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Neoforcer

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Everything posted by Neoforcer

  1. I agree with this But Biofailure will ignore this fact till the server go down for the last time. When this game can no longer make money as every one leaves.
  2. Bioware dose not care about it customers. The fact they were told that we would be unhappy with this new gear. They have lost there way and the Devs will say they listen to the players. But time after time they keep getting it wrong. It's getting to the point for us player to see the light and quit this P-O-S Of a game. Biofail you have failed us for the last time. We don't want box gear grinds or rep gear grinds. OR any gear grinds at all we rather be doing other activities. As more people leave the more they will ask what is wrong and i doubt they will realize it there actions. Caused so many to quit. They cant learn no one plays the game for gear progression and Grinds. We play to have fun and this is no fun any more. SIGNED THE ENTIRE GAME POPULATION.
  3. The biggest problem with Swtor is the Devs they never learn from mistakes. The players don't want endless gear grinds between expacs or loot boxes. It like talking to a wall the only one that does a good job is musco he takes the heat from the player over bad Dev decisions. While the Bioware Dev who had Zero knowledge of the MMOrpg market. Make the same mistakes over and overg again. Hey lets do gear boxes that will work. Crap that did not work lets do long gear grind for rep. The Only system that did work was when they allowed the player base to store comms to get gear. We don't want grinding or boxes. We want to play the fun part of a game period................... The Devs spin there wheels to slow us down with gear. Then wonder while the population keeps falling.
  4. There to busy following the trinity of past MMO failures that did not learn the game should be fun. Gearing is never fun. Grinding rep is never fun. Make fun content and stop making gear the stop gap for harder content. You can make raid challenging in other ways then X boss hits do more damage. So tanks, DPS and hps needs much higher gear to clear crap. Make raiding about fun play. it all in the mechanic innovate mechanic's other then the same old played out MMO crap.
  5. This is what the Dev team never under stands. No one in a mmo feels the need to have new gear unless you level in a expac. Making gear progression because your to lazy to make real fun content. Is epic fail of any mmo. You could play SWG for 4 years and use the same gear as they added new fun content. I take real content over shinny's. Stick a fork in the crap show Dev team as it done.
  6. 5.10 gearing is garbage at this rate it looks like I will be taking a break from the Captastic Jedi gearing under siege. When will this dev team learn we don't want endless grind of crates or dailies rep. I rather hit my had for 8 hours with a hammer then play this crap. This new planet is no fun
  7. Pretty sure wow stopped being a good mmo after Vanilla and BC so kinda a mute point.
  8. Ya another crappy gear grind with mats behind either raiding or rank pvp. So we can have farmers mess up solo ranked game play. As a pvper who now has to raid to get the stuff you will need as a crafter that will reward large guilds and punish small ones. This is why the game is dying to much grinding less fun and game play farm, farm, farm, IF I wanted to be a farmer I would buy some land....
  9. Thanks Eric i will wait with my Horrible Person Title on yes i killed Speedy and made some Turtle soup tasted like chicken... https://media.discordapp.net/attachments/413178316468518915/476603652480565268/Capture.JPG
  10. Eric and Bioware Star Forge is lagging you can hit an ability or enter the que when it pops it take 45s to see the load screen. While fighting ability lag is a thing again. Please do some thing. We are now doing the running man at 50s lat.
  11. Hmm I had fun won most games only lost one and that was a close match do to a bad pass in huttbal. I laugh my A at people dying while trying to hold the ball longer. People were screaming Like it was a glitch. No one reads patch notes
  12. That and the server got a case of if i only had a brain yesterday. Globel GCDs were even miss firing.. and Going
  13. You Mean the 3 to 4 people that RP in warzone on any given server... We pvpers wont miss them
  14. YoU SiR GeT A Troll Hi FiVe This is winner winner chicken dinner
  15. That not just rishi this bug been there since strong hold the only work around is hitting edit each time you place a deco
  16. Eric you know we were all sitting here like that old Mervin's commercial see pic. Yes this was back in the 80s https://i.imgflip.com/2fg03k.jpg before the server came back up:)
  17. I like this one Nova Coast Players will no longer be able to cap a point outside of the intended 20m range (we’re looking at you, Phase Walk). As for ranked season most likely be in 5.9.3 just a guess though.
  18. Sup Going i agree but still guard needs a nerf not just for rank. Put 2 good teams together it keeps turning into acid kills. Why because guard not just on dps but also and tanks and it OP. Guard been OP since launch. 50% reduction makes for long matches when you have equal skill. It becomes who fingers get fatigue first is who wins. Or acid strat kill
  19. With out fixing Guard which is to powerful no changes will help tanks in warzone. Eric you wonder why the meta been 2 skank 2 healers or 2 tanks one healer and a dps. It is because this meta will always beat a tank, healer and 2 dps in ranked. When you combine say the dps guard. Once team can reduce the damage while the other has to guard swap. If you guys don't do some thing to fix guard to not be so OP. While making tanks in tank gear mean something. The stats mean nothing at this point as there hard to kill in DPS gear with a good healer. 2 player should not be able to tie up that many players in PVP. Let me give you and example my pvp guild can run one skank jugg and a sorc healer at a node and it takes 6 dps and a healer to even press them. before one of our dps is even is called to help. This allows for a meta that is insane. While I all for making tanks put on tank gear and feel like there doing some thing to help. The mitigation a tank does for a healer. Make every one use this meta. It really does not matter how good the other team is. Dps gear will always be best for a tank and a healer combo. My guild just laughed at the tank Nerf and went on doing the same thing tanks wearing dps gear supporting healers. Your Devs team needs to think more about how pvp works. This is the problem of not having a Dev play pvp like we do. They run off and make things even worse. I want tank to be able to be viable but not OP in
  20. Acid is being change in ranked in 5.92 this will affect how matches end. Which may make this even longer
  21. I see a little problem with this that being Guard Eric. A good tank healer combo can keep 4 dps busy for a whileas is now with a tank wearing DPS gear. The only counter to this is to split the damage between tank and healer. Unless you guys do some thing with guard that still providing this update. Then it will be turtle city as the tanks now take less damage. It is time to fix guard so you can apply a little more pressure on this combo. We pvpers are not asking for a big nerf to guard the damage a tank takes from guarding is fine. It is the damage the guarded target takes that out of wack. While making shield and absorb viable and update to guard would be nice. Now with this update the crit damage applied to the healer will be even more mitigated. Making this incredibly powerful. If you fix guard a well tanks can wear tank gear guarding a healer while making the healer have to work at it right now it is laughable how easy it is for a tank in dps gear with a healer to sit on a node keeping a team busy. There should be diminishing returns on healers and guard. Like every other MMO that's had this issue.
  22. The video is just showing the problem it not a trail there bud.
  23. we call that passing the ball LOL OMG we had to pass the ball
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