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Have an idea for a Warzone? Share it with a Dev!


AlexModny

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PLEASE QUOTE MY POST IF YOU'D LIKE TO SEE 2V2 AND 3V3 ARENAS ON THE SAME MAPS WE HAVE NOW

 

:) I have one friend I run with constantly and regularly...but that's about it. Anyone else we group with is kinda irregular and hit-or-miss. I'd love to be able to 2v2 with him. I know we'd do well, we predict each other's moves and work well together. I'm sure there's plenty of other combos out there like us. Arenas are only going to become fun if we're not forced into a PUG with 3 other strangers all the time. Getting 4 people together is tough because of how the ranked scene is right now. You're either in a team already, and you're dominating/bored with the lack of competition, or you're scrounging for PUGs who may or may not be any good.

 

Adding 2v2 and 3v3 versions of the same arenas would add some depth to the game and requires nothing added to it.

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/touché

 

WE NEED CROSS-SERVERS

 

There is a cross server thread stick to that one about cross server and stay on topic this thread has nothing to do with what needs to be fixed by the vocal minority and yes you guys are a minority. The rest of us have fun pvping competitively every night since launch TY very much. Cross server que are on my lower list of thing to fix for pvp. If your on a low pop server it not hard to move toons to one that is not low pop.

Edited by Neoforcer
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I didnt read through all the pages so what I will suggest may have been brought up already :p

 

The idea is crude and straight forward.. No need for violent reactions I know some may like or dislike it. Here goes..

 

1a - 1v1 ladder/leaderboard system. I know there is such as a class advantage so, in an attempt to balance that there should be a point system.. When you prompt to Que up, you have a choice of what class you want to duel (any class from both imps n pub side). Also, you get to choose a class you do not wish to be dueled by. Depending on the enemy class your win or loss points will depend on your class advantage.. Hence you win or lose more points depending on what type of enemy you choose to duel. Bioware will determine the numbers :D

 

If Ques are slow, hence there are only few of the class you want to duel who is on que, you may wish to choose "random" duels where you get to fight any class available who is on que. Since it is a ladder, players of the similar rank tend to pick up each others Que instead of lower ranking ones.

 

1b - 1v1 w/ a companion. Similar mechanics as above. Some people have excess comms to groom their companion so why not bring them to play.

 

2 - Tag-team (2v2's) Similar mechanices as 1a. Why? Why not? Wouldn't it be great to see see how you can work w/ your best buds? Just to add, there should be a sort of grouping when you Que. e.g., if the tag team is a tank + heals, they tend to get a mirror match...

 

3 - Cross Server Arena both unranked and ranked! Plus the above mentioned modes of pvp.

 

Well I wasn't going to reply to your first post but I will for this duplicate.

 

No 1v1 anything, the game is not balanced around 1v1 and it should just be for duels. Double no goes to 1v1 with a companion. No 2v2 either. Everyone knows cross server isn't happening and everyone by know should know where Bioware stands on the subject.

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Well I wasn't going to reply to your first post but I will for this duplicate.

 

No 1v1 anything, the game is not balanced around 1v1 and it should just be for duels. Double no goes to 1v1 with a companion. No 2v2 either. Everyone knows cross server isn't happening and everyone by know should know where Bioware stands on the subject.

 

 

So you must be a dev to actually know and confirm this? Care to elaborate?

 

If not... your opinion is as good as mine. But this thread is not for that. It's for PvP suggestions.

Edited by Zidovain
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Haven't read the whole thread so sorry if these have been mentioned. But how about some warzones based on scenarios presented in the films, but put into The Old Republic settings.

 

From Episode 1: A small strike team assaulting a city to get to a starfighter bay. Other team defends, then they switch. Could be combined with a Starfighter map that takes place in orbit of the planet. Possible settings: Balmorra or Alderaan.

 

Also from Episode 1: Large battle on a flat plain. Players go head to head as a large scale battle rages around them. Also could be Alderaan or Balmorra.

 

Also pod racing... :D

 

From Episode 2: Battle through the streets of lower Coruscant. Jump from speeder to speeder to gain the high ground or try and fight it out on the streets. Could also be done on Nar Shadaa.

 

From Episode 2: Large battle, small target. Fight your way through a giant battle in order to down one NPC while the other teams tries to prevent you. Could be Balmorra or Corellia.

 

From Episode 3: Rescue an NPC from a ship. Would play a bit like Voidstar, but with an escort out at the end.

 

From Episode 3: Bridge battle. Each side tries to fight their way across a bridge that is slowly crumbling under foot. Good for Alderaan or Corellia.

 

From Episode 3: Jedi Temple Arena.

 

From Episode 4: Infiltrate enemy base. Attacking team disguised as opposite faction, defending team has to find them before they reach their objective.

 

From Episode 5: Walker attack. Walkers move toward enemy base at a steady pace, attack team has to destroy before they get there. Defending team defends. Could be Ilum or Hoth.

 

From Episode 6: Sail Barge Arena.

 

From Episode 6: Chaotic battle with natives. Attacking team has native tribe NPCs helping them assault a bunker. Defending team has heavier weapons helping.

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So you must be a dev to actually know and confirm this? Care to elaborate?

 

If not... your opinion is as good as mine. But this thread is not for that. It's for PvP suggestions.

 

 

To confirm what? No cross server?

 

Also this thread is about warzone suggestions. Not 1v1, 2v2, 1v1 with companions or cross servers.

Edited by cycao
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Thanks to the development team for reaching out to us like this. (Now please do chapter 4 of our class stories! :D )

 

My idea for a new warzone: Droid Disaster

 

Obligatory, short back-story

Republic and imperial bases have been sabotaged by the Hutt cartel! Both bases have been infiltrated by mouse droids which have been rigged to explode! Defuse the mouse droids in your base while preventing the opposing faction from defusing theirs!

 

Objectives

Each base produces one mouse droid at a time. Carry the droid from your base to one of the two droid deactivation consoles placed around the map and successfully defuse the bomb before it explodes. The player with the most points at the end of the 10 minute time limit wins the match. If at any time one team gets more than a 100 point lead over the other, the match will end prematurely.

 

Rules of play

Players acquire a mouse droid by picking one up at their base. It will explode if not disarmed at a deactivation console within 1 minute of being picked up. Only one player at a time on each team can carry a mouse droid. Successfully defusing a bomb awards 10 points. Failing to defuse the droid causes it to explode and instantly kill the player carrying it. Dying while in possession of a droid will also cause an explosion. Additionally, all players within 10 metres of the explosion take damage equal to 50% of their maximum health points. Friendly players who are killed in the explosion will reduce your team's score by 1 for each friendly player killed in this way.

 

Defusing the bomb can be done at a deactivation console. It takes 5 seconds to deactivate a mouse droid and during this time, the player is immune to physics and controlling effects. (You cannot be interrupted in anyway while disarming the bomb, only killed.) The player can be pushedback (deactivation time increased) by enemy attacks. If constantly attacked while disarming a droid, you will not be able to disarm it. It is important for your team members to keep the enemies under control while you are attempting to disarm a bomb.

 

When a droid is successfully disarmed, a new droid must be picked up by a team member within 10 seconds or it will explode inside of your base and cause you to lose 5 points.

 

In the event of a tie, all players' personal objective points are added together with their teammates'. The team with the highest objective points wins.

 

Notes

The idea behind this warzone is fast and constant scoring by both teams in contrast to Huttball where you can go an entire match with little or no scoring. As both teams have their own Macguffin to carry, teams must coordinate both offensively and defensively at the same time. You must protect the droid carrier from being interrupted by enemy attacks while at the same time coordinating an offensive effort to prevent the enemy from scoring. All players must be mindful of how long a bomb has until it explodes. A bomb that is about to explode can have a unique sound effect which tells all players to get some distance before they are caught in the explosion. As players must decide on how to distribute the offensive and defensive portions of their teams, this type of match is highly reliant on personal judgment calls, where each player must decide which side of the field needs more support at any given time.

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I would love to see some new 8v8 WZ's, but for the love of gawd, stop making Huttball ones. I saw the new one coming up. STOP! Bad enough people get in Huttball and say,"I hate Huttball." Not much expectation for teamwork when people come in not liking it. Do they leave? no. They stay and do nothing but run around killing to top the charts and get their daily or weekly done. NO MORE HUTTBALL WZS.

 

I would say my favorite WZ is Voidstar. Btw, for those who don't take time out to look at the pretty details these game artists do, there's a spider web in a corner in Voidstar. Find it!!! Just hate to see the space spider who made it :eek:

 

IDEA: Like to see an option that allows you to choose which faction you go up against when you que for a WZ. Some of the most exciting WZ experiences I have are against same faction. Also, ENEMY UI OPS frame, PLEASE!!! Let us see our opponents !!! and so we can use it to target instead of manually or the Tab key.

 

Aside from that, the Dev's are gonna make what they want anyways, so waste of time to make suggestions, esp. since we are not getting paid for our ideas, they are. :csw_jabba:

 

:ph_thank_you:

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No 2v2 either. Everyone knows cross server isn't happening and everyone by know should know where Bioware stands on the subject.

 

If it's selectable, then the balance issue won't be a concern. People won't be forced into it, so who cares if there's certain perfect combos? You make up your own, and test it against the other perfect combos out there. Or, you just stay out of it because 2v2 is evul.

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Another idea I once had (and posted in the Suggestions sub-forum) was a kind of world boss which can be defeated only by the COMBINED work of BOTH imperial faction and republic faction heroes ... How this could be made as an competitive War Zone is something I haven't worked out yet ... Maybe something like "the team which defeats the world boss first has won" or something like that ? But the difficulty in this would still be to REQUIRE both teams to do an COMBINED effort on the world boss ... Maybe if the world boss regenerates too quzickly if the WB isn't attacked anymore ? Or regenerates too fast if not some "base damage" - which can only be achieved by an COMBINED work - isn't done ?

This world boss would most likely have to be an droid, other things wouldn't make that much sense, I think.

Edited by AlrikFassbauer
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If it's selectable, then the balance issue won't be a concern. People won't be forced into it, so who cares if there's certain perfect combos? You make up your own, and test it against the other perfect combos out there. Or, you just stay out of it because 2v2 is evul.

 

Of course balance is an issue. People would queue up for ranked with their perfect combo, ruin a bunch of other teams and increase their rating through dozens of cheap wins. It would ruin the rating system. If you want to 2 vs 2 so badly, just do world PVP or Outlaw's Den with other duos who want to fight you.

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Another idea I once had (and posted in the Suggestions sub-forum) was a kind of world boss which can be defeated only by the COMBINED work of BOTH imperial faction and republic faction heroes ... How this could be made as an competitive War Zone is something I haven't worked out yet ... Maybe something like "the team which defeats the world boss first has won" or something like that ? But the difficulty in this would still be to REQUIRE both teams to do an COMBINED effort on the world boss ... Maybe if the world boss regenerates too quzickly if the WB isn't attacked anymore ? Or regenerates too fast if not some "base damage" - which can only be achieved by an COMBINED work - isn't done ?

This world boss would most likely have to be an droid, other things wouldn't make that much sense, I think.

 

Now this is an awesome idea for PvP in a Warzone:DAwesomesauceidea

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We need a "King of the Hill" map, with bonuses on the side, or things like this.

 

But the real Warzone we need is a "Capture the flag" mode. The Huttball is like "capture the neutral flag".

 

Why not a Warzone when we have to capture the ennemy flag ? (Change the flag with a droïd to protect, or something like this, etc...)

 

 

An other good Warzone you can add is a map where one team have to protect a VIP, and the other have to kill it.

The VIP can be in each side too. And the VIP can be a player or an NPC.

Edited by LordGreyus
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A free-for-all 8 person variant, every man for himself is always a fun variant, complete chaos, no rules.. just get out there and be the first to 25 Killing Blows, Halo 2 stylin'.

 

a "Juggernaut" free-for-all 8 person variant (not to be mistaken with the class) where 1 out of the 8 people is buffed HEAVILY giving them the easy competitive edge to the point they could run around wreaking havoc and killing as many people as he/she can with his buffed stats or abilities until they're struck down by the other 7, whoever gets the killing blow on the "Juggernaut" would receive a 50% heal and would then be the next "Juggernaut". This would also entail the other 7 having the ability to also kill each other on their way to killing the "Juggernaut" (free-for-all) but the only kills that count towards a win would be those Killing Blows that you get AS the "Juggernaut".

 

 

If you want to play Halo go play it. The classes aren't balanced around FFA. Never mind what would happen with premades in the queue.

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Another idea I once had (and posted in the Suggestions sub-forum) was a kind of world boss which can be defeated only by the COMBINED work of BOTH imperial faction and republic faction heroes ... How this could be made as an competitive War Zone is something I haven't worked out yet ... Maybe something like "the team which defeats the world boss first has won" or something like that ? But the difficulty in this would still be to REQUIRE both teams to do an COMBINED effort on the world boss ... Maybe if the world boss regenerates too quzickly if the WB isn't attacked anymore ? Or regenerates too fast if not some "base damage" - which can only be achieved by an COMBINED work - isn't done ?

This world boss would most likely have to be an droid, other things wouldn't make that much sense, I think.

 

Very cool. :rak_03:

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The thing really missing from PVP is "large scale" and epic vehicles.

 

So, example:

 

Capitol v Capitol battle: Objective - destroy the other teams ship.

 

Methods:

We have a Warzone where there are "Capitol Ships" fighting against one another. There are 3 control points on each ship. Shields, Weapons, and Life Support.

 

Shuttles to an enemy ship are only available every 45 seconds, they can load up to 8 (those in the staging area) so chose carefully how many people you send over, and when.

 

If your shields control point is taken, your shields drop, and the enemy ship canons start doing 2x the damage. If your weapons location is captured, you do 1/2 damage. If your Life Support is Captured, a DOT is applied to your team (ticks 0.5% health down per second until you die)

 

Left alone, the ships will destroy each-other exactly the same time (in that case, number of kills/medals determines winning team)

 

If a team captures any one of the 3 control points on your ship... your team is going to suffer quickly.

 

Do you defend? Do you go on offense? How many people do you send over? How many are they sending to you? Should you go in waves? All at once? Split forces?

Edited by OrionSol
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Another idea I once had (and posted in the Suggestions sub-forum) was a kind of world boss which can be defeated only by the COMBINED work of BOTH imperial faction and republic faction heroes ... How this could be made as an competitive War Zone is something I haven't worked out yet ... Maybe something like "the team which defeats the world boss first has won" or something like that ? But the difficulty in this would still be to REQUIRE both teams to do an COMBINED effort on the world boss ... Maybe if the world boss regenerates too quzickly if the WB isn't attacked anymore ? Or regenerates too fast if not some "base damage" - which can only be achieved by an COMBINED work - isn't done ?

This world boss would most likely have to be an droid, other things wouldn't make that much sense, I think.

 

PvE forum is >>>>>>>>>

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  • Dev Post
An other good Warzone you can add is a map where one team have to protect a VIP, and the other have to kill it.

The VIP can be in each side too. And the VIP can be a player or an NPC.

 

I like the idea of player VIPs! How would the player be picked? Random? If so, how would you make teams fair so one side didn't get a tank and the other side got a squishy DPS with 20k health? How would you handle stealth classes when they are the VIP? Would the teams go at the same time or would it be like Voidstar where one team attacks/defends and then switches sides? :jawa_confused:

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I think it would be really nice something very simple like flag capturing.

I know is something like Huttball, but is not the same.

 

The main thing is to have a very nice map with lot of bridges (maybe small) where you can throw donw peoples, and placed in an orbital station.

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battle of endor !! where republic attacks and empire defends

 

idea based on what we have seen in the 6th episode.

 

another idea expandin planets control as they are like a big battleground ??

where ppl fight to mantain the control of them.

 

for example the more planet u control the more points u gain..

 

duration 30 min.

 

these could be nice as ideas ....

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I cant show visuals since im using mobile but we should should have like CTF matches kinda like star wars battlefront 2 .Along with maybe some conquest like battlefront to capture all the objectives . Also maybe some team deathmatch 8v8s . we need less 4v4 and less hutball and more pylon maps we have like only one map for pylons . Also maybe we should to MVP where one random person has to be escorted to a near by objective and protected by the team . Also you should put a queing option so that people who only want to do pylons can que for it etc. Also you should make it where anyone n even stealthers can nit camp your goal in huttball . I find that to be cheating if they stay stealthed then their teammate passes them the ball while they stay camped in our goal and score. And another thing we also need new maps for defense turrents and bombs. Those are just some ideas so yeah .
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I like the idea of player VIPs! How would the player be picked? Random? If so, how would you make teams fair so one side didn't get a tank and the other side got a squishy DPS with 20k health? How would you handle stealth classes when they are the VIP? Would the teams go at the same time or would it be like Voidstar where one team attacks/defends and then switches sides? :jawa_confused:

 

Could have a place, like a orb that who clicks become the vip, so the team can choose, or a vote system at start to pick the VIP

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Rak Rampage

http://i1192.photobucket.com/albums/aa331/momouk32/Rak_zps5d8f713b.jpg

 

Click link above for the map, I've already done it for you. ;) Rendered in 3D.

 

In the pic: green things are trees, brown lines are paths, and dark brown triangles are caves.

 

Summary: Rep and Imp teams have been sent to Taris to retrieve secrets from a holocron that once belonged to Darth Treaia. It's been located in a small cave, deep inside a forest near the broken city. However the source of this information is unreliable and both factions are unsure exactly where the holocron is. Thre are clues nearby, in the form of old logs and archives, that they need to search. The first team to identify the correct holocron using information left in the archives, wins.

 

Map mechanics: A network of paths lead through dense forest, Taris-style. There are three caves dotted around. Each cave occasionally spawns a Rakghoul (a medium-strength NPC (silver? elite?) that can infect a PC with a virus that slows them by 15% when it attacks). The longer a cave is left alone, the more Raks will spawn there, meaning that the longer you leave a cave alone, the stronger its defence gets.

 

Objective: Teams need to navigate the paths and reach the caves. Inside there are piles of junk / logs / archives / datapads that they can activate (search). A player can 'search through' the pile gathering data on Darth Treia's holocron. Each second lets them gather 0.5%. A total of 100% means they've downloaded the holocron's location and the round is over.

 

Teams need to defend the data collectors from Raks that spawn nearby so that he doesn't get interrupted. Enemy teams need to interrupt the other team too.

 

Bandwidth: Teams that upload from two or more caves at once get a synergy bonus, increasing upload rate by 50%! Three uploads: 75%

 

Victory conditions: The team that wins the best of three rounds wins.

 

Tactical notes: Raks can be kited away from the caves, and even led towards another team...

Edited by Ycoga
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