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LordGreyus

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Everything posted by LordGreyus

  1. Well people answered for me. The player VIP is selected by vote at the beginning. That's why an NPC like a little boss as the VIP can be an other idea (to be sure, teams have the same VIP to protect, like a jedi master and sith lord, etc...) Ah and, i was suggesting that, both team can have the VIP at the same time, or like Voidstar, first team has to protect the VIP, then the other team for the second round. (it can be like Voidstar too, like "checkpoints" to reach with the VIP !) EDIT : And an other thing to balance the VIP, if you want a player VIP, he can have a "VIP BUFF" that makes him taller with mini boss stats (same for each team, like same def/hps or you can also put different bosses stats, like a DPS VIP with lot of health and huge damages, or a Tank VIP with medium damages and huge HP pool and defenses, etc...). Or maybe just a VIP with a little bit more stats than others, but with specials abilities to protect himself. Etc.. ^^
  2. We need a "King of the Hill" map, with bonuses on the side, or things like this. But the real Warzone we need is a "Capture the flag" mode. The Huttball is like "capture the neutral flag". Why not a Warzone when we have to capture the ennemy flag ? (Change the flag with a droïd to protect, or something like this, etc...) An other good Warzone you can add is a map where one team have to protect a VIP, and the other have to kill it. The VIP can be in each side too. And the VIP can be a player or an NPC.
  3. Trop de discution, le système est très bien comme ça. Il faudrait juste ajouter un petit stuff de départ (avec de l'expertise, un stuff bleu en dessous de centurion) achetable en distinctions, histoires de pouvoir se frotter au high stuff sans se faire one shot. Après, je trouve qu'il n'y a pas de soucis. Et ajouter un petit système de classement, ou un mode pvp classé qui permette de débloquer un stuff PVP plus puissants a condition d'être suffisamment bien classé.
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