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yukirshiro

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Everything posted by yukirshiro

  1. This is one hour of coding, TOPS. And yet because you still haven't done it, every single player has to spend large amounts of time every time they create a new character just changing their UI settings. Lazy, lazy, lazy.
  2. Any system which revolves around new players getting repeatedly farmed by better geared players for long periods of time in order to "gear up" is a stupid system and no one SHOULD put up with it.
  3. Because it would be unfair if you could bypass the several weeks of getting owned by better geared players when you hit level 50. This is apparently an integral part of the SWTOR PVP Experience and they don't want you to be able to bypass it.
  4. It's pretty clear at this point BW is totally in over their collective heads and don't know how to admit it. BASIC things being missing from this game (like a /level command for the PTS) are just mindboggling. What is the possible point of having a PTS to test end-game content if you don't have a /level command to let people get to a place where they CAN test that content? Oh well. If nothing else, this game will be remembered for one of the biggest PR snafus in MMO history: "prepare to be blown away by the stunning open world PVP on Ilum!"
  5. And if you believe that, I've got a bridge to sell you too...
  6. DPS spec PT has about 30% mitigation base, compared to about 22% for a medium armor class. Which only applies to about 60% of attacks anyhow. It's hardly a big difference.
  7. Juggs in tank stance lose a lot of rage generation too so that hurts in the long run. If you want to be a tank spec that does good damage tanksin is clearly the choice at the moment. Tank spec PTs are great passive mitigation % but they do not do good dps at all since the nerf to parakeet.
  8. DPS spec PTs do not have very good mitigation. Putting them in the same catagory with tanksins and marauders is pretty silly.
  9. People crying about tank spec pts are pretty funny. Since the big nerf to the carolina parakeet spec there is no tank PT spec that does decent damage. At all. As for pyros...yes, when everything lines up the damage is too bursty. Bioware seems to love to make specs that revolve around buffing up one ability to be ridiculous in the right circumstances. This is just poor class design. Pyro is one such spec, along with tanksin. Pyro damage isn't so much overpowered as inconsistent. Sometimes it is pretty underwhelming, but on occassion it is definitely overpowred.
  10. ...which is why it drops columi, except for the last boss. You should get an award for thinking that brilliant.
  11. The problem is not so much the enrage timer themselves as the fact that the enrage timers in this game and tuned in such a way that the encounters are trivially easy when you have the gear to beat the timer. Seriously, 90% of the fights in SWTOR with enrage timers are /faceroll EXCEPT for beating the enrage timer. 90% of the average fight should not be about beating the enrage timer. That makes for terrible, boring gameplay.
  12. I generally only vote when I saw someone do something pro during the game. Otherwise, meh. Why bother.
  13. The common cheates are movement related because that is stored client side. I do not know where cooldowns are stored - if it is client side that could be an easy hack as well. Stuff like crits and damage numbers are almost certainly not hackable. And if they were it would be super obvious and show up instantly, so few people would do it.
  14. Still don't care, evidently no one else does either. You shouldn't be able to PVP in PVE gear and be effective and you never will be able to. If you don't like it find some other game where you can PVE your way to PVP dominance. Complaining that people in WH can PVE the hardest PVE content just says to me that PVE content is too easy in this game.
  15. People at side nodes AFK so much after 2-3 minutes if nothing hits them it's often worth it just to see.
  16. PVE in this game is easy enough already. You don't need to buff PVE gear more to make it even easier.
  17. People are probably wrong on no damage hacks. Hacks which things held server-side are much harder to make than those which effect client-side stuff. It is also super easy to detect and one would hope SWTOR has built-in diagnostics that would log something like that because it is super obvious. That's why you see so many runspeed and teleport hacks but not much else. Those things are all client-side and relatively easy to hack and relatively difficult to detect.
  18. No, it won't. The initial burst with all offensive CDs (+crit, adrenal, relic) (TD, fire dot, rail shot, rocketpunch, railshot, assuming the rockpunch resets railshot cooldown optimally) takes 5 GCDs and will deal between 8k and 14k damage on an equally geared opponent depending on how many crits you get. That is a lot of damage, but it won't kill anyone with decent PVP gear. The real problem is that cooldowns have too large an effect in this game. Take out all the offensive cooldowns and assume the rocketpunch doesn't reset RS (which has a 35% chance of happening IIRC) and you are looking at more like 4k-8k damage over 5 gcds. Hardly overwhelming. This couples with the inherent roll the lottery quality of pyrotechs. Sometimes you will really blow someone up good, sometimes you will barely scratch them. If they are intelligent and cleanse off your fire dot immediately and then pop a defensive cooldown you will barely touch them even with all your cooldowns popped. The spec isn't so much overpowered as too inconsistant. When you get a good string of crits and resets it is undoubtedly doing too much damage. When you don't, it's pretty underwhelming.
  19. WH is fine for PVE only because PVE is so godawful easy in this game. It's not a problem with stats.
  20. So does rail shot. Same timer, in fact. If you're in melee range and burn energy you can get it to reset the cooldown about every 7.5 seconds on average, but that will cause you to overheat fast if you try to keep it up. The main difference is you can reliably get two RSes off in ~4 seconds if you're in melee range. The initial burst is quite good for that reason and because of thermal detonator delaying its damage. The sustained dps is not so great.
  21. Only absolutely awful, awful, awful teams get 3 capped. You have chosen a very bad example to support your suggestion, making me think your suggestion is rather poor as well.
  22. This is pretty much a no brainer honestly. Most daily quests take 1-2 minutes. The PVP daily quest takes at least 30, and often more like 1.5 hours depending on pop speed and how unlucky you get.
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