Populism Posted January 30, 2012 Share Posted January 30, 2012 lol excellent troll, 10/10 would lol again. Link to comment Share on other sites More sharing options...
Hezakia Posted January 30, 2012 Share Posted January 30, 2012 lol excellent troll, 10/10 would lol again. + 1 made me laugh pretty hard at work. Link to comment Share on other sites More sharing options...
copasetic Posted January 30, 2012 Share Posted January 30, 2012 Haha this is hilarious when looking at this way. Nice post OP. This post sums up why Sorcs/Sages have FAR too much versatility. 10/10 Would read again. Link to comment Share on other sites More sharing options...
Bionixx Posted January 30, 2012 Share Posted January 30, 2012 He isn't wrong. An AoE root when you push people back and an AoE stun when they break your bubble(which costs next to nothing and is not affected by the warzone healing reduction) in the same talent tree? Yeah, that's fair. Not to mention the other stuff like Life Grip which imo should be restricted to healing Sages/Sorcs only or the sprint that as a Shadow I don't understand why the spell casters need. It's my only gap closer, why do you need one? Link to comment Share on other sites More sharing options...
yukirshiro Posted January 30, 2012 Share Posted January 30, 2012 lol excellent troll, 10/10 would lol again. 12345678 Link to comment Share on other sites More sharing options...
Gryn Posted January 30, 2012 Share Posted January 30, 2012 Below 2K rated need not reply. Hi i am a WoW FotM Reroller and i am looking for some help to choose my first ever class in SWTOR! I intend to play a primarily ranged DPS class with a bag of tricks underneath a wizards robe. Here are the VITAL abilities that i could not live without during my time rerolling various classes in WoW. Everything is simplified to reduce content overload. First i want survivability and dps mechanics of a Shadow Priest. Power Word: Shield Draws on the soul of the friendly target to shield them, absorbing damage. Lasts 15 sec. Once shielded, the target cannot be shielded again for 15 sec. Mind Flay Assault the target's mind with Shadow energy, causing 561 Shadow damage over 3 sec and slowing their movement speed by 50%. The knockback, range slows and range interrupts of of an elemental shaman. Thunderstorm You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1529 to 1745 Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. Frost Shock Instantly shocks the target with frost, dealing Frost damage and slowing movement speed. Wind Shear Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you. These Mage and Warlock abilities. Icy Veins Hastens your spellcasting, increasing spell casting speed by 20%. Life Tap You Life Tap for 15% of your total health, converting 120% of that into mana. The debuffing and on demand cc of a paladin. Cleanse Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect. Hammer of Justice Stuns the target for 6 sec. Repentance Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. For good measure, i also want to have the on demand mobility of a Rogue. Sprint Increases your movement speed by 70% for 8 sec. This list fulfills my basic requirement. So any class that is ideal for me? i lol'd. good stuff. Link to comment Share on other sites More sharing options...
lethal_ghost Posted January 30, 2012 Share Posted January 30, 2012 obvious troll is obvious Link to comment Share on other sites More sharing options...
Muldias Posted January 30, 2012 Share Posted January 30, 2012 Thought it was quite funny Although, you can say the same about any class. OMG they have abilities from more than one WoW class, so they're OP! No you can't. Link to comment Share on other sites More sharing options...
toastmuffin Posted February 2, 2012 Author Share Posted February 2, 2012 Up this thread. This is such a huge dilemma for me Link to comment Share on other sites More sharing options...
Kyrandis Posted February 2, 2012 Share Posted February 2, 2012 (edited) I must say this OP delivers. Edit: OP I must say that is a powerful list of good mechanics. Having all of them would be annoying as hell to fight. I personally would recommend the following to add to your list. A Fast 1.5s heal with no Cooldown. A Decent 3s heal(2.5 if spec'd) You need these so you can just LoS and heal like the pro's! Edited February 2, 2012 by Kyrandis Link to comment Share on other sites More sharing options...
Barlan Posted February 2, 2012 Share Posted February 2, 2012 lol awesome post! Link to comment Share on other sites More sharing options...
jockekanske Posted February 2, 2012 Share Posted February 2, 2012 did i miss the baseline healing ?!?!?! Link to comment Share on other sites More sharing options...
JediDuckling Posted February 2, 2012 Share Posted February 2, 2012 troopers/bounty hunters are your easy mode (dps heal tanks) and if specced i nthe right comando/merc tree stupidly OP missile/grav round spam. agents/smugglers your typical stupidly high overpowrd easy kills dps class that can hit past the 12k marker. not quite as defensive as a trooper/commando but still snipers and gunslingers when in cover are like tanks. both of these get stupid amount of utility to use and most of the time they dont even need them as they are pretty OP as it is without using most of there abilitys. if you wanna be respected in swtor play either an assasin/shadow or sith warrior/jedi knight. Link to comment Share on other sites More sharing options...
TheRealMonkus Posted February 2, 2012 Share Posted February 2, 2012 Amazing, you sir made my night. Link to comment Share on other sites More sharing options...
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