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DarkLiccioso

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  1. Yes, pm on this account. I play Immortal.
  2. I'm on ToFN as well and am main Jugg. Have been so since beta so PM me your in-game name and if you want I'll drop you a few tips. I'm always happy to help pvpers get better if I can.
  3. I'm sorry guys/Devs but, instead of having/giving us another warzone based on objectives that 90% of players don't even know and care about, wouldn't it be nicer to see some good open pvp content back? Maybe this time a real and permanent content? Ranked are now based on Arenas, most of pug WZs are just a bunch of players slaying each other so why don't just give us a quest whose goal is only to kill? Give us a daily/weekly pvp quest with the goal of killing X number of level 60 players on one planet chosen randomly every day/week. A quest giving only pvp content (to avoid strictly pve players and to help with lag). Planets are way too big? Right! Go more specific on the location where players are supposed to slaughter each others There! Easy and quick new "content" added. THEN, you can give us another bugged, full of undesired and unwanted objectives warzone
  4. BW, I am a pvp player, and I mean I only play pvp-wise, and I see 4-5 quitters PER TEAM, PER MATCH. Every single damn match is ruined by people who don't even wait one damn minute to see how the match could go; at the very first, small, possible sign of loosing they just leave the warzone! Sometimes even BEFORE the match starts only because some members have low health, ergo probably low gear! And, very often I see THEM to be the very best players who are around. This is unfair, ridiculous and absolutely not good for this side of the game for many reasons which I don't have to write as you do know. There is NO reason not to add a "punishment" for those who click the "leave warzone" button. You added it for flashpoints, why not for pvp??? This is the first game I play without such option. I also kindly ask to all serious pvpers to please please say something and/or agree here. Thanks!
  5. Oh well.. it was not indeed a great change, I was just hoping to see anything new pvp wise I guess Thanks guys.
  6. I think I may have missed something as I recall devs wrote about cooldowns of stunbreaker abilities to reset on death in WZs to be applied in 2.2... Are they still going to do it? If so, when exactly?
  7. Very nice ideas! And indeed relatively simple. As far as I understand they are not going to introduce any news on PvP-wise (except the stun break ability matter) untill September or so; if this is the case it's reaaally sad..
  8. Oh I see... I wrote a ticket that I have eventually updated and no response so far. Thus, I'm starting to really really believe BW do not care at all about pvp ç_ç just sad. Thanks.
  9. Dear BW and Community, I can't buy the Conqueror War Leader's Shield as it seems my partisan one is not seen. I have the correct ammount of ranked comms and my partisan shield in my inventory and yet I can't buy it. Passing the mouse over the Conqueror (from the vendor), I see "undefined" written in yellow instead of the usual requirement. Is this a bug? Does anybody else fall into this?! Thanks for any help.
  10. Guys, I've been reading for a while several different thoughts about defensive stats for a tnak in pvp. Some say absorb is not important, other say it is; same thing for defense and/or shield.. What's the real deal? Is there any real math calculation to prove one or another? Is it worth to fully gear as a tank? Does it work to be full built tank and geared as dps? Perhaps with a minimun increase of defensive stats? Thanks all for your sharings.
  11. Totally agree although I am more disappointed by the whole game. I do like it as I love SW, but there are holes everywhere. Playing it to pass time as well. So sad :S
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