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Muldias

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  1. Awesome guide, I want to test this out! thank you
  2. lol i call biggest bs post ever.
  3. That's kind of like saying, dont nerf operative damage because all the new 50 operatives didn't get to experience it with ez mode. I do agree they need to redo the bag / comm system, but it should not be as easy as it was to obtain gear. I'm sure people have said this previously... Rank 40 valor = Cent req Rank 50 valor = Champ req Rank 60 valor = BM req Create a LINEAR progression between each set, so that Cent bp gives x.x.x stats and Champ bp gives x.x.x more and BM would give x.x.x more X being the same number. Bring back the blue PvP Set for anyone below valor 40, so they aren't creamed to **** by anyone in champ or bm gear.
  4. I think you have been looking at an immortal spec jugg, because the rage ones I see are hitting 5k+ aoe easily.
  5. Same boat for me, haven't tried PvE as I primarily PvP, but my overall damage in WZs went from 450k to ~260k, my DPS was near 500, now it's 300. I'm okay with the front load damage nerf, but when you have other classes breaking the 5k hit marker with ease, tons more mobility and sustained dps..it leaves a bad taste in your mouth. I've cancelled my 3 month sub as soon as I saw the changes on the 'test' server(if we can call it that). They have until April or they'll be making 14.99/less each month.
  6. I think my max hit was around 1.5k less last night, I have full champ gear minus bracer and topped out around 4200 with Biochem and Relic popped. I was hitting for 5.4k or so before patch. It's a bit harder to kill people now, but I think that's mainly because of the nerf to acid blade. Still don't like the idea of Juggs hitting harder than us with way more survivability, and mobility.
  7. I believe I clearly stated the problem I see with sorcerers and sages is not their DPS, it's the utility they have in conjunction with their DPS. I don't see snipers and mercenaries bubbling for 3.5-4k healing themselves and sprinting away when things get bad. I also don't see sniper's with an aoe knockback that roots, or when their bubble they dont have breaks, it blinds anyone in the radius for 3 seconds. The amount of CC they have is clearly out of hand and needs to be looked at in some fashion. I believe the suggestions I threw out off the top of my head were not overly harsh and would level the playing field for any sorcerer spec currently available. edit: for the record, I play an Operative, Juggernaught, and Sorcerer.
  8. Please edit your post to say 5char and exit the thread as you clearly did not read the OP's post.
  9. Didn't read all posts below yours so I apologize if this has already been said, but here are my suggestions. The sorcerer bubble seems okay, however, I do not think that any DPS or Hybrid spec should have it on a 20s reuse. That it should be 40/45s unless talented high up in the corruption tree where it would go to its current form of 17/20s. Sprint should be on a 60s cooldown, 45 talented in the DPS tree. Grapple should be in the shared tree, high up. Force lightning should either A) affect the resolve bar in some fashion or B) have the snare removed unless talented in a DPS tree. I personally think that would tone down the insane utility and bring the class in line with others. I don't think their damage is out of hand, but when you couple it with the insane survivability they have in the hands of a skilled player they are a little overboard.
  10. Yes..titles says it all..I have lost all faith in your patching and developing ability. This is failure on a truly epic scale.
  11. Then we would be like a merc, 1 button spammers. No thanks.
  12. I won't re-roll, I've invested too much time. If the changes are too bad and I feel useless in PvP, i'll quit.
  13. Because if your class had one ability to do damage, and the rest were subpar to ALL other classes, and you're supposed to be a T1 DPS class, what else do you have? You're one of the bads who doesn't understand the concept of PvP. All you see is 1 big number come off you in red and scream nerf.
  14. I'm not sure what you're doing but my level 25 jugg gets 8-10 medals depending on the map. Keep guard on someone, if they aren't being attacked switch it to a player who is. attack anyone near you, to get your 10/25 kill. killing blow, and solo kill. that should get you 7-9 medals easily. edit: also check before match starts if there is a healer, guard and stick with them.
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