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RealAeiouy

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Everything posted by RealAeiouy

  1. We disagree on gear progression but 100% agree on this. You can still have a lot of fun when outmatched. That is when you can get better. You can try different tactics or ideas that might not be feasible in a close match. Why someone would choose to do nothing over actually playing is mind boggling. They might as well stay in the spaceport. People who give up win a lot less often. This will be interesting in rated warzones with solo scores. In the long run players who quit/give up will end up much lower rated then equivalent players who never give up. I guarantee it.
  2. This is why bad players remain bad. Some of my most fun in warzones have been being spawn camped and while most of my team is cowering I manage to go kill someone or cap something. The idea of quitting or giving up does not register. The world needs ditch diggers too though.
  3. Resolve works fine. It is a team sport. If you are getting stun locked all the time you or your team failed hard.
  4. I assume you are being flippant and actually understand the fundamental differences between pve and pvp. If not, let me know, and I will fill you in.
  5. Did you plan on wearing your champ gear for five years?
  6. Come 1.2 this will not be true. Beyond that some of us are not losers and will always be trying.
  7. So you are just talking about your backside. You just admitted you don't even know what your crying about.
  8. Why do only bad players constantly talk about their valor levels? How about anyone who has ever bragged about their valor level in the forums be made read only because they clearly have no idea what demonstrates a good pvp player nor what is important for pvp.
  9. They didn't change the stats on your gear stop crying. Hey Zeus crist.
  10. Omg I for one am tired of these ridiculous crying rant threads where people act like they have never played an mmog before and can not even fathom how they might work. These changes do not screw over anyone let alone most of the pvp players. There is new gear to get and most importantly new progression. Get over yourself and grow up. Enough with these dumb threads.
  11. As someone who is only playing melees I think the amount of cc in this game is about right.
  12. All four of your healers are going to follow each other around? Seems like a bad strategy. Horribad outside huttball.
  13. Lol so your massive experience consists of a single game wow? Don't make me feel better just stop trying to act like a know it all. Your experience is minimal. Like I said games used to not even have pvp gear. Pvp in vanilla wow was awful. By the way I go back to pvping online in islands of kesmai in 1985-1986 on compuserve. Expertise solves a whole lot of pve and pvp balance issues and does so simply. Not a single person saying expertise should be removed have come close to addressing most of those issues.
  14. And WE who say that is dumb do so because we have extensive mmog experience and know such a request is ignorant and foolish.
  15. This is something a lot of people don't understand. Seperate but equal is not a formula the majority of pve raiders would be okay with...
  16. People who pve raid are not okay with this idea. The only reason most people raid is because it is the only way to get the best pve gear. As a pvper seeing what pvers do to warzones while they play horribly trying to get gear I don't want them pvping for gear either. Making a single set of gear negatively impacts pve and pvp significantly.
  17. Lol no. I am sure I have been pvping online long before you were. There used to not even be pvp gear, pvp players had to pve for gear. That you don't know that or know no real pvpers liked that set up proves you are talking nonsense. Pvp players want to be able to get bis pvp gear from pvp. That is the only real concern. The rest of the issues come from pve players. Expertise easily addresses the relevant issues.
  18. Georg, I will check again but when I was playing my assassin I could run across the map alone and find myself still unable to stealth due to being engaged. I will check it specifically but in an active huttball match going eight seconds without any hostile action rarely happens unless you purposefully run away.
  19. You must not pvp. As he mentioned you can go 10+ minutes in pvp without being in combat. As long as anyone who has attacked you in pretty much any way is still alive you stay in combat. It is easy to know when you play a stealth class. Sorry but this is a bigger issue for pvp then pve.
  20. No removing expertise is a horrible idea. It messes up pvp and pve. If you remove expertise you have to make the absolute highest rated pve gear in the game attainable through normal pvp play. If you do that then 75% of the pve players will pvp for their gear half heartedly which ruins pvp for pvp players. At the same time the remaining 25% of the pve players will be upset that they lost most of the people they raid with and also that pve gear is being given away without effort. If you remove expertise without allowing pvp players having access to the best gear then you might as well shut pvp down. You can't just bolster everything and remove all items from pvp. There are already enough complaints about it. The reality is most pvpers are fine with expertise as it addresses the issues for pve and pvp. The only people who don't like it are those who want to both pve and pvp without putting in the requisite effort. None of the people who say remove expertise properly address the interconnected issues that impact every single player in the game. Given all those issues expertise is a very simple answer and wanting it removed is dumb.
  21. Removing expertise is the single dumbest thing they could co as it relates to pvp.
  22. I love people who play above average classes for months then claim they will quit if they are reduced. Can't really design an mmog by extortion so devs pretty much have to say see you later. If those bhs want to help they can roll on test and provide feedback. So many things have changed that it is worthless to guess the impact of any changes on paper.
  23. When you test all these changes on ptr how much more often are you overheating compared to live?
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