Dev Post EricMusco Posted March 3, 2017 Dev Post Share Posted March 3, 2017 (edited) Hey folks, If you haven’t read it yet, we recommend you head over to the “Tier 4 in Game Update 5.2” thread and learn about the new Tier of gear coming next Update. Along with the new Tier of gear, we are making quite a few changes to what gear drops in Operations. For endgame PvE players we know there is a desire to gear primarily through Operations. The first change we are making is specific Unassembled Gear Pieces will now drop on each Operation boss in the game (except Golden Fury and Colossal Monolith). This means when you kill a boss in an Operation, you will know exactly what is going to drop and you can plan to run specific Operations if you are seeking a specific slot. Click the spoiler tag(s) at the bottom of the post for a full list of what drops where. The second change is bosses will no longer have a random chance to drop Unassembled Gear Pieces. Each boss in an 8-player Operation will drop 1 piece and the last boss will drop 2; this number is doubled to 2 and 4 respectively in 16-player. Previously with Game Update 5.1, each boss except for the last boss only had a chance of dropping gear pieces. The third change is with the introduction of a new Tier (Tier 4), we needed to ensure Operation players had a way to acquire this gear directly. This is especially true since Tier 4 will help substantially in being able to clear Veteran Mode Tyth along with future Gods from the Machine bosses, and all other Master Mode bosses. Here is a basic breakdown of where the gear will drop: For existing Operations (Tier 1 will no longer drop in Operations) Tier 2 Legendary Gear - Story ModeTier 3 Legendary Gear – Veteran ModeTier 4 Prototype and Artifact Gear – Master Mode (Non-final bosses)Tier 4 Legendary Gear – Master Mode (Final bosses) For Gods from the Machine Operations: Tier 3 – Story ModeTier 4 – Veteran Mode As you can see there a lot of changes with Operation gear drops in 5.2! Let us know your thoughts on these changes. -eric Below is a list of each Operation and what drops from each boss – note that this work is still in-progress and details may change before the release of Update 5.2: Eternity Vault Annihilation Droid XRR-3 – BeltGharj – GlovesAncient Pylons – Earpiece Infernal Council – BootsSoa – Offhand Karagga’s Palace Bonethrasher - BracersJarg & Sorno - BootsForeman Crusher - EarpieceG4-B3 Fabricator - Legs Karagga – Chest Explosive Conflict Zorn & Toth – ImplantFirebrand & Stormcaller – RelicColonel Vargath – HelmWarlord Kephess – ChestImplant in Master Mode Terror From Beyond Writhing Horror – BeltThe Dread Guard – Relic Operator IX – HelmKephess – ImplantTerror From Beyond – OffhandLegs in Master Mode Scum and Villainy Dash’roode – BracersTITAN 6 – GlovesThrasher – ImplantOperations Chief – LegsOlok the Shadow – Relic Cartel Warlords – ChestDread Master Styrak – MainhandBoots in Master Mode The Dread Fortress Nefra - BeltDraxus – GlovesGrob’thok – EarpieceCorruptor Zero - Legs Brontes - Offhand Gloves in Master Mode The Dread Palace Bestia – BracerTyrans – BootsCalphayrus – HelmRaptus – RelicDread Council – ChestEarpiece in Master Mode The Ravagers Sparky - BeltQuartermaster Bulo – BootsTorque – EarpieceMaster and Blaster – LegsCoratanni – Mainhand Temple of Sacrifice Malaphar – BracersSword Squadron – GlovesUnderlurker – HelmRevanite Commanders – Implant Revan – Mainhand Golden Fury and Colossal Monolith Chance to drop any slot The Gods from the Machine Tyth - Relic Here is a list of each gear slot and what bosses drop it: Ear Ancient Pylons – Eternity VaultForeman Crusher – Karagga’s PalaceDread Fortress – Grob’thokTorque – RavagersImplant Zorn & Toth – Explosive ConflictKephess – Terror From BeyondThrasher – Scum and VillainyRevanite Commanders – Temple of SacrificeBracers Bonethrasher – Karagga’s PalaceDash’roode – Scum and VillainyBestia – Dread PalaceMalaphar – Temple of SacrificeBelt Annihilation Droid – Eternity VaultWrithing Horror – Terror From BeyondNefra – Dread FortressSparky – RavagersRelics The Dread Guard – Terror From BeyondFirebrand & Stormcaller – Explosive ConflictOlok – Scum and VillainyRaptus – Dread PalaceTyth – The Gods from the MachineHelm Colonel Vorgath – Explosive ConflictOperator IX – Terror From BeyondCalphayus – Dread PalaceUnderlurker – Temple of SacrificeChest Karagga – Karagga’s PalaceKephess – Explosive ConflictWarlords – Scum and VillainyThe Dread Council – Dread PalaceGloves Gharj – Eternity VaultTITAN 6 – Scum and VillainyDraxus – Dread PalaceSword Squadron – Temple of SacrificeLegs Fabricator – Karagga’s PalaceOperation Chief – Scum and VillainyCorruptor Zero – Dread FortressMaster & Blaster – Ravagers Boots Jarg & Sorno – Karagga’s PalaceInfernal Council – Eternity VaultTyrans – Dread PalaceBulo - RavagersMainhand Revan – Temple of SacrificeStyrak – Scum and VillainyCoratanni – RavagersOffhand Terror From Beyond – Terror From BeyondBrontes – Dread FortressSoa – Eternity Vault All tokens Golden Fury and Colossal Monolith Edited March 3, 2017 by EricMusco Link to comment Share on other sites More sharing options...
Udoroththefinal Posted March 3, 2017 Share Posted March 3, 2017 Defiantly a step in the right direction with guaranteed specific slot drops Link to comment Share on other sites More sharing options...
bdatt Posted March 3, 2017 Share Posted March 3, 2017 (edited) Wonderful! Only question is if Eyless and Xeno are updated to be aligned with Monolith and Golden Fury? Edited March 3, 2017 by bdatt Link to comment Share on other sites More sharing options...
marmieej Posted March 3, 2017 Share Posted March 3, 2017 What about Operation Boss that do not have Master Mode (i.e. EV/KP)? Link to comment Share on other sites More sharing options...
gabigool Posted March 3, 2017 Share Posted March 3, 2017 For endgame PvE players we know there is a desire to gear primarily through Operations. Respectfully, you didn't seem to even slightly care about this three months ago. Why the change of heart? Link to comment Share on other sites More sharing options...
yeldarbnotned Posted March 3, 2017 Share Posted March 3, 2017 Respectfully, you didn't seem to even slightly care about this three months ago. Why the change of heart? The original version of Galactic Command failed to retain subs. Link to comment Share on other sites More sharing options...
Exocor Posted March 3, 2017 Share Posted March 3, 2017 (edited) The second change is bosses will no longer have a random chance to drop Unassembled Gear Pieces. Each boss in an 8-player Operation will drop 1 piece and the last boss will drop 2; this number is doubled to 2 and 4 respectively in 16-player. Previously with Game Update 5.1, each boss except for the last boss only had a chance of dropping gear pieces. Does that mean, that Master Mod Final bosses will drop 2 different items as currently? So, it will give the named veteran mode-token in a master mode version + the additional Master-Token? E.g. Kephess@Explosive Conflict will drop Chest + Implant? Or will the old NiM's just give Implants, Legs, Boots, Gloves and Earpieces and we have to wait for the new Op's bosses or lucky crates to get BiS? Edited March 3, 2017 by Exocor Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted March 3, 2017 Author Dev Post Share Posted March 3, 2017 What about Operation Boss that do not have Master Mode (i.e. EV/KP)? They will drop Tier 3 gear! For existing Operations (Tier 1 will no longer drop in Operations) Tier 2 Legendary Gear - Story ModeTier 3 Legendary Gear – Veteran ModeTier 4 Prototype and Artifact Gear – Master Mode (Non-final bosses)Tier 4 Legendary Gear – Master Mode (Final bosses) Link to comment Share on other sites More sharing options...
Eli_Porter Posted March 3, 2017 Share Posted March 3, 2017 I wonder how T1 set gear drops will be managed now. My hope is on a guaranteed drop from GC T1 crates. Link to comment Share on other sites More sharing options...
BenKatarn Posted March 3, 2017 Share Posted March 3, 2017 At last! Some common sense! Link to comment Share on other sites More sharing options...
leehambly Posted March 3, 2017 Share Posted March 3, 2017 I wonder how T1 set gear drops will be managed now. My hope is on a guaranteed drop from GC T1 crates. So unnecessary and would flood players with gear... to top and tail the whole system with guaranteed set pieces, well... after, what is it... 20-30 odd crates at tier 1 and 4 you will be done for the set pieces.. ok maybe not bis, but certainly set bonuses - remember you only need 6 of each spec, if you play dual specs. Link to comment Share on other sites More sharing options...
SupaHsuB Posted March 3, 2017 Share Posted March 3, 2017 Is Tier 4 246 for purple and 248 for Gold? Link to comment Share on other sites More sharing options...
Jerba Posted March 3, 2017 Share Posted March 3, 2017 (edited) Thanks for the heads-up! That allows us to plan raid schedules ahead of time. But what about PvP? I'm not a PvP player but I know this will cause issues in PvP. Ever since you have merged PvE and PvP gear, there's been this issue that PvP players can get gear more easily than PvE players. Now it appears that T4 is only available from Tier 4 Command Crates and from Master Mode Operations and VM Tyth, is that correct? Or is it still possible to upgrade gear to T4 via the unassembled components? And how will you handle balance in RWZ when operations players have better gear than PvP players (who may not even be at rank 300 yet)? Edited March 3, 2017 by Jerba Link to comment Share on other sites More sharing options...
Quraswren Posted March 3, 2017 Share Posted March 3, 2017 (edited) Whats the chance of getting Unassembled Components in more places than just PVP/GSF? It doesn't have to be OPS as that is where specific gear comes from but even if adding a few to dailies or weekly missions allowing and playing off the "do any content" for gear. This would at a slower pace, allow those that do GC specifically for gear to upgrade pieces they do get but slower. Allowing multiple avenues for every gamer the option to eventually upgrade gear they do happen to get. Be it from PVP, group PVE or solo PVE or CXP GC crates. Given PVP/GSF are not something everyone cares for (just like OPS), It would be an incentive to many to continue to do dailies and continue to hit daily areas well after maxing rep or finding only the best CXP avenues for their time which is a issue. (fractured and chapter 1 & 2 spamming). A reason to hit the other less desirable content that might give less CXP but now gives 2 or so Unassembled Components. Get more back into those areas. Edited March 3, 2017 by Quraswren Link to comment Share on other sites More sharing options...
Eli_Porter Posted March 3, 2017 Share Posted March 3, 2017 (edited) So unnecessary and would flood players with gear... to top and tail the whole system with guaranteed set pieces, well... after, what is it... 20-30 odd crates at tier 1 and 4 you will be done for the set pieces.. ok maybe not bis, but certainly set bonuses - remember you only need 6 of each spec, if you play dual specs. I don't mean 1 set piece every crate, just making it guaranteed to get a T1 6-piece set by the time you're GC 90 at the very least. Edited March 3, 2017 by Eli_Porter Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted March 3, 2017 Author Dev Post Share Posted March 3, 2017 Thanks for the heads-up! That allows us to plan raid schedules ahead of time. But what about PvP? I'm not a PvP player but I know this will cause issues in PvP. Ever since you have merged PvE and PvP gear, there's been this issue that PvP players can get gear more easily than PvE players. Now it appears that T4 is only available from Tier 4 Command Crates and from Master Mode Operations and VM Tyth, is that correct? Or is it still possible to upgrade gear to T4 via the unassembled components? Good question! PvP players will be able to buy Tier 2 pieces outright, without upgrading from Tier 1. This largely leaves their progression untouched from today as they can buy gear, and upgrade it twice, they just start 1 Tier higher than before. -eric Link to comment Share on other sites More sharing options...
Jerba Posted March 3, 2017 Share Posted March 3, 2017 Good question! PvP players will be able to buy Tier 2 pieces outright, without upgrading from Tier 1. This largely leaves their progression untouched from today as they can buy gear, and upgrade it twice, they just start 1 Tier higher than before. -eric Thanks for the quick reply. Time to store up Unassembled Components now so I can trade in a couple T4 pieces on 5.2 launch day. Link to comment Share on other sites More sharing options...
Darevsool Posted March 3, 2017 Share Posted March 3, 2017 I like these changes and it's good to see gearing via ops put back in place. Link to comment Share on other sites More sharing options...
AjentWashington Posted March 3, 2017 Share Posted March 3, 2017 Good question! PvP players will be able to buy Tier 2 pieces outright, without upgrading from Tier 1. This largely leaves their progression untouched from today as they can buy gear, and upgrade it twice, they just start 1 Tier higher than before. -eric So will the rates for piece be piece be the same as it is or is the new gear going to be more expensive? I.e. Will upgrading a 242 piece to 248 in 5.2 cost the same as upgrading a 236 piece to 242 now or will it be different? Link to comment Share on other sites More sharing options...
BenKatarn Posted March 3, 2017 Share Posted March 3, 2017 Whats the chance of getting Unassembled Components in more places than just PVP/GSF? Some Unassembled Components from general PVE would be nice. Dailies for instance, since they are kind of outdated now because of Heroics, or like a small number of components for completing the big Heroic quests (complete 4/4 Coruscant Heroics etc). Yet amusingly enough, this would be just a retread of the good old commendation system. But hey, commendations were never a problem in my book. Link to comment Share on other sites More sharing options...
GalacticKegger Posted March 3, 2017 Share Posted March 3, 2017 (edited) Well, well , well ... While I can't speak for them as there are a lot of really pissed off and disenfranchised raiders right now, I can say that this appears to be a good first step in the right direction for our guild. I just posted this in our guild forums to see how everyone responds. Want to seal the deal? Make level sync optional like PvP;Add back leveling planet flashpoints, HMs and Operations and their old loot tables (basic UCs = comms);Add back the option to gear our companions for combat;Add back a group story play (not observation) mode for all expansions from here on out ... I can say with 99% certainty that at least half of us (45+) would be back in business if all of these were true. And for future expansions would you please have them start with a large explorable planet (like Makeb), a large elder game heroic zone (like BH or SX), 5 or 6 zone Uprisings building up to 2 or 3 full Flashpoints, at least one new Operation with 6+ bosses, a new WZ8, a new GSF map ... and no more Galactic Command curve balls. If 6.0 brought all of the above to fruition I would pay $40 - $60 for that expansion and pre-order it right now. This free crap has left us with, well ... crap. Thank you for the news Eric. Guys ... it's time our SWTOR rejoins the ranks of elite MMOs. Make it happen! Edited March 3, 2017 by GalacticKegger Link to comment Share on other sites More sharing options...
masterceil Posted March 3, 2017 Share Posted March 3, 2017 This is the announcement I've been waiting for! All of my thanks, Eric, and give my regards to the team! Link to comment Share on other sites More sharing options...
Quraswren Posted March 3, 2017 Share Posted March 3, 2017 (edited) Some Unassembled Components from general PVE would be nice. Dailies for instance, since they are kind of outdated now because of Heroics, or like a small number of components for completing the big Heroic quests (complete 4/4 Coruscant Heroics etc). Yet amusingly enough, this would be just a retread of the good old commendation system. But hey, commendations were never a problem in my book. Thats my thinking. With the 250% boost to CXP soon to be gone in 5.2, Unassembled Components would be a much better incentive than the paltry CXP gains from heroics or dailies or weeklies in general PVE areas that many tend to shy away from now. Same for Rep areas that are maxed. Throw in a 1 per mission on heroics or dailies and a handful of Unassembled Components per weekly and a way to get them outside of PVP/GSF and suddenly those areas are much more interesting again. Edited March 3, 2017 by Quraswren Link to comment Share on other sites More sharing options...
FerkWork Posted March 3, 2017 Share Posted March 3, 2017 This is what should have been implemented Day 1 aka the old system we had before. Took ya long enough lol. Link to comment Share on other sites More sharing options...
leehambly Posted March 3, 2017 Share Posted March 3, 2017 Good question! PvP players will be able to buy Tier 2 pieces outright, without upgrading from Tier 1. This largely leaves their progression untouched from today as they can buy gear, and upgrade it twice, they just start 1 Tier higher than before. -eric /clap Link to comment Share on other sites More sharing options...
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