Carrier or vs enemy BC, or perhaps to get a precious few second to get a heal off (provided the target's CC-breaker is on CD and there are no other opponents nearby). Again, this is kept as an emergency tool, not to set up burst.
  6. Treplos

    I dropped the Ball.

    HAHA that was funnnneh ! I loled hard.
  7. The Champ Bag system is pretty good now. Perhaps a little too good. The BM Bag system on the other hand ... :mad:
  8. You first said: So you wanted to compared the whole toolset, and not just Sleep Dart. Those were your own words. Fine. I indulged you and I asked you a question based on your own words. Then suddenly you have cold feet, and you are avoiding what you initially wanted to discuss: Well, make up your mind, bud. Stop slapping yourself and stop contradicting yourself.
  9. Yeah, as I've explained before, the Top 5 are only in terms of credit/minute or credit/hour (pure cash profit), but I've also included the % chance of getting Bonus items from each mission. Bonus items like Discoveries are hard to account for in terms of profitability, since prices are not the same across different times and servers. So I leave that to people's discretion. PS: By the time I wanted to split Discoveries from Schematics in my list, it was rather too late . But from my experience, about 70%-80% of the Bonus items are Mission Discoveries. EDIT: Just a heads-up. This is probably the last version I will make. My sub will be ending in a few days and I will not be renewing due to the current state of the game. I will be checking back in a few months though. It's sad considering how long I waited for the game; and you have no idea what I went through to actually get the game in the first place, since my region is not covered Good luck to you all and have fun
  10. He also showed full fights. People in denial .
  11. You do not even know what Sleep Dart is, and yet you are arguing about it? Sleep Dart Instant Energy: 20 Range: 10 m Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids. Note the highlighted parts. Yeah it is useless in Combat, and you do not want to use it on a target that you intend to fight. Why? Because it fills the resolve bar entirely. Which is the whole point of this thread vs Shadow/Sins's "Sap".
  12. Evasion works mostly against auto-attacks. Shield Probe absorbs a 1k-1.5k damage, which is about 1 normal attack. Healing needs around 2s to cast (if speeced) or 2.5s (if not specced), and heals for 1.5k non-crit or 2.5k crit (due to Trauma debuff). In those 2s - 2.5s you will receive more damage than what you can heal. Heal is nice to have around but is it reliable? It is only viable if you run away from the target (then you can use your "recharge" skill instead for a faster job), or if you get the target CC'ed by Flash Bang and you do not have any dots on him and no one on your team breaks the mez, and if the opponent has his CC-breaker on CD. Healing is pretty situational at best, does not heal for that much as a DPS spec, and unreliable to save your arse. Two 8s mezzes? Care to list them? You surely are not counting Sleep Dart? It is useless for combat LOL. I'm starting to think you do not have an Operative or none that you PVP with. Please list me the CC that your Shadow has and I will list you what CC an Operative has.
  13. Yeah it's funny looking back and seeing why the Operatives/Scoundrels got nerfed. Because of the many examples like this, where some fresh 50s with 12k HP got owned by a better geared Scoundrel (with alleged 100% crit rate) and ran here crying.
  14. Isn't there a limit on how many pending stuff you can have? At least if you send companions on missions, it won't let you if you have like 3 pending.
  15. You cannot compare the two. They are not similar. At least in PVE, a boss always drops something for someone. Also, why do you want to make it a competition between PVE and PVP anyway? If you have a legitimate gripe with PVE loot, open your own thread and I am sure people will support you.
  16. Healing is hard to pull off as an Operative in combat, in most cases anyway, especially if you got a dot on the opponent. I'd rather have some solid defensive CD over a heal any day.
  17. I got BM the old fashioned way too. 3/34 on BM bags; I gave up and I am not bothering to play the game anymore. PS: here is my post about this same issue: http://www.swtor.com/community/showthread.php?t=281555
  18. The guy has a point. The way BW thinks is not rational, logical or sensible. Huttball pulls anyone? Illum kill trading, etc.
  19. You want to compare healing? Compare an Operative to a Sorc. Sorcs are x10 times better healers.
  20. They are two different classes that perform a similar role, using different means. Operatives have a higher pre-loaded burst damage, but they are worse in everything else. Sin/Shadows have burst damage that needs a bit of non positional setup, but can crit for much higher than Operatives. They got better mobility, similar or better CC, better survivability, a much better resource system, less burst in Stealth but more burst out of Stealth and higher sustained damage. In my opinion, Sin/Shadows do the job better (just not from Stealth).
  21. Very constructive. Now back under your bridge. hahaha
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