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POSOINU

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Everything posted by POSOINU

  1. Its been 19 weeks since the last Raid/PVP content. Everything since then has either been quality of life (group finder/mergers) or Balance/Bug fixing (lol Denova probes) they say when it goes free to play content will come out every 6 weeks. Well its been 19, I think they owe me something.
  2. Seriously though 16 weeks......................and you want me to think that its going to get better
  3. I feel the same wayyy
  4. Jan. 18 Patch 1.1 85 days of waiting later (note this is 12 weeks) April 12th Patch 1.2 and Denova is released (also LI and novare coast) Since then we have had 1.3 which was basically quality of life fix with no game changes other then ranked warzones. Assuming the next major content patch comes out Thursday it will 16 weeks since Denova,Lost island and novare cost has come out. SIXTEEN WEEKS. And with F2P bioware claims More frequent content patches, ...................Swallow my balls..............
  5. "Current and former players will also find additional benefits as part of this program. BioWare will be increasing the frequency of game content updates, with the first of many new releases coming in August. In addition, current subscribers will receive Cartel Coin grants and qualify for access to special in-game items. Even former players who re-activate now will qualify for special benefits. To learn more about these rewards, please visit http://www.swtor.com/free " but seriously you don't provide content enough as is. i appreciate that you make this announcement before my 6: month sub ends. i will resub when said "frequency of game content updates occurs" PS: HK-47 in foundry is still bugged.
  6. With Both Nightmare Denova and Terror from Beyond on the way, can you tell us if they are planned to be released simultaneously or staggered apart? Also How will the gear from Nightmare Denova compare to Story mode Terror from Beyond?
  7. Simple Questions, simple answers. done both i think 8 is harder but 16 is more funzor
  8. i said its good for starting mercs and it is the basic rotation is there. The secret to playing this class well is figure out position tricks and aoe secrets like flamethrower VS Sweeping or figuring out how much unload you can use before running out of red circles
  9. So If i make a post saying this game is awesome, it will become awesome. the reason its true is because people speak the truth?
  10. @ lol your mara did 1200 dps 1. He died on that fight 2. He has the highest dps right now for people that use mr robot http://swtor.askmrrobot.com/combatlog go to Ranked logs Hard Zorn and Toth @the quote If your argument is your wrong, to bad. Either A. Show me some math B. Show me some logs also keep it on topic
  11. These are my logs feel free to show me yours. http://swtor.askmrrobot.com/combatlog/0f662b85-7f4a-4c78-a8cb-f7b4c7f1c202/overview#d=0,f=7,b=1
  12. When learning or progressing, typically hard enrage is more of a problem then burning adds. For Example what would you say is more difficult when you learned Firebrand/Stormcaller. 1. killing the adds in the generators 2. Beating the enrage timer
  13. "Esendis: Can we expect some kind of change to the current pve relics? As it stands now the BIS pve relics for many advanced classes are the pvp ones. Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, it’s still too early in the design process for us to give an ETA or release any details on what we’re planning for PvP gear. We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights." I'm not going to teach you the basic long division that makes battlemaster and warhero relics better then Campaign ones. instead I'm going to list every operation and tell you which trinket is better and why. EV Annihilator Droid: Well there is no point where burst is important its just a dps race so PVP Relic for this one! Gharj: Well there is no point where burst is important its just a dps race so PVP Relic for this one! Ancient Pylons: This one you you could use the campaign usable trinket for when the bigger adds spawn so thats one for PVE! Infernal council: This on actually requires some math it you can use the PVE relic to dps it down faster, but if your hitting the enrage you actually want to use the PVP one. SoA: You can make an argument that in the last phase when pylons hit him you can pop a campaign relic to dps him. but the issue is that if your actually struggling on the fight and need 3+ pylons to kill him its more beneficial to use the PVP one. although if you are running 1 tank you should use campaign relics to super dps mind traps if the tank gets pulled. Karagga's Palace: Bonethrasher: Pretty standard DPS race, you can make an argument for poping for adds that spawn. so if your having trouble with that use PvE if not PVP! Jarg & Sorno: You can't make an arguement on this one, PVP wins. Foreman Crusher: Standard tank and Spank. PVP Wins. ( i suppose if you struggling with adds? maybe you could use pve one?) Puzzle: This depends on how many phases it takes you to kill him in poping trinkets to run side by side with burn phase may result in a dps increase ,but it depends on a lot of factors. Karagga: standard DPS race PVP relic wins. ( i suppose if you struggling with adds? maybe you could use pve one?) Explosive Conflict: Zorn and Toth: Standard Tank and Spank PVP relic wins Firebrand/Stormcaller: Standard tank and spank. PVP wins ( i suppose if you struggling with adds? maybe you could use pve one?) Vorgath: PVP relic wins again Kephess: You can actually make several arguements for PVE here more then any fight, if you struggling with a particular bombardier , or if you need more dps on the walker. But, and this is the point while the PVE relics can help you through a a single burst target, the PVP relics make the entire fight shorter. And thats why they are so much better, If you are hitting an enrage timer, there is no arguement you can make for PVE Campaign relics. The PVP relics are not better in theory, They just are better please, fix it.
  14. I fee like no one talks about it, but everyone knows about it. Maybe its because you have to go out of your way to obtain the numbers. I know the numbers will never line up 100%. My biggest complaint is: Jugg DPS is to low I have yet to see a Jugg pull over 1400 dps on any fight in denova (except kephess). I thought maybe all the jugg's i played with had just not been that good so I leveled one, gave it full campaign. my complaint stand. I'm sure there are other dps issues as I still haven't seen quality players play each respective class. what are your thoughts about the state of dps? I
  15. What is your top 5? If anything could be changed, adjusted or added right now. mine is as follows. 1. Nightmare Denova 2. Solo Ranked PVP Queue 3. Removed timer on Nightmare Pilgrim 4. Datacrons transferring over to alts 5. PVE Marauder/Sentinel Nerf (seriously though there so far ahead of everyone)
  16. So you make me log on and wait in hopes that my server is selected for 2 days. With no explanation of how server transfers are going to be prioritized or which servers will go first. thanks for making me waste my time. appreciate it.
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