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toastmuffin

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Everything posted by toastmuffin

  1. this game so no proper balance. every stealth class can dispell their dots/bleeds and then vanish. At least in WoW, bleeds are non dispellable though they got significant dmg loss in return.
  2. let me tell you the cooldowns i need to watch while keeping up with an enemy who's trying to remain mobile in a typical PvP fight. Rotations wise. Annihilate CD and their Stacks. Rupture Cooldown. Deadly saber cooldown and their stacks. Battering Assault Cooldown when i am rage starved. These are manageable until we factor in these cooldowns below. Other crucial situational Cooldowns. Obfuscate, choke, Cloak, Undying Rage, smash, force leap,disruption and vicious throw among others.
  3. My question is, is out of combat based on distance of last enemy engaged and time of last attack inflicted? I cant heal, i play a tank and not being able to rejoin the fight because im stuck at 3% health is infuriating. I remember in WoW, as long as you arent attacking or being attacked for 5 secs, you could go out of combat but its seems to be different in SWTOR. Some times i couldnt heal for 30-45secs even when im running towards my base without any one targeting. It feels inconsistent sometimes. The heal i am referring to is the typical channeled out of combat meditation heal.
  4. Key bindings was never the issue. i have q,e,r,t,f,c,z,1,2,3,4,5,x and ` binded along with alt/shift modifiers(ony my mouse side buttons) of the same keyset. i could even bind ctrl if not for the autorun bug. Obviously, you werent reading.
  5. This is so infuriating as a melee class. The first time you hit an ability and its unavailable, instinctively you would look at how much time it has left on the bar. Having to check your defensive cooldowns as well as dps cooldowns while trying to maintain uptime. I played a cooldown reliant class in WoW(rogue and pretty good at it) but it has never been this intensive. I play a tanking class and this is my first alt as a marauder(lvl 45) and i dont know how you guys can manage to keep yourself within melee range while looking at your quickslots for CDs AND interrupting while at it. Sometimes there are just too many abilities to press to be SITUATIONAL-LY effective . I just need to add on that this class has been alot of fun apart from their lack of controls in warzones. I cant do much defensively if they move towards the bridge in huttball. TLDR: Share some marauder pvp tips or is this class more suitable for someone with a higher APM?
  6. Playing Powertech is less of a heartache when it comes to pvp. You are a hybrid range class which means you dont have the problems the melee classes face because your slow is blaster range and you have tools to turn every fight into your favor (grappling enemy towards you and your team). Death from above is great and so is your Pyrotech Burst. The only problem with powertechs is you get bored easily spamming the 3 same keys for Direct DPS. Thermal Detonator, Flame Burst and Rail shot is all you need. The rest arent just worth it( either too much heat or your targets die too fast).
  7. If you are from Singapore or Hongkong, dont bother transferring your character to the new oceanic clusters unless they deploy the servers to the West Part of Australia specifically Perth. I still couldnt figure out why they didnt make Singapore a regional datacenter, it would serve the rest of South East Asia when it comes to future releases. Take a hint, theres a reason why starcraft servers are in Singapore instead of Australia. Ping to Western Australia from Singapore: 180-200ms. Ping to any other parts of Oz >300ms.
  8. Thats what i was talking about. We are the only tanks without execute. I hope if it does get implemented, it would clear all our heat like a dissipation move. It would help when it comes to moving on to the next target without being limited by heat.
  9. I posted a thread on PvP forum about how powertechs are the only non healing Advanced Class without an Execute and i got more trolls replying than answers. From thread @ http://www.swtor.com/community/showthread.php?t=295486 My opinion is that we need an execute since our only burst comes from a shared tree with a 15secs CD. Sure, TD+RS hits hard if both crits but we can only do it every 15secs.
  10. Unfortunately, those dots tick every 3 secs (unlike sent/mara) and too easily dispelled by a competent healer. You can outheal dots anyway. EDIT: Its 30% not 50%. Way too exaggerate.
  11. Coz you were greedy and asked for 2 blasters while only offered one. So we get an interrupt incase you go Kanye on us.
  12. I think you are mistaking our class to the one that can afford 2 blasters. We can only afford one so pls help us with new toys starting with execute. PS: Thx for the ups!!
  13. Non-Healing as in a class without a dedicated healing tree. Execute basically means a finisher for those below 20-30% health. This helps mainly against healers or targets that are being healed focused. Sith Warriors get Vicious Throw as baseline. Vicious Throw Instant Cooldown: 6s Range: 10 m Throws the main-hand lightsaber at a target, dealing 2383 - 2773 energy damage. Only usable on targets at or below 20% max health. Snipers get Takedown. Instant Energy: 15 Cooldown: 12s Range: 30 m Attempts to take the target down with a single powerful shot that deals 3625 - 3889 weapon damage. Only usable on targets at or below 30% max health. Sith Asassin get Assassinate. Instant Force: 25 Cooldown: 6s Range: 4 m Attempts to assassinate the target, dealing 2744 - 3047 weapon damage. Only usable on targets at or below 30% max health.
  14. Cant vanish with a bleed on you. A good marauder who chains Berserk/Undying Rage/SaberWard will be unkillable for a full 8 secs. Enough Damage to bring you down to execute range.
  15. Dont EVER FORGET that sorcs with half a brain will have barrier up all the time. That means if you engaged a sorc with a barrier up, most of the time the internal cooldown will be over and you will be looking at a chain Barrier uptime. That means if a sorc had OP stats. 16.3K+(3.2x2) plus the fact that every dps sorc can heal and vice versa. Do i need to mention all the utility given? IF WoW had poor balance foresight when they first introduced Deathknights, this is the SWTOR equivalent.
  16. Every MMO game has gear progression at its core. If you want to play a skill based game, go play a FPS or speed tetris.
  17. Saw your burst video today. Quite a different setup from the rest. Is your choice of PvE gear and the trinket/relic the reason of this(burst)?
  18. interesting, so Power adrenal+power trinket? Have u tried Power adrenal+crit/surge trinket and see which hits higher?
  19. Sorry, i meant TD as 31pt.
  20. Railshot CRIT at 4k. Nothing to see here 31pt TALENT. Here's a tip, use dispell if you have a blinking red blob stuck on you. It detonates after 5secs.
  21. You appear in every NERF PT threads. LOL you must suck at PvP.
  22. what are you talking about? None of these two are specced for healing?
  23. This is, first of all, not a Scoundrel/Operative QQ. I just watched this 2 pvp geared class (pyrotech mech vs scoundrel) clip. Highlights the flaws of a range class specced for mobility. Mercenaries need an interrupt and forced to use a cast time/channel for rail procs burst is suicidal against melee at close range. He cant burst thru a DPS's heals and when the scoundrel got 3/4 of his heal back, he turn the tides at close range. If you say why he didnt heal thru scoundrel burst, he didnt know what was coming from 2:38-2:42 in the span of 5 seconds.
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