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Official Q&A Thread for August 3rd Blog Post


CourtneyWoods

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Please can you give some idea of when there will be balance changes to Mercenaries/Commandos? As it stands we have little or no utility or survivability in PvP. Our DPS is easily shutdown, our heals are easily interrupted and as a community we just feel let down. I think I speak for all mercs/commandos when I ask - what are you going to do about this?
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Any info on changes to the Mercenary/Commando PVP experience? or any word on giving the only class in the game without an interrupt, an interrupt? especially on content like HM EC where you NEED interrupts or the content auto kills. Edited by Mayorsaide
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Any estimated time of arrival for extra character slots? Some of us would like to level more than one character of each class, but that isn't possible right now with only eight slots allowed per server.

 

I have the same question. When are you going to increase the number of character slots to 16 for each server? I say 16 because that would give us the option to create one of each character class and advanced class for both Imperial and Republic factions.

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Is there any information you can provide on the status (and future) of the Public Test Server, aside from what Amber posted in the PTS section of the forums earlier this month? Is it down because of an issue with the server or build on it, or do you only plan on allowing access during the major content patches?

 

I ask because in addition to testing the content patches, I also test various build options, and gameplay choices on the PTS before deciding on a path with my "Live" characters (and would also like to be able to complete the requirements in order to gain the PTS specific titles), and don't want to have to go through the process of leveling up test characters again on a live server.

 

BJ

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As a Vengeance specced Juggernaut, whenever I gain the Unstoppable buff, a rather large and obvious orange shield appears on my character's chest to indicate to myself and everyone around me that it is active. I never gave it much thought until recently when I started noticing more and more Jedi Guardians moving to their equivalent spec, vigilance, and not having any kind of visual indicator when they gain Unremitting other than having to watch their buffs. Is there a reason Jedi's have this advantage over the warrior or was this just some "minor oversight" on the animation designer's part?
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1. Why are you able to mount in Black Talon, yet not in the Esseles? Mounting in BT allows me to solo it in 9 mins great for Alignment points, but i would really like to see this for the Esseles.

 

2. What is the future of the C.E. and VIP stores?

Edited by PhoenixCorvus
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As a Vengeance specced Juggernaut, whenever I gain the Unstoppable buff, a rather large and obvious orange shield appears on my character's chest to indicate to myself and everyone around me that it is active. I never gave it much thought until recently when I started noticing more and more Jedi Guardians moving to their equivalent spec, vigilance, and not having any kind of visual indicator when they gain Unremitting other than having to watch their buffs. Is there a reason Jedi's have this advantage over the warrior or was this just some "minor oversight" on the animation designer's part?

 

Please answer this. Its incredibly annoying when fighting a Guardian compared to a Juggernaut, on any character, when your cc's etc. don't work because you cant tell if they have the buff or not.

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It seems that defensive stats are largely ineffective in PvP due to them only applying to Basic attacks (and not Tech/Force), leading many PvP tanks to forego tanking gear completely. How does the development team feel about the current state of tanking spec/gear in PvP, and are there plans to improve it in the future?
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Is there any chance that we could see an overall reduction in Expertise on PvP gear? The 800 or so recruit gives was a step in the right direction, but fully augmented war-hero players have upwards to 1300 expertise rating. Something else that could be done is have recruit gear give a flat 1000, Battlemaster- 1100, and Warhero giving 1200 or 1250. This way you keep the grinders happy that they have the gear they like, while keeping people who want to play on a more even playing field satisfied.
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Please can you tell us if there are any plans for pazak or swoop racing in-game?

 

Agreed, and was posted in suggestion forum page a little while back, any type of racing would bring a great element to the game. As well as casinos or betting on these races

 

http://www.swtor.com/community/showthread.php?t=509523

 

In addition can we get more frequent updates even if just progress report on what future the brings for the game, such as progress on 1.4 and expected ETA on the next update just to keep players interested and wanting to play.

Edited by DJayB
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With Both Nightmare Denova and Terror from Beyond on the way, can you tell us if they are planned to be released simultaneously or staggered apart? Also How will the gear from Nightmare Denova compare to Story mode Terror from Beyond?
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Is there any plans (likely in the far future) to add in other classes or enhance the "Advanced Classes"?

Personally i would like to see a summoner class, primary skills would be pet buffs rather than full on offensive damage.

Republic could have some sort of "Technician" who controls a small horde of attack droids.

Empire could have a "Beast Tamer" that has things like gundarks, hssiss, cath hounds, etc.

 

surely I am not the only one who would perma-subscribe for something like this! fingers crossed for 2.0. :D

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Can we get a "road map" of what is in development, what may be planned and maybe just an overall idea of where Bioware would like this game to go?

 

Communication is vital. Anticipation builds hope, hope builds excitement, excitement renews subs!!!

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Background: During the great "Server Swap" the NA, rppvp servers were all bundled into Jung Ma. After many complaints (i assume) many of those transfers have been allowed to move to Bastion.

 

Question: Are we getting Cross-Server WZ ques?

 

Reason: Once again Jung Ma has started seeing longer & longer waits for WZ pops. During "dead" hours this wait can be between 1 or 2 hours... and many of those matches end early from a lack of plahyers resulting in 0 coms earned.

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Getting the "look" you want for your character is very important to many players. So I'm going to address what so many others have:

 

1: A simple "dye" system to get the color we want, not having to conform to the color of the chest piece.

2: More adaptive gear that adjusts to the wearer (not just a few social items), or remove class restrictions from orange gear.

3: Hoods....nuff said.

4: Take away the *rediculously* high cost of swapping out mods, especially at high level. You made it possible to put the set gear in orange armor to help us get our own looks....then made us pay an arm and leg to do it.

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4: Take away the *rediculously* high cost of swapping out mods, especially at high level. You made it possible to put the set gear in orange armor to help us get our own looks....then made us pay an arm and leg to do it.

 

I am pretty sure that they already reduced this cost by a decent amount

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Any estimated time of arrival for extra character slots? Some of us would like to level more than one character of each class, but that isn't possible right now with only eight slots allowed per server.

 

Here here

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Is there any plans (likely in the far future) to add in other classes or enhance the "Advanced Classes"?

Personally i would like to see a summoner class, primary skills would be pet buffs rather than full on offensive damage.

Republic could have some sort of "Technician" who controls a small horde of attack droids.

Empire could have a "Beast Tamer" that has things like gundarks, hssiss, cath hounds, etc.

 

surely I am not the only one who would perma-subscribe for something like this! fingers crossed for 2.0. :D

 

One of my favorite wow classes was a hunter. I agree. I also played a healer class once in skyrim. Its kind of neat to be an indirect dps'er. I.e, you dps by healing and managing a npc. The only drawback to this is that you would be at a disadvantage in pvp if your pet was not allowed.

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