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AjentWashington

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  1. November 28th, 2018 was the day that Nahut, Son of Shadow was released. This was also the day that Onyx of <Failure> ended it’s reign as the greatest raiding team in the game. The final cherry had fallen off the tree and into the pit beneath Nahut. Bail and Jay as our tanks, Laet and Rogeff as the healers, and Marvin, Yolo, Veldix, and Nestle-- who had to be subbed out for Sion so he could study for a physics test that day--as the dps. Some of us stopped playing. Some of us unsubbed. One of us magically lost access to his account. Most of us didn’t even kill Scyva. None of us thought we were going to return for Izax. On the fateful day of March 16, 2018, after a month of playing nothing but Rainbow Six: Siege, with the exception of Jay’s UNO adventures and a great survival experience that you can have for only $14.99, Rogeff, Bail, Jay, and Veldix decided that they had to make their triumphant return. With Laet as the new leader of Onyx, and Yolo ready to rejoin the team as we were reforming, we still needed two more dps. We needed Marvin back, but he was unable to help us in our hour of need. He uttered but two statements to us: “Find a fill for me, good luck my dudes!” and “May the memes be with you.” And so we wondered if we would be able to raid again. However, like shooting stars from the heavens, Nestle and Jimi came to fill the remaining spots. And this time, Nestle had no physics test. And so, Onyx was reformed, but we still had to make our return to greatness. Bail, who had magically lost access to his original account through what can only be described as a sudden amnesia where he only forgot his swtor account details, had no gear, no companion bonuses, and no datacrons. He had to rigorously grind to level a powertech from 1 to 70 while getting his companion bonuses and datacrons along the way. Our plan was to spend our first week regearing Bail, who was under his new alias, Montagne the Shield Tech Powertech. However, Bail had slept through the first 30 minutes of our first raid night, which left us still behind in the race to kill Izax. Our return was not pretty. It was a story of mistakes, betrayal, and even more betrayal. Eventually we had to return to the Valley of the Machine Gods and progress through Scyva to get to what probably is the last “Nightmare” ( ) boss this game may ever see: Izax. After a hard fought five and a half hours of progression, Izax had fallen, and our fallen team member had been honored in his grave. . Additional Screenshots for proof of kill: https://gyazo.com/b41e869e1ed324953e9dbc39efa220a5 https://gyazo.com/12c1c10d2730e128ad3a5bd255590c7f https://gyazo.com/b8c8261ee183b7c9dd4de4d0787cd66d https://gyazo.com/1074355188d45d55df6bded1e6953eac
  2. <Mythic> of the Satele Shan server would like to post for world 3rd 16m and worlds 4th 8m: 8m: https://gyazo.com/ea168cd61a3f2d1bf540c88abe1b3f90 16m: https://gyazo.com/df12952e53360f9a6007f538d2d66b44
  3. It might be related, but the primary reason is actually a bit more complicated. Post 5.6 i noticed a lot of my culls would get clipped when clipping when I normally would, the 4th tick would not hit. So I took a a parse from October 19th when I had enough parses to get a lot of data points, did a parse where i did 200 culls on a dummy and compared the two data sets based on time between cull activation and the time the 4th tick hit. The result was thew following: Standard Deviation for tick 4 pre merge: 0.06689969817387477 seconds Standard Deviation for tick 4 post merge: 0.04909524739303079 seconds Mean time split for tick 4 pre merge: 2.6418944723618094 seconds Mean time split for tick 4 post merge: 2.76772 seconds T value for a two sample t-test: 21.425067180189984 Both parses were using 1173 alacrity, and cull has a 2.70 cast time with that amount. So 5.6 changed clipping (at least for snipers, i cannot confirm slingers right now) so now its unreliable to clip because the time the 4th tick hit has been delayed. I'm not sure if this was intentional, but for now we just have to work with it.
  4. Except the dps changes make virulence a worse choice than marksmanship for most fights now
  5. What they want is for us to be able to meet their "Quasi-Sustained" damage output levels. Also, I am gonna need to check the Series of Shots useage now given that the lethal shot nerf is pretty major. Corrosive mine useage might also be a bit lower, idk yet.
  6. Lethal takedown is the proc we get when cull makes TD useable above 30% and resets its cooldown. Its not a stacking buff.
  7. m8, we just gotta discover our true role as snipers. We're gonna still be the tanks with the best dps.
  8. I'm getting about the same. About 875 dps according to my spreadsheet.
  9. https://gyazo.com/5ad02a845f813e20e3e4b19dcd9bb63d Marksmanship is completely fine for brontes. Can't say anything about lightning, I don't play it. But please refrain from insulting my spec. Arsenal will probably be falling at around 8k for the highest burns after the nerfs.
  10. Virulence a Quasi-Burst spec?!?! Considering its highest burst comes after 3 whole GCD's worth of setup (Corrosive Dart, Corrosive Grenade, and Weakening Blast), I don't understand how its classified as this. IO is burstier than Virulence and its put as sustained.I also disagree with the 10% spread between top and bottom dps because its too large and causes certain specs to vastly outperform others, especially when survivability and the ways certain classes' defensives work are not taken into account.
  11. You guys should really Make Marksmanship Great Again™
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